Re: FPS Engine Preview/request for feedback
Here's that link to Libaudioverse on GitHub
URL: http://forum.audiogames.net/viewtopic.php?pid=231216#p231216
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FPS Engine Preview/request for feedback
Hi folks,Some of you might know me as one of the guys behind Accessible Apps, the company which brings you Chicken Nugget, the most powerful and popular Twitter client for Windows, as well as other awesome software.Today I'm writing to introduce you
Re: Python Accessible GUI
WxPython development is ongoing, see wx Phoenix. I use it for cross-platform apss on Windows and Mac.
URL: http://forum.audiogames.net/viewtopic.php?pid=231229#p231229
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Re: FPS Engine Preview/request for feedback
Hi folks!Here's a new build of the engine which should help us gather a lot more debug information when it inevitably blows up.http://q-continuum.net/shooter.zipEthin @35. Pretty sure this engine actually demonstrates the opposite. Regardless,
Re: FPS Engine Preview/request for feedback
Hi folks!Here's a new build of the engine which should help us gather a lot more debug information when it inevitably blows up.http://q-continuum.net/shooter.zipWhen stuff breaks, please send us shooter.log, which will be in the directory from
Re: Pre-built Libaudioversse and Nightly Builds
This represents literally years of effort which will directly benefit the entire Audio Gaming community. Thank you for your work on this.
URL: http://forum.audiogames.net/viewtopic.php?pid=233408#p233408
Re: ideal way of creating a map parcer?
*drops a dead horse**pulls out a whip*Ahem.You know, if you used a higher level language, maybe even one inspired by a particular British comedy troop, a lot of this stuff becomes a simple matter of calling a library function that someone's already
Re: OpenAL Python Example
Good show.
URL: http://forum.audiogames.net/viewtopic.php?pid=232303#p232303
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FPS Prototype Source Code Dump
Hi folks,Last year I started hacking on something which ended up being some sort of accessible randomly-generated fps/rpg game engine.I posted a prototype of this engine a while ago here, and got quite a bit of positive feedback.Sadly, other projects have
Re: FPS Prototype Source Code Dump
A few minor things that have come up:If you are using an older version of Mercurial, it will complain about the site being insecure. This is because it doesn't support HTTPS SNI, so just clone directly from http://hg.q-continuum.net/shooter or install a
Re: Let's Build an Audiogame Together in Python
Quick update:I haven't forgotten about this I've had a busy week at work, and then I decided to go back and move part 2 to part 3, and instead write about game design, and the actual game we'll be producing in part two.Hope to get parts 2
Re: Let's Build an Audiogame Together in Python
@raven1. yes2. Yes. The game will be hosted on GitHub3. How people started using my hg server as a source for their libraries is utterly confusing to me, and is one of the issues I intend to sort out with this series of posts. I won't be
Re: Let's Build an Audiogame Together in Python
@Thakur ishanWhat precisely are you asking me to do?
URL: http://forum.audiogames.net/viewtopic.php?pid=297398#p297398
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Re: Python Programming issue
pip install pypiwin32
URL: http://forum.audiogames.net/viewtopic.php?pid=296843#p296843
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Re: Let's Build an Audiogame Together in Python
I am going to base this set of tutorials around actually producing a game. It will be quite simple, I'm currently envisioning a traditional side-scroller or similar, but the hope, when completed, is to have something that's fully
Let's Build an Audiogame Together in Python
Hi folks,So I come on here every week or so and see people struggling and struggling to get something off the ground. I also see other people, who know just enough to be dangerous, sending people off down the wrong paths time and time again.I've
Re: Python Programming issue
Okay, this is literally absurd. I'm going to fix this problem because it looks like no one else is going to step up and try, unfortunately, and the people who know a little bit know just enough to send newbies down the wrong path Let me get a blog set up and
Re: Let's Build an Audiogame Together in Python
Part 1 is posted: https://blog.q-continuum.net/posts/lets … vironment/
URL: http://forum.audiogames.net/viewtopic.php?pid=296955#p296955
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Re: Strange accessible_output2 Mac error
Looks like you're using the copy from my hg, and that copy is not running on Python 3. As I did not write the output for VoiceOver for AO2 I cannot offer more information.
URL: http://forum.audiogames.net/viewtopic.php?pid=299415#p299415
Seeking Colaborator
Howdy,I'm looking for someone to work with building something awesome.For a few years now, I've been tinkering with the core universe model for a realtime, space-based MMO.If anyone is familiar with HSpace for Mush, I was given permission back in 2010 or so to port its
Re: A question about wxpython tabs
Please post your code
URL: http://forum.audiogames.net/viewtopic.php?pid=287547#p287547
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Re: bgt and neural networks, where to start?
I'm afraid I'm going to have to pop up with my constant refrain here.There are not any neural network libraries for BGT, there will never be neural network libraries for bgt, and your best bet is to go with Python.There are a huge number of
Re: bgt and neural networks, where to start?
I'm afraid I'm going to have to pop up with my constant refrain here.There are not any neural network libraries for BGT, there will never be neural network libraries for bgt, and your best bet is to go with Python.There are a huge number of
Re: Seeking Collaborator
A bit of a progress update:I've been continuously hacking on this for a little while. I've found one sound designer already who appears to be quite competent, but if I start seeing that the audio work is more than we can handle, I may bring others on board.I've got
Re: Seeking Collaborator
A bit of a progress update:I've been continuously hacking on this for a little while. I've found one sound designer already who appears to be quite competent, but if I start seeing that the audio work is more than we can handle, I may bring others on board.I've got
Re: My experiment with packaging and encrypting sounds with Python
Also, thanks for building this!
URL: http://forum.audiogames.net/viewtopic.php?pid=282563#p282563
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Re: adding librarys in python
To get the most recent version of libaudioverse specifically, issue:pip install --pree libaudioverseYou want the prerelease as 0.9 has a lot of nice stuff in it and I don't believe @camlorn has cut a release yet.
URL:
Re: adding librarys in python
To get the most recent version of libaudioverse specifically, issue:pip install --pre libaudioverseYou want the prerelease as 0.9 has a lot of nice stuff in it and I don't believe @camlorn has cut a release yet.You'll need a relatively recent version of the
Re: My experiment with packaging and encrypting sounds with Python
Hrvoje,It would be awesome if you packaged this up into something on pip for both the case with and without libaudioverse.I'm sure it would help a lot of people who were getting started with audiogame development in
Re: FPS Prototype Source Code Dump
Bumping this topic to see if anybody found this at all useful/got any utility out of it.
URL: http://forum.audiogames.net/viewtopic.php?pid=282967#p282967
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Re: Compiling Python Simple Pig Audio Game
This seems like a bit of a silly reason -- any moderately complex application or game you ever develop will consist of more resources than just a single executable. You'll have sounds and other game assets, documentation, translation strings, so
Re: Delay Game for screen reader to finish speaking with accessible_output
In the common case there's just not really anything you can do since most screen readers don't provide any way to query whether or not they are speaking.
URL:
Re: Compiling Python Simple Pig Audio Game
accessible_output2.find_datafiles provides a list of datafiles as expected by the py2exe setup.py datafiles argument.See the setup.py from my shooter project for examples
URL: http://forum.audiogames.net/viewtopic.php?pid=292154#p292154
Re: Doing input boxes in python 3?
You'll be wanting something like wx.CallAfterThis was still a problem in 2, but the non-phoenix build didn't complain at you.
URL: http://forum.audiogames.net/viewtopic.php?pid=290872#p290872
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Re: Let's Build an Audiogame Together in Python
Spent some time working on this this evening.Turns out I have a lot more to say on game design and figuring out what the game we're building is, and justifying my decisions, than I ever had considered.I'd love to get some feedback from
Fund the Future of Accessible Gaming
Hi folks,Many of you may have heard of an incredible 3d audio library written by my good friend Camlorn.If you haven't, check out https://GitHub.com/libaudioverse/libaudioverseThis library really is the future of audiogames, giving us far more realistic
Re: Let's Build an RPG!
Jayde,Check your private messages.
URL: http://forum.audiogames.net/viewtopic.php?pid=330582#p330582
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