Re: how to compile your sounds with your game

2019-07-14 Thread AudioGames . net Forum — Developers room : Ilya via Audiogames-reflector
Re: how to compile your sounds with your game yep, URL: https://forum.audiogames.net/post/448752/#p448752 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how to compile your sounds with your game

2019-07-14 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: how to compile your sounds with your game Encryption is a funny thing. You could probably get pretty secure using a custom form of encryption, even though it's going to be far weaker than anything professionals use, because of the obscurity. If you get popular enough, someone

Re: how to compile your sounds with your game

2019-07-14 Thread AudioGames . net Forum — Developers room : Ilya via Audiogames-reflector
Re: how to compile your sounds with your game yeh, it would be better to hash the string with the key in it, so that it cant be found in memory URL: https://forum.audiogames.net/post/448738/#p448738 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: how to compile your sounds with your game

2019-07-13 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: how to compile your sounds with your game I wouldn't just use BGT and add my sounds to the EXE like that, though.It doesn't modify the pack file. It just sticks it on the end of the EXE. If you can find where it starts, you can extract it.You could also try having a function

Re: how to compile your sounds with your game

2019-07-12 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: how to compile your sounds with your game Whether the sounds are in the exe or not generally won't affect how hard they are to decrypt. Deter the laziest hackers, I guess.To do this in BGT, include the pack file like you would a script.#include "sounds.dat"Then, before you d

how to compile your sounds with your game

2019-07-12 Thread AudioGames . net Forum — Developers room : bopitmaster34 via Audiogames-reflector
how to compile your sounds with your game hi guys. So I've seen in a few games that the game's exe file is bigger than a normal exe file. I know why that is, the sounds.dat file is compiled in it, but how do some game developers do it. I want to do this because I don't want people