Re: Compiler for C for Windows

2016-06-11 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Compiler for C for Windows If you're a fan of using Unix-style tools, such as GCC, etc, then you should really consider using Cygwin. You can just download the installer, and pass a few command line parameters to it to download git, openssh client, and more. You can use a command like

Re: programming games in C++

2016-10-03 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: programming games in C++ You can never go wrong with GCC and GNU Make, or CMake. Easier to use these build environments than bulky IDEs in my opinion. I just use Cygwin, which offers a lot of Unix-based tools for Windows. Personally, C/C++ is not a particularly friendly language for

Re: Modules to help build Audio Games in the browser

2018-03-15 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Awesome! Thanks so much for this! I have two questions:1. In the libraries you provided, are there functions to read raw binary sound data? I ask because people could potentially make sound packaging formats. Many benefits to this, one

Re: how to set up raspberry pi out of the box blind

2019-01-08 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: how to set up raspberry pi out of the box blind I did a podcast a long time ago as to how to set up a Raspberry Pi. It was an old version of the Raspberry Pi, but it's still somewhat relevant. Unfortunately, the website where this podcast was hosted is no longer maintained. If you can

Re: list of places to find sounds and music

2019-04-03 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: list of places to find sounds and music Thanks for taking this on, Carter. You might consider adding audiojungle.net . I think it was part of the original list. URL: https://forum.audiogames.net/post/424805/#p424805 -- Audiogames-reflector mailing list

Re: bitwise operators

2019-06-04 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: bitwise operators Post 12 and 13, you make valid points in that perhaps it is not worth optimizing using bit manipulation if you have a nice compiler that will do everything for you behind the scenes. Especially since most of the bit manipulation operators are abstracted away from

Re: Becoming a CS Major: Some Questions

2019-05-31 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Becoming a CS Major: Some Questions Hey guys. I just want to let you know that I would be happy to help all of you who need it. I was successful in my college classes, and have done plenty of work around making Math accessible for us. One of the many projects was to work on an

Re: bitwise operators

2019-05-31 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: bitwise operators Yes, there are many uses for them. For example, you can use bitwise operators to add, multiply, subtract, and divide numbers. This saves on CPU cycles, and it's an efficient way to represent data without using multiple integers. I should clarify that as the name

Re: JavaScript and audio games. Where to start?

2019-06-02 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: _javascript_ and audio games. Where to start? Ghorthalon, or whatever he goes by these days, made a nice post on this forum on some modules he created to aid in the development of _javascript_ audiogames. The search feature will come in handy for this. Fair warning, you might want to

Re: bitwise operators

2019-06-02 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: bitwise operators Post 5, truth tables can be expressed as regular row-column tables. I think Wikipedia has a nice entry on truth tables you can read. On the web, they can usually be represented in standard HTML tables. These are simple tables that have headers such as, x, y, x, x|y,

Re: Becoming a CS Major: Some Questions

2019-06-02 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Becoming a CS Major: Some Questions Post 28, have you taken a look at the OpenStax books? These have MathML in them, and if you download MathPlayer, you should be able to get NVDA to read them quite nicely. They might not be exactly aligned with your curriculum, but you can use simple

Re: bitwise operators

2019-06-02 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: bitwise operators Post 5, truth tables can be expressed as regular row-column tables. I think Wikipedia has a nice entry on truth tables you can read. On the web, they can usually be represented in standard HTML tables. These are simple tables that have headers such as, x, y, x, x|y,

Re: Becoming a CS Major: Some Questions

2019-05-15 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Becoming a CS Major: Some Questions Hey. I just want to chime in and say that Computer Science is much more than programming. There is a little bit of everything from math, to electrical engineering, to even some minor philosophy concepts. Multithreading and performance optimizations

Re: List of resources for programmers, developers, and more

2019-07-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: List of resources for programmers, developers, and more Hi. This post is much appreciated. Although I am already a professional developer and all that business, I know some of these resources may be of great use to some people. That being said, and please try not to take offense to

Re: List of resources for programmers, developers, and more

2019-07-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: List of resources for programmers, developers, and more Hi. This post is much appreciated. Although I am already a professional developer and all that business, I know some of these resources may be of great use to some people. That being said, and please try not to take offense to

Re: List of resources for programmers, developers, and more

2019-07-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: List of resources for programmers, developers, and more @37, I understand what you're saying. I wasn't suggesting a book on the subject of AudioGame development. It's obvious that such a book does not exist yet. Although, that wouldn't be a bad idea. I was merely suggesting a path

AudioGame Collaboration: Should We Do It?

2019-08-02 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
AudioGame Collaboration: Should We Do It? So guys! I have an idea. I don't know how the community will take it, but I want to try. I have been kind of feeling a bit tired of a typical work day as a software dev, and I've been looking to fill my life with a bit more excitement when it comes

Re: AudioGame Collaboration: Should We Do It?

2019-08-03 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? nolan, your contribution is much appreciated. And I understand your explanation. However identifying parts of code as branches is still somewhat valuable to get an overview, from a glance, as to what the issue or feature being added is, and how

Re: AudioGame Collaboration: Should We Do It?

2019-08-03 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Wow! I'm glad there is some interest. I was afraid nobody was going to offer. It sounds good to me. If you guys wouldn't mind, send me your Skype addresses, or suggest another messaging method so that we can communicate more freely and we have

Re: AudioGame Collaboration: Should We Do It?

2019-08-04 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? defender, thanks for your optimism. lol And I understand collaboration hasn't been a strong part of our community. I know about the many leaks, disagreements, lack of communication, and other negative attributes associated to collaboration

Re: AudioGame Collaboration: Should We Do It?

2019-08-14 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Hey guys. Just a quick update.So, we are taking off with this small project. Good discussions are being had, and contributions are beginning to come in.That being said, we don't quite have an idea for the game just yet. If you guys have any

Re: AudioGame Collaboration: Should We Do It?

2019-08-18 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Quick update. An agreement has been made regarding the game. I think our main goal is to make a couple of minigames with coins and some complexity. We're going to try avoid replicating games found in CrazyParty. We don't necessarily want to

Re: problems when installing Modules in python

2019-08-22 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: problems when installing Modules in python My recommendation is to first, before running any script, jump into the Python environment. Just type python in cmd, and trying importing the library. This is just to verify that your imports are either working or not working, even after pip

Re: Accessible ides for C++?

2019-09-03 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Accessible ides for C++? Visual Studio is getting up there in good accessibility. Honestly, C++ doesn't really need all that fancy stuff. If you've programmed before, you could really get by with just using a text editor like Notepad++, or any form of Notepad, or Visual Studio code.

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: How big of a deal are 32-bit builds? @16, technical explanations and justifications are good and well, but regular end users don't care about any of that. And again, if you're fine with losing some of that user base, then more power to you. I'm just saying that there is still somewhat 

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: How big of a deal are 32-bit builds? I agree 32-bit systems are becoming a thing of the past. However, the way I look at it is that some users are still running lower end systems either because the system was purchased a few years ago, or they're not too concerned with the technical

Re: I need some help

2019-09-12 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: I need some help I get you OP. I'm fine when it comes to my work projects, mostly because I know I'm getting compensated for what I'm doing. But personal projects are kind of hard to continue. The best thing I can tell you is to figure out what your long term goal is with your project.

Re: Blind Developers Working Full-Time

2019-07-30 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: Blind Developers Working Full-Time Are you working for a company?Yes. I am working for a good-size and well-known company in the US. We're Facebook friends, so you might know which company. haAre you doing contract work?No. But really thinking about it. Also, freelance sounds good.

Re: AudioGame Collaboration: Should We Do It?

2019-08-05 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Alright. So this reply is going to contain some information for how you can get started with Git and Github. If you're a Git or Github expert, I want to appologize ahead of time. Some of this will be oversimplified for the sake of explaining

Re: AudioGame Collaboration: Should We Do It?

2019-08-06 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Hey guys. Just wanted to let you know that I just made a contribution to the repository that uses Git LFS for the game assets like dlls and sounds. So now if you clone and pull the repo, you should be able to build the code and test the current

Re: AudioGame Collaboration: Should We Do It?

2019-08-04 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? OK guys. For all interested in this project, you can join the Skype group at this link. Also, Nolan, thanks for your suggestion for Git LFS. I think we might use it. I encourage the collaboration to make use of ogg files.The next thing on the

Re: AudioGame Collaboration: Should We Do It?

2019-08-04 Thread AudioGames . net ForumDevelopers room : kaigoku via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? OK guys. For all interested in this project, you can join the Skype group at this link. Also, Nolan, thanks for your suggestion for Git FS. I think we might use it. I encourage the collaboration to make use of ogg files.The next thing on the