Re: my new online engine, coded in python

2020-03-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: my new online engine, coded in python

@45, its no longer available.

URL: https://forum.audiogames.net/post/509759/#p509759




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Re: my new online engine, coded in python

2020-03-17 Thread AudioGames . net Forum — Developers room : MichaelJ via Audiogames-reflector


  


Re: my new online engine, coded in python

I can't get the dropbox link to work. Is anyone else having this problem?

URL: https://forum.audiogames.net/post/509756/#p509756




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Re: my new online engine, coded in python

2020-03-17 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: my new online engine, coded in python

Hay guys. You realize that this isn't the right topic to ask your questions about lucia right? There's a topic dedicated to lucia on this room(developers room), which you can find if you scroll down a bit. That's where you have to ask your questions that are related to Lucia.Thank you.

URL: https://forum.audiogames.net/post/509472/#p509472




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use lucia.data and pickle.X Amerikranian. If the example seems correct, you can include it among Lucia's examples. Feel free to edit it.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityfrom lucia import dataimport pickleclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) #Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Encryptc= data.encrypt(c, key)#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.loads(c)file.close()

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use lucia.data and pickle.X Amerikranian. If the example seems correct, you can include it among Lucia's examples. Feel free to edit it.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Encryptc= data.encrypt(c, key)#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.loads(c)file.close()

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use lucia.data and pickle.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Encryptc= data.encrypt(c, key)#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.loads(c)file.close()

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but I have problems loading to the object.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Encryptc= data.encrypt(c, key)#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.dumps(c)file.close()

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.The error is:...\lucia\data.py", line 87, in decompress    return zlib.decompress(data)zlib.error: Error -3 while decompressing data: incorrect header checkThank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Encryptc= data.encrypt(c, key)#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)file.close()#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.load(c)

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.The error is:...\lucia\data.py", line 87, in decompress    return zlib.decompress(data)zlib.error: Error -3 while decompressing data: incorrect header checkThank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)file.close()#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.load(c)

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)file.close()#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.load(c)

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)file.close()#Decryptc= data.decrypt(s, key)#Decompressc= data.decompress(s)#Load to the objectplayer1= pickle.load(c)

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called player1:from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)file.close()#Decryptc= data.decrypt(s, key)#Decompressc= data.decompress(s)#Load to the objectplayer1= pickle.load(c)

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: my new online engine, coded in python

o ok.

URL: https://forum.audiogames.net/post/509174/#p509174




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : mechaSkyGuardian via Audiogames-reflector


  


Re: my new online engine, coded in python

You don’t write that command in the python consul. You write it in the command prompt window

URL: https://forum.audiogames.net/post/509151/#p509151




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: my new online engine, coded in python

Also, thanks for the help. Really appriciate it

URL: https://forum.audiogames.net/post/509148/#p509148




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: my new online engine, coded in python

this is what I get when i enter pip install lucia in my python window.pip install lucia        ^SyntaxError: invalid syntax>>>

URL: https://forum.audiogames.net/post/509144/#p509144




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: my new online engine, coded in python

@38. not necessarily. We just agreed that other people had made better networking implementations that we would be able to do anyway, there's nothing preventing you from using lucia in an online game (at least for the client)After installing lucia, you could check if pip said it was installed successfully and then open python and trying to import it.

URL: https://forum.audiogames.net/post/509126/#p509126




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: my new online engine, coded in python

Oh. So lucia was made for offline projects. Noted. Also, I typed in pip install lucia. How do I know if its installed?

URL: https://forum.audiogames.net/post/509099/#p509099




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi.The only networking capabilities do have are the functions found in lucia/utils/network.py, which as others have said, is essentially just the capability to encrypt and send that encrypted data through a socket and then decrypting it on the other end (while managing reading and writing sizes)

URL: https://forum.audiogames.net/post/509061/#p509061




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: my new online engine, coded in python

Lucia does not have networking capabilities. Period. The only functions that are even close to networking is the assistance with encrypting data and then sending it to a socket. This probably can be modified to work with Lucia, but that'd be ripping out a large part of the original code AKA write an online engine yourself.

URL: https://forum.audiogames.net/post/509038/#p509038




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: my new online engine, coded in python

So, is lucia a sorta replacement for this? I mean, can Lucia perform the tasks that this can do, with the added bonus of modernisation and extra features?

URL: https://forum.audiogames.net/post/509033/#p509033




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: my new online engine, coded in python

1. No2. Doubt it

URL: https://forum.audiogames.net/post/509021/#p509021




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector


  


Re: my new online engine, coded in python

yeah I looked

URL: https://forum.audiogames.net/post/509015/#p509015




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: my new online engine, coded in python

31, look at the date of the original post. But I'm curious now.1. Can this work wwwith Lucia?2. Does anyone still have it?`

URL: https://forum.audiogames.net/post/508990/#p508990




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector


  


Re: my new online engine, coded in python

dropbox 404 error

URL: https://forum.audiogames.net/post/508980/#p508980




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Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi.Sounds interesting, one of the best ways to learn, especially with programming is by example. For me at least, I can see the code in my head or see the way it should be written if it has a bug.Don't ask me about linux though, I tried to load it once and almost ruined my computer lol!@Nightshade, if you have questions, about python,please feel free to ask I'd be glad to help an up and coming programmer!

URL: http://forum.audiogames.net/viewtopic.php?pid=349575#p349575





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Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: my new online engine, coded in python

I never got this thing to run on my server.

URL: http://forum.audiogames.net/viewtopic.php?pid=349563#p349563





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Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : Nocturnus via Audiogames-reflector


  


Re: my new online engine, coded in python

Actually, as I understand it she's using it as a brushup tool to study and learn from more than as a kit of sorts or a platform.  She's already done a bit of coding in her spare time and hosted a few things, but for all intents and purposes she's trying to look at as many examples of other people's work before embarking upon her own endeavors.  to tell you the truth, I'm the one who's actually learning; she already knows how to mcjigger her way around linux which is steps wy ahead of me.  having three children though, has seriously put a damper on much of what we've wanted to do over the past few years.  Still, looking around never hurt a thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=349547#p349547





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Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi Nightshade.If you're looking to learn programming this is not really a good place to start. I like the idea of this but it's not really a thing for beginner's. However it will teach you some good technique.On the other hand if your already a programmer it shouldn't be hard to recreate this on your own or build on what's already there. If your wanting to make games, python is very easy to learn and use, both for beginners and experts alike.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=349542#p349542





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Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : nightshade via Audiogames-reflector


  


Re: my new online engine, coded in python

thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=349475#p349475





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Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: my new online engine, coded in python

here you go:https://www.dropbox.com/s/mo99hysesgcch … ne.7z?dl=1I don't know how long I will keep this in my dropbox, so people who want the file should get it quickly.

URL: http://forum.audiogames.net/viewtopic.php?pid=349468#p349468





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Re: my new online engine, coded in python

2018-01-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: my new online engine, coded in python

I don't think anyone has it. I certainly don't; I have a computer that does but I'm not going to take to find it since it's probably beyond dead now since I never used it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=349408#p349408





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Re: my new online engine, coded in python

2018-01-25 Thread AudioGames . net Forum — Developers room : nightshade via Audiogames-reflector


  


Re: my new online engine, coded in python

To bring this to the top, if someone could reupload it that'd be fantastic!

URL: http://forum.audiogames.net/viewtopic.php?pid=349394#p349394





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Re: my new online engine, coded in python

2017-07-25 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


Re: my new online engine, coded in python

Yes please I want to check this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=320960#p320960





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Re: my new online engine, coded in python

2016-11-22 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: my new online engine, coded in python

The url leads to a page not found on github.

URL: http://forum.audiogames.net/viewtopic.php?pid=286768#p286768





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Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: my new online engine, coded in python

I didn't release it on github because I intended it to be a one release thing, more of something i'd just chuck out and say if you wanna improve on it or make your own games out of it go ahead, however I would be intrested in adding more coders to my own project using the engine and i'm intrested in releasing future engine updates with said coders, provided we didn't release any of the specific stuff that i've coded as open source such as the ground vehicle code and whatnot, i'm not entirely onboard with the idea of open sourcing the hole game. And thanks @post 11, i'll have a look.

URL: http://forum.audiogames.net/viewtopic.php?pid=286754#p286754





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Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: my new online engine, coded in python

I didn't release it on github because I intended it to be a one release thing, more of something i'd just chuck out and say if you wanna improve on it or make your own games out of it go ahead, however I would be intrested in adding more coders to my own project using the engine and i'd provided in releasing future engine updates with said coders, provided we didn't release any of the specific stuff that i've coded as open source such as the ground vehicle code and whatnot, i'm not entirely onboard with the idea of open sourcing the hole game.

URL: http://forum.audiogames.net/viewtopic.php?pid=286754#p286754





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Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: my new online engine, coded in python

Alternatively for ORM, it's not been done yet, but I'm working on a sort of one-object-fits-all solution, where you can make objects dumpable just by setting properties. That might be of some help.This forum has got me splitting everything off into packages to share stuff LOL.Also, Pep8 is a hard woman to love! :-)

URL: http://forum.audiogames.net/viewtopic.php?pid=286755#p286755





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Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi,I'd personally recommend using flake8 as your checker (pylint makes me suicidal).Also, I personally use PBR for installing packages, here's the files I use:from setuptools import setupsetup(    setup_requires = ['pbr', 'setuptools'],    pbr = True)[metadata]name = summary = description-file = README.mdhome-page = https://github.com/chrisnorman7/license = MPL-2[tool:pytest]testpaths = "tests"addopts = "-xq"Obviously fill out the stuff in setup.cfg, and ensure your package is in a git repo.HTH also.

URL: http://forum.audiogames.net/viewtopic.php?pid=286753#p286753





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Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : sorressean via Audiogames-reflector


  


Re: my new online engine, coded in python

Just a few things:First, check out pep8 and restructure your code for that. Use something like pylint to help you out.Second, please please for all that is holy look up distutils or something similar and proper packaging. You could write a setup.py and this could be a library that's easy to install. Someone would just dopip install onlinegameengine (you'd probably want something more descriptive or flashy) and you'd get the package that you could just import but you could also have pygame and twisted and whatever else you're using. I also recommend using something like gevent for networking, but that's just me.your functions.py seems to use a lot of global vars intermixed with other vars and imports. Consider wrapping this up in objects and when needed just have an import that allows you to access the object's instance.It might also be worth looking at using something like SQLAlchemy for your ORM. It lets you structure yo
 ur objects in a relational mechenism and then you pretty much get out what you put in. It's cool because you can hook it up to sqlite for beginners or MySQL or any other rdb-like server that SA supports.HTH,

URL: http://forum.audiogames.net/viewtopic.php?pid=286692#p286692





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Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : sorressean via Audiogames-reflector


  


Re: my new online engine, coded in python

I'm curious to see what this looks like. I'm going to give it a look-see, but first impression: why don't you put this on github? It's useful because you can accept pull requests from people and this is also something that employers and colleges (depending on how old you are) etc would love to see. Show your work!

URL: http://forum.audiogames.net/viewtopic.php?pid=286691#p286691





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Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi,This is looking like good stuff!I think I would personally like to see more of a separation between the systems, so for example I could use pyglet instead of Pygame for example.Any chance you could bung that on Github or something?I've found at least one thing I'd like to fix, then I can submit pull requests and such.Cheers, and keep up the good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=286581#p286581





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Re: my new online engine, coded in python

2016-11-16 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector


  


Re: my new online engine, coded in python

[[wow]]... Damn I wish I could code... I have so many great ideas, and now this engine which makes things easier... I hope this will make things easier for people who can code in Pythan.

URL: http://forum.audiogames.net/viewtopic.php?pid=286059#p286059





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Re: my new online engine, coded in python

2016-10-20 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: my new online engine, coded in python

@post 4 because I happen to prefer using tolk, though i've already figured out with the help of thgamer how to enable sapi support. You can of course change stuff like that as said in the readme.

URL: http://forum.audiogames.net/viewtopic.php?pid=283445#p283445





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Re: my new online engine, coded in python

2016-10-20 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: my new online engine, coded in python

Just looking at this code makes me want to make an online game of some kind. nice job.

URL: http://forum.audiogames.net/viewtopic.php?pid=283427#p283427





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Re: my new online engine, coded in python

2016-10-20 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: my new online engine, coded in python

O, just a quick question, why are you not using accessible_output2? From the testing I did with it on windows, it works very well with nvda and sapi.

URL: http://forum.audiogames.net/viewtopic.php?pid=283406#p283406





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Re: my new online engine, coded in python

2016-10-20 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: my new online engine, coded in python

So I have only red the readme so far, but this is absolutely amazing, in many ways. I was also playing with the idea of creating my own engine, but I can probably throw that out the door now. I will see if I can add some more physics to the engine, think PyODE and see where it goes.

URL: http://forum.audiogames.net/viewtopic.php?pid=283405#p283405





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Re: my new online engine, coded in python

2016-10-19 Thread AudioGames . net Forum — Developers room : JasonBlaze via Audiogames-reflector


  


Re: my new online engine, coded in python

hello Danny[[wow]] this is intristing, I need to pass it to one of my friend that understand pithon, hope he could do something cool with this one.oh anyways, slitely out of topic, do you have any plan to return on developing audio games soon?, I know you are busy with your real life now.

URL: http://forum.audiogames.net/viewtopic.php?pid=283299#p283299





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my new online engine, coded in python

2016-10-11 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


my new online engine, coded in python

Greetings all. Its been a while since i've released anything, but here goes. This package includes both a server and a client ritten in python, that can be used to write your own online games. The package includes a full area system, movement system is already coded in with full 360 rotational movement, etc. The very start to a space system is coded but the engine can be expanded for you to add stuff like, say, ground vehicles. Their's no sounds with the client as you'll need to provide those yourself, simply create a sounds folder and place sounds into their. The server includes 1 area example to get you started, while the client includes my menu class in case you want to use it in other projects. Make sure to read the readme before you ask questions or attempt to set the package up. Let me know if this is useful to you in anyway. And now the link. https://dl.dropboxusercontent.com/u/266 … 0engine.7z

URL: http://forum.audiogames.net/viewtopic.php?pid=282522#p282522





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