Re: requesting ideas for a new game by UltraSound

2016-02-15 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

@post 17 I completely agree, thumbs up. While I can't speak for all types of depression, from reading your posts, it sounds not so much as depression but the want to feel accepted. I'm probably about to get told i'm rong on this, but its actually a prytty common phase of life you go through in your early teen years. Everyone else is developing games so you want to as well, because you'll feel that you might fit in. I bring this point up, because i've been down this road before when I was at your age. The space mud craze itself, as a matter of fact. Its a prytty well known thing that space muds were all over the place from i'd say 2011 to possibly 2014? I'm not even sure. However, at your age, I attempted to run quite a few space muds. Because everyone else was doing it, and me not even being able to fit in properly at the school I whent to at that time, I wanted to do it so someone would be proud of what i've created, hents so i'd feel 
 needed and not useless like I felt around that time. If i'm correct, and i'm probably not, all I can say is you might want to hold off. Believe me its a tuff world in game development, and not everyone is going to be proud or give you a patt on the back no matter how hard you try. That's not to say if you try your hardest you'll still get no supporters. If you work hard, you will get more supporters, and the ones who don't like your work will be more constructive in their crittisism and will be a bit easier for you to brush off and ignore. But in order for that to happen, you have to overcome your i'm not good at anything phase. If its not just related to what I mentioned in the first part of this post, then think of it this way. I know what i'm about to say might not help, but here goes anyways. You say the depression will only lesson for you, because that's what you believe and think. Its easier to keep thinking that because its easier in hu
 man instinct to turn away and hide. People can help you with your depression, but its up to you to decide weather you want to turn your life around and struggle up the mountain climb or just fall back down the pit. And part of climbing the mountain involves tuffening up a little and realizing that not everyone gets their way all the time, and that the climb won't always be quick. People will probably disagree on this, so these are just my observations baste on what i've seen so far and my own experiences, just posting it in case some of it helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=250349#p250349





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Re: requesting ideas for a new game by UltraSound

2016-02-14 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

It's kind of hard for anyone to give you suggestions about what genre of game you want to create if you yourself have no idea what direction you want to take it in.Here's some food for thought, though. If you actually do enjoy programming, why not start by building a project for yourself? Don't think about whether the masses will enjoy it. Think of what you would like to see in an audio game, but don't set such high expectations that you can't possibly achieve it. Don't try to make a Grand Theft Auto clone or something, as an example, but do try to think of something that you've always wanted to play, and see if you can make it happen. If you channel your energy into doing something that you enjoy, it might spark some motivation within you, and give you the courage to slowly start introducing it to people. You could, for example, show the game to a trusted friend, someone who you know won't criticize you and tell you that you suck, bu
 t will offer constructive feedback. If that person approves of the direction you're going in, and maybe even compliments you, your programming skills, or the concept in general, that's going to feel really, really good. We all enjoy getting compliments, but especially for someone who has depression, they can literally be a lifesaver  in times of great despair.So, then, of course, you can keep going at your own pace, introducing it to as few or as many people as you like until you feel confident that the audio gaming community as a whole might like it. Of course, you're never going to please everybody, and that's to be expected. But you can at least know that there are people out there who enjoy your game, and the haters are more than likely just trolling.Regarding the actual depression, though, as others have said, this is going to be your biggest enemy. As someone who has dealt with recurring depression throughout my life, I can empathize with
  what you're going through. I, too, go through times when I feel that nothing I do is good enough for anybody, so why should I even bother? I don't know if programming a game will be the answer for you. In fact, I can guarantee that it won't eliminate your depression, although it very well may boost your confidence if you know that you matter to people. But I do know that your mindset will need a bit of adjustment before you try it. Instead of thinking that programming a game will make or break you as a person, measure your worth, or anything like that, or thinking that you must do it in order to gain approval from others or what have you, think of how it will benefit others. There is a difference there, although it can seem more complex than that. I'll provide an anecdote to try and explain what I mean.For a brief time, I was part of a podcast team. Now, there were many, many reasons why i thought I would suck at it. I don't think I have an engaging 
 speaking voice. You know how radio and TV personalities have that extra something about the way they speak that makes everyone turn their heads and drink in what they're saying? Well, as a podcaster, I thought that I would also have to have this kind of magnetism. I still don't think I do at all, but people did listen to the podcasts, and they still enjoyed them. What I realized, is that my passion for helping others in any way I can must have made me more interesting to listen to. People can tell if you've put your heart into something, even if it isn't the biggest and best. I think this same concept might apply to you. At first, you're going to nitpick at every tiny flaw and mistake. I would berate myself after each podcast, going over everything I had said, and thinking, "man, I could have explained that so much better." Plus, as a natural introvert, I tend to express myself in writing far better than I ever will in any podcast, no matter what I
  do.What I learned from my experience, and no, I didn't leave the team because of anything I had done wrong, but rather due to personal differences, is that people actually did hear what I had to say, which was not only an eye-opener for me, but it also made me feel like I had accomplished something. I hadn't set out with that goal in mind. I just happened to find out that I could make someone's life a little bit easier by providing them with a helpful tip about their computer, or by explaining the mechanics of an audio game. And, you know what? Armed with that tiny bit more self-esteem, I may even strike out and create my own podcast one day. Will I still be nervous as all hell while I'm recording? yes, I will. Will I ever stop obsessively putting each and every mistake I make along the way under a microscope? Doubtful. That's just how I am. I'm 26 years old, and I'm not getting any younger. They say that brain development completes by the 
 age of 25, so my personality is probably pretty much static at this point in my life.I honestly didn't mean to write such a novel, s

Re: requesting ideas for a new game by UltraSound

2016-02-13 Thread AudioGames . net Forum — General Game Discussion : thggamer via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

Hello.Although I'm not so good at communicating in English, if you want tomake a team to code a game, I can help you out with the code, but mytime is a bit limited.I'm not sure if it will help you though, but at least you can try toform the team to work on something, so you'll never be alone in the process.What things you plan to create?What types of games interests you more?

URL: http://forum.audiogames.net/viewtopic.php?pid=250206#p250206





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Re: requesting ideas for a new game by UltraSound

2016-02-13 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

Hey, man. They're right. How are you going to make a game that you like, as well as what your game's potential players will like, if your mind is filled with depression? Maybe you should  try to be productive by beta testing, volunteering, getting a job, or find a different hobby, that doesn't involve using the computer as much.

URL: http://forum.audiogames.net/viewtopic.php?pid=250209#p250209





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Re: requesting ideas for a new game by UltraSound

2016-02-13 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

You say you want to  be productive, and to make something that people will thank you for. I.E., you are desperately trying to feel needed. The world needs you, for sure. Have you tried volunteer work? Being blind, that's a bit harder to find, but you can still do stuff, like tutoring younger kids with school work or helping older ones use the computer or preparing food at the local soup kitchen or doing things, like not eating for 30 hours, to raise money for kids who are starving for real in third-world countries. Those students, old people, and starving people need you far more than we do.But if you want to make games, you have to get out of the depression first. Otherwise, you will most likely develop a bad game, or give it up when you burn out. That'll make you sad even more, as you very well know after not releasing like, 4 games. Don't you feel like that work was mostly wasted now? Yep. And even if you manage to see the project to completion, people
  will play it, they might say it's great, or they might hate it. Someone's going to hate it, even if everyone else thinks it's great, and they'll tell you, and they very well might not be nice about it, and unless you have a thick skin toned by years of experience developing already, you're going to feel sad. You don't have years of experience and you're weaker than average because of your depression, so you aren't going to survive that.Thinking that the depression  will only lessen a little bit? That is definitely not going to help you get out of your depression. I'm sorry if I made you cry, but you're life is going to be miserable if you just keep that up. Do you even know why you are depressed in the first place? You have to figure that out first. Stop weeping and start thinking, because otherwise you're going to weep till your body runs dry, and then you'll just be an empty shell. I'm not even joking. I 
 believe that everyone's life has some sort of purpose, and I'm pretty sure that no one's life purpose was to sit around weeping and being miserable. Go to the psychiatrist and cry there, at least, so that someone can at least began to analyze what's up. But don't just sit around by yourself and cry because that's definitely not going to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=250167#p250167





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Re: requesting ideas for a new game by UltraSound

2016-02-13 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

Hmm. Why not make a game about your depression and how you feel? There are examples out there of such things, like Anna Anthropy's Depression Quest, That Dragon: Cancer, Gone Home, and others that explore complex and difficult emotions. If you have to fight your emotions, then try channeling them towards something instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=250220#p250220





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Re: requesting ideas for a new game by UltraSound

2016-02-13 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

Hmm. Why not make a game about your depression and how you feel? There are examples out there of such things, like Zoe Quinn's Depression Quest, That Dragon: Cancer, Gone Home, and others that explore complex and difficult emotions. If you have to fight your emotions, then try channeling them towards something instead.edit: Oops. Correction, Zoe Quinn made depression quest, not Anna Anthropy.

URL: http://forum.audiogames.net/viewtopic.php?pid=250220#p250220





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Re: requesting ideas for a new game by UltraSound

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : coltonhill01 via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

it's just that I want to be productive. I want to be able to make some game that somebody will like and thank me for developing it. but it is true. I am good at nothing, @post 4. I'm just going to stop writing this post because I'm starting to cry. But here's something you should know. I'm never coming out of this depression, it will only lessen. It's consumed my mind, to the point where even my thoughts are filtered by it.

URL: http://forum.audiogames.net/viewtopic.php?pid=250142#p250142





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Re: requesting ideas for a new game by UltraSound

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

@post11 opinions may differ on this. While I haven't had depression as bad as it seems to be for you, I can tell you that unless you want a world full of stress trying to add development on top of that is not a good idea. Remember I was rather like you at that age, I thought my depression would never go away and that i'd be stuck where I was forever. If you want to be productive in the world of game development and you want other people to enjoy your work, you first have to enjoy it enough to want to work on it. As key said earlyer, game development is about creating fun for not only the players but yourself as well. Unless you find a way to think positively about the game your working on and fight against that depression, your not gonna enjoy it, hents its not going to get very much work put into it.

URL: http://forum.audiogames.net/viewtopic.php?pid=250146#p250146





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Re: requesting ideas for a new game by UltraSound

2016-02-09 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

People can draw inspiration from many different sources, though at times we can be our own worst critics. One idea could be to post about the things your working on and share them with others. They can help offer encouragement and ideas to help improve and expand on your projects, though you don't always have to listen to them, heh. Something else to consider may be to spend more time on designing and discussing the idea and gameplay before you start coding, after working through the mechanics you could try coding a prototype and see where it goes from there. Alternatively, you could try participating in Game Jams and contests, like the Ludum Dare 48 hour competition, among others. They give you a theme and a limited time frame to work with, the goal being that it doesn't matter if its good or not, so long as you get something done and have fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=249880#p249880





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Re: requesting ideas for a new game by UltraSound

2016-02-08 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

Hi,I myself was trying to do the same, but I just don't have the motivation to continue with the project. I start working on something and my idea just sometimes seems not all that good after all to me, or I just sit there in front of the computer looking at my code. I honestly don't know what to do in regards to audio games development.

URL: http://forum.audiogames.net/viewtopic.php?pid=249783#p249783





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Re: requesting ideas for a new game by UltraSound

2016-02-08 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

Well? Think of it this way. When you play games, what type do you prefer the most. Are you the type that goes for storyline and space? Or are you the type that perhaps enjoys a little game of football, or maybe you just play games to kill time. Before you get into any kind of development, that question must be considered. If you make it for the enjoyment of only the players, but you yourself absolutely hate the concept, its not going to end well. Next up, finding modovation. I will offten here times where people go to the bgt manual and ask themselves why am I doing this. If you do this, stop right now. Your not going to get anyware with an aditude like that. Developing is hard work, but just like when a writer writes a book or when a builder builds a building, you need to not look at it like its an S A your writing. If your having trouble and all you think is i'm not good at this, inspiration is the key. See what others around you say, and attempt to build on that. Maybe eve
 n go to other games or do other activities for ideas. If none of that works, maybe its time to consider something else instead of audio game development. Also remember this, and this is not going to point at anyone here, this is just what i've found. While its good to ask for ideas, limit yourself. Believe me i've learned this lesson the hard way. People have a lot of ideas, but remember ideas are only ideas. Some ideas that sound good on paper don't translate well into audio game design and a fine balance between your own ideas, and the ideas of others will need to be achieved, else you may find that the game you developed turned out not to be so grate in your eyes and not quite what you wanted. Basicly, its good to ask for ideas like feature suggestions, improvements others have on your concept, etc but its not a really good idea to go out and ask, what do you think I should write for my next game? Unless of course your working on a team, and ideally the team should
  at least have a good understanding of what your each intrested in.

URL: http://forum.audiogames.net/viewtopic.php?pid=249806#p249806





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Re: requesting ideas for a new game by UltraSound

2016-02-07 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

Hi.I can't comment regarding to depressions, because I have no experience regarding that. The only thing I will recommend regarding that is to make offline games, so an online community in your game don't stress you.Regarding ideas, I can come up with the following:A sidescroller RPG with platforms, a lot of skills, unlockables, secrets etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=249614#p249614





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Re: requesting ideas for a new game by UltraSound

2016-02-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

Considering I suffered from depression for quite a while and had some of it left over when I started game development, that's why I braught the ishue up. Its not just online games that'll cause it either. Offline games depending on the project can spark it even if it doesn't sound like it depending on how bad it is. In case you do decide to confront game development while under said depression, the only advice I can ever give you is this. Don't, ever set a release date. Yes, I know, their'll be though's who argue about this, but believe me, setting a release date no matter how close to completion the project appears to be will only place more stress on you, and its precycely why I instead of setting a release date give exact details on what's coded currently. Not only does it help me by eliminating stress, it gives me and though's who read my updates a general idea of how close a project is to completion. As for game ideas, I don't have
  any to offer, but I do have some advice for coming up with them. Try and think of the specific things your intrested in. Not things you just do or would play, but things your really intrested in, believe me it'll actually keep you focused to the project a lot longer than just doing it for entertainment perpices.

URL: http://forum.audiogames.net/viewtopic.php?pid=249639#p249639





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requesting ideas for a new game by UltraSound

2016-02-05 Thread AudioGames . net Forum — General Game Discussion : coltonhill01 via Audiogames-reflector


  


requesting ideas for a new game by UltraSound

So I've been thinking, and with some motivation from SLJ, I decided to ask.I want to develop a game, something that could be good. Only problem is, I have absolutely no resources. I have no creativity, and I have no sound effects. I don't just want to make another beat'em'up side scroller, because even I'm getting tired of those. But I can't write any good story, and I absolutely hate fantasy. I am calling out for help. I need some sort of idea. I don't just want somebody to say, make an rpg. I want the type of game, as well as help to help me make it. I am very low within myself, and so I need outside help to get this done. ote that currently this would be in bgt. Now don't snap at me just because this is in bgt, because paladin was in bgt, psycho strike was in bgt, heck, somebody could code bk3 in bgt if they really wanted to.I just want help to develop a decent game. I want to be respected in this hard cold community, I want t
 o have some sort of level other than that guy who helped develop the worst and most drama filled game ever. I also don't want to be hated because of my heavily invasive depression. I will have trouble developing this. I'll need motivation. But if I really am given a good push with something decent to work with, and perhaps some help along the way with things such as sfx, maybe I could develop my first good game yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=249433#p249433





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Re: requesting ideas for a new game by UltraSound

2016-02-05 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

Well, as far as sounds, there's the ns studios sound library which, yes, is still on the major discount, get it for $10 instead of the usual $50. Plus, Soni's 1001 sound effects is $10 as well, so you can also give that a go.

URL: http://forum.audiogames.net/viewtopic.php?pid=249439#p249439





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Re: requesting ideas for a new game by UltraSound

2016-02-05 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

Well, as far as sounds, there's the ns studios sound library which, yes, is still on the major discount, get it for $10 instead of the usual $50. Plus, Soni's 1001 sound effects is $10 as well, so you can also give that a go. I'd be happy to offer to be your sound guy, because I already have ns studios sound library, and I had already planned on buying 1001 sfx and adding that to my collection, so with me being your sound guy I could buy it for use in this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=249439#p249439





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Re: requesting ideas for a new game by UltraSound

2016-02-05 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

The only major problem I'm seeing is that you have listed everything you're bad at without listing anything you are good at. What are some things you are good at? In audio games, the most important bases to cover are game designer, programmer, sound designer, and story writer if there is one. You've ruled out sound design and story writing, so what's left? You may want to read some books on the subject of game design, and if you are up to it, read some on game programming also. Designing a game isn't just about writing the user manual; you have to implement the core mechanics so that they are balanced and offer a fun play experience. Audio games lack a lot of the performance and efficiency trim that mainstream games have just because the developers are lazy. I mean there are a lot of things like double buffers, frame clocks, better i/o handling and other things that can make the game seem to run smoother but are a bit more difficult to code. In fact I have
 n't coded a frame clock into my own game, out of sheer laziness, and I've been called out on it and probably should do so.

URL: http://forum.audiogames.net/viewtopic.php?pid=249443#p249443





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Re: requesting ideas for a new game by UltraSound

2016-02-05 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

@post 1 why would we snap at you for developing in bgt? Their's absolutely nothing rong with it so long as you enjoy what your doing.

URL: http://forum.audiogames.net/viewtopic.php?pid=249442#p249442





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Re: requesting ideas for a new game by UltraSound

2016-02-05 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

The only major problem I'm seeing is that you have listed everything you're bad at without listing anything you are good at. What are some things you are good at? In audio games, the most important bases to cover are game designer, programmer, sound designer, and story writer if there is one. You've ruled out sound design and story writing, so what's left? You may want to read some books on the subject of game design, and if you are up to it, read some on game programming also. Designing a game isn't just about writing the user manual; you have to implement the core mechanics so that they are balanced and offer a fun play experience. Audio games lack a lot of the performance and efficiency trim that mainstream games have just because the developers are lazy. I mean there are a lot of things like double buffers, frame clocks, better i/o handling and other things that can make the game seem to run smoother but are a bit more difficult to code. In fact I have
 n't coded a frame clock into my own game, out of sheer laziness, and I've been called out on it and probably should do so.Also you mention that you have a fair amount of depression. In my opinion, and please take this with a grain of salt, depression makes it hard to work on games effectively because you lose the meaning of fun. I have experienced some minor depression myself, and it never occurred to me to try to develop games to get over it, but I know it was difficult to have fun. If games are about having fun, then developing games is about making fun, and if one can't have fun, it seems inconceivable that one can make fun, at least without the right stimuli. I don't think making games is a good way to stifle the depression because eventually you'll submerge yourself so much into it and burn out; you have to confront it at its rots and figure it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=249443#p249443





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Re: requesting ideas for a new game by UltraSound

2016-02-05 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

@post 4 completely agreed, thumbs up. I've hopefully got a start on some of that with my switch to python. As for the hole depression ishue, and don't take it the rong way, key is correct. My advice would be to confront the root of your depression first before you take on any game related activities. Game developing can intraduce stress depending on the project. You can turn that stress into fun, but believe me, from someone who's learned it the hard way, depression makes game development 20 times less fun. I'd never classify game development as a releaver of depression, and if your working with a team it can make things all the more stressful. My advice. Before you even consider developing a game, get the depression sorted out. Believe me it'll be much less hard than you having to deal with it while developing.

URL: http://forum.audiogames.net/viewtopic.php?pid=249475#p249475





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