Re: how to start out with making a game

2016-01-23 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector


  


Re: how to start out with making a game

I'm still on Python 2.7, and the reason is that wxPython for making GUIs is not yet ported to Python 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=247566#p247566





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Re: how to start out with making a game

2016-01-22 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: how to start out with making a game

If you'd like to learn Python, then yes. The book covers topics like how to install Python, explains the various functions and gives examples, and provides questions for you to practice and help learn how to use the language. For the sake of convience a link to the Python installer has been provided above, which you'll need to run any scripts you write.

URL: http://forum.audiogames.net/viewtopic.php?pid=247520#p247520





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Re: how to start out with making a game

2016-01-22 Thread AudioGames . net Forum — Developers room : Cody_91 via Audiogames-reflector


  


Re: how to start out with making a game

All righty thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=247558#p247558





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Re: how to start out with making a game

2016-01-21 Thread AudioGames . net Forum — Developers room : Cody_91 via Audiogames-reflector


  


Re: how to start out with making a game

Hey all, are there walk throughs for people just getting into it? Is that the "learning python the hard way" thing?

URL: http://forum.audiogames.net/viewtopic.php?pid=247461#p247461





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Re: how to start out with making a game

2015-12-30 Thread AudioGames . net Forum — Developers room : Rocky Waters via Audiogames-reflector


  


Re: how to start out with making a game

Orin, I completed the Learn Python the Hard Way tutorial as a novice back in September.  since then I have uninstalled 2.7 and installed Python 3.4, partly for Accessible Output2, and partly for an easier time with Pyinstaller.  Using Python 3 with the LPHW tutorial should work fine, just replace any print statements with the print function.  I.e. print "Hello World" will become print("Hello World"), Python 3 being almost identical with Python 2.7.  If any wobbly's are thrown, google it, after a while you might want to read up on the differences between 2.7 and 3, but would suggest just getting stuck in.  You can of course instal both 2.7 and 3 but I use the Powershell command line and easily confuse myself.  Whether you choose 2.7 or 3 you are not stuck.  The next tutorial I worked through was Invent With Python, in order to learn Pygame.  This is written for Python 3, but I easily completed this with 2.7.  Tim
 e to choose?  go with Python 3.4 and do both tutorials.  Sadly Pygame does not yet support the latest Python 3.5, but 3.4 works with Pygame and also works a treat with Accessible output2 for speech and Pyinstaller for compilation and distribution.  Thoroughly recommend, during installation, choosing instal Python for all users, as this helps with command line paths and easy future installation of modules.  Rambling over, hope the little I know helps folks on the same trail.

URL: http://forum.audiogames.net/viewtopic.php?pid=244808#p244808





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Re: how to start out with making a game

2015-12-27 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector


  


Re: how to start out with making a game

I'm interested on beginning programming python, seems a good language. I actually using bgt, but it has some limitations in some aspects.

URL: http://forum.audiogames.net/viewtopic.php?pid=20#p20





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Re: how to start out with making a game

2015-12-27 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: how to start out with making a game

@heidicruizThe Python powershell is a command prompt that lets you write temporary scripts a line at a time, much like a windows command prompt. If you want to write, read over, and save script files go under the "File" menu and select "New File" to get the script window. You can change it in the settings to open the script window by default by going under the "Options" menu and selecting "Configure IDLE", go under the "General" tab and change the first option "At Startup" to "Open Edit Window", then hit apply at the bottom.@brian.kurosawaYou can find links to python and a tutorial in my previous post above, if you have any questions along the way just ask and we'll try and help as best we can.

URL: http://forum.audiogames.net/viewtopic.php?pid=244450#p244450





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Re: how to start out with making a game

2015-12-27 Thread AudioGames . net Forum — Developers room : heidicruiz via Audiogames-reflector


  


Re: how to start out with making a game

what is powershell?

URL: http://forum.audiogames.net/viewtopic.php?pid=244435#p244435





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Re: how to start out with making a game

2015-12-15 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: how to start out with making a game

Has anyone read and completed the LPHW tutorial using Python 3X? If so, that'd probably be the prefered version I'd like to use.

URL: http://forum.audiogames.net/viewtopic.php?pid=242888#p242888





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Re: how to start out with making a game

2015-12-14 Thread AudioGames . net Forum — Developers room : heidicruiz via Audiogames-reflector


  


Re: how to start out with making a game

okay another thing I don't know about program. which one is blind friendly? out of all the  languages?

URL: http://forum.audiogames.net/viewtopic.php?pid=242810#p242810





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Re: how to start out with making a game

2015-12-14 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: how to start out with making a game

I guess that depends, from what I understand there really isn't much of an accessibility issue since all languages are more or less handled with text and symbols, which you can configure a screen reader to parse. Other's here can cover that in more detail, some people prefer C/C++ because of the brackets to encapsulate bits of code, where as others like the syntax of Python.If I had to offer a suggestion for a language to start with, i'd recommend Python as it handles a number of more complex features for you, though other peoples opinions may vary. You can download python here, and find the tutorial "Learn Python The Hard Way" here.

URL: http://forum.audiogames.net/viewtopic.php?pid=242813#p242813





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Re: how to start out with making a game

2015-12-14 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: how to start out with making a game

Assuming for the moment that you don't know how to program, the first step would be to pick a language and start doing some tutorials to familiarize yourself. After that its more about understanding the logic and structure of the game you intend to make. A lot of people around here seem to use BGT, although Python is another good language often recommended to beginners because of its more readable syntax and abundance of tutorials, though there are many more options available like C/C++, C#, HaXe, java, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=242809#p242809





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how to start out with making a game

2015-12-14 Thread AudioGames . net Forum — Developers room : heidicruiz via Audiogames-reflector


  


how to start out with making a game

hell all, I am interested in making a  simple game, but I am not sure of how to start. if I could get tips or get advice on how to. that would be nice thanks, Heidi

URL: http://forum.audiogames.net/viewtopic.php?pid=242805#p242805





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