Re: making music, can it be done?

2020-07-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: making music, can it be done?

How much sale value does the keyboard have? Odds are you'd probably want to just sell that thing and use the money towards a usb midi controller, such as a Komplete keyboard if you have a Native Instruments distributor in Brazil.

URL: https://forum.audiogames.net/post/549641/#p549641




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Re: making music, can it be done?

2020-07-07 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


  


Re: making music, can it be done?

Hello guys!I have a yacaha Psr-e223, and want to connect it to my notebook.I tried to look for USB midi adapters recommended by the company.  But they are not available on amazon BrazilDoes anyone know of a compatible model-

URL: https://forum.audiogames.net/post/549629/#p549629




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Re: making music, can it be done?

2020-07-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: making music, can it be done?

@makenan53: Those who don't have money, don't make music until they do, or they deal with the free stuff they have. Seriously, it isn't that hard. QWS exists and there are a lot of free midi soundfonts out there, and free (not great but decent) effects. The home recording mentors in the field can tell you that those who crack plugins/daws are likely those who can't even make a good mix with the stock plugins their d a w has. Few things about REaper.1. Reaper is a small team of developers working on this, they are not raking in billions.2. Although with plugins it has the open-ended potential to be as powerful as ProTools, it is not as widely used in the production space as ProTools or even Cubase is.3. They put in the (not really expiring 60day trial) because they would rather spend more time improving the software with features that customers want to see, rather than having to keep a copy protection system in check (there's enough of that for legitimate plugin customers, I imagine the last thing they'd want customers to have to deal with would be for their most essential tool to get busted because their license drive took a shit). I imagine they also probably put a non-expiring trial in place to make room for technical problems, plugin/interface incompatibility for example, so that if something does get in the way users have time to fix the problem and make sure it actually does work before they buy it. It is not, and has never beeen, meant as a freemium Reaper. I planned to buy REaper anyway since the price is a steal for what you get, but the point-blank non-expiring trial actually made me want to buy it even more so because I knew I could trust the comapny and the program to be honest and not pose drm challenges. That's enough to make me want to support the product no questions asked.4. Even beyond that, Reaper is offering a free temporary license for people staying/working from home, which anyone can go and download from their home page. They certainly did not have to do that, and yet they even extended the license from July31 to August31.So to crack Reaper is to spit in the face of all that good-nature, and I will never understand how someone could stoop to that kind of low. Yes, drm systems are a pain in the ass for legitimate customers, but there is none of that to contend with in Reaper.Now for a few things about vst's:Although there are big companies dedicated to this, they are not raking in as much excess profits from plugin development as you might think. Well, maybe Waves, but even they actually put a lot of their money into product development despite the nuisance that is their update plan prices that can add up.Plugin developers have to invest the money they get in research and development. They need to buy the instruments that they are meticulously samping, as well as the studio-space and multiple mic configurations to take care of the business of sampling. For effect hardware modeling, they have to invest time and money into disassembling the hardware unit, careful analysis of its inner-workings, and replicating it to the t in software form, and all the listening time to actually make sure it is identical to the original hardware. So while cracking vst's probably doesn't damage a company's stacks as much as an audio game would, it still does more damage than you might think, nad besides it just isn't right. If you want to make money, invest in it first. We have it so much better than before there were computers to do the work, because if you think plugins are expensive, trying buying or even renting the actual gear they came from. You wanted to try an effect? IT wasn't free, you often had to rent it. That's another thing to keep in mind, if you're going to get plugins, never just install an entire several-hundred-gigs-worth of plugins and not have any idea what to do with them. Have a project in mind that you can purchase a good few plugins for and actually learn how to use.

URL: https://forum.audiogames.net/post/549601/#p549601




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Re: making music, can it be done?

2020-07-06 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: making music, can it be done?

@makenan53, And what about the people who do have money, but don't use it? Either way, if you're unable to pay for your own products, than how essential are they anyway? Whether you can or can't pay for a particular product, the people who can't afford them know it, and take their own action personally, so there is simply no point in raising the fact that cracks exist for this kind of thing, because we all know there are.

URL: https://forum.audiogames.net/post/549246/#p549246




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Re: making music, can it be done?

2020-07-06 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: making music, can it be done?

if I can pay for something I'll pay for it - end of discussion. There'll be that occasion where I crack a vst, but bah, how much percent of them are accessible? 1? I don't want to spend 350 bucks only to have a weally nithe gwaphical uther interfathe come up.

URL: https://forum.audiogames.net/post/549234/#p549234




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Re: making music, can it be done?

2020-07-06 Thread AudioGames . net Forum — Off-topic room : ManFromTheDark via Audiogames-reflector


  


Re: making music, can it be done?

@makenan53, stop it

URL: https://forum.audiogames.net/post/549230/#p549230




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Re: making music, can it be done?

2020-07-06 Thread AudioGames . net Forum — Off-topic room : makenan53 via Audiogames-reflector


  


Re: making music, can it be done?

But for those who have no money, giving $60 is impossible so they use cracks.

URL: https://forum.audiogames.net/post/549222/#p549222




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Re: making music, can it be done?

2020-07-05 Thread AudioGames . net Forum — Off-topic room : derekedit via Audiogames-reflector


  


Re: making music, can it be done?

Honestly, cracking reaper is just...DUMB! The damn thing costs like $50. Even dumber still is using cracked instrument libraries. These are known to be packed with any kind of every type of keylogger and rootkit and bitcoin miner you could think of. Not the kind of stuff you'd want running side by side with whatever else you have running on your computer whether you're running a daw or not. Making music is not for the faint of checkbook to be sure.

URL: https://forum.audiogames.net/post/549179/#p549179




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Re: making music, can it be done?

2020-07-05 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: making music, can it be done?

True enough. You can't force them. But you're encouraging them to do it. That's against the rules.

URL: https://forum.audiogames.net/post/549030/#p549030




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Re: making music, can it be done?

2020-07-05 Thread AudioGames . net Forum — Off-topic room : makenan53 via Audiogames-reflector


  


Re: making music, can it be done?

I don't forse them. They can use if they want.

URL: https://forum.audiogames.net/post/549025/#p549025




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Re: making music, can it be done?

2020-07-05 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: making music, can it be done?

Moderation:Makenan53, consider this an official warning. Do not encourage forum users to use cracks.

URL: https://forum.audiogames.net/post/548909/#p548909




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Re: making music, can it be done?

2020-07-05 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: making music, can it be done?

Last time I checked, Protools *was* sort of accessible, except Protools First (the only free version), which I heard was total garbage for accessibility.Otherwise you could go the MIDI root with soundfonts and VSTs with QWS.GarageBand is *not* free, it just comes bundled along with the rest of what was known as iLife for free with Macs purchased recently after their launch, so that's also Pages, iMovie, Numbers. If it didn't, you can grab it for £4 a piece. More than worth it in my opinion, though folks who don't like hunting will appreciate the over 60GB of built-in digital instruments that come with Logic Pro X, though that's £300. Still not bad if you're going to make money off this, but Garageband will do for those bedroom composers just looking to tinker in my opinion. Yes, it's true that Garageband is stripped down compared to Logic in other areas, but I've heard many happy customers who don't need/want to upgrade to Logic because Garageband is fine for them. What's even better, is that if you by Mainstage, Logic and Garageband, your libraries will sync, so you'll always have every built-in instrument across all apps, though I don't know what happens when you uninstall one.On a related note, what's Magic Garageband? What's a Jampack?@makenan53, You're pretty funny. That's... not really allowed here? Oh well, that report button *is* here for a reason.Rule 3 break anyone?

URL: https://forum.audiogames.net/post/548905/#p548905




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Re: making music, can it be done?

2020-07-05 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: making music, can it be done?

Last time I checked, Protools *was* sort of accessible, except Protools First (the only free version), which I heard was total garbage for accessibility.Otherwise you could go the MIDI root with soundfonts and VSTs with QWS.GarageBand is *not* free, it just comes bundled along with the rest of what was known as iLife for free with Macs purchased recently after their launch, so that's also Pages, iMovie, Numbers. If it didn't, you can grab it for £4 a piece. More than worth it in my opinion, though folks who don't like hunting will appreciate the over 60GB of built-in digital instruments that come with Logic Pro X, though that's £300. Still not bad if you're going to make money off this, but Garageband will do for those bedroom composers just looking to tinker in my opinion. Yes, it's true that Garageband is stripped down compared to Logic in other areas, but I've heard many happy customers who don't need/want to upgrade to Logic because Garageband is fine for them. What's even better, is that if you by Mainstage, Logic and Garageband, your libraries will sync, so you'll always have every built-in instrument across all apps, though I don't know what happens when you uninstall one.On a related note, what's Magic Garageband? What's a Jampack?@makenan53, You're pretty funny. That's... not really allowed here? Oh well, that report button *is* here for a reason.

URL: https://forum.audiogames.net/post/548905/#p548905




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Re: making music, can it be done?

2020-07-05 Thread AudioGames . net Forum — Off-topic room : Aloy via Audiogames-reflector


  


Re: making music, can it be done?

well if you run out of 60 days, they wont really fource you to pay to use  reaperso technically you can use it as much you want,but if you like it, i'll say play for the lycenceanyways there is this free lycence there for like till end of september or something like thatcheck on the main website for more info

URL: https://forum.audiogames.net/post/548883/#p548883




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Re: making music, can it be done?

2020-07-05 Thread AudioGames . net Forum — Off-topic room : makenan53 via Audiogames-reflector


  


Re: making music, can it be done?

Hmm...I recommend you to get reaper with a crack, get some good realistic vst plugins from torrent, and buy a cheap midi keyboard. Even a 25-key midi keyboard will do your thing.

URL: https://forum.audiogames.net/post/548858/#p548858




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Re: making music, can it be done?

2020-07-05 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: making music, can it be done?

reaper costs 60 US dollars for a personal license; that can work for if you earn under $2 US from music every year, but even if you earned more than that, you could just pay them 300 of those dollars and get the commercial license. No big deal there 

URL: https://forum.audiogames.net/post/548856/#p548856




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Re: making music, can it be done?

2020-07-05 Thread AudioGames . net Forum — Off-topic room : Meatbag via Audiogames-reflector


  


Re: making music, can it be done?

So how much doesA MIDI keyboard cost and how much does reaper cost. I'm sure I can afford a MIDI keyboard and any other physical thing because it should be sold in my country. And my local currency which shouldn't be expensive. But I'm not sure about reaper

URL: https://forum.audiogames.net/post/548855/#p548855




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Re: making music, can it be done?

2020-07-05 Thread AudioGames . net Forum — Off-topic room : Aloy via Audiogames-reflector


  


Re: making music, can it be done?

urm, pro tools is  accessible?

URL: https://forum.audiogames.net/post/548836/#p548836




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Re: making music, can it be done?

2020-07-04 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: making music, can it be done?

uh no, pro tools is definitely not free

URL: https://forum.audiogames.net/post/548777/#p548777




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Re: making music, can it be done?

2020-07-04 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: making music, can it be done?

It can be done. Apart from mac, which has garrage band, free, I'm not sure if there  is music composing apps free on windows... scratch that. Search for pro tools first. That one is free. As for coposing music... I would recommend having a electronic keyboard... However if you don't, you can always get a midi app which turns your computer's keyboard into a midi controler for apps like pro tools etc. Granted it is much, much harder to compose using the keyboard on your computer than a regular keyboard, but it is possible. Give pro tools first a try, that one is the only free one I know. It has also payed veersions, but pro tools first should be good to get you started.

URL: https://forum.audiogames.net/post/548762/#p548762




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Re: making music, can it be done?

2020-07-04 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: making music, can it be done?

there *is* reaper, but it costs money. It gives you a 60-day evaluation license, though, so you can get a pretty good feel of it. If you want to do anything serious you might want to see if there's a cheap midi keyboard going around, even if it's a small one most vst's can have the octive changed manually to suit that and you can transpose the midi through rear control midi anyway, so there's no real problem there even if they don't. There's topics aplenty answering questions and users aplenty to answer the ones that havn't yet been. There's also the reaper accessibility wiki, search that in google and you'll see it.

URL: https://forum.audiogames.net/post/548730/#p548730




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making music, can it be done?

2020-07-04 Thread AudioGames . net Forum — Off-topic room : Meatbag via Audiogames-reflector


  


making music, can it be done?

so I really like makeing music and really wish to be able to compose music a lone butI don't know where and how to start, and I have some bad things1, I cant pay a lot of munny, so being able to do it with litil to no munny will be great, though I dont think  it will be2, i'm a really newbie, I no 0% about such thingsso yes, i'm ready to spend what ever time neaded to learn it, from a day to 3 yearsif anyone can point me somewhere it will be really cool!

URL: https://forum.audiogames.net/post/548725/#p548725




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