Re: my new online engine, coded in python

2020-03-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: my new online engine, coded in python @45, its no longer available. URL: https://forum.audiogames.net/post/509759/#p509759 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: my new online engine, coded in python

2020-03-17 Thread AudioGames . net Forum — Developers room : MichaelJ via Audiogames-reflector
Re: my new online engine, coded in python I can't get the dropbox link to work. Is anyone else having this problem? URL: https://forum.audiogames.net/post/509756/#p509756 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: my new online engine, coded in python

2020-03-17 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: my new online engine, coded in python Hay guys. You realize that this isn't the right topic to ask your questions about lucia right? There's a topic dedicated to lucia on this room(developers room), which you can find if you scroll down a bit. That's where you h

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but I have problems loading to the object.Thank you.The code is like this. Say I have a Player class and an object called player1. I

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.The error is:...\lucia\data.py", line 87, in decompress    return zlib.decompress

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.The error is:...\lucia\data.py", line 87, in decompress    return zlib.decompress

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called player1

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called player1

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called player1

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: my new online engine, coded in python o ok. URL: https://forum.audiogames.net/post/509174/#p509174 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : mechaSkyGuardian via Audiogames-reflector
Re: my new online engine, coded in python You don’t write that command in the python consul. You write it in the command prompt window URL: https://forum.audiogames.net/post/509151/#p509151 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: my new online engine, coded in python Also, thanks for the help. Really appriciate it URL: https://forum.audiogames.net/post/509148/#p509148 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: my new online engine, coded in python this is what I get when i enter pip install lucia in my python window.pip install lucia        ^SyntaxError: invalid syntax>>> URL: https://forum.audiogames.net/post/509144/#p509144 -- Audiogames-reflector mailing list Audiogames-

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: my new online engine, coded in python @38. not necessarily. We just agreed that other people had made better networking implementations that we would be able to do anyway, there's nothing preventing you from using lucia in an online game (at least for the client)After installing

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: my new online engine, coded in python Oh. So lucia was made for offline projects. Noted. Also, I typed in pip install lucia. How do I know if its installed? URL: https://forum.audiogames.net/post/509099/#p509099 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: my new online engine, coded in python Hi.The only networking capabilities do have are the functions found in lucia/utils/network.py, which as others have said, is essentially just the capability to encrypt and send that encrypted data through a socket and then decrypting it on the

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: my new online engine, coded in python Lucia does not have networking capabilities. Period. The only functions that are even close to networking is the assistance with encrypting data and then sending it to a socket. This probably can be modified to work with Lucia, but that'

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: my new online engine, coded in python So, is lucia a sorta replacement for this? I mean, can Lucia perform the tasks that this can do, with the added bonus of modernisation and extra features? URL: https://forum.audiogames.net/post/509033/#p509033 -- Audiogames-reflector mailing

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: my new online engine, coded in python 1. No2. Doubt it URL: https://forum.audiogames.net/post/509021/#p509021 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector
Re: my new online engine, coded in python yeah I looked URL: https://forum.audiogames.net/post/509015/#p509015 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: my new online engine, coded in python 31, look at the date of the original post. But I'm curious now.1. Can this work wwwith Lucia?2. Does anyone still have it?` URL: https://forum.audiogames.net/post/508990/#p508990 -- Audiogames-reflector mailing list Audiogames-refl

Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector
Re: my new online engine, coded in python dropbox 404 error URL: https://forum.audiogames.net/post/508980/#p508980 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: my new online engine, coded in python Hi.Sounds interesting, one of the best ways to learn, especially with programming is by example. For me at least, I can see the code in my head or see the way it should be written if it has a bug.Don't ask me about linux though, I tried to lo

Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: my new online engine, coded in python I never got this thing to run on my server. URL: http://forum.audiogames.net/viewtopic.php?pid=349563#p349563 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : Nocturnus via Audiogames-reflector
Re: my new online engine, coded in python Actually, as I understand it she's using it as a brushup tool to study and learn from more than as a kit of sorts or a platform.  She's already done a bit of coding in her spare time and hosted a few things, but for all intents and purp

Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: my new online engine, coded in python Hi Nightshade.If you're looking to learn programming this is not really a good place to start. I like the idea of this but it's not really a thing for beginner's. However it will teach you some good technique.On the other hand if

Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : nightshade via Audiogames-reflector
Re: my new online engine, coded in python thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=349475#p349475 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: my new online engine, coded in python here you go:https://www.dropbox.com/s/mo99hysesgcch … ne.7z?dl=1I don't know how long I will keep this in my dropbox, so people who want the file should get it quickly. URL: http://forum.audiogames.net/viewtopic.php?pid=349468#p3

Re: my new online engine, coded in python

2018-01-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: my new online engine, coded in python I don't think anyone has it. I certainly don't; I have a computer that does but I'm not going to take to find it since it's probably beyond dead now since I never used it. URL: http://forum.audiogames.net/viewtopic.ph

Re: my new online engine, coded in python

2018-01-25 Thread AudioGames . net Forum — Developers room : nightshade via Audiogames-reflector
Re: my new online engine, coded in python To bring this to the top, if someone could reupload it that'd be fantastic! URL: http://forum.audiogames.net/viewtopic.php?pid=349394#p349394 ___ Audiogames-reflector mailing list Audio

Re: my new online engine, coded in python

2017-07-25 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector
Re: my new online engine, coded in python Yes please I want to check this out. URL: http://forum.audiogames.net/viewtopic.php?pid=320960#p320960 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: my new online engine, coded in python

2016-11-22 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: my new online engine, coded in python The url leads to a page not found on github. URL: http://forum.audiogames.net/viewtopic.php?pid=286768#p286768 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: my new online engine, coded in python I didn't release it on github because I intended it to be a one release thing, more of something i'd just chuck out and say if you wanna improve on it or make your own games out of it go ahead, however I would be intrested in adding more

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: my new online engine, coded in python I didn't release it on github because I intended it to be a one release thing, more of something i'd just chuck out and say if you wanna improve on it or make your own games out of it go ahead, however I would be intrested in adding more

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: my new online engine, coded in python Alternatively for ORM, it's not been done yet, but I'm working on a sort of one-object-fits-all solution, where you can make objects dumpable just by setting properties. That might be of some help.This forum has got me splitting everythin

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: my new online engine, coded in python Hi,I'd personally recommend using flake8 as your checker (pylint makes me suicidal).Also, I personally use PBR for installing packages, here's the files I use:from setuptools import setupsetup(    setup_requires = ['pbr', &

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : sorressean via Audiogames-reflector
Re: my new online engine, coded in python Just a few things:First, check out pep8 and restructure your code for that. Use something like pylint to help you out.Second, please please for all that is holy look up distutils or something similar and proper packaging. You could write a setup.py

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : sorressean via Audiogames-reflector
Re: my new online engine, coded in python I'm curious to see what this looks like. I'm going to give it a look-see, but first impression: why don't you put this on github? It's useful because you can accept pull requests from people and this is also something that em

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: my new online engine, coded in python Hi,This is looking like good stuff!I think I would personally like to see more of a separation between the systems, so for example I could use pyglet instead of Pygame for example.Any chance you could bung that on Github or something?I've fou

Re: my new online engine, coded in python

2016-11-16 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector
Re: my new online engine, coded in python [[wow]]... Damn I wish I could code... I have so many great ideas, and now this engine which makes things easier... I hope this will make things easier for people who can code in Pythan. URL: http://forum.audiogames.net/viewtopic.php?pid=286059

Re: my new online engine, coded in python

2016-10-20 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: my new online engine, coded in python @post 4 because I happen to prefer using tolk, though i've already figured out with the help of thgamer how to enable sapi support. You can of course change stuff like that as said in the readme. URL: http://forum.audiogames.net/viewtopic.ph

Re: my new online engine, coded in python

2016-10-20 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: my new online engine, coded in python Just looking at this code makes me want to make an online game of some kind. nice job. URL: http://forum.audiogames.net/viewtopic.php?pid=283427#p283427 ___ Audiogames-reflector mailing list

Re: my new online engine, coded in python

2016-10-20 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: my new online engine, coded in python O, just a quick question, why are you not using accessible_output2? From the testing I did with it on windows, it works very well with nvda and sapi. URL: http://forum.audiogames.net/viewtopic.php?pid=283406#p283406

Re: my new online engine, coded in python

2016-10-20 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: my new online engine, coded in python So I have only red the readme so far, but this is absolutely amazing, in many ways. I was also playing with the idea of creating my own engine, but I can probably throw that out the door now. I will see if I can add some more physics to the engine

Re: my new online engine, coded in python

2016-10-19 Thread AudioGames . net Forum — Developers room : JasonBlaze via Audiogames-reflector
Re: my new online engine, coded in python hello Danny[[wow]] this is intristing, I need to pass it to one of my friend that understand pithon, hope he could do something cool with this one.oh anyways, slitely out of topic, do you have any plan to return on developing audio games soon?, I

my new online engine, coded in python

2016-10-11 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
my new online engine, coded in python Greetings all. Its been a while since i've released anything, but here goes. This package includes both a server and a client ritten in python, that can be used to write your own online games. The package includes a full area system, movement syst