Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At first I also used that post 10 link, but somehow I think that dll is actually the old dll. So what I did was to just download tdv again, (not the source code)- just the executable players would want to get. Then, I copied all the dlls  from there in a

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At first I also used that post 10 link, but somehow I think that dll is actually the old dll. So what I did was to just download tdv again, (not the source code)- just the executable players would want to get. Then, I copied all the dlls  from there in a

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hello,But python 3 doesn't let me install pythonnet URL: http://forum.audiogames.net/post/398263/#p398263 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: html, questions.

2018-12-11 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: html, questions. Hello,A link is a bridge between different webpages and sometimes between different parts of a single webpage. That's why it's called "link" in the first place. For example: "I'd like to take a loan in your bank please.", "sure sir, allow me to link you to my manager"

Re: New BPCSharedComponent.dll

2018-12-15 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,Golang is fast and compiles to native code which is why it's in my programming languages list. However, golang doesnt have libraries like tolk and universal speech, (which isn't hard to make for somebody who knows C thanks to the CGO), But unfortunately,

Re: New BPCSharedComponent.dll

2018-12-15 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,Golang is fast and compiles to native code which is why it's in my programming languages list. However, golang doesnt have libraries like tolk and universal speech, (which isn't hard to make for somebody who knows C thanks to the CGO), But unfortunately,

Re: Getting Started with Python?

2018-12-20 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: Getting Started with Python? Hi,When you install python, there is a check box called add python to path. What that means, is that you would be able to run your python code from anywhere. Don't worry though, even if you miss that check box you still can do it manually. Open your command

What happened of the BPCSharedComponent topic?

2018-12-21 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
What happened of the BPCSharedComponent topic? HI,So, I saw a post by Carter Tem (sorry for spelling errors if any), But now that topic is nowhere to be found? What happened here? URL: http://forum.audiogames.net/post/399852/#p399852 -- Audiogames-reflector mailing list

Re: New BPCSharedComponent.dll

2018-12-11 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hello,Actually the DSound.PlaySound(source,False,False) works, but the PlaySound3d doesn't work with the same sound. URL: http://forum.audiogames.net/post/398163/#p398163 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New BPCSharedComponent.dll

2018-12-11 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hello,Ah. That's why it wasn't working. To get the latest dll package, download the binaries from Munawar's tdv repo. You will get all the dll files you need from there. URL: http://forum.audiogames.net/post/398187/#p398187 -- Audiogames-reflector

Re: Getting started with coding audiogames in Python?

2018-12-11 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Hi,At Ethin how did you manage to install it? I installed the wheel module and also tried installing from git directly but it didn't work? URL: http://forum.audiogames.net/post/397967/#p397967 -- Audiogames-reflector mailing list

Re: New BPCSharedComponent.dll

2018-12-11 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hello,I tried to use the dll like this:Sound.PlaySound3d(source,False,False,1,0,0)But I got an error saying no such interface supported. Could you please help me a bit? I don't understand what I'm missing. URL:

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At Ethin, I installed those 269 packages. All of them. Yet pythonnet doesn't want to install. Anyway, I think I will use iron python for games and a mix of golang with python 3 for everything else- thank you for your efforts though. I appreciate it.Iron

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At ethin no. But I know the answer now.IT worked for you because you have an older version of pip. In newer versions the --egg option is removed which is needed to make it install correctly. And you don't need to type the --egg manually when you install

Re: New BPCSharedComponent.dll

2018-12-14 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,God knows then lol. But So far I've found that if I want to install it I need to install a pip version around 9 or 8. INstall the pythonnet package using --egg option and then reinstall latest pip again.Here is the error (researching on google suggests

Re: New BPCSharedComponent.dll

2018-12-14 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At Munawar, yes python can be decompiled very easily. But I was talking about iron python. See, it compiles to IL code like dot net, but wont be the resulting IL code a mess thanks to the fact that python data types and other python stuff gets mixed with

Re: What happened of the BPCSharedComponent topic?

2018-12-21 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: What happened of the BPCSharedComponent topic? HI,What? deleted? That doesn't seem nice. Well. Nobody can delete this one for sure. Let's shift the discussion over here. URL: http://forum.audiogames.net/post/399908/#p399908 -- Audiogames-reflector mailing list

Re: New BPCSharedComponent.dll

2018-12-19 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At Ethin, do you know how do I call a function from a dll? like NVDA dll or SAPI for that matter. The code examples I get on google are beyond me. IF you could explain me a bit I may be able to write just a handful of functions to provide speech output

Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Hi,There is a library called IrrKlang which is available in C++ and C#. Now, we know python has the power to use a C++ library using ctypes, as well as bindings generators like boost python swig and others. As much as I'd like to make a

Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Hi,There is a library called IrrKlang which is available in C++ and C#. Now, we know python has the power to use a C++ library using ctypes, as well as bindings generators like boost python swig and others. As much as I'd like to make a

Re: New BPCSharedComponent.dll

2018-12-10 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hello,At 11, you can use it with iron python if you would like to use it with python. I've tested the dll and it works. Just put the dll in ironpython27/dlls directory; you will be able to import and use it like any other python module easily. URL:

Re: Getting started with coding audiogames in Python?

2018-12-10 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Hello,Do you guys recommend using iron python? I've tested the BPCSharedComponent.dll with it and it works, which means any other C# lib will work just fine. Wont this be nearly perfect for making audio games if the power and simplicity

Re: compiling code?

2019-03-16 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: compiling code? Hi,How can we make sure our code is 100% protected, as much as a developer can make it using pyinstaller etc?The last thing I wanna hear is that somebody used pyinstaller extractor and got my source code... URL: https://forum.audiogames.net/post/419661/#p419661 --

Re: Lightweight OpenAL Python Wrapper

2019-03-12 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: Lightweight OpenAL Python Wrapper Hi,How does openal represent 3D position? What does those numbers (240,320,0) etc mean? URL: https://forum.audiogames.net/post/418271/#p418271 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Lightweight OpenAL Python Wrapper

2019-03-13 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: Lightweight OpenAL Python Wrapper Hi,Yes I understand that, What I don't understand is:Say, a grid is 10 by 10 squares big, (x 10, y 10), so it's a 2D grid. Now, instead of saying:for a in range(1,10,1):sound.position=(a,0,0)Why is that x number so high, (200). And what does

using openal with mingw

2019-01-25 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
using openal with mingw Hi,So After careful considerations, I've decided to venture in to the defts of C. So far things are going on nicely with a steddy pace, however, I've hit a brick wall Which I would like to get some help with.I am trying to use openal within my C program. So the

Re: using openal with mingw

2019-01-25 Thread AudioGames . net ForumDevelopers room : nathon via Audiogames-reflector
Re: using openal with mingw Hi,@2, Thank you. I will soon try these out. You were a grate help. URL: https://forum.audiogames.net/post/407378/#p407378 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com