Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers I donated because...wellI wanted a harlot as my advisor and to see what the brothel had to offer. Seriously. That's my reason, I am sticking to it@LadyJuliette: Take my forum username and turn it into a yahoo email, you

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers I donated because...wellI wanted a harlot as my advisor and to see what the brothel had to offer. Seriously. That's my reason, I am sticking to it@LadyJuliette: Take my forum username and turn it into a yahoo email, you

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers Okay weird nothing's showing up for me hereDid my two emails go through, my skype is dracoselen...@yahoo.comThrow that into Skype, should bring up a Kattalakis result. That's mah skype name so add awayAdd away

Re: eurofly a flight audio simulator from slovakia

2017-02-03 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia What LordLondon said.Okay. Accessible flight sims that jump out.FSX. I know what youre thinking. That's not accessible. Well...it is, but it needs a $60 addon. If you want to get into that, check the topics in the general forum.There's 3D

Re: Adults Only 18 and over

2017-02-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Adults Only 18 and over I did that but I did it it twice. I'm Chase on there but I think I broke it somehow.I found with the portable MushClient I was getting swamped with all the messages and text scrolls and stuff and couldn't scroll up far enough to look at what I needed to, and

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-03 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers Soul of 11? JealousI'm liking the grind though I'm not liking it taking 45 turns out of 64 or 65 or however many it is...either way I get why that is but I wouldn't mind doing two jobs before sleepah I can probably

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-03 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers Okayrant/opinion timesit back, grab popcorn and scrolll down and listen to my thoughts.1. Turns and wait timers.I understand fully why they are there. I get that they are needed. But I disagree with having to

Re: eurofly a flight audio simulator from slovakia

2017-02-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia @1292: That's the problem, they are ideas and once again I ain't sure if the devs even want our ideas to be honest. It's all very well and  good pointing out the flawsandthere was a good point made on a blog I visit about calling

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-03 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers 11 is better than 8.Least it's not 1so there URL: http://forum.audiogames.net/viewtopic.php?pid=296024#p296024 ___ Audiogames-reflector mailing list

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-03 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers EH...it's more button clicking with writing, and it's grindy.If you can stand the grind, go for it but you need to donate to be able to send PMs, but...eh that's only about $45 a year for thatAlso your stuff is reviewed

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers ...How did you manage that?I keep on failing the trappper job and find it hard to get stuff to do URL: http://forum.audiogames.net/viewtopic.php?pid=295889#p295889

Re: eurofly a flight audio simulator from slovakia

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia It's not about knowing how to make a flight sim better than the devs.It's about getting the basics in order before anything else. I mean you wouldn't put outsay...an audio RPG without the ability to talk to NPCs now would you? Same

Re: eurofly a flight audio simulator from slovakia

2017-01-31 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia Soquick question.Is there a reason why cat 2/3 airports can't have a sole runway? I've submitted an airport that in real life is a single runway airport and would like to see it in that capacity as a category 3 airport in the

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers I'm willing to give this a go but would anyone be so nice as to help me get started in it?I mean, I'm a fairly okay writer, I can crank out 1,000+ word posts if I really, REALLY get into a character but. URL:

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers EDIT: Okay, I'm on the fence about trying itI spent six years playing another game that was essentially the same and full of out of character drama and crap, but the thing is it was all away from the game and in

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers Actually I like the mechanics honestly, it reminds of a better, easier to get into PBBG and I love the concept.Soyeah. I made Carrick the merceanry. I just am kicking myself I didn't make the character I wanted because

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds DracoSelene89 wrote:Well, i didn't know about the p and ctrl p keys, so that's a huge step in the right direction. As for the sollution, i used the countries list, first to set germany as destination, and then slovakia.

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers EDIT: Okay, I'm on the fence about trying itI spent six years playing another game that was essentially the same and full of out of character drama and crap, but the thing is it was all away from the game and in

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds Well, i didn't know about the p and ctrl p keys, so that's a huge step in the right direction. As for the sollution, i used the countries list, first to set germany as destination, and then slovakia. After that, it was

Re: eurofly a flight audio simulator from slovakia

2017-01-31 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia True but in most* flight sims there's the option to have the rudder be automated (which is there for making it easier to fly with)Honestly...I'm all for detail like you described Visual, I'm just unsure how willing the devs are to go all

Re: eurofly a flight audio simulator from slovakia

2017-01-31 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia The thing with Eurofly is it just seems so basic as of right now, there's great ideas there, but that's all they are, ideas. It's not fleshed out at all. It feels honestly like an alpha project got put out there and people liked it, if

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers Actually I like the mechanics honestly, it reminds of a better, easier to get into PBBG and I love the concept.Soyeah. I made Carrick the merceanry. I just am kicking myself I didn't make the character I wanted because

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers So. Questions1. Can I have more than one weapon equipped, for instance a bow and a sword or no? I want to go buy a sword anyhow becauseya knowRP reasons plus I like the idea of having a bow and a swordand I

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-02-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds If you land and park at an airport it stores your plane therebut it's not perfect by the way.One trick I found is to teleport (f* key) to an airport, take off, get about 3km out and then turn around and immediately

Re: Adults Only 18 and over

2017-02-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Adults Only 18 and over 1. There's a word censor? Fucking shitballs /sarcasm.2. Okay. Count me in if I can make my own grid. I got an idea in mind and just need to talk to afew freinds first before I go all in on mah idea. Let's say I want a character tamplte, I can do that right?EDIT:

Re: Adults Only 18 and over

2017-02-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Adults Only 18 and over 1. There's a word censor? Fucking shitballs /sarcasm.2. Okay. Count me in if I can make my own grid. I got an idea in mind and just need to talk to afew freinds first before I go all in on mah idea. Let's say I want a character tamplte, I can do that right?

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers I wrote mine entirely from the third person and have no issues here...I think if anything I may have accidentally set off a relationship between my character and his advisor...-.-That's not where that meeting was originally

Re: Warsim, text based randomly generated stratogy

2017-02-05 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Something I noticed. I bought the Thickblood tavern but the manage option does nothing for me. URL: http://forum.audiogames.net/viewtopic.php?pid=296246#p296246 ___ Audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2017-02-05 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Check Wastlander's posts, it's usually there. URL: http://forum.audiogames.net/viewtopic.php?pid=296245#p296245 ___ Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2017-02-05 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I found another bug.Disclaimer: I cheated in the 777 million code.Went to buy the fruit farm after exploring for it, then planted as many barrels as I could. Set them to auto sellThe game glitches out and resets my gold to 0 and acts like

Re: Warsim, text based randomly generated stratogy

2017-02-08 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy If I may suggest something for the blood Thickblood tavernwhy not have it structured in upgrades like the arena with each costing and and stuff? Just an idea.Also holy shit I learned the hard way to not fuck with demons on the insane

Re: Warsim, text based randomly generated stratogy

2017-02-04 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Oh now that custom game thing sounds  awesome. I have a sneaking suspicion that us lot will make our own custom scenarios for it too, if you make it moddable that is I may have accidentally pissed off the demons a little.cue Aslona

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-04 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers Yes but 8 is still better than 1Also, I'm not sure why but my content keeps getting kicked back and I've not changed how I writehmmno clue what's going on. URL:

Re: eurofly a flight audio simulator from slovakia

2017-02-03 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia Well in my case, I compared it to other flight sims and simply expanded on what other people pointed out.and added my own opinions.Don't get me wrong. Technology wise it's a great bit of tech, and it's good accessible flight sims

Re: Warsim, text based randomly generated stratogy

2017-02-03 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Demons are harder? Aw crapSo hang on, if bandits now swipe more from meis that also true for my bandits?Also, is there a feature planned where you could invest to stop bandits? And no, I ain't on about the bandit scourge...that

Re: Adults Only 18 and over

2017-02-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Adults Only 18 and over Having had a chat ith somebody on there it sounds very, VERY interesting ya know.I believe if you chat to the staff on there you get to set up yer own game, I'm not 100$ sure how that works mind. URL:

Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2017-02-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers EDIT: Okayfigured out where to get food and an abode.So.Do I have to post my character's adventures on his own thread in the character thread? I'm more than willing to sit down and do that.Ikindasorta messed

Re: eurofly a flight audio simulator from slovakia

2017-01-30 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia So speaking of modsA) Has anyone figured out the sound format? I've tried importing actual plane sounds yet they are crackled and distorting or garbled. Is it simply the way I've converted the files?B) I'm working on a plane pack.

Re: death match project alpha update public beta

2017-02-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So I literally JUST ran into this.I can start the game up...butno key inputs Work. NOthing at all. I was chatting with you guys. I was hearing the sounds, but no keys were being pressed at all. What's going on?I'm kinda stuck at the main

Re: death match project alpha update public beta

2017-02-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Also love the new launhc/landing systemIt's actually pretty good and gives the feeling of landing and launching without messing about with course changes.AlsoI really get nervous salvaging with less than 200 hull. URL:

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So...this is kind of a big bug.1. If you're on any level of Sol station, call the elevator2. Pick landing bay3. Get out4. The elevator is no longer there at all.This is especially useful when there's no ships  there, or other such

Re: death match project alpha update public beta

2017-02-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta For the AP I find it helps to set the course THEN activate it, and it should work. I've found if you change the course when you're already flying it tends to go a bit strange but that's an easy fix...set course, activate autopilot. URL:

Re: death match project alpha update public beta

2017-02-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta The ship computer has everything you need.Navigation covers flying and stuff, it's all self explaining.sStatus is reports on ship stuffMisc is transferring cargo to get moneyTractor beam is for salvaging URL:

Re: death match project alpha update public beta

2017-02-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Nope server is up right now. Have you tried letting the game through your firewall, and all that fun stuff? That should hopefully help with connecting.For reference i'm running Sophos/Malwarebytes and no problems connecting here, it just

Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Okay. Here's what I did to get the errorj. Step by step so you can reproduce it Danny:1. Fired up the game after leaving my ship in a debris field overnight, got cargo after taking damange down into the 500s in hull strength down from the

Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Here's some observations about the server issues Danny, I hope this helps:1. It seems doesn't seem at least from what I have noticed  to be tied to the number fof people online, instead it seems to be as you said earlier tied to CPU

Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I think something got screwed up.RIght now, I landed on Sol Station, and I'm there right now,  12:53pm GMT.I get the following errorYou need to be docked at a place that'll accept cargo.Thing is, I'm docked to Sol Station. It let me dock

Re: death match project alpha update public beta

2017-02-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta For those of you giving suggestions just remember it's on a to do list and the game's not finished by a long shot.That being said, enjoying the game here.Now for my suggestion:Lock the flight computers to the ship owner. This will prevent

Re: death match project alpha update public beta

2017-02-17 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Same as Crashmaster here, running a win10 54bit laptop for me with NVDA and no keys work at all.In the spirit of science, I killed NVDA, and launched Windows Narrator. That caused the game to simply lock up and keep playing a sound loop over

Re: death match project alpha update public beta

2017-02-18 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Danny, none of us can move at all currrently 11:58am GMT), it only lets us take one step and then nothing happens, we're mentioning it in the chat right now. I've even made a new character and the same bug persists.Darren, what can we

Re: death match project alpha update public beta

2017-02-18 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Danny, none of us can move at all currrently 11:58am GMT), it only lets us take one step and then nothing happens, we're mentioning it in the chat right now. I've even made a new character and the same bug persists.Darren, what can we

Re: death match project alpha update public beta

2017-02-18 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Is it fixed for good now Danny? I'm just concerend it'll start lagging again URL: http://forum.audiogames.net/viewtopic.php?pid=298135#p298135 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-02-18 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Also.Danny, we're unable to dock since it seems all the docking bays on the Sol station are permanently full, can you check that  out please since nobody can earn credits atm URL:

Re: death match project alpha update public beta

2017-02-18 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Either I forgot where I put the ship, or it's not there on the V list.Manged to dock at the station, went to help a few new guys, came back, ship's not showing up on the V list and all the previously docked ships are back but I know I docked

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Key word: WASBesides, now the server's down I can put my thoughts on virtual paper, some snark, some critique, and some opinion.Snark:If you're gonna go on a beta and whine about it's not complete, read the fucking thread and understand it's

Re: death match project alpha update public beta

2017-02-23 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Restart your client a few times, that happened to me as well, had to restart and fixed itself.Also, pro tip: 140 million in each coodinate means a looong trip back URL: http://forum.audiogames.net/viewtopic.php?pid=299070#p299070

Re: death match project alpha update public beta

2017-02-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I must be the only one that can connect 9 out of 10 times usually.but there's probably a reason why it's down so just sit tight and be patient.Also, I seem to have taken a certain person's spot for making various people spit their drinks

Re: death match project alpha update public beta

2017-02-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Yep the server's down for a while and there's not much we can do except wait.Pestering Danny will only make it be down longr or not come back up at all. URL: http://forum.audiogames.net/viewtopic.php?pid=299122#p299122

Re: death match project alpha update public beta

2017-02-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta And you need to stop making me shit my pants when you suddenly dock, wave a gun around and get mad I have no cargo sir...Yep. Tt happened. Seems my laziness kept me alive URL: http://forum.audiogames.net/viewtopic.php?pid=299182#p299182

Re: Psycho Strike - New Strategy/Action game

2017-02-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game So...been playing the demo here.Is there a timing to  going ham on people?I mean, opening mission in the party, I always seem to take damage, I worked out space is attack butI just seem to have to stab people several times, are they somehow

Re: death match project alpha update public beta

2017-02-24 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Danny, quick question, this is something I've noticed on my I7 laptop (Yes, I got an I7 laptop BE JEALOUS!)It seems everything is sped up on it. Am I simply imagining that the game is tied to CPU speed or am I actually on to something?I

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So the server is back up but things are sort of weird, with random stuff seemingly missing or put in random spots, like Sol station is nearly unusable in some areas. due to missing walls, and elevators for instance URL:

Re: death match project alpha update public beta

2017-02-23 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So I got a question.What is the deal with the freaking battlecruiser anyhow? It's useless right now. You can't do anything wit it. It is a giant waste of credits, and it's got to thepoint that the admin's one is stolen every time somebody

Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So...now the lag's fixed, this game is actually very, very playable and very decent.Come on guys, give it a whirl. It's freeandit's actually fun doing cargo runs for the moment and saving up for stuff... URL:

Re: death match project alpha update public beta

2017-02-18 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Ignore my last post. I remebered there were two docking levels after I posted.On a more serious notecan the tractor beam system be balanced a little. Maybe it's not explained very well but I keep moving it to what sounds in my headphones

Re: death match project alpha update public beta

2017-02-18 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Ignore my last post. I remebered there were two docking levels after I posted.On a more serious notecan the tractor beam system be balanced a little. Maybe it's not explained very well but I keep moving it to what sounds in my headphones

Re: death match project alpha update public beta

2017-02-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Something to take note of.The salvage system seems to act rather strangely.In some cases the controls are inverted, in others I don't need to press anything for a successful salvage and in others no matter what I press the system swings

Re: death match project alpha update public beta

2017-02-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta You type the three numbers basicallyLIke 0 90 0 URL: http://forum.audiogames.net/viewtopic.php?pid=298778#p298778 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I'm hoping some of the rumored changes actually happen reallyJust hurling them out there ya know URL: http://forum.audiogames.net/viewtopic.php?pid=298849#p298849 ___ Audiogames-reflector

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Nobody  but Danny knows if  or when the server is gonna come back online though.Also, you deserved that, it was extremely funny watching you guys freak out on the chat and going off on Lister, and completely and utterly forgetting how the

Re: death match project alpha update public beta

2017-02-22 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Yes it is. It's been down since Danny said he was gonna go test things and do things.No telling when it'll be back up though so keep waiting patiently. All you can really do. And no, demanding Danny put the server back on won't make it

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-01-18 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds FOr some reason on the latest version I also have problems finding the parking spot. I've tried stopping exactly at 0 and 0/X and neither work.I even made a new profile and tested it, and so far I can't seem to get the

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds For the engines, put in the model name of the engine, you'l have to find out which engine a plane uses but it's most often listed and, for the C-5 I believe you want the older one that screams, look up C-5 galaxy takeoff

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds On the point of crackling engines. If you listen hard enough, especially to older engines (DC-10 and L-1011 Tristar era) they do actually crackle at high RPM, one of the modifications for later DC-10 and Tristar variants

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds For some aircraft that have multiple engine choices you'll have to figure out which you want for a plane, the 757 comes to mind with two or three engine manufacturers that sound different.IIRC you can google the plane

Re: death match project alpha update public beta

2017-03-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I originally had a long post here but me being me, I deleted it by an errant keystroke, so I'll just jot my thoughts down here1. The udate sounds good from an ideas standpointbutis it actually gonna be fun to play? You can have a

Re: death match project alpha update public beta

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Now this just sounds interesting.but I'm still not entirely sold on it, it's sounding like Spore to me now, and that game was a huge let down in the space stage.Then againI do like the idea of building up your own nation and stuff

Re: death match project alpha update public beta

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Okay now this sounds awesomely interesting...On the other handI wouldndn't mind starts on other planets myselfor at least the ability to build on other planets. I just feel Earth's gonna get too crowded.That being said...do like the

Re: death match project alpha update public beta

2017-03-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Nobody knows what's gonna be in the update so just wait and see. I've a hunch that it's gonna be interesting though. No. I'm not involved in testing it (I wish), I did that on the old server and was on at stupid hours giving feedback and

Re: death match project alpha update public beta

2017-03-02 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Is a new version out? Or is the update on the server? URL: http://forum.audiogames.net/viewtopic.php?pid=300053#p300053 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-02-26 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So something I noticed and this ties in to my comment about the game feeling faster on my laptop.The sounds SEEM to play faster too, for some weird reason..maybe computer speed does play into it more than I was thinking..Also the lag

Re: Warsim, text based randomly generated stratogy

2017-03-01 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Something I came across just now.Text for upgrading the Thickblood tavern is for hiring the bandits. Just FYI.Also, I love the progress of the game but can we please, pleae keep the non steam version given what a pile of shit Steam is

Re: The killer

2017-03-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: The killer severestormsteve1 wrote:Yeah. The online F P S mainstream games out there do not have one central server for everything. Giving something a central server does not preserve its charm, in fact it's just impractical.To be fair that's not entirely true, I mean stuff like CS GO,

Re: Talking dosbox release 2

2017-03-28 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Talking dosbox release 2 Grabbed the latest version, set up the com0com stuff but when I fire up the ASAP reader it starts off at 100 speed, is there a way to lower it to around 40 or 50 or set it to a speed I like?Just curious here URL:

Re: Modern-Day Mud: The Night

2017-03-25 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Modern-Day Mud: The Night Tried it years ago here and I actually know a few people who played it in my contacts but from what I keep being told, not a lot goes on and nobody bothers with it any more.Shame since it had some decent concepts butpoor execution.TL:DR Don't bother

Re: Scrolling Battles, You're World, online platforming exploration game

2017-03-30 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game SoyeahMore info please, controls, if I can download it, what plugins it uses in a browser if it's a browser based one and if NVDA or Jaws or whatever will interfere with the keys. I mean I know what it is from

Re: Scrolling Battles, You're World, online platforming exploration game

2017-03-30 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game Ah okay I'll try that in a few, was hammering at everything on the keyboard with no luck on my laptop and didn't try the function keys or page up and down keys. URL:

Re: Scrolling Battles, You're World, online platforming exploration game

2017-03-30 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game Okay tried the download and I'm not sure where to go from starting the game, all it does is play music and NVDA is drowned out by the main menu music, so is there  way to lower the volume or not? Also alt + f4 doesn't

Re: Talking dosbox release 2

2017-03-29 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Talking dosbox release 2 For CD you need to put a directory to go toCD .. takes you up a level and if you want to step through the directories do cd then hit tab to cycle through the directories one by one.Now for a weird question. Trying to create a federation in Piledriver (yes I'm a

Re: Talking dosbox release 2

2017-03-29 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Talking dosbox release 2 Figured out the ASAP speech, the docs say hit control \What you have to do is hit control ad # at the same time, then 1-9 and s for speed.Can't find a way to save those every time I restart the talking dosbox I have to redo that URL:

Re: Talking dosbox release 2

2017-03-28 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Talking dosbox release 2 The other issue is Jaws and Flipper are too slow and don't skip over 'fluff' on the screen like symbols and (least here) certain games don't work with Jaws (er...the Talking Dosbox one in the DL) or Flipper, Looking at you, Drone. Hella fun game, only seems to

Re: Echo Quadrant

2017-03-19 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant Played it for a while, I like it and it reminds me of the old classic 4X DOS games, so that's definitely a good thing.I just haven't found a way to automate mining ships though, I either struggle with cargo contracts and get pirates blasting me to hell, or go under trying

Re: Echo Quadrant

2017-03-19 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant So am I supposed to just leave one fleet on automatically finding contracts and manually pick another fleet's contracts, also does the number of cargo ships matter? I usually put 4 on my initial fleet then a fighter or two if I can afford it to own the pirates. I wish I

Re: death match project alpha update public beta

2017-03-17 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Second one for customizing here.Also, this should, if done right, be good. URL: http://forum.audiogames.net/viewtopic.php?pid=302575#p302575 ___ Audiogames-reflector mailing list

Re: Echo Quadrant

2017-03-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant freeman69 wrote:Hi Draco,20 cargo ships, that was a lot to lose. Just between you and me, keep colony ships separate from your trading fleets. But they may need protection as I had one of mine boarded by aliens.The model for colony growth is a bit complex, but kick

Re: Echo Quadrant

2017-03-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant I was going through the ship database and was highly confused by some of the offensive ratings, though I had to smile at the Mayflower having either 800 or 1000 attack, can't remember off the top of my head.@Mastadont: I personally always get 100-300 credits for automated

Re: Echo Quadrant

2017-03-21 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant To automate a fleet it's under standing orders and navigation.I have a sneaking suspicion that the contract prices are based on reputation? I've had higher standard prices initially then I've had 2500 credit contracts without a carrier or 800/400 credit contracts at

Re: death match project alpha update public beta

2017-03-15 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Danny.I'll go back to your update post and ask questionsShips will be orbital'So if that's the case, why do you need docking and landing, if you said in the first post that shuttles will do the docking and landing now?No mention of building

Re: Echo Quadrant

2017-03-20 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Echo Quadrant So...something I've noticed is that at least for me, is I simply cannot get anywhere not taking the nefarious contracts (awesome name for them by the way) and it's putting my rating into sociopath, which takes the AI pirates into the 1000+ strengths, and I simply can't

Re: Warsim, text based randomly generated stratogy

2017-04-04 Thread AudioGames . net ForumNew releases room : DracoSelene89 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy IMHO simply allowing custom games to rename lands to...well...anything could work.I suddenly pictured myself renaming lands to candy stores. I have no idea why tis is so hilariously awesome to me currently...but I do think the simply

  1   2   3   >