Re: A very early beta of a game I'm making

2019-11-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: A very early beta of a game I'm making @15 um... No? I didn't use any other code during the making of this project URL: https://forum.audiogames.net/post/479177/#p479177 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: A very early beta of a game I'm making

2019-11-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: A very early beta of a game I'm making Here's the new version, note there may be bugshttps://www.dropbox.com/s/du16vmtqo2icx … r.zip?dl=1Enjoy! URL: https://forum.audiogames.net/post/479185/#p479185 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A very early beta of a game I'm making

2019-11-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: A very early beta of a game I'm making Also I'm working on a version that's not terminal based, and instead uses buttons. And no click delay. I'll post here once it's ready. URL: https://forum.audiogames.net/post/479178/#p479178 -- Audiogames-reflector mailing list Audiogames-refl

Re: A very early beta of a game I'm making

2019-11-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: A very early beta of a game I'm making BGT is 32 bit, so the lowest integer value it can support is -2147483648 and the highest is 2147483647 URL: https://forum.audiogames.net/post/479369/#p479369 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: A very early beta of a game I'm making

2019-11-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: A very early beta of a game I'm making also, @20, your pore spacebar, URL: https://forum.audiogames.net/post/479370/#p479370 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refl

.net question

2019-11-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
.net question So I'm coding in c sharp with visual studio community 2019. I have console app installed, but when I go to create a new c sharp project, console, it says, this template requires a version of the .net framework that isn't installed. Does anyone know what version is required, an

Re: a question for anybody who uses rust

2019-11-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: a question for anybody who uses rust I don't know much rust, but it seems mostly terminal, so I'd recommend using something like cpp or python to make the gui, and just have rust as the backend. URL: https://forum.audiogames.net/post/479435/#p479435 -- Audiogames-reflector mailing

Re: .net question

2019-11-23 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: .net question If this helps, here's my error when I press f5.NETSDK1029. Unable to use 'C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Host.win-x64\3.0.0\runtimes\win-x64\native\apphost.exe' as application host executable as it does not contain the expected placeholder byte sequenc

Re: Dragonflame engine

2019-11-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Dragonflame engine I heard that agmaker contains a virus, is this true? URL: https://forum.audiogames.net/post/479614/#p479614 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-re

Re: .net question

2019-11-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: .net question @3, where's that option?@4, is the syntax basically the same as with the .net core because the guide i'm using uses the .net core. URL: https://forum.audiogames.net/post/479669/#p479669 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: .net question

2019-11-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: .net question So I looked up a tutorial and I made a small hello world thing using the .net framework. not net core. But if I press f5, nothing. With .net core it was sending an error, here it's nothing. Any ideas?Oh yeah, here's the code.using System    using System.Collections.Generic

Re: .net question

2019-11-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: .net question So I looked up a tutorial and I made a small hello world thing using the .net framework. not net core. But if I press f5, nothing. With .net core it was sending an error, here it's nothing. Any ideas?Oh yeah, here's the code.using System;    using System.Collections.Generi

Re: Need help in BGT for possible game

2019-11-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Need help in BGT for possible game Well, what is, your intention, then? URL: https://forum.audiogames.net/post/479678/#p479678 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-re

PureBasic problem

2019-11-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
PureBasic problem So I'm making a few little projects in pure basic, and this happens with all of them, even though the code is correct. When I press f5 to run my code, the window will pop up for a second, then go away. If i alt tab, the window is there, but it's not doing what I told it do

Re: PureBasic problem

2019-11-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: PureBasic problem I've tried it with a few. One is a small console calculator, and the other is just me testing out gui's so it has a few buttons and things.When I press f5, the window will pop up in the window i'm currently in, like it should. However, after that, it vanishes, and is o

Re: PureBasic problem

2019-11-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: PureBasic problem Never mind, I figured it out. URL: https://forum.audiogames.net/post/479751/#p479751 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: PureBasic problem

2019-11-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: PureBasic problem Never mind, I figured it out.My problem was I was putting what i wanted the smaller random value to be first. Woops? URL: https://forum.audiogames.net/post/479751/#p479751 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://

Re: .net question

2019-11-25 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: .net question @7, what's that? @8, How do I run .cs files from the cmd? URL: https://forum.audiogames.net/post/480023/#p480023 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-re

Re: keyboard input in pygame extremely unreliable

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: keyboard input in pygame extremely unreliable You didn't indent the first line in your functions URL: https://forum.audiogames.net/post/481443/#p481443 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailm

Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: undeadstrike pure basic version @Ivan for beginning in a programming language, what's wrong with console apps? Yes I agree it would be cool if it wasn't text, but rory is learning, and trying to make gui's, so there's no need to be that Condescending URL: https://forum.audiogames.net/p

Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: undeadstrike pure basic version Sorry for the double post, but I don't quite understand how the game works. Also please fix the spelling, and to avoid the screenreader breaking up while reading print statements, use more than 1. URL: https://forum.audiogames.net/post/481446/#p481446

Re: 2 python questions

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: 2 python questions @1 I think you need a module for changing the console title. I know it's doable, but i'm not sure how. Let me do some searching and get back to you on that.In regards to your second question, I don't believe so.@2 He asked about python, not pb. URL: https://forum.aud

Re: 2 python questions

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: 2 python questions @simter here is how you give a console a title in python 3. If you're using two I can convert it to 2 for you.import ctypesctypes.windll.kernel32.SetConsoleTitleW("Console") URL: https://forum.audiogames.net/post/481453/#p481453 -- Audiogames-reflector mailing l

Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: undeadstrike pure basic version I've no doubt this took you 5 minutes, but why exactly do you need structures for this? URL: https://forum.audiogames.net/post/481569/#p481569 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: undeadstrike pure basic version I've no doubt this didn't take you 5 minutes, but why exactly do you need structures for this? URL: https://forum.audiogames.net/post/481569/#p481569 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: undeadstrike pure basic version Yeah I wouldn't think you'd need a class for those, probably, but then again IDK how structs work. URL: https://forum.audiogames.net/post/481613/#p481613 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: undeadstrike pure basic version Yeah structs are the equivlant to classes, but i didn't know if they allowed for easier variable storingetc. URL: https://forum.audiogames.net/post/481619/#p481619 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: undeadstrike pure basic version Yeah me too. I love muds. URL: https://forum.audiogames.net/post/481628/#p481628 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: undeadstrike pure basic version One that's very noticable, now wave ateacking, or something like that. URL: https://forum.audiogames.net/post/481635/#p481635 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: undeadstrike pure basic version

2019-11-30 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: undeadstrike pure basic version One that's very noticeable, now wave ateacking, or something like that. URL: https://forum.audiogames.net/post/481635/#p481635 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bi

Re: android apps in spiderbasic not working

2019-12-03 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: android apps in spiderbasic not working First, assuming your braillenote is the latest, braille note touch plus, that's only as powerful as a galaxy s7 edge. And we can't help you without a log or code or something. URL: https://forum.audiogames.net/post/482314/#p482314 -- Audioga

A tolk issue in pure basic

2019-12-03 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
A tolk issue in pure basic So I'm making a project in pure basic that uses tolk. However, tolk returns a weird error that saysPureBasic - Linker error  dialog  POLINK: error: Unresolved external symbol 'Tolk_DetectScreenReader'.POLINK: error: Unresolved external symbol 'Tolk_Load'.POLINK: e

Re: A tolk issue in pure basic

2019-12-03 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: A tolk issue in pure basic I'm on 64 bit now. URL: https://forum.audiogames.net/post/482446/#p482446 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A tolk issue in pure basic

2019-12-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: A tolk issue in pure basic This version works with 32 bit pb, but not 64 bit, even though I have moved the files for tolk 64 bit in there. URL: https://forum.audiogames.net/post/482724/#p482724 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: A tolk issue in pure basic

2019-12-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: A tolk issue in pure basic I tried putting the 64 bit tolk.lib in there, but now it says it can't launch. URL: https://forum.audiogames.net/post/482735/#p482735 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: How learn in Python on blind

2019-12-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: How learn in Python on blind Python game maker? What's that? URL: https://forum.audiogames.net/post/483669/#p483669 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Html, javascript, css, php, collapsable lists/accordians?

2019-12-12 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Html, _javascript_, css, php, collapsable lists/accordians? Sam tupy has something to do this at http://samtupy.com/dev URL: https://forum.audiogames.net/post/484949/#p484949 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: AudioGame Collaboration: Should We Do It?

2019-08-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? So i'm assuming i have to create a github account? aalright. URL: https://forum.audiogames.net/post/453202/#p453202 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: AudioGame Collaboration: Should We Do It?

2019-08-05 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Agree with @20. URL: https://forum.audiogames.net/post/453376/#p453376 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Reconsidering Go as a possible game development language

2019-08-06 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Reconsidering Go as a possible game development language Same as 2. URL: https://forum.audiogames.net/post/453666/#p453666 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflec

Re: List of games written in bgt?

2019-08-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: List of games written in bgt? Check masonasons.me URL: https://forum.audiogames.net/post/454087/#p454087 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: How to code the game programming in practice part 3?

2019-08-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: How to code the game programming in practice part 3? Okay first, you need to try and figure this out on you're own, second of all, it's not smart to copy paste code, especially when learning because then you may not know what exactly the code does or how to write it to do something. UR

Re: Are You A Blast Bay User?

2019-08-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Are You A Blast Bay User? Audiogame is right. bgt is 32 bit, and i believe that microsoft will kill 32 bit in 2022 if what i heard is correct. By that time though, bgt might stop working. I still use it for small programs and shiz like that, but when it dies, it dies. URL: https://foru

Re: How to create achievements in bgt?

2019-08-10 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: How to create achievements in bgt? Well, that sure is a bold statement. Never going to learn python? Well anyways, as 3 said, we're not going to make everything for yo. As you're last couple of posted topics suggest, you don't know how to make a basic menu, how bgt holds information, or

Re: A big BGT/PHp folder everyone could work on together

2019-08-10 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: A big BGT/PHp folder everyone could work on together I'm honestly not sure that this is a good idea. Especially involving bgt code, or really any language that's not web based, as someone can get a hold of the folder, and boom! create viruses that infect everyone in the folders computer

Re: A big BGT/PHp folder everyone could work on together

2019-08-10 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: A big BGT/PHp folder everyone could work on together @4, carter made a remover for greenam, if you ever get it again. URL: https://forum.audiogames.net/post/454582/#p454582 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko

Re: How to create achievements in bgt?

2019-08-10 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: How to create achievements in bgt? Yeah, you have to figure this out on your own. We have lots of developers here that are willing to help you, key word being help you. They are not willing to code everything for you though. URL: https://forum.audiogames.net/post/454610/#p454610 --

Re: problem with agk3 by paul iobo

2019-08-12 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: problem with agk3 by paul iobo Oo, this exists? hell yeah, i'm gonna check it out. URL: https://forum.audiogames.net/post/455110/#p455110 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/au

Re: problem with agk3 by paul iobo

2019-08-12 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: problem with agk3 by paul iobo So it exists, but is broken? got ya. URL: https://forum.audiogames.net/post/455133/#p455133 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflec

Re: help with some game coad(bgt)

2019-08-18 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: help with some game coad(bgt) One thing that hasn't been mentioned here yet is your missing a few scripts for dynamic menu pro.bgt. You also need keyhold.bgt, and speech.bgt. URL: https://forum.audiogames.net/post/456328/#p456328 -- Audiogames-reflector mailing list Audiogames-ref

Re: help with some game coad(bgt)

2019-08-18 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: help with some game coad(bgt) You don't need a right brace at the end of your variables before your main function. URL: https://forum.audiogames.net/post/456329/#p456329 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: Please help me...

2019-08-19 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Please help me... If you press exit, it will bring up the high scores, because of the order you have the menu in. URL: https://forum.audiogames.net/post/456671/#p456671 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.

Re: sound positioning calculation not getting

2020-07-19 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: sound positioning calculation not getting source_x is the sound's x, listener_x is the player's x. URL: https://forum.audiogames.net/post/553746/#p553746 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)

2020-07-19 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Updated includes for BGT (includes bgt2py and 1st person sound pool) Sorry for the revival, but does anyone have these scripts still? Mainly BGT2PY, as it doesn't seem to be in the github repo that Carter has. URL: https://forum.audiogames.net/post/553938/#p553938 -- Audiogames-re

Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)

2020-07-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Updated includes for BGT (includes bgt2py and 1st person sound pool) Can you post a link? URL: https://forum.audiogames.net/post/554044/#p554044 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/list

accessible_output_2 interrupt speaking?

2020-07-24 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
accessible_output_2 interrupt speaking? Hi. I am wondering if you can speak (auto) in accessible_output_2 and have it either interrupt or not interrupt? Thanks in advance. URL: https://forum.audiogames.net/post/555238/#p555238 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Accessible java programing edditors

2020-08-02 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Accessible java programing edditors Eclipse is the one I use. URL: https://forum.audiogames.net/post/557612/#p557612 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Accessible java programing edditors

2020-08-02 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Accessible java programing edditors @5 I'm not sure what you mean... URL: https://forum.audiogames.net/post/557814/#p557814 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refle

Re: JavaScript Problems

2020-08-05 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: _javascript_ Problems You appear to have forgotten the function keyword. URL: https://forum.audiogames.net/post/558600/#p558600 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-r

Re: can't run python scripts from cmd

2020-08-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: can't run python scripts from cmd Does it only happen with a certain script? URL: https://forum.audiogames.net/post/559102/#p559102 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogam

Re: Programming for android.

2020-08-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Programming for android. I was using VSCommunity and it actually worked OK with JAWS but now it doesn't open. It says i have to sign in but I can't type in the fields or anything so... URL: https://forum.audiogames.net/post/559238/#p559238 -- Audiogames-reflector mailing list Audi

Re: Programming for android.

2020-08-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Programming for android. Hi@13 I know what it wants me to do, however I can not type in the fields. I press a letter any nothing happens. It's almost as if my SR won't treat them as edit boxes, even though it says "Edit". URL: https://forum.audiogames.net/post/559249/#p559249 -- A

Re: UI Screen reader support

2020-05-03 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: UI Screen reader support Last I checked, the NVDA DLL comes with documentation. You can also use Tolk or universal speech which have wrappers for many different languages. URL: https://forum.audiogames.net/post/525372/#p525372 -- Audiogames-reflector mailing list Audiogames-reflec

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Let's make an audio game engine! I wish unity would be made accessible rather than making engines for audio games only. My reasoning? If you ever want to add graphics to your game and your engine was designed for audio games only, you would have to go threw and add all that code when if

Re: Any map engines for bgt?

2020-05-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Any map engines for bgt? The masonasons game engine, though last I checked it's unavailable URL: https://forum.audiogames.net/post/525689/#p525689 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/li

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Let's make an audio game engine! @59 That was a simple reason I believe Unity should be accessible. There are many more, such as it being able to run basically everywhere, and an accessibility plugin haveing been written already. Unity also has a great and large community, so if oy uhav

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Let's make an audio game engine! @59 That was a simple reason I believe Unity should be accessible. There are many more, such as it being able to run basically everywhere, and an accessibility plugin having been written already. Unity also has a great and large community, so if you have

Re: Any map engines for bgt?

2020-05-04 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Any map engines for bgt? @5 It's about as fast as a normal C/C++ DLL, well slightly slower but PureBasic is faaast. URL: https://forum.audiogames.net/post/525743/#p525743 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: a great coding resource, free code camp .org

2020-05-06 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: a great coding resource, free code camp .org I found out about this website threw my school a couple months ago and was glad it was accessible. URL: https://forum.audiogames.net/post/526312/#p526312 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: (JS) Multiline timer not working.

2020-05-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: (JS) Multiline timer not working. You forgot the body tag, as well as the head tag. Putandaround the code. URL: https://forum.audiogames.net/post/526540/#p526540 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: (JS) Multiline timer not working.

2020-05-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: (JS) Multiline timer not working. Odd, did you check if there's any output in the console with control shift j? URL: https://forum.audiogames.net/post/526550/#p526550 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.co

Re: Looking for Python and PB resourcesp

2020-05-07 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Looking for Python and PB resourcesp I really hate to be this guy, but google is your friend. Going to purebasic.com has a hole manual up there, and python, well simply type in python tutorial. URL: https://forum.audiogames.net/post/526765/#p526765 -- Audiogames-reflector mailing

Re: If statements in Inform 7

2020-05-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: If statements in Inform 7 What is Inform 7? Never heard of it. URL: https://forum.audiogames.net/post/527078/#p527078 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: If statements in Inform 7

2020-05-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: If statements in Inform 7 @5It should beOtherwise;notOtherwise:HTH URL: https://forum.audiogames.net/post/527114/#p527114 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflect

Re: simple functions for developers to use and learn about

2020-05-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about PureBasicMacro Rand(Min, Max)Random(max, Min)EndMacroProcedure.S Plural(Num, Singular, Multapal)If Num = 1 Or Num = -1ProcedureReturn SingularElseProcedureReturn MultapalEndIfEndProcedureMacro Alert(Title.S, Text.S)MessageRequester(

Re: simple functions for developers to use and learn about

2020-05-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about @6 that does not matter, pb is case-insensative URL: https://forum.audiogames.net/post/527181/#p527181 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: simple functions for developers to use and learn about

2020-05-08 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about It does but it doe snot however do that for your own constants or procedures, and I wish it did URL: https://forum.audiogames.net/post/527230/#p527230 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Re: simple functions for developers to use and learn about

2020-05-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about I don't see why case-insensativity would drive you away from a language. endif and ENDIF and EndIf are all the same. You can not, however do end_if URL: https://forum.audiogames.net/post/527333/#p527333 -- Audiogames-reflector

Re: simple functions for developers to use and learn about

2020-05-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about @Ethin something I looked at when trying to learn asm was Mike OS, a very basic opperating system written in nothing but assembly, very well commented URL: https://forum.audiogames.net/post/527430/#p527430 -- Audiogames-reflec

Re: simple functions for developers to use and learn about

2020-05-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about Yeah, it can be a useful skill. I've been trying to learn it. I had a friend tell me, it takes a rocket scientist to understand a lot of OS code because a lot of it's purely ASM. So it certainly can be a good skill. URL: https://fo

Re: Orca Remote: an Orca plugin that makes it work with NVDA Remote

2020-05-09 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Orca Remote: an Orca plugin that makes it work with NVDA Remote This, looks really cool. I'll have to try this out. Thanks. URL: https://forum.audiogames.net/post/527488/#p527488 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: simple functions for developers to use and learn about

2020-05-10 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about BASIC was not case sensative. That is most likely the reason. I, personally, capitalize everything in pb, for exampleStructure Person  Name.S  Age.IEndStructure URL: https://forum.audiogames.net/post/527828/#p527828 -- Audioga

Re: simple functions for developers to use and learn about

2020-05-10 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: simple functions for developers to use and learn about Sorry for double posting but as for why most programming languages are not case-sensative, I don't know but I also don't see anything wrong with case-insensativity. It makes your live so much easier seeing as if you miss 1 hold of t

Re: BGT replacement

2020-05-15 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: BGT replacement I would recommend PureBasic. The full version does cost money but it's worth it. I use pb more for creating GUIs etc then audiogames but it can be done. There is no sound pool but you have sounds (you do have to manage your memory), keyboard, joystick, gui, mouse, etc.

Re: Creating a dialog in C#

2020-05-15 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Creating a dialog in C# @Rory that's because it''s windows forms. Drag and drop GUI. Just like PB's form designer. URL: https://forum.audiogames.net/post/529555/#p529555 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: BGT replacement

2020-05-15 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: BGT replacement @8 I used to not like it but I do indent all my code. Well it's a habit now but it was hard to get into. The only time it pisses me off is when I don't have auto-indent. I've gotten very spoiled with auto-indentation. @9 true, but most people do indent and if you need he

Re: using Accessiwares output and m_pro. it is posible?

2020-05-16 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: using Accessiwares output and m_pro. it is posible? @1 I would simply use DFSpeech, it's by the same author. And @3 I hav eno idea what the hell you were trying to do there but uh... URL: https://forum.audiogames.net/post/529975/#p529975 -- Audiogames-reflector mailing list Audiog

Re: BGT Download Link

2020-05-17 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: BGT Download Link The AGArchive has the lastest public version, 1.3, on the blastbay studios page. URL: https://forum.audiogames.net/post/530236/#p530236 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
C#. SoundPool, Timers, and more? I've been looking a lot at C# and I quite like the way it works. I was wondering if anyone had written a SoundPool or a Timer class for C# game development? URL: https://forum.audiogames.net/post/531406/#p531406 -- Audiogames-reflector mailing list Aud

Re: C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I also found the Timer() class but could not find any examples on it. In regard to sound, I only found ways to play sounds in the center, and no pool, for example with slots, etc. URL: https://forum.audiogames.net/post/531434/#p531434 -- Audiogames

Re: C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Where even is a sound library though? The only formats the System.Media namespace support is .Wav, and, I would rather not have to make an audiogame using nothing aside from wave files. URL: https://forum.audiogames.net/post/531479/#p531479 -- Audi

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I did check out the timer link, but I still really need to figure out how they work exactly. In terms of audio, that link threw 404 but I'll try again. URL: https://forum.audiogames.net/post/531588/#p531588 -- Audiogames-reflector mailing list Audi

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I have heard of monogame. For a while I was trying to figure out how to get it to work with CSC/the Mono compiler as VS hates this system but I guess I have to use it. Sighs. Also the link now works for sound, thanks for that. It might have just been my

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I'm using NVDA wit VS 2019. The text area itself doesn't lag, the menus do slightly, but the thing my NVDA fucks itself on is the errors / debugging window. I press down arrow and have to wait at least 3 seconds to get speech of what it's focused on. UR

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I've found that jaws is more responsive in VS. It may be because it's more heavy. Jaws is more for heavy stuff and NVDA is for more light weight. Why it's mainly just the errors window is beyond me though. And I don't like having to switch SR's when usin

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Why do people still use bgt? I think it's mainly because everything's just right there. I mean all you need isvoid main() {    sound meow;    meow.load("meow.ogg");    meow.play_wait();    exit();}and boom, you got an audio player. Plus you can compile right from the menu bar. I do not

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Oh, cool. I'm going to do some research on how MonoGame works then. Thanks. URL: https://forum.audiogames.net/post/531785/#p531785 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? C# actually has Convert.ToInt32(), Convert.ToInt64(), etc, similar to BGT but I use simple type casting when possible because it's something you have to get used to. URL: https://forum.audiogames.net/post/531941/#p531941 -- Audiogames-reflector mai

Re: Is Visual Studio (not VSCode) accessible?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: Is Visual Studio (not VSCode) accessible? I'm the same as @3. It is accessible, but the error tree lags quite a lot with NVDA, but works okay with jaws. VS works better with JAWS in general, but I still avoid it. The forms designer I have found no way to make accessible unless i'm missi

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? @20 that looks awesome. I'll have to look into that. Thank you! URL: https://forum.audiogames.net/post/531971/#p531971 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailm

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