Re: Good PureBasic documentation
Their is some up to date documentation in pure basic itself, but if your looking for actual full on tutorials like the bgt language tutorial, your out of luck. Else its easy to follow the reference manual if you know a little bit of programming from bgt.
Re: Slightly OT - Building a GUI in PureBasic
You dont exactly need to position coordinates. It will do fine if you set it all to 0 0 0 0, just sited users wont be able to see what your doing then. For a game it would be something like this. if OpenScreen(640, 480, 16, snow race) Repeat
Looking for testers for a multiplayer game.
Hi all, im not sure if this is the right place to post it so feel free to move it if its in the rong place.Menny of you will know me as the creator of the death match series. Recently, in fact a few days at the time of writing ago, ive started
Re: Looking for testers for a multiplayer game.
Ive just sent the invite.
URL: http://forum.audiogames.net/viewtopic.php?pid=195409#p195409
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Re: Looking for testers for a multiplayer game.
Ive got it, getting to it now.
URL: http://forum.audiogames.net/viewtopic.php?pid=195421#p195421
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Re: Looking for testers for a multiplayer game.
OK, ive sent the invite.
URL: http://forum.audiogames.net/viewtopic.php?pid=195422#p195422
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Re: Looking for testers for a multiplayer game.
Pure basic, apparently its quite powerful as well.
URL: http://forum.audiogames.net/viewtopic.php?pid=195426#p195426
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Re: Looking for testers for a multiplayer game.
When you all get on, thoughs who got their invites, we are all hanging out on the starting flagship of the federation. So look around, hope you enjoy.
URL: http://forum.audiogames.net/viewtopic.php?pid=195427#p195427
Re: Looking for testers for a multiplayer game.
Seems like you got on fine. It does appear to have problems if your on a laggy connection.
URL: http://forum.audiogames.net/viewtopic.php?pid=195430#p195430
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Re: Looking for testers for a multiplayer game.
Just to let you know, the lag with typing isnt because of the server, its a bug in the typing system itself.
URL: http://forum.audiogames.net/viewtopic.php?pid=195431#p195431
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Re: Looking for testers for a multiplayer game.
For thoughs curious, it is now possible to not only dock on and undock from other space objects, it is now possible to disembark and reboard your spaceship. Its still a major work in progress, but hopefully has no bugs. If we keep up at this
Re: Looking for testers for a multiplayer game.
The answer on sapi is yes, it uses sapi. I would gladly move it to screen reader support if I could find a suitable methid that worked. Mayby ill try the change window methid thing that I was told about, but ive herd that doesnt work well
Re: Looking for testers for a multiplayer game.
For thoughs who are intrested, nvda support is now in. Im still waiting to implement jaws and window eyes support until I can obtain a library to use with them, but its possible now to have both sapi and nvda, you can choose which one you
Re: Looking for testers for a multiplayer game.
Hi, ive sent you your invites. @pelantis, the server isnt exactly up all the time do to me making bug fixes and mods. Its ok to disconnect using alt f4, the games built in with an auto safety feature to prevent people from abusing it and
Re: Looking for testers for a multiplayer game.
To answer the question about what roles need to be fulfilled for the game. First of all, you must understand that even with the amount of work im putting into the client and the server, their isnt much to do accept fly around and show off
Re: I want to get started with programming moos but I am not sure where to
Hi, starting moos is no simpple process. Heres what I suggest. First, gather your ideas together and decide what you really want for your moo. Do you want it space baste, do you want it in the past, etc. Then thats
Re: Looking for testers for a multiplayer game.
Hi, until pure basics sound panning and volume functions work on linux, and until I am able to acquire a speech dispatcher pure basic library, I dont really see linux support happening. The requirements are listed further back, as well as on
Re: I want to get started with programming moos but I am not sure where to
@post 4, we wernt talking about how to run one, we were telling him what should be done before you even think about running a moo. And this is true for all projects. Unless your super board, you really should sit
Re: Learning PB?
That was one of my first exampples. I dont have the source anymore, but I might be able to remember how I did it. I havent mest with console in a long time though.
URL: http://forum.audiogames.net/viewtopic.php?pid=203302#p203302
Re: Is Learning 2 Programming languages at once possible?
Its easy to get that when learning programming. After all, programming isnt an easy task. Im not sure I myself am quite past that. While I have gotten fustrated with dmnb quite a few times, I know that we are still in early phases
Re: Is Learning 2 Programming languages at once possible?
I wasnt suggesting everyone use pure basic, I was meerly saying pick which ever suits you, I didnt know that listing down my personal opinion on pb was such a bad thing. For the record, I do not think pure basic is perfect, their
Re: Is Learning 2 Programming languages at once possible?
If you want my advice on this ishue, I started initially out with bgt, but moved on to pure basic after I had completely done my limits with bgt itself, I know their are a bit of things I skipt but as far as I caired, I was ready to
Re: Is Learning 2 Programming languages at once possible?
@camlorn My last post on here, before I stop looking at this topic. Wheres your proof dmnbs failing, huh? Wheres your proof that im falling down the drain. About a hundrid or so posts back in the dmnb topic, and in fact, before you
Re: Is Learning 2 Programming languages at once possible?
And this, is exactly why I stay out of the development room. @camlorn, weve already figured out the source of the lag, hents is why I didnt change anything as per your suggestion as their wasnt really a need to. The lag did not show
Re: Is Learning 2 Programming languages at once possible?
For the record, I did take some of your advice. In fact, the startup script is developed off of that link you provided with that extra line you told me to put in. As for pb, I wont deny its not perfect. Some day, I may eventually
Re: Is Learning 2 Programming languages at once possible?
@camlorn Obviously you payed attention to our early opening. Weve had something like 16 players on with hardly any lag, and were getting bigger. Pure basic has linked list and tables, I mainly choose to use arrays. The problem
Re: Is Learning 2 Programming languages at once possible?
My intention was not to make camlorn leave the forum, nore was it to start a flamewar. I meerly posted something and suddenly it expanded into a grate flamewar, something which I didnt even get aware of until today. @guitarman, I
Re: Is Learning 2 Programming languages at once possible?
Ive been considering going cross platform, hopefully at some point ill be able to acquire an android device to begin development on. At some point, when I do go in to apply for a programming job, I do intend to learn another
Re: The minimum environment for using VC++ compiler, cl.exe
@ethin. I post advice all the time about my development, and what advice I have to give. Camlorn most likely has a better methid of doing it than I do. I dont complain, because as far as I cair. I already gave my helping hand, if
Re: The minimum environment for using VC++ compiler, cl.exe
Im gonna agree with defender and camlorn here. Camlorn has actually helpt out with quite a lot with dmnb, and if it wernt for his handy link for getting a restart script for the server, we wouldnt be having the server up as offen
Re: The minimum environment for using VC++ compiler, cl.exe
Im gonna agree with defender and camlorn here. Camlorn has actually helpt out with quite a lot with dmnb, and if it wernt for his handy link for getting a restart script for the server, we wouldnt be having the server up as offen
Re: Is Learning 2 Programming languages at once possible?
@defender funny that, you used to always be the one who told me I was the successful programmer, now you turn against me? For something stupid not even related to programming? [[wow]]. This communitys maturity level sometimes amazes
Re: Help with choosing between Python VS. PureBasic
Hi, dm 2 was ment to be a rail shooter, but im out of ideas for it. I know gortholon used pure basic for rtr.
URL: http://forum.audiogames.net/viewtopic.php?pid=213332#p213332
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Re: A small example game in pure basic
Hi, yes, I did get steve started on pure basic. Though I will not provide a hand hold for learning the language, I will provide a few exampples to thoughs who are intrested. I unfortunitly cant provide the full exampple of making an audio game from
Re: What comes next for a new audiogame developer?
Speaking as someone who was one of the first to do one of these advanced online games like survive the wild, i'll list a few of my own personal experiences here. 1, pick your testers wizely, and watch their activitys. Their's nothing
Re: FreeSL list of available functions
Hi, the basic functions are fslloadsound, fslsoundplay, fslsoundsetposition, fslsetlistenerposition and fslupdate, which must be called with streaming sounds or else they'll stop playing. For extras, fslsoundsetlooping, fslloadlistenerenvironment,
Re: FPS Engine Preview/request for feedback
I ended up downloading this and giving it a go. @camlorn Nice work with libaudioverse, the only ishue I have is studdering in some places.
URL: http://forum.audiogames.net/viewtopic.php?pid=232047#p232047
Re: ideal way of creating a map parcer?
Here's a harsh reality check. I'm going to say it, weather you like it or not. Because i've about had enough of the hole situation of programmers.First off camlorn. Just because you know 10 years of programming. Just because your developing
Re: free sl bgt wrapper?
Actually, robjoy I believe was the one who made the freesl pure basic rapper, I found it on his site. I'm not sure how one would go about porting it to bgt, but as far as I know its not possible at the current time. I'd also like to explain a few things regarding
Re: ideal way of creating a map parcer?
* renders 10 dollars to make unity accessible * just kidding, I don't have that much money in the firstplace. The reason I put that disclaimer at the end of my last post is because I was expecting, at the very least a moddoration warning for how
Re: free sl bgt wrapper?
First off, just out of curiocity what type of game do you intend to develop with the engine? I'd mainly only use the engine for science fiction stuff.
URL: http://forum.audiogames.net/viewtopic.php?pid=233935#p233935
Re: Is their a way to handle a traceback in a multi threaded python app
Seems simple enough, what about logging the traceback.
URL: http://forum.audiogames.net/viewtopic.php?pid=265312#p265312
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Re: pygame on linux
I wouldn't use pygame for sound, normally I prefer libaudioverse or py-sfml, pybass is also a good one.
URL: http://forum.audiogames.net/viewtopic.php?pid=264774#p264774
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Re: 2D audio positioning in python
@vlad I am not using c++. I mainly use pysfml for 2d panning along with pygame.
URL: http://forum.audiogames.net/viewtopic.php?pid=246956#p246956
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Re: Is their a way to handle a traceback in a multi threaded python app
@post 7 That's what I ended up doing, though it only writes tracebacks to the log currently at the moment. I'd prefer that as aposed to redundant and annoying try statements.
URL:
Re: PureTTS4 for PureBasic, is it still available somewhere?
It should have been bundled with tolk, along with all the other dlls like the nvda controler client dll.
URL: http://forum.audiogames.net/viewtopic.php?pid=249982#p249982
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Re: chat on some programming languages
That would be cool if you could explain it, I use pyinstaller as well.
URL: http://forum.audiogames.net/viewtopic.php?pid=249981#p249981
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Re: PureTTS4 for PureBasic, is it still available somewhere?
Even though i've moved on from pure basic to python, pure tts 4 I remember I got from the march massiker attack from space source that you can find on dragonapps.org. If you intend on implementing screen reader support tolk is a
Re: PureTTS4 for PureBasic, is it still available somewhere?
If you've set the tolk::try_sapi(true) thing I think it is unless I did something else to get it to work in dmnb, try pasting the sapi32.dll into the folder. I think what I did was used a combination of pure tts for sapi speech,
Re: current landscape of audiogame creation tools
Even though I no longer use pure basic given i've moved to python, I still think its a rather nice language. The one downside I really had with it was its inability to remove elements from arrays, but you can get around this with lists. For
Re: problem with pyinstaller
Thanks @thgamer, bb-freeze worked wunders.
URL: http://forum.audiogames.net/viewtopic.php?pid=257785#p257785
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Re: libaudioverse crashing with reverb?
The bug fix also works on my end, thanks.
URL: http://forum.audiogames.net/viewtopic.php?pid=261191#p261191
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problem with pyinstaller
Hi all. During the past few weaks while trying to compile a cross platform app that uses pygame, i've run into a bit of difficulty. On my ubuntu vm, running from python2.7 the source runs fine. However, after compiling the app using pyinstaller, I get an import
Re: problem with pyinstaller
Py2exe is only for windows as far as I know. I've managed to get py-sfml running on arch, which I prefer over ubuntu anyways, but not with python2, which is what my game runs on.
URL: http://forum.audiogames.net/viewtopic.php?pid=257703#p257703
Is their a way to handle a traceback in a multi threaded python app
When an app crashed in pb, to get an error I could just code what pb called an on error callback. Normally for a server program for instants, this would send to all users that an error sprung up, disconnect them, log the
Re: Is their a way to handle a traceback in a multi threaded python app
I've found that you can't do that though if you have something like a while loop going. If i'm rong let me know, i'd really like to get this ishue sorted out.
URL:
Re: my new online engine, coded in python
@post 4 because I happen to prefer using tolk, though i've already figured out with the help of thgamer how to enable sapi support. You can of course change stuff like that as said in the readme.
URL:
Re: my new online engine, coded in python
I didn't release it on github because I intended it to be a one release thing, more of something i'd just chuck out and say if you wanna improve on it or make your own games out of it go ahead, however I would be intrested in adding more coders to
Re: my new online engine, coded in python
I didn't release it on github because I intended it to be a one release thing, more of something i'd just chuck out and say if you wanna improve on it or make your own games out of it go ahead, however I would be intrested in adding more coders to
Re: Pythonic SQL-Based Accounts System
I must say, this looks extremely prommissing and may end up replacing the account system in my current code, assuming I can get it to work, though it looks really simple to set up. I'll let you know if I get it working. Nice job on it.
URL:
my new online engine, coded in python
Greetings all. Its been a while since i've released anything, but here goes. This package includes both a server and a client ritten in python, that can be used to write your own online games. The package includes a full area system, movement system is
Re: searching people to make a game with me
Hey. Can anyone come up to the plate for my next uber awsome super fantacy game idea. I want it to rival swomp and it will be online and it will have magic, and spells, and and and, ok i'm done with the joke, I had to put it their. In all
Re: Disappointed by PureBasic on Mac OS X
While I don't have access to a mac, the best way I found while I still developed in pb was to simply just write your code down in a text file, save it as a .pb file and then run it with the ide or something like that. Honestly though i'd not
Doing input boxes in python 3?
Hi all, so for 2 days now I've been struggling to upgrade my engine and the stuff using it to python3, for various reasons, including that for cross platform support Ubuntu and other Linux distros have begun upgrading to it and at least in Ubuntu's case, no
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