Re: game engine developers looking to add accessability, requesting info

2016-10-08 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: game engine developers looking to add accessability, requesting info

GhorthalonTheDragon it's screenreader accessibility, particularly on mobile. The reason why so many games that seem mechanically suitable are a black hole for screenreaders is because the engines don't render our their interfaces in a way that any screenreader can understand.. they just output a big lump of openGL etc. It's not like engines don't already have a UI system and have labels attached to their UI elements... they do. And it's not like developers don't do the work either, it's not exactly rare to call your UI elements sensible names. But no matter what the develoepr does with those elements, there's no way of a screenreader seeing them.The benchmark is now native development works. Develop an iOS game using standard UIKit elements and it just works. That's how you get the mostly-accessible-but-not-quite-there games on iOS. Developers who have no idea that accessibility is even a thing, but the tools they're 
 using just happen to communicate things in the right way.So the remaining ask is just for the game developer to do a bit of optimisation which is a very different thing to a what a blind gamer asking them about accessibility usually equates to. Which is scrapping their engine use, losing their cross platform development, and starting again natively for each platform individually. Pretty understandable why that doesn't happen often.

URL: http://forum.audiogames.net/viewtopic.php?pid=281981#p281981





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Re: game engine developers looking to add accessability, requesting info

2016-10-08 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: game engine developers looking to add accessability, requesting info

GhorthalonTheDragon it's screenreader accessibility, particularly on mobile. The reason why so many games that seem mechanically suitable are a black hole for screenreaders is because the engines don't render our their interfaces in a way that any screenreader can understand.. they just output a big lump of openGL etc. It's not like engines don't already have a UI system and have labels attached to their UI elements... they do. And it's not like developers don't do the work either, it's not exactly rare to call your UI elements sensible names. But no matter what the develoepr does with those elements, there's no way of a screenreader seeing them.The benchmark is now native development works. Develop an iOS game using standard UIKit elements and it just works. That's how you get the mostly-accessible-but-not-quite-there games on iOS. Developers who have no idea that accessibility is even a thing, but the tools they're 
 using just happen to communicate things in the right way.So the remaining ask is just for them to do a bit of optimisation which is a very different ask to asking them to scrap their engine and cross platform development and start again natively for each platform individually.

URL: http://forum.audiogames.net/viewtopic.php?pid=281981#p281981





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Re: game engine developers looking to add accessability, requesting info

2016-10-08 Thread AudioGames . net Forum — General Game Discussion : GhorthalonTheDragon via Audiogames-reflector


  


Re: game engine developers looking to add accessability, requesting info

Accessibility is a wide range. What kind of accessibility are we talking about? Visual, auditory impairment? Or physically impaired, like one-hand or one-button games?If it's just accessibility for us, non-sighted game devs, then making something accessible in this field should be relatively easy. Mainly making sure the IDE can be used with a screen reader.As far as making the games themselves accessible, they can add support for the Tolk library for example, to interface with screen readers. Really though, most of the work lies with the actual game developers making the games.I'm definitely not an expert, but I do make audio games and picked up a lot of things here and there. Really interested to see where this goes, and could throw in my 2 cents for what it's worth. I'm all for making audio game development easier and more universal. 

URL: http://forum.audiogames.net/viewtopic.php?pid=281947#p281947





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Re: game engine developers looking to add accessability, requesting info

2016-10-08 Thread AudioGames . net Forum — General Game Discussion : GhorthalonTheDragon via Audiogames-reflector


  


Re: game engine developers looking to add accessability, requesting info

Accessibility is a wide range. What kind of accessibility are we talking about?If it's just accessibility for us, non-sighted game devs, then making something accessible in this field should be easy. Mainly making sure the IDE can be used with a screen reader.As far as making the games themselves accessible, they can add support for the Tolk library for example, to interface with screen readers. Really though, most of the work lies with the actual game developers making the games.I'm definitely not an expert, but I do make audio games and picked up a lot of things here and there. Really interested to see where this goes, and could throw in my 2 cents for what it's worth. I'm all for making audio game development easier and more universal. 

URL: http://forum.audiogames.net/viewtopic.php?pid=281947#p281947





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Re: game engine developers looking to add accessability, requesting info

2016-10-08 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector


  


Re: game engine developers looking to add accessability, requesting info

Where's this discussion happening? Would like to follow it.

URL: http://forum.audiogames.net/viewtopic.php?pid=281846#p281846





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game engine developers looking to add accessability, requesting info

2016-10-06 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


game engine developers looking to add accessability, requesting info

Hello.I wasn't sure where to put this, and in the end chose here to hopefully get more of a response.  The developers behind cocos 2d-x, the open source, multi platform game engine are looking to add accessibility following conversations with the Trese Brothers, myself, Ian Hamilton and others.The reason I'm posting this here is because they asked me to send them any research and information that might be useful, as they are not, to put in their own words, experts in this area and want to learn more.I have approached companies regarding access before, however that has usually been regarding IOS only, so I knew where to find the relevant resources to send over.However where game engines are concerned, I'm afraid I am a bit stumped.  Naturally I will do some research, but if anyone can help, or indeed has any information that might help, feel free to put it here. so I can get you in touch. 

URL: http://forum.audiogames.net/viewtopic.php?pid=281560#p281560





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