Naming A Game.
Hi developers.I'm starting to make my next game.I just can't find a name.So my question is: How do you developers find a "GOOD" name for a new game?
URL: http://forum.audiogames.net/viewtopic.php?pid=262789#p262789
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Re: Let's code!
I would love to join. My dropbox email is: nicklasm...@live.dk
URL: http://forum.audiogames.net/viewtopic.php?pid=253834#p253834
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Re: bgt set map properties when creating map ( x, y )
Ethin wrote:Hi,There is no map class in BGT's core standard libraries. Can I freely assume that the map object is in array, a vector, or a dictionary?If the map object is an array:1. Resize it (I've seen that you've done that already)2.
Re: bgt set map properties when creating map ( x, y )
Sam_Tupy wrote:ethin you are correct, there is no map object in bgt by default. Really, I wouldn't recommend arrays for this, as it scemes to make things a bit more clunky to set up. I'd recommend dictionaries.Can you show some kind of
bgt set map properties when creating map ( x, y )
Hi.I wan't to set properties for every field when my map is created. // Resize the map.
map.resize(41);
for(uint i=0; i
Re: bgt set map properties when creating map ( x, y )
Ethin wrote:Very simple:1. Create a dictionary object (let's call it "obj" for the sake of demonstration).2. To set a key and value:// Let's set a key called "Key1" and set Key1's value to 1.obj.set ("Key1", 1);To get a value
BGT Voice Chat
Hi there...Can you record a mic to a voice chat.I know how you would send it. But how would you get the users microphone recorded.
URL: http://forum.audiogames.net/viewtopic.php?pid=254097#p254097
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Re: IP Locale, a mini ip geolocation class in bgt
Awesome job dude.
URL: http://forum.audiogames.net/viewtopic.php?pid=253920#p253920
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classes in bgt help file
Hi there.I have been searching for hours now and i just can't find it.Where can i read about classes in the bgt help file.Thanks
URL: http://forum.audiogames.net/viewtopic.php?pid=255353#p255353
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Re: Python Sounds
I'm not an expert on this subject. But you could have a sound class with methods for loading, playing, pausing, volume and so...
URL: http://forum.audiogames.net/viewtopic.php?pid=254587#p254587
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Re: Best text editors/coding programs to accompany Jaws
Just Notepad++.
URL: http://forum.audiogames.net/viewtopic.php?pid=254602#p254602
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Re: Accessible PHP Editor on Windows or MAC
Notepad++ or Eclipse For PHP Developers would be what you are looking for...I'm a webdeveloper myself and i use Notepad++
URL: http://forum.audiogames.net/viewtopic.php?pid=254600#p254600
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Re: Is possible to read and edit files on bit level in bgt?
I think that you can open a file for write and read with the "b" keyword.To open for read in bite mode you would use.file.open("test.txt", "rb");And write:file.open("test.txt", "wb");If you need more answers look in the bgt help
Re: classes in bgt help file
Thanks...
URL: http://forum.audiogames.net/viewtopic.php?pid=255939#p255939
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Re: trying to create a card game like harthstone or might
That sounds awesome.I'm currently trying to code something like that myself.
URL: http://forum.audiogames.net/viewtopic.php?pid=255665#p255665
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Re: Open Source Audio Game
Ohh. I know how to code Audio Games. I was just wondering if it have been tried before...
URL: http://forum.audiogames.net/viewtopic.php?pid=257989#p257989
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Re: Open Source Audio Game
That could be fun.
URL: http://forum.audiogames.net/viewtopic.php?pid=258012#p258012
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Open Source Audio Game
Hi there.I have been looking around and i've come to the conclusion that no open source audio game exists?Is that true or have something bad happent in the past that would explain it.If the answer is that it haven't been tried before does someone wan't to try. It
Re: Sound effect maker
Awesome work. I'll check it out when i create my next game
URL: http://forum.audiogames.net/viewtopic.php?pid=260221#p260221
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Re: lets code, we're trying the folder again
I would love to join my mail is: nicklasm...@live.dk
URL: http://forum.audiogames.net/viewtopic.php?pid=260222#p260222
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Re: The Arcus Project - A New Developer Repository
So if i switch to github would you guys use it???
URL: http://forum.audiogames.net/viewtopic.php?pid=259483#p259483
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The Arcus Project - A New Developer Repository
Hey everyone!Some time ago there were a shared dropbox folder created by Sam Tupy where developers of audiogames could share there code for anyone to use.Unfortunately, it was closed after some time do to management issues.Thats why The ARCUS
Re: The Arcus Project - A New Developer Repository
Because i asked some blind developers and they said that they found github confusing to navigate...
URL: http://forum.audiogames.net/viewtopic.php?pid=259030#p259030
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Re: BGT Voice Chat
Yes. I knew it wasn't just 2-5 lines of code.btw. What dll can i use to record a users mic???
URL: http://forum.audiogames.net/viewtopic.php?pid=257605#p257605
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Using git for GitHub.com
Hi there...To all blind and vi developers who uses git and GitHub for project publishment.How did you learn it. And what git client are you using.
URL: http://forum.audiogames.net/viewtopic.php?pid=285659#p285659
BGT Output class - Output to braille and speech made easyer
Hi there.I presang to you, a new output class.This class main purpose is to make output by speech (both screen readers and sapi) and output with braille easyer.The class is written in bgt and can be used from bgt Main features
Re: To all interested in audio game development - My Proposal, My Question
ZK wrote:The audio game console is called sonus, interactive, and the last time I spoke with the developer he is still working on itSo it is still getting developed. Could not find any info on that thanks.
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To all interested in audio game development - My Proposal, My Question
Hi developers of Audio Games.This is a question I've been wondering to get some answers to, from like-minded people (you my fellow developers).Would anyone be interested in a physical audio game console with a ps like
Re: To all interested in audio game development - My Proposal, My Question
#2 the reason i posted it here is because, that if no one was interested to develop for the platform, it would be pointless to make.
URL: http://forum.audiogames.net/viewtopic.php?pid=304924#p304924
Re: To all interested in audio game development - My Proposal, My Question
#2 the reason i posted it here is because, that if no one was interested to develop for the platform, it would be pointless to make.#3 ya someone tried something like that a while ago but i think that the project is
Re: bgt, what the crap. That is a method!
Hi Colton.It is a little hard to go on with no code to debug but.But you could try the following:check that all brackets and parentheses are done right.Check that all semicolons are set right.try setting the "void do(string cmd)" to public.Hope
Re: Happy to announce my project, audiogame_utils for swift developers
This looks like an amasing project.
URL: http://forum.audiogames.net/viewtopic.php?pid=317727#p317727
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Namespaces in bgt - A Tutorial / Guide
Hi.I, today, want to share something big with you all.It's kind of a tutorial / guide for the more advanced bgt developer covering the creation and management of namespaces.So what's a namespace:Namespaces are commonly structured as hierarchies to
Re: Namespaces in bgt - A Tutorial / Guide
To answer your first question. I looked in the bgt.exe file.For your class aproche.Yes but the point of namespaces is to group a set of objects into an unit where as a class is used to create an object.More or less. The namespaces are a box and
Namespaces in bgt - A Tutorial / Guide
Hi.I, today, want to share something big with you all.It's kind of a tutorial / guide for the more advanced bgt developer covering the creation and management of namespaces.So what's a namespace:Namespaces are commonly structured as hierarchies to
Re: Namespaces in bgt - A Tutorial / Guide
@Ethin as said in my last post. I don't know Phillip personally, I haven't spoken to him once, and with some logical thinking and knowing the syntax of angelscript, you can figure out how it work.That was what I did anyways.NicklasMCHD -
URL:
Re: Namespaces in bgt - A Tutorial / Guide
@Ethin as said in my last post. I don't know Phillip personally, I haven't spoken to him once, and with some logical thinking and knowing the syntax of angelscript, you can figure out how it works.That was what I did anyways.I can azure you, that
Re: Event Driven Programming with Java FX
HiMy main programming language is java. I'm developing with the gui framework called swt.For building i'm using the maven build system.hope this help. Any questions just ask
URL: http://forum.audiogames.net/viewtopic.php?pid=310547#p310547
Re: To all interested in audio game development - My Proposal, My Question
Giovani wrote:NicklasMCHD wrote:Hi developers of Audio Games.This is a question I've been wondering to get some answers to, from like-minded people (you my fellow developers).Would anyone be interested in a physical
Re: Create multi-player text-based games easily with Python
Hi.I get an error when trying to run your minimal example.the error is as following: File
URL: http://forum.audiogames.net/viewtopic.php?pid=311199#p311199
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Re: Research on videogame development for blind users
HiI've sent you an e-mail.
URL: http://forum.audiogames.net/viewtopic.php?pid=312436#p312436
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Re: Alternatives to working with https protocol with bgt
Hi.I found out, from working with https, that when you wan't to call an url using https you can just call http.Like if you would need to call https://google.com just call http://google.comThat works.
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Re: BGT Voice Chat
I found out that even if you could record the audio it would be to big for the bgt network object to handle.
URL: http://forum.audiogames.net/viewtopic.php?pid=312188#p312188
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Re: Event Driven Programming with Java FX
Basicly "swt" is an user interface framework, that integrates with the native platform.The way must use them are to dynamically load the jar for the platform the applications ran on.
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Re: BGT includes repository, please share
Hi Carter.I think you did this the wrong way, because every time someone would like to change something they put in the repository, we'll have to wait for you to accept the pull request.The way i think you should have done it is to create a GitHub
Re: Namespaces in bgt - A Tutorial / Guide
Hi @Ethin. I don't know Phillip, haven't even spoken with him once.@Lucas1853 what you described @7 that was what I did NicklasMCHD -
URL: http://forum.audiogames.net/viewtopic.php?pid=325244#p325244
Re: Let's Build an RPG!
Hi.I'm a programmer and I've seen these kind of topics more times then I can count.If you are going to capture anyones atension, give them an outline. A start of the story. Something...
URL: http://forum.audiogames.net/viewtopic.php?pid=327612#p327612
Re: C++ vs Java vs Python for audio games and MUD games
And another thing with performance. Unless your developing a AAA title like GTA, or anything else in that nature, the automatic performance handling in python shouldn't be a problem.
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Re: audiogames.net forum browser
HiCount me in. Would be interesting to view the source of this thing.
URL: http://forum.audiogames.net/viewtopic.php?pid=347494#p347494
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Re: accessible java IDE
Hi.I would say, eclipse if you're coding on Windows.- NicklasMCHD
URL: http://forum.audiogames.net/viewtopic.php?pid=347050#p347050
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Re: How can blinds handle CSS withouth sighted help?
Hi@ironcross32 stop that. We get the point grammar police.@pauliyobo and now to answer your question:I've gotten som good results with bootstraps grid system.So fx like:Would create 3 boxes with the same width on the screen.Disclaimer:
Re: mobile game development
On the topic (he he he).From a developer view I've found both ReactNative accessible on both iOS and Android, but that was mainly for general application development, and not for game development (but I know that it can handle that to).- NicklasMCHD
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Re: Sonus Game Console GDE - looking for developers
Hi.Depending on some stuff, mainly what language is used in the backend (because a click and drop thingy isn't really my thing), I would be glad to help you out.btw: I think it could be a good business opportunity for both of us.-
Re: Audiogames In _javascript_?
Well CAE.We actually have that for some languages. We have pip for python, npm for Node (and _javascript_) and don't even get me started on Java where we have Maven, Ant, Gradle and those were only what I could list on top of my head.- NicklasMCHD
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Re: Sonus Game Console GDE - looking for developers
@SirBadger I have tried it before. As i said: I'm just not a kind of menu programming, developer dude. But I'll give it another try.- NicklasMCHD
URL: http://forum.audiogames.net/viewtopic.php?pid=354810#p354810
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle
Error (429)This link is temporarily disabled. The person who shared it hit their daily limit of traffic or downloads.
URL: http://forum.audiogames.net/viewtopic.php?pid=355796#p355796
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle
Well. Theres sync, which I'm using. And the best part. You get 6GB for free.
URL: http://forum.audiogames.net/viewtopic.php?pid=355878#p355878
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Re: Python OpenAL Example Repack & HRTF Table Bundle
Hi.This is really nicely done. I haven't really tried to use it for *real* but it looks amasing from what the tested looked like.
URL: http://forum.audiogames.net/post/393818/#p393818
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Re: programming logic?
I think you need to be a little more specific. What are you trying to do. In term of general programming logic, you basicly want to say: "What do I want and how do I translate this idea into code?"
URL: http://forum.audiogames.net/post/398428/#p398428
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Re: programming logic?
Ohh... And look up the concept called happy coding and why you should avoid it at all costs.
URL: http://forum.audiogames.net/post/398513/#p398513
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Re: New BPCSharedComponent.dll
2pauliyobo. Cython is really a bitch to work with. Because if you cythonize your code, tools like pyinstaller wont pick up your dependencies you imported (since it's all in c) and therefore will give you a broken exe.
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Re: New BPCSharedComponent.dll
I really want to use this from the normal python.
URL: http://forum.audiogames.net/post/398192/#p398192
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Re: html, questions.
Well...Simply put. A link is a simple html way of linking to another page (either on your own site or to another website).A button doesn't usually do something by default, but to get it to do something, you need another language like _javascript_, php or anything
Re: I hate timers!
hi.If you would like the timer to continue, just remove the restart line.Just do note, that if you remove the restart line, I'll only play 1 time.Also note, that 13000 is equal to 13 seconds and you need to use >= in order for it to work (look in the manual for an
Re: java and audiogames?
and @Hrvoje, Java has some of those features in the new Java 11 (or is it12 already).
URL: http://forum.audiogames.net/post/399018/#p399018
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Re: 2d platformer, remake!
Why the fuck aren't you using a git repository. That way, you have the full control over what gets coded on the thing.
URL: http://forum.audiogames.net/post/399019/#p399019
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Re: 2d platformer, remake!
ugh it was... Rip.
URL: http://forum.audiogames.net/post/399042/#p399042
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Re: New BPCSharedComponent.dll
And that is why I love pipenv.
URL: http://forum.audiogames.net/post/398592/#p398592
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Re: why the hell i am lazy to code?
au @Aprone.That must fcking hurt...
URL: http://forum.audiogames.net/post/400592/#p400592
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Re: java and audiogames?
Well, you can obfuscate the code creating *which is actually really good( and since java 9, you have been able to strip the jvm down so much from the normal 250 ish mb to around 10/15mb for the smallest jvm.
URL: http://forum.audiogames.net/post/398003/#p398003
Re: java and audiogames?
Well, you can obfuscate the code creating *which is actually really good( and since java 9, you have been able to strip the jvm down so much from the normal 250 ish mb to around 10/15mb for the smallest jvm.The reason why I'm not (and wouldn't recommend) Java for
Re: Getting started with coding audiogames in Python?
Liam. If you are going to post link to help people, please do make sure that you get the original one:https://github.com/cartertemm/continuum-repositories
URL: http://forum.audiogames.net/post/396876/#p396876
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Re: Getting started with coding audiogames in Python?
Hi.I wouldn't use audiogameKit3, mainly because it isn't a mainstream library. That said, having libraries from 2017 doesn't mean it's outdated (that solely depend on the library on question).I would use eather pygame or pysdl2 for ui,,
Re: Getting started with coding audiogames in Python?
You could also use bass for audio, even though i don't think a * really * good bass wrapper exists for python, but I could be wrong.i heard somewhere, that @cartertemm was working on a bass wrapper, but I don't know, if he's releasing
Re: java and audiogames?
Well. Capital Letters is almost a requirement in java anyway...
URL: http://forum.audiogames.net/post/397478/#p397478
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Re: Getting started with coding audiogames in Python?
Yah I know the Q was the origin creator. But Carter's repository is still the first (and original git) mirror. Then you have Paul's fork (so you basicly have a mirror of a mirror) which isn't good in terms of keeping stuff updated.
Re: New BPCSharedComponent.dll
Hi Munawar and others.Would it be possible to make / generate a wrapper for this dll in in python, so we could use the functionality from this dll in Python?- NIcklasMCHD
URL: http://forum.audiogames.net/post/397774/#p397774
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Re: A useable looking audio game engine in Python
He is not around. It hasn't been updated in some time now
URL: https://forum.audiogames.net/post/424732/#p424732
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Re: Creating a Horror Audio Game - looking to exchange ideas
Hi @MaxAI'm studying software engineering and I've been coding for almust 10 years. Since halloween last year, I've been looking into how to create a horror game without visuals, where it wouldn't only be about getting the
Re: a solution to many questions asked here
ahahahahahaha. True @cartertemm. You nailed it
URL: https://forum.audiogames.net/post/425282/#p425282
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Re: Lightweight OpenAL Python Wrapper
Could there be made an option to read ogg encoded files both from disk and from memory (with f.x. a io:BytesIO object).NicklasMCHD
URL: https://forum.audiogames.net/post/415815/#p415815
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Re: Lightweight OpenAL Python Wrapper
Hi @11, what about if you have the file already in memory, like in a io.BytesIO (bytes object wrapped in a file like object).How would you pass that right to pyogg / openal?
URL: https://forum.audiogames.net/post/415914/#p415914
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Re: list of places to find sounds and music
Thanks for this @cartertemmI was going to suggest that this topic were made sticky to this room, but it had already been done, nice job
URL: https://forum.audiogames.net/post/420656/#p420656
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Re: Looking for a technical writer (not programmer). Paid work.
Hi.A little more information would by nice. What kind of technical writing do you guys required.Is it a tutorial, a thesis, who is the target (end users, developers or what)
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Re: Weird python performance issue
Well. Seeing the code in question would be useful to help you with debugging the code.
URL: https://forum.audiogames.net/post/426803/#p426803
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Re: Sound pool in Python
hi @amerikranianWHat license are your code licensed under (if any) ?Really want to include it in a bigger, open source project, but idk what the license is for your code.
URL: https://forum.audiogames.net/post/438441/#p438441
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Re: Which interface do you use?
wxpython 4.0.3
URL: https://forum.audiogames.net/post/443502/#p443502
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Re: trouble with Java Access Bridge
Well to be fair. Java will still function as it always has done, but the accessibility will be sloppy at best
URL: https://forum.audiogames.net/post/443668/#p443668
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Re: trouble with Java Access Bridge
Hi.That will only be a temporary fix because since Java 9, they have only released 64 bit versions of Java (and the Java access bridge) and since nvda is only compiled in 32 bit, it's just a question of time, before it stops functioning.
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Re: is Python accessible?
fyi: nvda is written, by (mainly) blind developers, in Python.
URL: https://forum.audiogames.net/post/434785/#p434785
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Re: wiered bgt networking problem
As much as I hate defending @masonian I need to agree with him here.He said (just like me) that bgt is limited and are no longer updated (which is not up for debate) never once, has he (or myself for that matter) unless specifically beeing asked, said,
Re: wiered bgt networking problem
Back on topic:The wrapper essentially just wraps the default network object anyway, so the wrapper is pointless
URL: https://forum.audiogames.net/post/434691/#p434691
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Re: How the hell do you use Visual Studio efficiently!
Na. The addon is shit, and actually breaks a bunch of stuff instead of improving them
URL: https://forum.audiogames.net/post/433617/#p433617
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Re: 0 vs. 1 with bgt arrays
na. Been there, done that.
URL: https://forum.audiogames.net/post/433202/#p433202
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Re: 0 vs. 1 with bgt arrays
Nope. You can't do that in bgt.
URL: https://forum.audiogames.net/post/433135/#p433135
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Re: Help with pyinstaller
For the most time warnings are just fine.Try running pyinstaller --onedir script.py (replace onefile with onedir) and see if your dist/ folder gets filled up.If that still doesn't give any positive result, you could have syntax errors in your code, missing modules
Re: Help with pyinstaller
For the most time warnings are just fine.Try runnning pyinstaller --onedir script.py (replace onefile with onedir) and see if your dist/ folder gets filled up.
URL: https://forum.audiogames.net/post/430172/#p430172
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Re: Making my game accessible with Jaws?
Well you basucly answered your own question.Use some other keys then the arrow keys, w, a, s and d are common standards to use.
URL: https://forum.audiogames.net/post/430885/#p430885
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Re: List of resources for programmers, developers, and more
Hi.You guys are over complicating things beyond reason.Why. Just why? The "list of places to find sounds and music" topic does just fine with just being a topic
URL: https://forum.audiogames.net/post/448068/#p448068
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Re: how do you view unit tests output on VS for c#?
Hi.I mean... Usually you get the test result as text output wherever you're running them, alternatively most test frameworks also dumps a test log (text file) some place in your source tree, with the test results.
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