Re: some bgt questions

2015-05-24 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: some bgt questions So if I would spam the fishing action I could just spam the action with some kind of script? I dont think that you can do what you want with a system as simple as the one used for your game (but you can still improve it!) URL: http://forum.audiogames.net

Re: some bgt questions

2015-05-24 Thread AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector
Re: some bgt questions Hello,No there isnt a fishing state, but the city (wich is the location you start at) does have a sublocation, ich are the docks of that city. Here you can throw out a fishing pole and try to catch a fish, wich you can use to cook it to eat it, to regenerate some

Re: some bgt questions

2015-05-24 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: some bgt questions So if I would spam the fishing action I could just spam the action with some kind of script? I dont think that you can do what you want with a system as simple as the one used for your game (but you can still improve it!) To have things using time in your game, you

some bgt questions

2015-05-23 Thread AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector
some bgt questions Hi all,I want to program some new functions within my game your_adventure but have no clue where to start, this are the ideas and hopefully someone can help me:1. i want to introduce something what will display how long someone has played, like aprone did in swamp, i

Re: some bgt questions

2015-05-23 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: some bgt questions The first thing is really simple:1. Make a timer object at the beginning of the game loop2. When exiting the game, save the timer elapsed value3. When launching a game (saved or new), retrieve the saved value of the timer if existing, or set it to 0The second thing

Re: some bgt questions

2015-05-23 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: some bgt questions The first thing is really simple:1. Make a timer object at the beginning of the game loop2. When exiting the game, save the timer elapsed value3. When launching a game (saved or new), retrieve the saved value of the timer if existing, or set it to 0The second thing

Re: some bgt questions

2015-05-23 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: some bgt questions The first thing is really simple:1. Make a timer object at the beginning of the game loop2. When exiting the game, save the timer elapsed value3. When launching a game (saved or new), retrieve the saved value of the timer if existing, or set it to 0The second thing

Re: some bgt questions

2015-05-23 Thread AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector
Re: some bgt questions hi janroe,Thanks for the timer part.It wasnt my intention to probably sound a bit rude. but i will post some details.The game is based on a system of ticks. these ticks form seasons and thus years where you will get older.The activities arent influnced by that ticks

Re: some bgt questions

2015-05-23 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: some bgt questions Is there some kind of fishing state for the player/character? Or is the fishing instant, allowing you to spam until you get fish? URL: http://forum.audiogames.net/viewtopic.php?pid=217478#p217478 ___ Audiogames