Re: How do screen readers work when there's a console and a normal window?

2014-11-10 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? We've done it using redirection through a pipe, and encoding information about message priority in the messages themselves, thus allowing the reader end of the pipe to process the messages through TTS and interrupt a

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Sik wrote:Sebby wrote:We've done it using redirection through a pipe, and encoding information about message priority in the messages themselves, thus allowing the reader end of the pipe to process the messages throu

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? I'll just throw my opinions into the mix here in order the better to keep this discussion nice and inflamed. My usual screen reading rate is about 275 WPM; sometimes it's faster, but it's rarely slower. I appreciate

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? I'll just throw my opinions into the mix here in order the better to keep this discussion nice and inflamed. My usual screen reading rate is about 275 WPM; sometimes it's faster, but it's rarely slower. I appreciate

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? I'll just throw my opinions into the mix here in order the better to keep this discussion nice and inflamed. My usual screen reading rate is about 275 WPM; sometimes it's faster, but it's rarely slower. I appreciate

Microsoft Bringing Clang to Windoze

2015-10-22 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Microsoft Bringing Clang to Windoze OMG. The temperature in hell just dropped another degree. Clang will be used as Microsoft's cross-platform first-stage compiler. El Reg reports.Also mentioned is that MS will be making a build-only toolset in the fashion of Apple's command-line tools. As

Re: Microsoft Bringing Clang to Windoze

2015-10-22 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: Microsoft Bringing Clang to Windoze Well at a guess I'd say it's because clang is the best choice for everything. Android was GCC or Clang, iOS is Clang, and MS is MSVC, which doesn't run on either of the other two platforms. And for desktop platforms the story is basically the same sin

Programming Challenges for Individuals with Visual Impairments

2015-11-18 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Programming Challenges for Individuals with Visual Impairments RIT requests your input. Survey link.Spread the word, please. They need more takers. URL: http://forum.audiogames.net/viewtopic.php?pid=239001#p239001 ___ Audiogames-reflector ma

Re: Good dedicated servers/vps?

2017-08-08 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: Good dedicated servers/vps? @jack, for your IPv6 questions, I can't relate to your server software or Android, in particular. But you need IPv6 on your phone, on your border firewall (I assume, as you're posting here with IPv6, you have that already), in your server OS, and in your serv

Re: Good dedicated servers/vps?

2017-08-08 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: Good dedicated servers/vps? @sorressean: not security by obscurity, host security. Firewalls are obsolete. With IPv6 there is simply no need for packet filters because the sole justification for them in IPv4, that they co-exist with NATs, has been removed. But that is another debate for

Re: Good dedicated servers/vps?

2017-08-09 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: Good dedicated servers/vps? sorressean wrote:You're joking, right?Nope.sorressean wrote:A firewall doesn't just do NAT, it does a lot more.A firewall doesn't do NAT at all. It's a firewall--a packet filter. The fact that the code for firewalls and NATs occupy the same space is merely in

Re: Good dedicated servers/vps?

2017-08-09 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: Good dedicated servers/vps? sorressean wrote:You're joking, right?Nope.sorressean wrote:A firewall doesn't just do NAT, it does a lot more.A firewall doesn't do NAT at all. It's a firewall--a packet filter. The fact that the code for firewalls and NATs occupy the same space is merely in

Re: What is This garbage about learn python the hard way?

2017-10-04 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: What is This garbage about learn python the hard way? MODERATION:@JimmyDub maybe so, but we don't discuss or endorse piracy on here. The material is generally available, so please pay for it if you benefit from it, encourage others to do likewise and don't do this again. Thanks. This is

Swift Open Sourced

2015-12-06 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Swift Open Sourced I didn't see any recent mention of it here, but now you can tailor Swift. The most interesting part of this is that Apple is not using the Objective-C runtime for the foundation classes. That's a shame--it would have meant we'd get to see how to talk to it in the real Mac

Swift Open Sourced

2015-12-06 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Swift Open Sourced I didn't see any recent mention of it here, but now you can tailor Swift. The most interesting part of this is that Apple is not using the Objective-C runtime for the foundation classes. That's a shame; it would have meant we'd get to see how to talk to it in the real Mac

Re: Swift Open Sourced

2015-12-06 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: Swift Open Sourced There are bindings for the OBJC runtime, but so far all of the ones I've seen (including PyOBJC) still require that you build and link using an Objective-C thunk. I don't believe there's any binary-compatible way to do it from straight C a la COM, which I was rather h

Re: Swift Open Sourced

2015-12-07 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: Swift Open Sourced Yeah, I've seen this. It's now mostly obsolete. Wonder why? But my point here is that without any concerted effort to get Objective-C bridging easily accessible, our apps will not be getting any more accessible either (iOS or OS X). That's because toolkits are simply

Re: Inform 7 questions

2016-01-05 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: Inform 7 questions MODERATION:Topic moved to Development. URL: http://forum.audiogames.net/viewtopic.php?pid=245613#p245613 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.

Ubuntu Userspace (Bash Preview) on Windows 10

2016-04-09 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Ubuntu Userspace (Bash Preview) on Windows 10 By now you may have learned about Microsoft's Ubuntu user space port to Windows 10. It's emulation of the Linux system calls so development tools run from a containerised Ubuntu root file system with a bash shell, running using the native Window

Re: Ubuntu Userspace (Bash Preview) on Windows 10

2016-04-12 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: Ubuntu Userspace (Bash Preview) on Windows 10 There will be a new Ubuntu LTS release soon, so this should be remedied when this subsystem moves on to that new release. URL: http://forum.audiogames.net/viewtopic.php?pid=256876#p256876 ___

Re: Ubuntu Userspace (Bash Preview) on Windows 10

2016-04-12 Thread AudioGames . net ForumDevelopers room : Sebby via Audiogames-reflector
Re: Ubuntu Userspace (Bash Preview) on Windows 10 I think the primary focus here is stability. Personally I'd take Debian over Ubuntu anyway, but hopefully we'll get to find out how to put any root file system we like on there. Then you really could have Arch, or even Gentoo.Not that this m