Re: someone fix up the tentitive joystick support in this menux class
its also worth noting that anything in the sound object like play_wait does the same thing, it pauses the entire script, so unless its like an intro, outro or some cutscene or clip, I wouldn't use it often, certainly
Re: someone fix up the tentitive joystick support in this menux class
keep in mind, wait is pausing the entire script. As many have said, bad news unless your operating on extremely small values. Anything above about 10 I would use timers for, and those timers to pause the specified
Re: someone fix up the tentitive joystick support in this menux class
yes, exactly. If it is missing inputs, it will degrade the experience for the controller users.
URL: http://forum.audiogames.net/viewtopic.php?pid=357843#p357843
--
Audiogames-reflector mailing list
Audiogames
Re: someone fix up the tentitive joystick support in this menux class
I think even 200 milliseconds is too long. The idea is that you want your loop to spin fast enough to where it's virtually impossible for user input to not register. Even with 200 millisecond wait times, you're still
Re: someone fix up the tentitive joystick support in this menux class
Good call. However I will say, it was actually 200ms not 300. 300 was actually the first thing I tried while calling wait, and that is exactly what happened, but as it happens I simply decreased the time when calling
Re: someone fix up the tentitive joystick support in this menux class
Good call. However I will say, it was actually 200ms not 300. 300 was actually the first thing I tried while calling wait, and that is exactly what happened, but as it happens I simply decreased the time when calling
Re: someone fix up the tentitive joystick support in this menux class
So, having your input loop wait 300 MS is good, and it certainly solves the problem. But it shouldn't be considered as a permanent fix. The reason is that what if someone presses the D-Pad while the loop is blocked
Re: someone fix up the tentitive joystick support in this menux class
So, having your input loop wait 300 MS is good, and it certainly solves the problem. But it shouldn't be considered as a permanent fix. The reason is that what if someone presses the D-Pad while the loop is blocked
Re: someone fix up the tentitive joystick support in this menux class
I would not call wait if I were you.
URL: http://forum.audiogames.net/viewtopic.php?pid=357806#p357806
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
Re: someone fix up the tentitive joystick support in this menux class
You're right about figuring things out rather than having them done, and I actually fixed the problem already. Wait(300); makes a world of difference. Lol. The timer implementation would've worked except for the fact
Re: someone fix up the tentitive joystick support in this menux class
You're right about figuring things out rather than having them done, and I actually fixed the problem already. Wait(300); makes a world of difference. Lol. Ironically that's exactly what I was trying to tell Garrett when
Re: someone fix up the tentitive joystick support in this menux class
You can do exactly what we've covered in the last thread on this subject. Sometimes with development it's a good idea to think outside the box.Asking for tips is fine, but asking someone to do it for you won't help you
someone fix up the tentitive joystick support in this menux class
Subject says it all. Could someone fix the timer issue on this menux class, for joystick implementation. Without it the thing allows you to hold down the d-pad or axis to move through the menu.https://ln.sync.com/dl
Re: the menuX class
Thanks a lot.
URL: http://forum.audiogames.net/viewtopic.php?pid=194572#p194572
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo
Re: the menuX class
Hi Jason, thank you a lot for your help. Maybe Im being too ungreatful here, but can you give me an example about how to use the menü? Since naming is no longer optionel, I dont know how to use it with naming. thanks a lot again.
URL: http://forum.audiogames.net
Re: the menuX class
Excerpts from the Gotcha source, with some extra comments added:In include/init.bgt:void game_init(){...menu.allow_escape = true;menu.wrap_x = true;menu.wrap_y = false;menu.max_pan = 10;menu.set_callback(menu_checks, );menu.open_path = lib.sound_path + /menu_open
Re: the menuX class
Excerpts from the Gotcha source, with some extra comments added:In include/init.bgt:void game_init()
{
...
menu.allow_escape = true;
menu.wrap_x = true;
menu.wrap_y = false;
menu.max_pan = 10;
menu.set_callback(menu_checks, );
menu.open_path = lib.sound_path
Re: the menuX class
Nope, couldnt find it. Plz can someone give me a class like that? I dont know how to make enter, escape and Wrap sounds with callback so Im interested. Thx.
URL: http://forum.audiogames.net/viewtopic.php?pid=194336#p194336
Re: the menuX class
http://www.blastbay.com/forum/viewtopic.php?id=1557
URL: http://forum.audiogames.net/viewtopic.php?pid=194425#p194425
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
Re: the menuX class
Yes, downloaded the class and confirmed that.
URL: http://forum.audiogames.net/viewtopic.php?pid=194272#p194272
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
Re: the menuX class
Yeah, but this one just doesnt look like its going to work any more. :-) You can always use a callback for the sounds, although its a bit more involved.Lukas
URL: http://forum.audiogames.net/viewtopic.php?pid=194313#p194313
Re: the menuX class
I was talking about the henahced_menu class that Jason SW made
URL: http://forum.audiogames.net/viewtopic.php?pid=194315#p194315
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https
Re: the menuX class
Oh, where is it? I wonder? going to look at the up for grabs forum again.
URL: http://forum.audiogames.net/viewtopic.php?pid=194335#p194335
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin
Re: the menuX class
That class is really really old. would suggested using enhanced_menu, you can find it in the bgt code up for grabs forum,
URL: http://forum.audiogames.net/viewtopic.php?pid=194213#p194213
___
Audiogames-reflector mailing
the menuX class
Hey all, I have the menuX class. I am trying to use it with the following code:#includemenuX.bgtvoid main() {show_game_window(menux test);dynamic_menu menu;menu.add_click_sound(menux/click.wav);menu.add_enter_sound(menux/enter.wav);menu.add_item_tts(choice 1.2.1.3.1.2.1
Re: the menuX class
The one that aaron created? It doesnt have support for added sounds etc.
URL: http://forum.audiogames.net/viewtopic.php?pid=194214#p194214
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin
Re: An example of how to use the menuX class?
Can anyone just post the full classs so we can use it? And in the game I got the class from, there is no other classes, just the number speaker.bgt, which is included in my script already.
URL: http://forum.audiogames.net/viewtopic.php?pid
Re: An example of how to use the menuX class?
the class if I recall works in the same was a dynamic_menu. I think it even shares the same class name. Including the bgt file with the class and using dynamic_menu as normal should work. the Menu_X class just adds methods
Re: An example of how to use the menuX class?
Hi, If I try to include it like a normal dynamic menu, here is the error I get:File: C:\Program Files (x86)\BGT\include\menuX.bgtOn line: 151 (1)Information: Compiling double dynamic_menu::run_extended(string, bool, double, bool)File: C
Re: An example of how to use the menuX class?
Im guessing that that particular class relied on other files in the directory containing the loadsound function.
URL: http://forum.audiogames.net/viewtopic.php?pid=181285#p181285
___
Audiogames
An example of how to use the menuX class?
Hi, can somebody give me an example about how to use the menuX class in bgt? I found it in balloon blaster and am interested on it. Thank you.
URL: http://forum.audiogames.net/viewtopic.php?pid=180747#p180747
31 matches
Mail list logo