Re: Full-Fledged Audio RPG: Seeking Help
Hello there! Jaide, Im not the progammer kind neither. But I have a long time experience with both videogames and tabletop rpgs. I can also gladly lend you my voice for a character if needed. So far, my main metod of contributing is playtesting,
Re: Developer Diary for a game I'm realising, very similar to SoundMUD
Hey MR Dragon, since Im not a developer, I can offer you my plot ideas and playtesting if interested. Im trying to understand Bgt, but the process is going way too slow for me to be able to help with this.Best
Re: free collection of 10GB+ of premium sound effects for game developers
Many thanks for sharing it!Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=208385#p208385
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Fantasy Tales
Greetings traveller, I bid thy to take a sit by the fire, fill up your mug and listen to my history.There was once a group called Lions Den, a small group dedicated to bring enjoyment to the folks through the kingdom. One day though, out of a sudden, one of the wizards of
Re: Fantasy Tales
Hello Lucas. Right then, Ill create a folder on my dropbox. Ill need a valid email to add you. Thanks for answering.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=216358#p216358
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Re: Fantasy Tales
Thanks again Lucas. Ill add you there. I intend to share my results later, but since I definitely will build it from scratch, Id keep it on a private folder with those who want to join.Best regards, Haramir.
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Re: Fantasy Tales
Hello folks. Ive sent the invitation to both of you, any help is welcome. Please just confirm that you received the email, and if not Ill try to resend it.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=216438#p216438
Re: Beginner with question on BGT
Hello all! Ross, Im also starting with BGT, and somehow I managed to complete the two first examples. you can take a look of my first example here:https://dl.dropboxusercontent.com/u/613 … 0train.zipHope it helps. Im not 100% sure of the reason of why I
Re: Beginner with question on BGT
Since it feet perfectly in my current situation, thanks for the advices.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=216840#p216840
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Re: Sound Libraries
Hello, you will find good stuff on youtube and freesound.org. Also, there is a big free library in the forum, I think if you search for free library you may find it.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=212299#p212299
Re: New interactive bgt course
Hello there. From what level will we start? I mean, I have made a few glittle games following the examples in the tutorial, but I didnt manage to complete the third example yet. Im currently part of the Lions Den team, though Im not oficially a programmer of
Re: Deep Echo - An audio dungeon crawler that need your feedbacks
Hello again! Please dont get me wrong. I was not asking you to make the paths easier, I just wanted a better feedback from the games part about the results of my actions. I honestly prefer the harder games. I usually play
Re: Deep Echo - An audio dungeon crawler that need your feedbacks
Hello there! What I have to say about the game is that it has alot of potential. But I find it difficult to discern the elements on the dungeon. For example, I figured out the sound of the exit and of the creature, but when
Re: Tradian (MMO Farming Trading Game).
Indeed! I can't wait to try it out! And as Aprone said, welcome aboard. Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=235878#p235878
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Re: Tradian (MMO Farming Trading Game).
Hey Sense. I would love too see a game as rich as Silk Road for the blind comunity. You can keep all the features you stated earlier, plus the rpg aspect like leveling your character and gathering new vegetables and taming wild animals to pet on the
Re: Tradian (MMO Farming Trading Game).
Xsense, I've added you on skype. Didn't know you were in need of sound acting, I can give a help with that, and some testing, if needed.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=236217#p236217
Re: Movement Versus Static ?
Steve, I'm with you dude, moviment for sure. Xsense, please, consider playing some games from the database for you to have an idea.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=236427#p236427
Re: Silkroad Online (Accessible Version).
Hey Xsense, how goes it? Well, my experience with Silkroad was a bit strange at first, since the original sounds of the game are not very accurate. After getting used to it, it was very fun to play, even needing aid all the time to say what is
Re: Silkroad Online (Accessible Version).
Hello Xsense, I'm not a professional voice actor, but I can try for sure. Perhaps I can bring some vendor npcs to life, who knows. I've played Silk Road with a friend a few years ago. Even being completely blind, I've tried lots of mainstream
Re: In Game Chat / Speaking ?
Hey Xsense, that would be great, specially, as Kai said, if we have the option to turn it off or mute players individually. I personally imagine myself using it alot to talk instead of typing all the time.Best regards, Haramir.
URL:
Re: Aircraft sound loops please
Hey dude. Thanks for the offer. I'll gladly accept it. We need mainly aircraft sounds. We got plenty of weapons, but the more we have, the more unlockables in the future.Best regards, Haramir.
URL:
Re: Crap ton of free audio samples, sound fonts
Thanks once again for sharing stuff! Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=234704#p234704
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Re: Aircraft sound loops please
Yeah, indeed. I'm not a strange to sound editing, but it is way better when we can use a more appropriate sound. We're using BGT for now, I just hope it is enough to achieve what we want.Best regards, Haramir.
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Re: Royalty Free SFX from Psionic Games
Yay, thanks for the hint!Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=230508#p230508
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Aircraft sound loops please
Hello folks. Me and Brian Kurosawa are trying to bring a new aircraft war audiogame to life. But we need sound for various kinds of planes and weaponry in order to add in several unlockables to the game. We got some from freesound.org but if someone can point us
Re: Aircraft sound loops please
Thanks alot! I'll check it out.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=233787#p233787
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Re: Disseration Project on the visually impaired and audio only games
Hello and welcome Andrew. I'd like to help you with that. I don't have any information regarding the academic side of audiogames, but as a blind gamer and a musician, maybe I can share my own opinions and experiences.
Re: Aircraft sound loops please
Hmmm, I'm getting a 303 error when trying to open the url.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=233886#p233886
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Re: Talking about my upcomming game Tornado machine
Hello folks. Just passing to make a quick update on the game's current state. We didn't give up on the project, instead we're almost rebuilding the game from scratch for we had some cool ideas based on the valuable feedback you gave us.
Re: Talking about my upcomming game Tornado machine
Hello folks! connor142, yes, you can test for sure when it is out. If everything goes as planned, we may have a basic testing client this weekend.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=239956#p239956
Re: Talking about my upcomming game Tornado machine
Hello folks! Manuel Cortez, good point. Perhaps we should put in unlockables and secret features known to the game, but hidden from the players. This way you would have to reach some goals to gain access to this kind of content.Best
Re: Talking about my upcomming game Tornado machine
Hello folks! Calling all pilots! Tomorrow we will be holding the first public test for all the aces from audiogames.net forum! We will put the game's client and tell you about the start of the event with plenty of time for you to get
Re: Talking about my upcomming game Tornado machine
Hello nuno69, we appreciate your interest. The game is in the early development so far. We primarily created this topic to maintain you informed about the development. We can keep in touch through the forum for now, but we'll soon create
Re: Talking about my upcomming game Tornado machine
Hello folks! Well, sorry for the lack of information. Tornado machine will be a 2d online aircraft war game. It is based on games such as Sonic Wings and Ace Combat. The main goal is to have different modes of gameplay. Ranging from the
Re: Talking about my upcomming game Tornado machine
We will be using a central server for the tests, but when the game is finished, we decided to let people host their own game servers. Because of that, we'll create every content on the game client itself, and you must reach some
Re: Talking about my upcomming game Tornado machine
Hello folks! Yeah, it escaped the secret stage eventually. And I must confess that the interest for the idea shown when I was looking for sounds was a nice surprise to us.Now its time to make the project alive. We are open to ideas and
Re: Hosting a BGT game on a linux server?
Thanks folks, I'll report back to him.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=265360#p265360
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Hosting a BGT game on a linux server?
Hello folks. As the topic states. I came to ask if such thing is possible. Although I don't believe so, a friend asked me to cast this question here. Thanks in advance.Best regards, Haramir.
URL:
Re: Project C.A.T.
This project sounds really nice. I don't have the intention to hurge you or anything, but drop me a message in case you need testers in the future.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=260881#p260881
Re: Talking about my upcomming game Tornado machine
The files needed to create a server should be in the folder when you download it. I'll talk to Brian and see if we can host a game next weekend in case you guys are still having trouble to create one.Best regards, Haramir.
URL:
Re: sonnis gdc part 2, 15 GB of sounds for free!
Hello folks. Thanks Sam.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=274204#p274204
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Re: Luna Stories 3d Audio Game Open Source c#
Ishan, good idea! It can help indeed, that game has alot of pusles.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=267768#p267768
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Re: Luna Stories 3d Audio Game Open Source c#
Hello! luiscarlosgm, as Kai stated before, this is not a complete game yet. This is the source of a engine.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=267902#p267902
Re: Luna Stories 3d Audio Game Open Source c#
Hey folks! Man, you totally rock!Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=268255#p268255
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Re: Luna Stories 3d Audio Game Open Source c#
Hey man! Glad to see you're back. I was starting to get worried. Anyway, I'd love to help testing this when the time come. I really hope to hear more from you soon.Best regards, Haramir.
URL:
Re: Luna Stories 3d Audio Game Open Source c#
Hey man! Glad to see you're back. I was starting to get worried. Anyway, I'll be glad to help testing the game when the time is right. Hope to hear more from you soon.Best regards, Haramir.
URL:
Re: We are developing a fps audio game using 3D sound (HRTF)
Hello folks! Yeah, welcome aboard! I thank you for this project, it reminds me of good old games I used to play with my dady. Can't wait to see it working. Best regards, Haramir.
URL:
Re: Trying to make our game "Code 7" playable by blind people
Hello and welcome Kevin! I'd suggest you to include all commands and extra descriptions on a read me or a manual of sorts. As for the mini games, personally I wouldn't enjoy playing something I know it's incomplete when
Re: Trying to make our game "Code 7" playable by blind people
Hello again Kevin. Have you tryed the other games on the database? We're not limited to text in regards to gaming, but if your game is test only, I'd recommend checking the Temporal by Aprone, or even the adapted version of
Re: We are developing a fps audio game using 3D sound (HRTF)
Hello folks, and cant wait to play it! Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=282589#p282589
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Re: Identifying possible console audible indicators
Hello folks! The musical notes seems fair in my opinion, and to avoid text to speak application it can be used as a default sequence. For example, the buttons are placed like a cross, so the higher pitch would match triangle, the lower
Re: To all interested in audio game development - My Proposal, My Question
Hello folks. Although I think this can bring us more options regarding games to play, it sort of breaks the accessibility many of us are fighting for. We have developers like Daigonite, Out of Sight Games and I'm
Re: To all interested in audio game development - My Proposal, My Question
Hello folks! Hector, the answer is actually very simple.Once sighted players keep developing only sight based games, and blind devs stick to audio only games, we are not having accessibility at all, what we have is
Re: Screenreader Optimised Console Output for Roguelike
Hello! It's good to see another roguelike around. From my experiences, I'd like if there was a way to press for example tab to switch between edit mode and read only mode. This way we could check what's going on anytime.Best regards,
Re: Audio Maze first demo
Hello! First, thanks for the game Steve, going to check it out. Regarding the dveloper's room, I'm not 100% sure, but since it is not complete yet to be a full demo or something, so...Best regards, Haramir.
URL:
Re: Collectible Card Game challenges for Blind players
Hello folks! Chad, that would be helpful to some extent. Being totally honest, I don't see myself wearing headphones while playing with a friend. And letting the smart device read my cards aloud wont be fair.Best regards, Haramir.
Re: my first post
Hello Amit and welcome to the family. I'm also no programmer, but I have experiences with testing games, so I'll be glad to help you as soon as you have a playable material. There are many developers choosing python, but it is a matter of experimenting.Best regards,
Re: Darkened chain, a new horror game in development
Hello folks! If you prefer, I can post a gameplay recording explaining the game since it is only in portuguese so far.Best regards, Haramir.
URL: http://forum.audiogames.net/viewtopic.php?pid=67#p67
Re: Darkened chain, a new horror game in development
Hey folks! Here's a recording about the game. Let me know if it is good. I tryed to explain what is going on.https://www.dropbox.com/s/6dr8vroyj7yx7 … n.mp3?dl=0Best regards, Haramir.
URL:
Re: Early Prototype of Asynchronous Puzzle Game
Hello folks. The idea seems neat, but having two monitors or two people to play to form the teams would not always be possible. So, you may want to consider the possibility of online play.Best regards, Haramir.
URL:
Re: Darkened chain playable demo 1, a new horror game in development
Hello folks! For those having problems to download the game, here's an alternative link:https://www.dropbox.com/s/kgsohyekdtd3t … n.zip?dl=0Best regards, Haramir.
URL:
Re: Looking for feedback on rpg I'm making
Hello folks! First, welcome aboard Secondly, rpg, [[wow]]! Downloading now. Expect some feedback soon.Hello again I've played the game for a few minuts now and before I make any considerations, I'd like to know more about what kind of game you
Re: Looking for feedback on rpg I'm making
Hello folks! First, welcome aboard Secondly, rpg, [[wow]]! Downloading now. Expect some feedback soon.
URL: http://forum.audiogames.net/viewtopic.php?pid=354779#p354779
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Re: Looking for feedback on rpg I'm making
Hello folks! Great news! I'll grab the latest demo. I'm not sure how difficult will it be since you already told us implementing screen reader access would be hard, but would it be possible to add in selfvoiced content instead? I'm sure we'll
Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi
Hello folks! Hey dude, got an error when clicking on the link in the first post. I'll try again using chrome to see what happens.Best regards, Haramir.
URL:
Re: Conveying detailed information to a player
Hello there. Well, another way I've experienced for some games are audio based beacons. You mark the spot you want to reach, and the game gives the player a continuous sound either a humming or bip you may follow to go to said location.
Re: Looking for impulse responses of dungeons / castles
Hello folks! Yukio, I'll past here some links to packs from freesounds.org, this site is good if you have some time to filter the results you find. Not all sounds from the packs may be useful, but I hope you can at least use
Re: Preferred Input Controls for Accessible Gaming?
Hello and welcome to the forums. The keyboard layout is fine for me. As the others said, we can get used to almost anything you come up with.Best regards, Haramir.
URL: https://forum.audiogames.net/post/443684/#p443684
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Re: Discussing Blind Accessibility Specifications
Hello folks. Well, from my experiences, the kind of sound used for the game design is more a matter of choice from the devs. In regards to accessibility, the sounds have to be distinct enough so you can know what is happening. A know the
Re: Title Fight alpha 0.1
Hello Graeme. Nice concept, I really like it. It will become quite unique with all the features you're planning, at least regarding audiogames. It reminds me a bit the Punchout games for the Nintendo consoles. I may be able to help with voice acting if you need
Re: Poll: sensory authrization/registration
Yep, the first one for me too.Best regards, Haramir.
URL: https://forum.audiogames.net/post/485873/#p485873
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Re: witch kind of movement do you prefer?
Hello there. I'd suggest you to choose the one you're most confortable with regarding programming, but personally I prefer full movement.Best regards, Haramir.
URL: https://forum.audiogames.net/post/502420/#p502420
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Re: Very basic, slightly messy simple game in bgt
Good one Omar, my girlwfriend found it to be lovely. According to her, we're having enough of viruses already. At post 2, he's not claiming the game to be completely his propperty or original, just a code exercise, so, it might aswell be
Re: Code Dungeon - A first person hack & slash dungeon crawler
Hello folks. Agreed with @26. Well, there are some sounds that are not so obvious, specially when you walk next to a wall, I couldn't say for sure if it is the character brushing against the wall, or if it is climbing a ledge
Re: Code Dungeon - A first person hack & slash dungeon crawler
Hello folks, @40 practically said everything. I personally think the walking speed is a bit too fast, specially when considering some narrow passages.Best regards, Haramir.
URL:
Re: Let's Build an RPG!
Don't know if someone is going to step ffort and program it, but I may offer voice acting when the time is right.Best regards, Haramir.
URL: https://forum.audiogames.net/post/536421/#p536421
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