Re: Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screenreaders, engines and advocacy assault_freak wrote:Interesting article and one that sums up things pretty well. My only beef is that you asume that its easy to get in touch with game developers or engine developers. While this approach work for indie developers such as those of

Re: Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screenreaders, engines and advocacy Its easier to speak to people than you think, you just have to be sure to speak to individual people and not try to talk to corporations. There are lots who are happy to chat on Twitter. Yes, absolutely agree, a face to face chat is better, but often

Re: Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screenreaders, engines and advocacy Yeah but to use that Unreal example again, the person who developed the colourblind simulator wasnt a AAA producer with tens of thousands of followers, hes an environment artist with 406 followers.There are often one of two ways that people at that

Re: Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screenreaders, engines and advocacy Yeah but to use that Unreal example again, the person who developed the colourblind simulator wasnt a AAA producer with tens of thousands of followers, hes an environment artist with 406 followers.There are often one of two ways that people at that

Re: Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Screenreaders, engines and advocacy Indie developers often dont have the tools, but they can push engine developers about the lack of tools. If every developer who had been frustrated with, for example, Unitys lack of support had actually complained about it / made a feature request,

Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Screenreaders, engines and advocacy Some thoughts on the above. Its aimed at a few different audiences, including people who have little to know knowledge about accessibility, so apologies for the simplified explanation of what screenreaders

Screenreaders, engines and advocacy

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Screenreaders, engines and advocacy Some thoughts on the above. Its aimed at a few different audiences, including people who have little to no knowledge of accessibility, so apologies if any of it is over-simplified!http://ian-hamilton.com/screenreaders-and-game-engines/ URL:

Re: a possible 2014 end of year review: seeking help

2015-01-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: a possible 2014 end of year review: seeking help The skullgirls hack is pretty huge, but for me by far the most important event of the year was Injustice getting the blind-accessibility patch. Its only a small addition to the gameplay, but having a AAA developer patch

Screenreader accessible games on steam

2015-02-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Screenreader accessible games on steam Just wondering how many there actually are? All Im aware of is skullgirls, and the upcoming narcissu patch?Are there many other steam games that are fully blind-accessible but not screenreader-accesible? URL:

Re: HabitRPG looking for feedback

2015-02-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: HabitRPG looking for feedback If you just search for the word habitrpg it should come right up.Its basically a productivity tool, setting yourself reminders of things youre supposed to do (or things youre not supposed to do), but with some game mechanics mixed in, so if you fail at

Re: Would this be legal, and if so, would you like it if I made it?

2015-02-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Would this be legal, and if so, would you like it if I made it? No, not legal at all.Simply get in touch with Justin Daubenmire (the original developer) and ask him for permission. You can find him on Linked In. URL: http://forum.audiogames.net/viewtopic.php?pid=204553#p204553

Re: Would this be legal, and if so, would you like it if I made it?

2015-02-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Would this be legal, and if so, would you like it if I made it? http://www.newmediarights.org/book/does … he_creates URL: http://forum.audiogames.net/viewtopic.php?pid=205148#p205148 ___ Audiogames-reflector mailing list

Re: Would this be legal, and if so, would you like it if I made it?

2015-02-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Would this be legal, and if so, would you like it if I made it? Ethin wrote:@Ian, games that have been made freeware automatically have the copyright removed from them and all license agreements revoked upon making said thing freeware. I could make Pipe3 blast chamber and the

HabitRPG looking for feedback

2015-02-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
HabitRPG looking for feedback Nice idea for an app, using game mechanics to help you form/break real life habits. https://itunes.apple.com/gb/app/habitrp … 69235?mt=8The developers are looking for accessibility feedback, its a native iOS app so really easy for them to make screenreader

Re: PS4 accessibility features

2015-03-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features oh and also I suppose it wouldnt hurt to let PlayStation know via social media etc if you would value those features being included URL: http://forum.audiogames.net/viewtopic.php?pid=207785#p207785 ___

PS4 accessibility features

2015-03-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
PS4 accessibility features This is all just information that is being leaked from the beta, so take it with a pinch of salt, these features may not actually see release.However in addition to the remapping option that has been doing the rounds of kotaku/reddit/twitter the past couple of

Re: PS4 accessibility features

2015-03-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features oh and also I suppose it wouldnt hurt to let Sony know via social media etc if you would value those features being included URL: http://forum.audiogames.net/viewtopic.php?pid=207785#p207785 ___

Re: PS4 accessibility features

2015-03-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features SLJ wrote:Hi.Suddenly, an awesome idea came to my mind:No, a screenreader might not be able to read the menus in games. But... What if a recognition feature could be made, so the users could write their own text for each menu, and then get it read by the

Re: PS4 accessibility features

2015-03-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features SLJ wrote:Hi.Suddenly, an awesome idea came to my mind:No, a screenreader might not be able to read the menus in games. But... What if a recognition feature could be made, so the users could write their own text for each menu, and then get it read by the

Audio prompts / accessibility mode in MKX

2015-04-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Audio prompts / accessibility mode in MKX Hi allThere have been mixed reports about this, and Im hoping someone can help.Ive seen two separate people now saying that PS4 patch 1.02 added in a mode for Injustice-style audio prompts for interactive background elements.However others are

Re: Mortal Kombat x officially announced!

2015-04-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Mortal Kombat x officially announced! mr.brunete are you able to take a screenshot or recording of where the menu option is? URL: http://forum.audiogames.net/viewtopic.php?pid=213191#p213191 ___ Audiogames-reflector mailing list

Re: Mortal Kombat x officially announced!

2015-04-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Mortal Kombat x officially announced! There is a video up of all the menus, and there is no injustice style accessibility mode:https://m.youtube.com/watch?v=SA9E2cS-Or0Is anyone who is already playing able to confirm? Are the background interactables a problem? URL:

Re: A petition to urge Valve Corp to make Steam more accessible!

2015-04-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: A petition to urge Valve Corp to make Steam more accessible! The petition only mentions the steam client.Would it not be worth mentioning the steam site too? Fixing the accessibility issues with the site would be much easier for them to do than the client, it would be a great first

Re: A petition to urge Valve Corp to make Steam more accessible!

2015-04-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: A petition to urge Valve Corp to make Steam more accessible! The petition only mentions the steam client.Would it not be worth mentioning the steam site? Fixing the accessibility issues with the site would be much easier for them to do than the client. URL:

Re: A petition to urge Valve Corp to make Steam more accessible!

2015-04-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: A petition to urge Valve Corp to make Steam more accessible! The petition only mentions the steam client.Would it not be worth mentioning the steam site? Fixing the accessibility issues with the site would be much easier for them to do than the client, it would be a great first step.

Re: A petition to urge Valve Corp to make Steam more accessible!

2015-04-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: A petition to urge Valve Corp to make Steam more accessible! Although ADA title III is relevant, section 508 is not, they are in fact not making any kind of a breach of it. Section 508 only applies to federal bodies, not the private sector. URL:

Re: Looking for blind testers for Sol

2015-06-03 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Looking for blind testers for Sol So just to clarify, Sol is a classic run and jump platform game. it currently has a swathe of accessibility features for all different kinds of impairments, including low vision - high contrast mode, and some text to speech for navigating the menus.

Big news CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Big news CVAA legislation The USA has stringent accessibility laws that cover anything to do with video or communications. The games industry currently has a waiver, which is due to expire in October. The ESA (USA games industry trade body) is requesting an extension to the waiver.The

Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Big news & feedback needed - CVAA legislation The USA has stringent accessibility laws that cover anything to do with video or communications. The games industry currently has a waiver, which is due to expire in October. The ESA (USA games industry trade body) is requesting an extension to

Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Big news & feedback needed - CVAA legislation The USA has stringent accessibility laws that cover anything to do with video or communications. The games industry currently has a waiver, which is due to expire in October. The ESA (USA games industry trade body) is requesting an extension to

Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Big news & feedback needed - CVAA legislation The USA has stringent accessibility laws that cover anything to do with video or communications. The games industry currently has a waiver, which is due to expire in October. The ESA (USA games industry trade body) is requesting an extension to

Re: Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Big news & feedback needed - CVAA legislation Worth saying again, its not about accessibility of games in general, the FCCs remit only covers video and communications. So things like subtitles, audio described video, voice chat as well as text, text chat as well as voice, that kind of

Re: Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Big news & feedback needed - CVAA legislation Worth saying again, its not about accessibility of games in general, the FCCs remit only covers video and communications. So things like subtitles, audio described video, voice chat as well as text, text chat as well as voice, that kind of

Re: Big news feedback needed - CVAA legislation

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Big news & feedback needed - CVAA legislation Worth saying again, its not about accessibility of games in general, the FCCs remit only covers video and communications. So things like subtitles, audio described video, voice chat as well as text, text chat as well as voice, that kind of

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts User submittable tags already exist on Steam, but not one single person has, for example, tagged skullgirls as being blind accessible.I 100% get that any developer submitted tags would not result Im a complete list, would not show games that are

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts User submittable tags already exist on Steam, but not one single person has, for example, tagged skullgirls as being blind accessible.I 100% get that any developer submitted tags would not result in a complete list, as it would not show games that are

Re: Accessibility info on storefronts

2015-07-13 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts General concensus is to get rid of the tagging because it is of no practical use?Not even a specific tag to say that it has been tested with screenreaders? URL: http://forum.audiogames.net/viewtopic.php?pid=223968#p223968

Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Accessibility info on storefronts Just a quick straw poll!What Id like to ask about is the idea of digital storefronts (iTunes, Google play, steam, gog.com, itch.io etc) allowing a tickbox for developers to tick to say whether or not a game is blind accessible.You can see something similar

XBox team wants your input

2015-10-23 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
XBox team wants your input One of the people on the XBox team has tweeted that they need gamers to keep asking them for accessibility features:https://twitter.com/brycej/status/657601684298829824There's an email address to contact them directly on, so send any feedback on existing features

Re: new xbox one update coming next week

2015-11-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: new xbox one update coming next week narrator is already available for everyone who is on the preview programme, however not outside the USA URL: http://forum.audiogames.net/viewtopic.php?pid=237751#p237751 ___ Audiogames-reflector

XBox magnifier tip, play while zoomed in!

2015-11-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
XBox magnifier tip, play while zoomed in! Turn the XB1 magnifier on with a keyboard, and you can then play as normal while zoomed in - https://support.xbox.com/en-GB/xbox-one … /magnifierhttps://support.xbox.com/en-GB/xbox-one … /magnifier URL:

Re: The New Xbox One Experience: Release information

2015-11-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The New Xbox One Experience: Release information Details on narrator are here, although they are pretty light:https://support.xbox.com/en-US/xbox-one … n-xbox-oneAlso if you look at the US ease of access page, narrator is listed:https://support.xbox.com/en-US/xbox-one … s-settingsBut

Providing transcripts

2015-11-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Providing transcripts For anyone who puts up reviews, articles etc via recordings or podcasts... don't forget accessibility! Not everyone has access to sound. I don't even have any kind of hearing loss, but personally I've missed out on lots of nice content because I haven't been able to

Re: The New Xbox One Experience: Release information

2015-11-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The New Xbox One Experience: Release information Yeah keyboard is the recommended way to use it, I think there's some stuff that can only be done with keyboard isn't there? Like adjusting voice speed on the fly? URL: http://forum.audiogames.net/viewtopic.php?pid=238663#p238663

Steam client accessibility

2015-11-16 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Steam client accessibility I know this issue has been disussed ad nauseum on here, but the situation is a bit different now, as of October they're now legally required to make the communication elements of it screenreader accessible.https://www.reddit.com/r/disabledgamers … am_client/

Steam client accessibility

2015-11-16 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Steam client accessibility I know this issue has been disussed ad nauseum on here, but the situation is a bit different now, as of October they're now legally required to make the communication elements of it (sending messages to each other etc) screenreader accessible, with big fines if

Re: Audio Game Maker: game building environment for the blind

2015-11-09 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audio Game Maker: game building environment for the blind Aaron - I don't know. I would certainly hope that both Sony and Microsoft would expand out to cover other countries, but time will tell I guess. And Nintendo, haven't heard anything from them yet, and they're subject to the same

Re: Two XB1 accessibility features unveiled

2015-10-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled USA first is perfectly understandable, as that's the country that has an impending legal deadline. However accessibility is well and truly on the agenda now, compared to say this time last year when no console had made even a token gesture

Re: Rock Band 4 is on its way

2015-10-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Rock Band 4 is on its way Does anyone know the full list of options available in the options menu? URL: http://forum.audiogames.net/viewtopic.php?pid=234251#p234251 ___ Audiogames-reflector mailing list

Re: Narrator on XB1

2015-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Narrator on XB1 It is available for people who are in the preview programme, won't be going public until probably next month.And yep you double tap the home button the controller, then press the menu button, and it turns on. I can't get it to work though. Some people have, so I assume

Re: PS4 accessibility features

2015-10-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features it's Kingett, you can easily reach him on twitter, his twitter username is @theblindwriter URL: http://forum.audiogames.net/viewtopic.php?pid=234606#p234606 ___ Audiogames-reflector mailing list

Narrator on XB1

2015-10-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Narrator on XB1 Has anyone got it to work yet? In the current update you have to do a home+menu button shortcut to turn it on, but I can't get the shortcut to recognise URL: http://forum.audiogames.net/viewtopic.php?pid=234160#p234160 ___

Zoom and high contrast on XB1

2015-10-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Zoom and high contrast on XB1 Both are live on the NXE preview now:https://twitter.com/ianhamilton_/status … 9730769920https://twitter.com/ianhamilton_/status … 5069906944High contrast mode is nicer than PS4s, close to the high contrast scheme on Windows. It looks like there's an API that

Re: Outputting audio on ps4 from your tv to headphones

2015-07-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Outputting audio on ps4 from your tv to headphones youre probably wasting your time trying to contact devs about mainstream games, they dont care about accessibility.This simply is not true. Often yes, it wont happen, but thats not because game developers are evil.. its because its not

Re: Outputting audio on ps4 from your tv to headphones

2015-07-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Outputting audio on ps4 from your tv to headphones youre probably wasting your time trying to contact devs about mainstream games, they dont care about accessibility.This simply is not true. Often yes, it wont happen, but thats not because game developers are evil.. its because its not

Re: FTL (faster than light)

2015-07-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: FTL (faster than light) youre probably wasting your time trying to contact devs about mainstream games, they dont care about accessibility.This simply is not true. Often yes, it wont happen, but thats not because game developers are evil.. its because its not technically feasible to do

Re: FTL (faster than light)

2015-07-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: FTL (faster than light) Cross platform doesnt necessarily mean accessibleThe opposite is true, if it is cross platform then chances are it has been built using an engine, which means usual screenreader accessibility isnt an option. URL:

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick called blind: Blind friendly (can play without any visuals), from what I can see though it isnt too helpful, lots of games that arent even a tiny bit blind accessible are having the

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick called blind: Blind friendly (can play without any visuals), from what I can see though it isnt too helpful, lots of games that arent even a tiny bit blind accessible are having the

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick called blind: Blind friendly (can play without any visuals), from what I can see though it isnt too helpful, lots of games that arent even a tiny bit blind accessible are having the

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick, their definition of blind acessible is can play without any visuals. How about something more specific, such as screenreader accessible, would that be more useful? URL:

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts Indeed, although theres nothing stopping someone contacting a developer to let them know that their game is blind accessible and should be tagged. Also as you say some games that show up will be tagged incorrectly, but that aside it should still be a

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts One of the storefronts has just added an option for develoeprs to tick, their definition of blind acessible is can play without any visuals. From what I can see though it isnt too helpful yet, lots of games that arent even a tiny bit blind accessible

Re: Accessibility info on storefronts

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts Itch.io, although its not publicly available yet, its just there for developers to start tagging. Theyll make it publicly browseable once enough games have been tagged.The accessibility tags they have introduced (covering various different impairments)

Re: Two XB1 accessibility features unveiled

2015-09-29 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Microsoft have their own xbox-specific version of change.org, so long as you have a microsoft/hotmail/outlook/xbox account you can post ideas here, and share the link for others to sign:https://xbox.uservoice.com/forums/253802-home-settings URL:

Re: Two XB1 accessibility features unveiled

2015-09-29 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Robert Kingett is on the PS4 beta programme and has talked on twitter about an expansion of it coming in the next update, covering more areas of the system UI URL: http://forum.audiogames.net/viewtopic.php?pid=22#p22

Re: PS4 accessibility features

2015-09-30 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features Can anyone let me know what the full set of options is in the accessibility menu? URL: http://forum.audiogames.net/viewtopic.php?pid=233423#p233423 ___ Audiogames-reflector mailing list

Re: Rock Band 4 is on its way

2015-09-30 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Rock Band 4 is on its way Harmonix went to quite some effort to solicit accessibility input at a pretty early stage of development, whether the results will go as far as blind accessibility I don't know, but even so, pretty great to see a company doing that! URL:

Re: Two XB1 accessibility features unveiled

2015-09-30 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Ps4 update hit today, it does have expanded TTS in it, hit up orinks or liamerven on twitter for more info URL: http://forum.audiogames.net/viewtopic.php?pid=233422#p233422 ___ Audiogames-reflector

Re: Two XB1 accessibility features unveiled

2015-09-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled death_rattlehead video sounds great And yes absolutely, best to keep low expectations. At the very least though each one of these things is a bigger step in the right direction than there has ever been on consoles. URL:

Re: PS4 accessibility features

2015-10-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features Kind of! The ADA doesn't apply at all to consoles, the relevant bit of legislation is CVAA, which from October onwards applies specifically by name to consoles and gameplay services (but not games, games have an exemption until Jan 2017, with the option of

Re: PS4 accessibility features

2015-10-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features Kind of! The ADA doesn't apply at all to consoles, the relevant bit of legislation is CVAA, which from October 8th onwards applies specifically by name to consoles and gameplay services (but not games, games have an exemption until Jan 2017, with the option

Re: PS4 accessibility features

2015-10-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features Perhaps based on IP address? Has anyone tried using non-USA hardware/firmware within the USA?If it is IP based, you could just use a USA proxy server... URL: http://forum.audiogames.net/viewtopic.php?pid=233782#p233782

Re: PS4 accessibility features

2015-10-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: PS4 accessibility features igoreha have you tried setting the console language to US english? URL: http://forum.audiogames.net/viewtopic.php?pid=233448#p233448 ___ Audiogames-reflector mailing list

Re: Two XB1 accessibility features unveiled

2015-09-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Indeed. Based on PS4's approach and what the CVAA legal requirements are it may only cover a few basic bits of communication functionality, but I'd hope that they would take the opportunity and extend it out to cover more of the operating system.

Re: Two XB1 accessibility features unveiled

2015-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Yes, it is narrator, the name of it is visible in the preview video. The three items in the current ease of access area are:- Narrator- Closed captions- High contrastWill be interesting to see what else (if anything) makes it in there before

Re: Two XB1 accessibility features unveiled

2015-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled It is narrator, the name of it is visible in the preview video URL: http://forum.audiogames.net/viewtopic.php?pid=232371#p232371 ___ Audiogames-reflector mailing list

Re: Two XB1 accessibility features unveiled

2015-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled Yes, it is narrator, the name of it is visible in the preview video URL: http://forum.audiogames.net/viewtopic.php?pid=232371#p232371 ___ Audiogames-reflector mailing list

Re: Two XB1 accessibility features unveiled

2015-09-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled I 100% agree, personally I'm not too bother whether or not the initial releases are perfect or even hugely useful, as that's something that can be improved through successive releases (as Sony are already doing). The important thing is that

Re: Two XB1 accessibility features unveiled

2015-09-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled I 100% agree, personally I'm not too worried about whether or not the initial releases are perfect or even hugely useful, as that's something that can be improved through successive releases (as Sony are already doing). The real important thing

Re: Two XB1 accessibility features unveiled

2015-09-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Two XB1 accessibility features unveiled I 100% agree, personally I'm not too worried about whether or not the initial releases of the console screenreaders are perfect or even hugely useful, as that's something that can be improved through successive releases (as Sony are already

Two XB1 accessibility features unveiled

2015-09-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Two XB1 accessibility features unveiled Larry Hryb's latest XB1 new interface preview video shows a quick glimpse of the settings screens, which contain a new 'ease of access' area. This contains both a screenreader and a hi-vis mode.07:30 here, although it isn't spoken about, just seen

Re: papa games and other games of this developer dont work on iOS 9

2015-10-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: papa games and other games of this developer dont work on iOS 9 Have you tried speaking to the developers? You can contact them on i...@somethinelse.com URL: http://forum.audiogames.net/viewtopic.php?pid=233864#p233864 ___

XBox One accessibility feedback forum

2015-12-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
XBox One accessibility feedback forum The official xbox feedback forums now contain a dedicated area specifically for accessibility. They're looking for either feedback on the existing functionality, or suggestions for new functionality. You can vote for other people's suggestions or add

Re: Accessibility info on storefronts

2015-12-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Accessibility info on storefronts The caption tag is of value, as obviously people who require captions generally don't need to use screenreaders. It was brought about as the result of a change.org campaign by a deaf gamer. URL:

Re: contacting Liam Erven of L-works

2015-12-10 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: contacting Liam Erven of L-works +1 for contacting him on twitter, he is very responsive on there - https://twitter.com/liamerven URL: http://forum.audiogames.net/viewtopic.php?pid=242095#p242095 ___ Audiogames-reflector mailing list

Re: XBox magnifier tip, play while zoomed in!

2015-11-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: XBox magnifier tip, play while zoomed in! JWoodill21 wrote:Awesome, Thanks. I'll check that out right now. How do I tell what part of the screen it's in?Not sure what you mean sorry URL: http://forum.audiogames.net/viewtopic.php?pid=239315#p239315

Re: XBox magnifier tip, play while zoomed in!

2015-11-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: XBox magnifier tip, play while zoomed in! You can just plug in any $5 USB keyboard URL: http://forum.audiogames.net/viewtopic.php?pid=239312#p239312 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The New Xbox One Experience: Release information

2015-11-20 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The New Xbox One Experience: Release information Modular, fully remappable, much higher build quality, extra paddles on the bottom..http://www.cnet.com/uk/products/microso … ontroller/ URL: http://forum.audiogames.net/viewtopic.php?pid=239314#p239314

Re: XBox magnifier tip, play while zoomed in!

2015-11-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: XBox magnifier tip, play while zoomed in! Yes, it has a powerful magnifier, available in all countries. No use at all for someone who has no vision, but very useufl for people who have varying degrees of sight loss, including legally blind.Normally when you turn it on you can't

Xbox accessibility commitments from E3

2016-06-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Xbox accessibility commitments from E3 http://blogs.microsoft.com/blog/2016/06 … 2no1qn96yphttp://www.bloomberg.com/news/articles/ … -white-menhttps://news.microsoft.com/features/des … r6mkpjgixm URL: http://forum.audiogames.net/viewtopic.php?pid=264360#p264360

Re: Xbox accessibility commitments from E3

2016-06-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Xbox accessibility commitments from E3 There is, just not right at the start of the articles:"To truly have a lasting impact requires a culture shift, one that won’t happen overnight. However, our team is committed to get better each day, to teach one another to pause in our decision

Re: Uncharted 4 accessibility: There is hope

2016-06-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Uncharted 4 accessibility: There is hope Adding in an audio prompt for when you're near ammo would be really trivial for them to do . It's more the navigation of the environments that'll be the issue URL: http://forum.audiogames.net/viewtopic.php?pid=265392#p265392

Re: Uncharted 4 accessibility: There is hope

2016-06-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Uncharted 4 accessibility: There is hope I don't no, don't have a PS4 URL: http://forum.audiogames.net/viewtopic.php?pid=265139#p265139 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Uncharted 4 accessibility: There is hope

2016-06-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Uncharted 4 accessibility: There is hope nuno69 wrote:Is uchrated only for the consoles?About contacting them:https://www.naughtydog.com/contactNuno69 - it is PS4 only. General contact emails very rarely work for big studios like that, you need to find the right individuals and drop

Re: Uncharted 4 accessibility: There is hope

2016-06-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Uncharted 4 accessibility: There is hope If you still have some residual vision, they have an accidentally accessible bonus mode that makes everything high contrast with edge detection filters and friends/enemies coloured blue/red - https://youtu.be/SFXdVMS_a7g URL:

Virtual reality

2016-06-23 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Virtual reality Anyone had any experience, or have any thoughts? URL: http://forum.audiogames.net/viewtopic.php?pid=265536#p265536 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Virtual reality

2016-06-23 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Virtual reality It's no more inherently about sight  than any other platform is. There's also full head tracking combined with accurate 3D audio, I.e you hear a sound to your right, turn your head to face it and it is then in front of you, if that sounds any good? Also due to

Re: Virtual reality

2016-06-23 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Virtual reality Mohamed -  yes, exactly, that plus head tracking, so it knows which way you're facing and adjusts sound accordingly. URL: http://forum.audiogames.net/viewtopic.php?pid=265593#p265593 ___ Audiogames-reflector mailing list

Re: Third party blind-accessibility for SFV

2016-02-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Third party blind-accessibility for SFV Yep, PC! I'm hoping that they might be able to extend it to cover menu navigation, but it sounds like the approach they're using is a pretty huge amount of work, so might not be possible.Is there anything at all during gameplay that's missing

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