Re: some discussions about cp

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: some discussions about cp

I don't like CP, it's too plain for me. Add some proschoto ham and some ruccolo and bazil.

URL: https://forum.audiogames.net/post/532601/#p532601




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Re: some discussions about cp

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : arjan via Audiogames-reflector


  


Re: some discussions about cp

Yes. Quite simply, because there are just too many manipulation cards. Even cards that manipulate your own cards but are offensive, like floral ray, get blocked by it.The trouble is that parry cards are incredibly niche, so significantly reducing their power will cause the opposite effect, they'll rarely get used. This already happens with stuff like honorable compensation.Immunity cards I don't mind too much. They are annoying, yes, but remember that there's at least no full immunity anymore. Flying used to just be flat out immune to ground. It's really hard to actually kill a flying person with ground attacks (it's certainly not impossible, but I just plain wouldn't recommend it, but at least you can cripple their success if they have no immunity cards.There's a couple solutions I can think of, off the top of my head. I think I already posted them elsewhere though. One of them is to split up manipulation cards into ones that manipulate your own cards, and ones that manipulate your opponent's cards.You could also give each natural mistrust in your discard pile a -1 power on offensive launched attacks as a passive effect. So the more of those parry cards you used and the more you multiply them, the more taxing it's going to be.Or, give cards like that a -1 on success for about 8 turns, so that way it's less likely that the card works if someone tries repeatedly to push through it.

URL: https://forum.audiogames.net/post/532559/#p532559




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Re: some discussions about cp

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: some discussions about cp

natural mistrust I believe protects against a manipulation card, for one.

URL: https://forum.audiogames.net/post/532522/#p532522




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Re: some discussions about cp

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


Re: some discussions about cp

ok here's my long, detailed opinion.I don't know!I mean, I've never seen them used in a battle, so I'd have to experience them being used to see if they are or not. and if they are, I mean what can you do about it? well um, you could contact pragma but yeah anyway. the cause your target to bleed cards are overpowered. Oh and the cards that use blood. I mean, just because they are powerful doesn't mean I'd report them because you'd have to build the target's bleeding cards up and you'd know the tactic before they can be used and hopefuly do something about it, but I'm not reporting that because it's too powerful, am I? There are probably other as powerful, if not even more, cards. oh, and also, mind posting what they do next time?

URL: https://forum.audiogames.net/post/532492/#p532492




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some discussions about cp

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


some discussions about cp

hiI want to discuss here about namely the immunity cards and natural mistrustAre they not a little bit overpowered?Share your thoughts here!

URL: https://forum.audiogames.net/post/532257/#p532257




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