Re: someone fix up the tentitive joystick support in this menux class
its also worth noting that anything in the sound object like play_wait does the same thing, it pauses the entire script, so unless its like an intro, outro or some cutscene or clip, I wouldn't use it often, certainl
Re: someone fix up the tentitive joystick support in this menux class
keep in mind, wait is pausing the entire script. As many have said, bad news unless your operating on extremely small values. Anything above about 10 I would use timers for, and those timers to pause the specified
Re: someone fix up the tentitive joystick support in this menux class
yes, exactly. If it is missing inputs, it will degrade the experience for the controller users.
URL: http://forum.audiogames.net/viewtopic.php?pid=357843#p357843
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Re: someone fix up the tentitive joystick support in this menux class
I think even 200 milliseconds is too long. The idea is that you want your loop to spin fast enough to where it's virtually impossible for user input to not register. Even with 200 millisecond wait times, you
Re: someone fix up the tentitive joystick support in this menux class
Good call. However I will say, it was actually 200ms not 300. 300 was actually the first thing I tried while calling wait, and that is exactly what happened, but as it happens I simply decreased the time when calling
Re: someone fix up the tentitive joystick support in this menux class
Good call. However I will say, it was actually 200ms not 300. 300 was actually the first thing I tried while calling wait, and that is exactly what happened, but as it happens I simply decreased the time when calling
Re: someone fix up the tentitive joystick support in this menux class
So, having your input loop wait 300 MS is good, and it certainly solves the problem. But it shouldn't be considered as a permanent fix. The reason is that what if someone presses the D-Pad while the loop is block
Re: someone fix up the tentitive joystick support in this menux class
So, having your input loop wait 300 MS is good, and it certainly solves the problem. But it shouldn't be considered as a permanent fix. The reason is that what if someone presses the D-Pad while the loop is block
Re: someone fix up the tentitive joystick support in this menux class
I would not call wait if I were you.
URL: http://forum.audiogames.net/viewtopic.php?pid=357806#p357806
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Re: someone fix up the tentitive joystick support in this menux class
You're right about figuring things out rather than having them done, and I actually fixed the problem already. Wait(300); makes a world of difference. Lol. The timer implementation would've worked except fo
Re: someone fix up the tentitive joystick support in this menux class
You're right about figuring things out rather than having them done, and I actually fixed the problem already. Wait(300); makes a world of difference. Lol. Ironically that's exactly what I was trying to tell Ga
Re: someone fix up the tentitive joystick support in this menux class
You can do exactly what we've covered in the last thread on this subject. Sometimes with development it's a good idea to think outside the box.Asking for tips is fine, but asking someone to do it for you won&
someone fix up the tentitive joystick support in this menux class
Subject says it all. Could someone fix the timer issue on this menux class, for joystick implementation. Without it the thing allows you to hold down the d-pad or axis to move through the menu.https://ln.sync.com/dl
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