Re: Audio Interfaces and Systems

2015-06-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems @SikWhat, really? Thats great!When you say that only the top and bottom lines of each color area are stored, does that mean that for a 64 by 64 image for example, you only calculate the top and bottom rows pitch into the waveform and ignore everything in

Re: Audio Interfaces and Systems

2015-06-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems @SikAhh, yes that makes sense since were working strictly with square blocks instead of abstract or 3D shapes.I like your stereo implementation but there may be a few things to consider. I think the vOICe does have stereo panning support, and I know Meijer

Re: Audio Interfaces and Systems

2015-06-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems @SikHmm, thats interesting. I completed your demo and it got me thinking, I hadnt quite realized how effective audio indicators might be. Though I do think Audio Rendering could still add to the input to help make a more intuitive experience, especially for

Re: Audio Interfaces and Systems

2015-06-25 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Been busy working on a new prototype, Ive moved the others into a new bitbucket respository: (https://bitbucket.org/magurp244/audio-code/downloads)Ive uploaded a new version of my side scroller with stereo proximity volume effects for terrain objects, in

Re: Audio Interfaces and Systems

2015-06-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Ah, well part of the idea was to lower the maximum volume based on object clustering combined with proximity, but if its more a question of having too much in one place, hm. Well, you could try using level design to mitigate such situations, or you could

Re: Audio Interfaces and Systems

2015-06-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Ive noticed that problem in some of my builds too, seems to be the signal to noise ratio CAE_Jones mentioned. It gets too hard to distinguish between competing sounds in close proximity, which could prove problematic when using different waveforms/layers in

Re: Audio Interfaces and Systems

2015-06-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Ive noticed that problem in some of my builds too, seems to be the signal to noise ratio CAE_Jones mentioned. It gets too hard to distinguish between competing sounds in close proximity, which could prove problematic when using different waveforms/layers in

Re: Audio Interfaces and Systems

2015-06-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems [[wow]], that kind of sounds like a Lucas Arts adventure, hehe. But yeah, the audio seems abit harsh at around the 2 and 4 seconds mark. Its hard to tell whats happening without abit more context, though I can tell your jumping twice. Look forward to your

Re: Audio Interfaces and Systems

2015-06-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems @VictoriousI cant really say as to how practical it would be, since this has never really been done before. There are all sorts of challenges and potential ways to go about doing it, but I think a game similar to Dune 2 may be possible, but not without some

Re: Audio Interfaces and Systems

2015-05-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems That depends, but I think I should go into abit more detail on how it works.The vOICe software can only convert images in to Black and White, even if the original image is in color. The time it takes a sound to play represents the X axis of the image, so a

Re: Audio Interfaces and Systems

2015-06-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems @CAE_JonesHmm, I think you could try adapting your program to make a Match 3 game like Candy Crush, since you can tell what color your on and what adjacent colors are next to it, you then press a button to swap the colors and try to get 3 squares of the

Audio Interfaces and Systems

2015-05-29 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Audio Interfaces and Systems Hello everyone,Ive been lurking around for a bit and have been studying this communities use of audio interfaces, such as 1 Dimensional Side Scrollers, and multi-directional sonar pings in Swamp I believe? Audio Quakes 3D positional audio, SoundRTS and Tower

Re: Audio Interfaces and Systems

2015-05-29 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Yes, Peter Meijers The vOICe software, ive been working with some of his source code: (http://www.seeingwithsound.com/im2sound.htm), for game engine applications for the past few weeks. Fairly difficult to find much on the subject outside academic papers,

Re: Audio Interfaces and Systems

2015-05-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Oops, I meant if your interestED I can show you what ive come up with so far, damn typos.@EthinWell you can, just download the free version of The Voice software from Mr. Meijers site (http://www.seeingwithsound.com/voice.exe). Although it may not be as

Re: Audio Interfaces and Systems

2015-07-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Sort of, I suppose. In many respects its not much different from flashing blocks already, the only difference being they move and/or change pitch. Been running a few tests with the idea using the same tone at different pitches, thinking maybe using

Re: Audio Interfaces and Systems

2015-06-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Hmm, the difference in stereo is negligable, its hard to tell where anything is spacially. Im going to assume that stomping sound is an enemy? The volume and stereo position of the stomping sound doesnt seem to change at all, so its difficult to tell what

Re: Audio Interfaces and Systems

2015-06-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Hmm, the difference in stereo is negligable, its hard to tell where anything is spacially. Im going to assume that stomping sound is an enemy? The volume and stereo position of the stomping sound doesnt seem to change at all, so its difficult to tell what

Re: pygame

2015-07-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: pygame This is the first ive heard of Pyaudiogame, and there doesnt seem to be much out there so it may depend on whether you can get feedback from anyone else using it. From what ive heard Pygame is fairly stable and has a metric ton of tutorials all over the place, so seems like a

Re: Audio Interfaces and Systems

2015-07-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Whats the difference between a gap and the ceiling, such as when you take floating islands into consideration? Would the absense of a slow blinking slope indicate that the edge is a gap?Hm, how about animated points? You could use a single sound to begin at

Re: Audio Interfaces and Systems

2015-07-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Ive just finished packing my new Demo, AudioRTS! Been working on it all month with all sorts of features, ive uploaded it and a recording of the demo to my repository for anyone who wants to try it out or listen to it. Im interested in any feedback or

Re: Audio Interfaces and Systems

2015-07-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Hmm, difficult question. It could stand to reason that having one point higher than another would suggest a slope, but the problem then is with end points being offscreen and going undetected by the player, potentially confusing them with pits. One solution

Re: Audio Interfaces and Systems

2015-07-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Sorry, I didnt mean to suggest you should use different tones, im just looking at different approaches on my end.I realize that rendering only half the screen could potentially be problematic (though I did say you could still play enemy sounds regardless in

Re: Audio Interfaces and Systems

2015-08-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Bleh.. Been busy refactoring audio code. Anyhoo, what sort of hack did you pull off for the menus?Hm, testing out a sweep system could be a good way to see how viable it might be. Assuming that the other level sounds arent playing to interfere with the

Re: strainge behavior

2015-08-19 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: strainge behavior I get the gist of what your doing, but its difficult to tell why your doing it without knowing more about the rest of the code. Does this function add and remove screens from dictionaries? Or does it load/remove it from an app stack? What API are you using? URL:

Re: strainge behavior

2015-08-19 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: strainge behavior He didnt post all the code, just a snipet. So Im guessing that self.next_screen holds a string thats defined in the other parts of the code. URL: http://forum.audiogames.net/viewtopic.php?pid=228495#p228495 ___

Re: new python module for simplifying some tasks

2015-08-23 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: new python module for simplifying some tasks Personally I use Pyinstaller, but you can also use Py2exe. URL: http://forum.audiogames.net/viewtopic.php?pid=228887#p228887 ___ Audiogames-reflector mailing list

Re: Audio Interfaces and Systems

2015-06-29 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Thats... Strange. Do you mean the volume bars are different playing the recorded raw output or playing in the sound engine itself? Ive been running a few tests in my side scroller trying to replicate it. I ended up stripping out all the tiles except two and

Re: Audio Interfaces and Systems

2015-06-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems #coltonhill01Im sure it can be done, though there are other things to consider like Phenomes, pronounciation, and other effects that can be tricky to pull off. I havent played much with voice synthesis to say how it would turn out. I have considered looking

Re: Audio Interfaces and Systems

2015-08-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems I think that having things change pitch would imply a slope, but yeah it could use some additional information. The players footsteps when they walk could really help provide information on the kind of ground their walking on, like slopes, rocks, etc. But

Re: FMOD Studio: a Sound library for games

2015-08-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: FMOD Studio: a Sound library for games Theres also the PySonic lib: (http://pysonic.sourceforge.net/), which is an FMOD wrapper. URL: http://forum.audiogames.net/viewtopic.php?pid=226473#p226473 ___ Audiogames-reflector mailing list

Re: Coding wall

2015-08-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Coding wall So, if im to understand this correctly, players guess one of a sequence of numbers, if they get it right they go to the next in the sequence, but if they get it wrong they start the whole sequence over again? If thats the case something like this might work:pattern =

Re: Coding wall

2015-08-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Coding wall Ahh, ok. You should probably keep track of whether the player has inputted anything or not then, something like:pattern = [1,2,3,4,5]sequence = 0player_number = Noneplayer_number = raw_input() //get players numberif player_number != None:{if player_number ==

Re: Audio Interfaces and Systems

2015-07-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Ah. Maybe you could try representing both flat terrain and slopes as silence as they could be considered a solid path sans obsticals, walls could be represented by a solid tone, edges by a slow blink, and platforms by a fast blink? Or conversely edges by a

Re: Audio Interfaces and Systems

2015-08-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Height is currently represented by pitch at the moment isnt it? If so, then the act of moving up the slope would change the relative pitch of objects near you which could still give the impression of a slope. As for Ceilings, I had considered that the edges

Re: Audio Interfaces and Systems

2015-07-29 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Hmm, well its difficult to say how youd add additional cues, perhaps using some of your original unused sounds as placeholders? As for where, it would probably be a good idea to focus on the essentials, like information required to get from the beginning to

Re: Audio Interfaces and Systems

2015-07-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Thats a difficult choice, I wrestled with the idea of releasing a Non-Stereo version of AudioRTS because in a way I didnt want people to get a bad impression of the game. But at the same time, getting something into their hands to actually try so they could

Re: Audio Interfaces and Systems

2015-07-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems What do you mean by clues about the map layout? Do you mean the audio cues/tones describing the terrain? URL: http://forum.audiogames.net/viewtopic.php?pid=225918#p225918 ___ Audiogames-reflector mailing list

Re: PyAudioGame Help, Cash error

2015-08-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: PyAudioGame Help, Cash error Not all that familiar with PyAudioGame, but it seems like the cash attribute isnt implemented. Heres a few tweaks that might help:#ATTACK!!!import pyaudiogamespk = pyaudiogame.speakMyApp = pyaudiogame.App(My Application)#Lets create a storage box so we can

Re: Audio Interfaces and Systems

2015-07-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems What, really? Could you get a recording or sample of the kinds of sound effects you were using? URL: http://forum.audiogames.net/viewtopic.php?pid=224301#p224301 ___ Audiogames-reflector mailing list

Re: Audio Interfaces and Systems

2015-07-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Ach, the sound seems alot more piercing and in this recording, although the panning effect is still holding.You dont necessarily have to pay for extra sound effects, although I suppose it all depends on what you have in mind. I get all my sounds from free

Re: Audio Interfaces and Systems

2015-07-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Sorry for the late reply, heh. I can get a general sense of things in this, such as the rapid sound of cliffs and the slower sound of slopes, I didnt hear any sound indicating the position of the enemy before it was destroyed though, and sometimes the

Re: pygame

2015-07-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: pygame Alot of people consider the successor to SDL to be SFML, which is still maintained. You can find a python version here:(http://www.python-sfml.org/) URL: http://forum.audiogames.net/viewtopic.php?pid=224248#p224248 ___

Re: Audio Interfaces and Systems

2015-07-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Hmm... There doesnt seem to be anything all that bad about them individually, but it gets me thinking about asthetics. In art circles you generally want to have all of your artwork as the same style and pallet so it all meshes together creating a cohesive

Re: Audio Interfaces and Systems

2015-07-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems Hmm... There doesnt seem to be anything all that bad about them individually, but it gets me thinking about asthetics. In art circles you generally want to have all of your artwork as the same style and pallet so it all meshes together creating a cohesive

Re: 2D Framework released

2015-08-24 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: 2D Framework released Theres PyAL which is a thin wrapper around OpenAL, though it can only load wav files and doesnt come with mouse/key input handling. I played around with it for abit before bouncing back to lower level OpenAL in Pyglet, if you want some sample scripts for

Re: Platformer audio cues list

2015-10-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Platformer audio cues list Huh, yeah i've noticed its been somewhat unstable lately. Thats the second time its been down for whatever reason, well anyway I suppose its a good thing I already downloaded the sample, i'll just put up the relevant snippet here.The points you raise is

Re: Is it possible to create my very own sounds?

2015-10-25 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Is it possible to create my very own sounds? Crafting sounds, at least sounds with nuance and finer qualities, seems to require more of an artistic touch than generation alone, at least for the moment anyway. There are Procedural Generation programs out there that can randomly generate

Re: Is it possible to create my very own sounds?

2015-10-25 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Is it possible to create my very own sounds? Crafting sounds, at least sounds with nuance and finer qualities, seems to require more of an artistic touch than generation alone, at least for the moment anyway. There are Procedural Generation programs out there that can randomly generate

Re: Is it possible to create my very own sounds?

2015-10-25 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Is it possible to create my very own sounds? Crafting sounds, at least sounds with nuance and finer qualities, seems to require more of an artistic touch than generation alone, at least for the moment anyway. There are Procedural Generation programs out there that can randomly generate

Re: creating a hierarchy

2015-11-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: creating a hierarchy If I understand correctly, I'd probably go with a list, then use pattern matching to add up cards values and search for specific types of hands according to these rules. Example:import random #types of cards reference: Heart, Spade, Diamond, and Club. cards =

Re: creating a hierarchy

2015-11-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: creating a hierarchy Oops, I forgot aces were actually one cards in decks. Derp. Anyway, this was more a basic example that just adds up card values without specific hand type parsing, there are better ways of putting it together, but heres an addition that checks for whether players

Accessible Paint Programs?

2015-11-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Accessible Paint Programs? I've heard it said else where of how difficult it is for non-sighted developers to get visual resources for some projects, so I was wondering if there are any accessible art tools available for the Non-Sighted for creating visual images? URL:

Re: Audiocraft Prototype + Source Code

2015-11-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audiocraft Prototype + Source Code Well this is more of a proof of concept, just walking around and placing/destroying blocks basically. I think though that if people are comfortable and able to navigate this Demo it could help work towards an accessibility mod for mainstream

Re: Accessible Paint Programs?

2015-11-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Accessible Paint Programs? Ah, thanks for the links.I found that straight RGB values were actually pretty hard to interpret on their own, so I made it possible to assign sounds to specific colors.Were you reading the RGB values directly as numbers? Or some other way? I've shifted to

Re: Accessible Paint Programs?

2015-11-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Accessible Paint Programs? Ah wonderful, thanks for the links.I found that straight RGB values were actually pretty hard to interpret on their own, so I made it possible to assign sounds to specific colors.Were you reading the RGB values directly as numbers? Or some other way? I've

Audiocraft Prototype + Source Code

2015-11-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Audiocraft Prototype + Source Code AudioCraft v1.0 is a modification of an open sourced Minecraft Demo by Michael Fogleman, you can find the original source here, and includes Peter Meijers image to sound rendering technique for displaying the screen.  The source code for Audiocraft is

Audiocraft Prototype + Source Code

2015-11-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Audiocraft Prototype + Source Code AudioCraft v1.0 is a modification of an open sourced Minecraft Demo by Michael Fogleman, you can find the original source here, and includes Peter Meijers image to sound rendering technique for displaying the screen.  The source code for Audiocraft is

Re: Accessible Paint Programs?

2015-11-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Accessible Paint Programs? There are certainly a wide variety of art styles and skill levels to consider, but even simple black and white asthetics can still be quite evocative. Hm, I've never used the Swamp map editor, how does it work?(Maybe drawing from old-school VRAM-saving tricks

Re: Accessible Paint Programs?

2015-11-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Accessible Paint Programs? Hmm, sounds like a vector art approach similar to Inkscape, though I don't think thats accessible. Povray3D might also be accessible since it uses a programing like script system to raytrace images mathematically, although theres no clear way to percieve the

Re: Accessible Paint Programs?

2015-11-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Accessible Paint Programs? Hmm, sounds like a vector art approach similar to Inkscape, though I don't think thats accessible. Povray3D might also be accessible since it uses a programing like script system to raytrace images mathematically, although theres no clear way to percieve the

Re: Accessible Paint Programs?

2015-11-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Accessible Paint Programs? Hm, tried digging up a copy of the Swamp editor but all the links appear to be broken.It sounds somewhat similar to what i'm working on, being based on the interface for AudioRTS. It renders a 20x15 grid of 32x32 tiles representing pixels, theres a scan line

Re: Crap ton of free audio samples, sound fonts

2015-10-13 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Crap ton of free audio samples, sound fonts Hmm, looks like SkyStrider's posted yet more links to resources.2 gig sfx sample pack from boyssLots of sounds, requires email registrationMore Soundfonts, drums, electric piano, etcNTONYX sound fonts URL:

Re: Crap ton of free audio samples, sound fonts

2015-10-13 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Crap ton of free audio samples, sound fonts Hmm, looks like SkyStrider's posted yet more links to resources. May have to start thinking of making a sticky thread! Heh.2 gigs of sfx sample pacj from boyssLots of sounds, requires email registrationMore Soundfonts, drums, eletric piano,

Re: Crap ton of free audio samples, sound fonts

2015-10-13 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Crap ton of free audio samples, sound fonts Hmm, looks like SkyStrider's posted yet more links to resources. May have to start thinking of making a sticky thread! Heh.2 gig sfx sample pack from boyssLots of sounds, requires email registrationMore Soundfonts, drums, electric piano,

Re: Platformer audio cues list

2015-10-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Platformer audio cues list Not exactly, I pictured more of the sound of rocks sliding like someones foot along the edge of a dirt cliff, like these. Maybe you could adjust the pitch of the wind sound at their edges to effect distance? Or add a reverb effect? URL:

Crap ton of free audio samples, sound fonts

2015-10-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Crap ton of free audio samples, sound fonts Well, someone going by the handle SkyStrider was kind enough to post some links today to a pile of music and sound Samples, along with sound fonts on Tigsource. So, obviously i've come to share them with everyone, heh.52,261 free music

Re: Accessible Paint Programs?

2015-11-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Accessible Paint Programs? I think I see what you meant by "hard to interpret", after testing it for abit I found that the tones bled together and made it difficult to tell ranges of color variations appart. I've moved to a Morse Code style, and so far it seems promising. RGB values

Re: Sound Library Drawings from Sonniss

2015-08-26 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Sound Library Drawings from Sonniss Link gives me a 404 error, they seem to have a blog post about it on their site though: (http://www.sonniss.com/blog/sfxmysterybox) URL: http://forum.audiogames.net/viewtopic.php?pid=229330#p229330 ___

Re: Can someone help me, please?

2015-08-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Can someone help me, please? Wouldnt necessarily recommend mixing both Pygame and Pyglet together, both are pretty feature rich in themselves. Pyglet can also handle low level OpenAL and positional audio if you want to get fancy, but the convience functions can only handle basic audio

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Learning Python Its written in Python 2.7.10 so it may require a little tweaking, but this might help:import random class dice(object): def __init__(self): self.score1 = 0 self.score2 = 0 self.roll = [0,0] self.update() def roll(self):

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Learning Python Its written in Python 2.7.10 so it may require a little tweaking, but this might help:import random class dice(object): def __init__(self): self.score1 = 0 self.score2 = 0 self.roll = [0,0] self.update() def roll(self):

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Learning Python Its written in Python 2.7.10 so it may require a little tweaking, but this might help:import random class dice(object): def __init__(self): self.score1 = 0 self.score2 = 0 self.roll = [0,0] self.update() def roll_dice(self):

Re: Is learning visual basic worth it?

2015-09-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Is learning visual basic worth it? Replicated it in a few minutes using Pyglet/Python. Same function, opens window, M to post "hello world" text to screen, C to close.import pyglet from pyglet.window import key class Example(pyglet.window.Window): def __init__(self):

Re: getting started with audiogame development: Looking for a Mentor

2015-09-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: getting started with audiogame development: Looking for a Mentor Not sure about mentoring, but if you have any questions we'll try and answer them as best we can.You can download python here. URL: http://forum.audiogames.net/viewtopic.php?pid=230786#p230786

Re: creating a mud

2015-09-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: creating a mud I know little of the MUD community, though poking around google I found this thread that seems to give some good advice on it. They mention a few MUD engines like CoffeeMUD, tbaMUD, etc. Perhaps someone else with more experience with MUDs will chime in. URL:

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Learning Python Randint return's a single number between x and y. Randrange works very similarly, but you can also configure it to skip sets of numbers. For example, if you write:random.randrange(0,10,2)It will return a random number by two step intervals, such as 0, 2, 4, 6, 8, and

Re: Learning Python

2015-09-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Learning Python When returning things from functions you have to store it in a variable or it will be lost. For example:result = DiceList()This will call Dicelist() which return's dice, its then stored in the result variable for handling. So making that little adjustment it should work

Royalty Free SFX from Psionic Games

2015-09-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Royalty Free SFX from Psionic Games Hey, just tripped across 200 or so royalty free sci-fi sounds by the folks over at Psionic Games, you can check them out here. URL: http://forum.audiogames.net/viewtopic.php?pid=230482#p230482 ___

Re: Royalty Free SFX from Psionic Games

2015-09-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Royalty Free SFX from Psionic Games From their site:FREE SOUND FX & LOOPS FOR USE IN YOUR PERSONAL OR COMMERCIAL PROJECTSSo more or less free to use/download without having to pay any royalties. URL: http://forum.audiogames.net/viewtopic.php?pid=230525#p230525

Re: Going to get serious about learning Python, need some tips

2015-09-25 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Going to get serious about learning Python, need some tips Pyglet's already been mentioned which supports OpenAL, it also handles windowing, mouse, and keyboard input. PyAL is a module for just OpenAL, along with Pyttsx which handles speech synthesis using system sounds. URL:

Free Audio Tracks from Eric Matyas

2015-09-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Free Audio Tracks from Eric Matyas Hey everyone, I came across the works of Eric Matyas on Tigsource who's been giving his work freely to people. You can download all his tracks from his site  SoundImage.org.His tracks are free/royalty free, but if you decide to use them you still have to

Stereo Image To Sound Python Examples

2015-10-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Stereo Image To Sound Python Examples Hey everyone, i've finished porting some of the Stereo HiFi examples of Meijers code to python and thought i'd share it for anyone interested. Unfortunately the "Hifi" portions of the code isn't implemented, I ran into some problems as it turns out

Re: Platformer audio cues list

2015-10-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Platformer audio cues list Hmm, I keep thinking that one-way flooring could be represented by the sound of crumbling dirt or some such, but only when your walking and underneath it, like an additional surface cue. If above it you could simply play just the crumbling sound when walking.

OpenAL Python Example

2015-09-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
OpenAL Python Example Hey everyone, I thought i'd just post some OpenAL python source for anyone that anyone wants to play around with positional audio. The script works with either Pyglet or PyAL, just comment the appropriate imports at the beginning of the script. It comes with a

OpenAL Python Example

2015-09-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
OpenAL Python Example Hey everyone, I thought i'd just post some OpenAL python source for anyone that wants to play around with positional audio. The script works with either Pyglet or PyAL, just comment the appropriate imports at the beginning of the script. It comes with a listener

Re: Platformer audio cues list

2015-09-18 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Platformer audio cues list For the conveyor, one way might be to use a slide volume setting to illustrate the direction the conveyor is moving? For example in this recording, the engine sound starts at full volume and decreases gradually to half before reseting back to full volume,

Re: I want to make a game, but don't know what language to use or how to g

2015-09-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to make a game, but don't know what language to use or how to g Here's a more direct link to the download just in case: Python 2.7.10. URL: http://forum.audiogames.net/viewtopic.php?pid=232539#p232539 ___ Audiogames-reflector

Re: I want to make a game, but don't know what language to use or how to g

2015-09-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to make a game, but don't know what language to use or how to g I believe the default download posted above is the 32 bit version, though you can easily check at the top of the window when you start up the Python Idle editor, for example:Python 2.7.9 (default, Dec 10 2014,

Image to Sound Python Examples

2015-09-25 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Image to Sound Python Examples Hey everyone, as some of you may or may not know, i've been porting Peter Meijers Sonifying code to Python and playing around with it. I thought i'd take a moment to share some source and examples for anyone else that wants to mess with it. The original

Image to Sound Python Examples

2015-09-25 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Image to Sound Python Examples Hey everyone, as some of you may or may not know, i've been porting Peter Meijers Sonifying code to Python and playing around with it. I thought i'd take a moment to share some source and examples for anyone else that wants to mess with it. The original

Re: sound packs

2015-09-25 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: sound packs If your looking for 8 bit sounds similar to Space Invaders you could try using Sfxr or Bfxr which are random sound generators. Unfortunately I don't think either are accessible, but the codes open source. URL: http://forum.audiogames.net/viewtopic.php?pid=232912#p232912

Re: how to start out with making a game

2015-12-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how to start out with making a game I guess that depends, from what I understand there really isn't much of an accessibility issue since all languages are more or less handled with text and symbols, which you can configure a screen reader to parse. Other's here can cover that in more

Re: how to start out with making a game

2015-12-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how to start out with making a game Assuming for the moment that you don't know how to program, the first step would be to pick a language and start doing some tutorials to familiarize yourself. After that its more about understanding the logic and structure of the game you intend to

Re: How to create pygame menus

2015-12-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: How to create pygame menus I've never used Pygame, though the underlying concepts for menu's should generally work the same between the two. Not sure how helpful it may be but I've put together an example with Pyglet and Pyttsx which is what I usually use, and included displayed

Re: resources for learning Java

2015-12-13 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: resources for learning Java Well, there's some IDE's here you can use, although regular notepad or any text editor will do.Here is a google list of java TTS modules as well, including FreeTTS.Here is a google list of various java tutorials and guides, the tutorials at Java Coffee

Re: Learning Hot Soup Processor. Is this possible in english?

2015-12-13 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Learning Hot Soup Processor. Is this possible in english? Interesting, never knew about Hot Soup Processor. The syntax looks similar to any other english programming language, so it should be possible. I found an english guide here that seems good, although you'll still have to

Re: How to create pygame menus

2015-12-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: How to create pygame menus I'm not all that familiar with the pygame event loop, so i'm not entirely sure what may be causing it. I've dug through a few examples so you could try writing it like this:class Menu(): def run(self, items, title): itemNumber = 0

Re: How to create pygame menus

2015-12-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: How to create pygame menus I'm not all that familiar with the pygame event loop, so i'm not entirely sure what may be causing it. I've dug through a few examples so you could try writing it like this:class Menu(): def run(self, items, title): itemNumber = 0

Re: How to create pygame menus

2015-12-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: How to create pygame menus I'm not all that familiar with the pygame event loop, so i'm not entirely sure what may be causing it. I've dug through a few examples so you could try writing it like this:class Menu(): def run(self, items, title): itemNumber = 0

Re: How to create pygame menus

2015-12-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: How to create pygame menus I'm not all that familiar with the pygame event loop, so i'm not entirely sure what may be causing it. I've dug through a few examples so you could try writing it like this:class Menu(): def run(self, items, title): itemNumber = 0

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