Re: A very early beta of a game I'm making
@15 um... No? I didn't use any other code during the making of this project
URL: https://forum.audiogames.net/post/479177/#p479177
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Re: A very early beta of a game I'm making
Here's the new version, note there may be bugshttps://www.dropbox.com/s/du16vmtqo2icx … r.zip?dl=1Enjoy!
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Re: A very early beta of a game I'm making
Also I'm working on a version that's not terminal based, and instead uses buttons. And no click delay. I'll post here once it's ready.
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Re: A very early beta of a game I'm making
BGT is 32 bit, so the lowest integer value it can support is -2147483648 and the highest is 2147483647
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Re: A very early beta of a game I'm making
also, @20, your pore spacebar,
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.net question
So I'm coding in c sharp with visual studio community 2019. I have console app installed, but when I go to create a new c sharp project, console, it says, this template requires a version of the .net framework that isn't installed. Does anyone know what version is required, an
Re: a question for anybody who uses rust
I don't know much rust, but it seems mostly terminal, so I'd recommend using something like cpp or python to make the gui, and just have rust as the backend.
URL: https://forum.audiogames.net/post/479435/#p479435
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Re: .net question
If this helps, here's my error when I press f5.NETSDK1029. Unable to use 'C:\Program Files\dotnet\packs\Microsoft.NETCore.App.Host.win-x64\3.0.0\runtimes\win-x64\native\apphost.exe' as application host executable as it does not contain the expected placeholder byte sequenc
Re: Dragonflame engine
I heard that agmaker contains a virus, is this true?
URL: https://forum.audiogames.net/post/479614/#p479614
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Re: .net question
@3, where's that option?@4, is the syntax basically the same as with the .net core because the guide i'm using uses the .net core.
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Re: .net question
So I looked up a tutorial and I made a small hello world thing using the .net framework. not net core. But if I press f5, nothing. With .net core it was sending an error, here it's nothing. Any ideas?Oh yeah, here's the code.using System using System.Collections.Generic
Re: .net question
So I looked up a tutorial and I made a small hello world thing using the .net framework. not net core. But if I press f5, nothing. With .net core it was sending an error, here it's nothing. Any ideas?Oh yeah, here's the code.using System; using System.Collections.Generi
Re: Need help in BGT for possible game
Well, what is, your intention, then?
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PureBasic problem
So I'm making a few little projects in pure basic, and this happens with all of them, even though the code is correct. When I press f5 to run my code, the window will pop up for a second, then go away. If i alt tab, the window is there, but it's not doing what I told it do
Re: PureBasic problem
I've tried it with a few. One is a small console calculator, and the other is just me testing out gui's so it has a few buttons and things.When I press f5, the window will pop up in the window i'm currently in, like it should. However, after that, it vanishes, and is o
Re: PureBasic problem
Never mind, I figured it out.
URL: https://forum.audiogames.net/post/479751/#p479751
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Re: PureBasic problem
Never mind, I figured it out.My problem was I was putting what i wanted the smaller random value to be first. Woops?
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Re: .net question
@7, what's that? @8, How do I run .cs files from the cmd?
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Re: keyboard input in pygame extremely unreliable
You didn't indent the first line in your functions
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Re: undeadstrike pure basic version
@Ivan for beginning in a programming language, what's wrong with console apps? Yes I agree it would be cool if it wasn't text, but rory is learning, and trying to make gui's, so there's no need to be that Condescending
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Re: undeadstrike pure basic version
Sorry for the double post, but I don't quite understand how the game works. Also please fix the spelling, and to avoid the screenreader breaking up while reading print statements, use more than 1.
URL: https://forum.audiogames.net/post/481446/#p481446
Re: 2 python questions
@1 I think you need a module for changing the console title. I know it's doable, but i'm not sure how. Let me do some searching and get back to you on that.In regards to your second question, I don't believe so.@2 He asked about python, not pb.
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Re: 2 python questions
@simter here is how you give a console a title in python 3. If you're using two I can convert it to 2 for you.import ctypesctypes.windll.kernel32.SetConsoleTitleW("Console")
URL: https://forum.audiogames.net/post/481453/#p481453
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Re: undeadstrike pure basic version
I've no doubt this took you 5 minutes, but why exactly do you need structures for this?
URL: https://forum.audiogames.net/post/481569/#p481569
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Re: undeadstrike pure basic version
I've no doubt this didn't take you 5 minutes, but why exactly do you need structures for this?
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Re: undeadstrike pure basic version
Yeah I wouldn't think you'd need a class for those, probably, but then again IDK how structs work.
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Re: undeadstrike pure basic version
Yeah structs are the equivlant to classes, but i didn't know if they allowed for easier variable storingetc.
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Re: undeadstrike pure basic version
Yeah me too. I love muds.
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Re: undeadstrike pure basic version
One that's very noticable, now wave ateacking, or something like that.
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Re: undeadstrike pure basic version
One that's very noticeable, now wave ateacking, or something like that.
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Re: android apps in spiderbasic not working
First, assuming your braillenote is the latest, braille note touch plus, that's only as powerful as a galaxy s7 edge. And we can't help you without a log or code or something.
URL: https://forum.audiogames.net/post/482314/#p482314
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A tolk issue in pure basic
So I'm making a project in pure basic that uses tolk. However, tolk returns a weird error that saysPureBasic - Linker error dialog POLINK: error: Unresolved external symbol 'Tolk_DetectScreenReader'.POLINK: error: Unresolved external symbol 'Tolk_Load'.POLINK: e
Re: A tolk issue in pure basic
I'm on 64 bit now.
URL: https://forum.audiogames.net/post/482446/#p482446
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Re: A tolk issue in pure basic
This version works with 32 bit pb, but not 64 bit, even though I have moved the files for tolk 64 bit in there.
URL: https://forum.audiogames.net/post/482724/#p482724
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Re: A tolk issue in pure basic
I tried putting the 64 bit tolk.lib in there, but now it says it can't launch.
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Re: How learn in Python on blind
Python game maker? What's that?
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Re: Html, _javascript_, css, php, collapsable lists/accordians?
Sam tupy has something to do this at http://samtupy.com/dev
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Re: AudioGame Collaboration: Should We Do It?
So i'm assuming i have to create a github account? aalright.
URL: https://forum.audiogames.net/post/453202/#p453202
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Re: AudioGame Collaboration: Should We Do It?
Agree with @20.
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Re: Reconsidering Go as a possible game development language
Same as 2.
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Re: List of games written in bgt?
Check masonasons.me
URL: https://forum.audiogames.net/post/454087/#p454087
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Re: How to code the game programming in practice part 3?
Okay first, you need to try and figure this out on you're own, second of all, it's not smart to copy paste code, especially when learning because then you may not know what exactly the code does or how to write it to do something.
UR
Re: Are You A Blast Bay User?
Audiogame is right. bgt is 32 bit, and i believe that microsoft will kill 32 bit in 2022 if what i heard is correct. By that time though, bgt might stop working. I still use it for small programs and shiz like that, but when it dies, it dies.
URL: https://foru
Re: How to create achievements in bgt?
Well, that sure is a bold statement. Never going to learn python? Well anyways, as 3 said, we're not going to make everything for yo. As you're last couple of posted topics suggest, you don't know how to make a basic menu, how bgt holds information, or
Re: A big BGT/PHp folder everyone could work on together
I'm honestly not sure that this is a good idea. Especially involving bgt code, or really any language that's not web based, as someone can get a hold of the folder, and boom! create viruses that infect everyone in the folders computer
Re: A big BGT/PHp folder everyone could work on together
@4, carter made a remover for greenam, if you ever get it again.
URL: https://forum.audiogames.net/post/454582/#p454582
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Re: How to create achievements in bgt?
Yeah, you have to figure this out on your own. We have lots of developers here that are willing to help you, key word being help you. They are not willing to code everything for you though.
URL: https://forum.audiogames.net/post/454610/#p454610
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Re: problem with agk3 by paul iobo
Oo, this exists? hell yeah, i'm gonna check it out.
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Re: problem with agk3 by paul iobo
So it exists, but is broken? got ya.
URL: https://forum.audiogames.net/post/455133/#p455133
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Re: help with some game coad(bgt)
One thing that hasn't been mentioned here yet is your missing a few scripts for dynamic menu pro.bgt. You also need keyhold.bgt, and speech.bgt.
URL: https://forum.audiogames.net/post/456328/#p456328
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Re: help with some game coad(bgt)
You don't need a right brace at the end of your variables before your main function.
URL: https://forum.audiogames.net/post/456329/#p456329
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Re: Please help me...
If you press exit, it will bring up the high scores, because of the order you have the menu in.
URL: https://forum.audiogames.net/post/456671/#p456671
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Re: sound positioning calculation not getting
source_x is the sound's x, listener_x is the player's x.
URL: https://forum.audiogames.net/post/553746/#p553746
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Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)
Sorry for the revival, but does anyone have these scripts still? Mainly BGT2PY, as it doesn't seem to be in the github repo that Carter has.
URL: https://forum.audiogames.net/post/553938/#p553938
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Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)
Can you post a link?
URL: https://forum.audiogames.net/post/554044/#p554044
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accessible_output_2 interrupt speaking?
Hi. I am wondering if you can speak (auto) in accessible_output_2 and have it either interrupt or not interrupt? Thanks in advance.
URL: https://forum.audiogames.net/post/555238/#p555238
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Re: Accessible java programing edditors
Eclipse is the one I use.
URL: https://forum.audiogames.net/post/557612/#p557612
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Re: Accessible java programing edditors
@5 I'm not sure what you mean...
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Re: _javascript_ Problems
You appear to have forgotten the function keyword.
URL: https://forum.audiogames.net/post/558600/#p558600
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Re: can't run python scripts from cmd
Does it only happen with a certain script?
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Re: Programming for android.
I was using VSCommunity and it actually worked OK with JAWS but now it doesn't open. It says i have to sign in but I can't type in the fields or anything so...
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Re: Programming for android.
Hi@13 I know what it wants me to do, however I can not type in the fields. I press a letter any nothing happens. It's almost as if my SR won't treat them as edit boxes, even though it says "Edit".
URL: https://forum.audiogames.net/post/559249/#p559249
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Re: UI Screen reader support
Last I checked, the NVDA DLL comes with documentation. You can also use Tolk or universal speech which have wrappers for many different languages.
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Re: Let's make an audio game engine!
I wish unity would be made accessible rather than making engines for audio games only. My reasoning? If you ever want to add graphics to your game and your engine was designed for audio games only, you would have to go threw and add all that code when if
Re: Any map engines for bgt?
The masonasons game engine, though last I checked it's unavailable
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Re: Let's make an audio game engine!
@59 That was a simple reason I believe Unity should be accessible. There are many more, such as it being able to run basically everywhere, and an accessibility plugin haveing been written already. Unity also has a great and large community, so if oy uhav
Re: Let's make an audio game engine!
@59 That was a simple reason I believe Unity should be accessible. There are many more, such as it being able to run basically everywhere, and an accessibility plugin having been written already. Unity also has a great and large community, so if you have
Re: Any map engines for bgt?
@5 It's about as fast as a normal C/C++ DLL, well slightly slower but PureBasic is faaast.
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Re: a great coding resource, free code camp .org
I found out about this website threw my school a couple months ago and was glad it was accessible.
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Re: (JS) Multiline timer not working.
You forgot the body tag, as well as the head tag. Putandaround the code.
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Re: (JS) Multiline timer not working.
Odd, did you check if there's any output in the console with control shift j?
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Re: Looking for Python and PB resourcesp
I really hate to be this guy, but google is your friend. Going to purebasic.com has a hole manual up there, and python, well simply type in python tutorial.
URL: https://forum.audiogames.net/post/526765/#p526765
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Re: If statements in Inform 7
What is Inform 7? Never heard of it.
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Re: If statements in Inform 7
@5It should beOtherwise;notOtherwise:HTH
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Re: simple functions for developers to use and learn about
PureBasicMacro Rand(Min, Max)Random(max, Min)EndMacroProcedure.S Plural(Num, Singular, Multapal)If Num = 1 Or Num = -1ProcedureReturn SingularElseProcedureReturn MultapalEndIfEndProcedureMacro Alert(Title.S, Text.S)MessageRequester(
Re: simple functions for developers to use and learn about
@6 that does not matter, pb is case-insensative
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Re: simple functions for developers to use and learn about
It does but it doe snot however do that for your own constants or procedures, and I wish it did
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Re: simple functions for developers to use and learn about
I don't see why case-insensativity would drive you away from a language. endif and ENDIF and EndIf are all the same. You can not, however do end_if
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Re: simple functions for developers to use and learn about
@Ethin something I looked at when trying to learn asm was Mike OS, a very basic opperating system written in nothing but assembly, very well commented
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Re: simple functions for developers to use and learn about
Yeah, it can be a useful skill. I've been trying to learn it. I had a friend tell me, it takes a rocket scientist to understand a lot of OS code because a lot of it's purely ASM. So it certainly can be a good skill.
URL: https://fo
Re: Orca Remote: an Orca plugin that makes it work with NVDA Remote
This, looks really cool. I'll have to try this out. Thanks.
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Re: simple functions for developers to use and learn about
BASIC was not case sensative. That is most likely the reason. I, personally, capitalize everything in pb, for exampleStructure Person Name.S Age.IEndStructure
URL: https://forum.audiogames.net/post/527828/#p527828
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Re: simple functions for developers to use and learn about
Sorry for double posting but as for why most programming languages are not case-sensative, I don't know but I also don't see anything wrong with case-insensativity. It makes your live so much easier seeing as if you miss 1 hold of t
Re: BGT replacement
I would recommend PureBasic. The full version does cost money but it's worth it. I use pb more for creating GUIs etc then audiogames but it can be done. There is no sound pool but you have sounds (you do have to manage your memory), keyboard, joystick, gui, mouse, etc.
Re: Creating a dialog in C#
@Rory that's because it''s windows forms. Drag and drop GUI. Just like PB's form designer.
URL: https://forum.audiogames.net/post/529555/#p529555
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Re: BGT replacement
@8 I used to not like it but I do indent all my code. Well it's a habit now but it was hard to get into. The only time it pisses me off is when I don't have auto-indent. I've gotten very spoiled with auto-indentation. @9 true, but most people do indent and if you need he
Re: using Accessiwares output and m_pro. it is posible?
@1 I would simply use DFSpeech, it's by the same author. And @3 I hav eno idea what the hell you were trying to do there but uh...
URL: https://forum.audiogames.net/post/529975/#p529975
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Re: BGT Download Link
The AGArchive has the lastest public version, 1.3, on the blastbay studios page.
URL: https://forum.audiogames.net/post/530236/#p530236
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C#. SoundPool, Timers, and more?
I've been looking a lot at C# and I quite like the way it works. I was wondering if anyone had written a SoundPool or a Timer class for C# game development?
URL: https://forum.audiogames.net/post/531406/#p531406
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Re: C#. SoundPool, Timers, and more?
I also found the Timer() class but could not find any examples on it. In regard to sound, I only found ways to play sounds in the center, and no pool, for example with slots, etc.
URL: https://forum.audiogames.net/post/531434/#p531434
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Re: C#. SoundPool, Timers, and more?
Where even is a sound library though? The only formats the System.Media namespace support is .Wav, and, I would rather not have to make an audiogame using nothing aside from wave files.
URL: https://forum.audiogames.net/post/531479/#p531479
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Re: C#. SoundPool, Timers, and more?
I did check out the timer link, but I still really need to figure out how they work exactly. In terms of audio, that link threw 404 but I'll try again.
URL: https://forum.audiogames.net/post/531588/#p531588
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Re: C#. SoundPool, Timers, and more?
I have heard of monogame. For a while I was trying to figure out how to get it to work with CSC/the Mono compiler as VS hates this system but I guess I have to use it. Sighs. Also the link now works for sound, thanks for that. It might have just been my
Re: C#. SoundPool, Timers, and more?
I'm using NVDA wit VS 2019. The text area itself doesn't lag, the menus do slightly, but the thing my NVDA fucks itself on is the errors / debugging window. I press down arrow and have to wait at least 3 seconds to get speech of what it's focused on.
UR
Re: C#. SoundPool, Timers, and more?
I've found that jaws is more responsive in VS. It may be because it's more heavy. Jaws is more for heavy stuff and NVDA is for more light weight. Why it's mainly just the errors window is beyond me though. And I don't like having to switch SR's when usin
Re: Why do people still use bgt?
I think it's mainly because everything's just right there. I mean all you need isvoid main() { sound meow; meow.load("meow.ogg"); meow.play_wait(); exit();}and boom, you got an audio player. Plus you can compile right from the menu bar. I do not
Re: C#. SoundPool, Timers, and more?
Oh, cool. I'm going to do some research on how MonoGame works then. Thanks.
URL: https://forum.audiogames.net/post/531785/#p531785
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Re: C#. SoundPool, Timers, and more?
C# actually has Convert.ToInt32(), Convert.ToInt64(), etc, similar to BGT but I use simple type casting when possible because it's something you have to get used to.
URL: https://forum.audiogames.net/post/531941/#p531941
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Re: Is Visual Studio (not VSCode) accessible?
I'm the same as @3. It is accessible, but the error tree lags quite a lot with NVDA, but works okay with jaws. VS works better with JAWS in general, but I still avoid it. The forms designer I have found no way to make accessible unless i'm missi
Re: C#. SoundPool, Timers, and more?
@20 that looks awesome. I'll have to look into that. Thank you!
URL: https://forum.audiogames.net/post/531971/#p531971
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