Re: windows GCC compiler

2020-04-29 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: windows GCC compiler @8 regarding clang, it's great (you even can use their libraries to make a compiler for yourself (it's hard you need to be familiar with cpu instructions)). but msvc is more acceptable to gcc in windows!.gcc produces larger executables (even with optimizations

Re: windows GCC compiler

2020-04-28 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: windows GCC compiler @7GCC and Clang have more features. Synthizer mandates Clang for instance, because Clang has some important vector extensions Microsoft doesn't have an equivalent of.  It's not an unreasonable thing to do. URL: https://forum.audiogames.net/post/523783/#p523783

Re: windows GCC compiler

2020-04-27 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: windows GCC compiler when msvc exist which is the official C/C++ compiler on windows, why you want to use gcc? URL: https://forum.audiogames.net/post/523663/#p523663 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: windows GCC compiler

2020-04-27 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: windows GCC compiler @5Itkind of doesn't actually.  I would avoid scons like the plague.  I used it for camlorn_audio and abandoned it because it took scons more time to do whatever scons did than it did to run the actual compiler itself.  In release mode with all the slow

Re: windows GCC compiler

2020-04-27 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: windows GCC compiler If you have Python background and don't want to mess around with another tool with a specific language like CMake, you can also use SCons for your build orchestration, which should work fine as well. The introductory effort is a bit higher, but it will work just

Re: windows GCC compiler

2020-04-27 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: windows GCC compiler Highly recommend Clang. That is what I'm using for my projects. URL: https://forum.audiogames.net/post/523349/#p523349 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: windows GCC compiler

2020-04-27 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: windows GCC compiler As someone who has done C++ for a long time, gcc on Windows is not worth it unless you have a specific reason, for example a class requiring it.  There are too many weird edge cases and unsupported headers and etc. that it's just not worth it.If you need to use GCC

Re: windows GCC compiler

2020-04-27 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: windows GCC compiler There are many compilers available for Windows to compile C/C++ with.1. GCC, included in Mingw32. Just download it and use it right away. Mingw32 includes a complete Linux-like command-line environment, including bash and some tools like Make/CMake and more.2. MSVC

windows GCC compiler

2020-04-27 Thread AudioGames . net Forum — Developers room : brailleluke via Audiogames-reflector
windows GCC compiler I've been trying to compile c on a windows machine using GCC but the only way I've found has been to use a Linux VM, I either need to work out an easy way of getting the files from the VM so I can actually use them or find an accessible way to compile using GCC