Re: Survive the wild, speed-hack alerts
Telling me not to use SAPI is all well and good, but this code triggers before the menu even loads, so I can't even change settings to see if this is the issue. That's another reason this code is so bad. Why does it need to trigger in game menus? Put
Re: Survive the wild, speed-hack alerts
First time poster, and I wanted to offer my perspective.I recently decided to get back into audio gaming. I'm a Linux software developer on a reasonably modern laptop (I7, 8GB RAM, SSD, etc.) and thought I'd give this game a shot in my performant
Has anyone gotten Swamp running in Wine?
Found an article about running Wine games on MacOS that seems to suggest it is possible, and I assume it'd be true under Linux, but I haven't succeeded. I have A Hero's Call running fine, so in theory my Wine prefix has enough in it to run SAPI and
Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course
Matrix/Riot (https://riot.im) is a fairly good option. I wouldn't say it's *completely* accessible, but I and a few other folks have submitted patches to make the web and Android clients fairly usable. Some things
Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course
Agreed, you're just going to have to pick something and folks will either live with the choice or not. I'd personally prefer Riot, but as I get older I find myself caring less and less about what tools I use to do a
Re: Accessible Sound Design Course - First Lesson Up
Oh, and can we please capture all these setting tweak recommendations somewhere? They all sound great, but I'm not in front of a Windows VM nor do I have Reaper installed yet. They seem like a good punchlist for starting out with a new
Re: Accessible Sound Design Course - First Lesson Up
@93 That is a brilliant way to remember what the ctrl-alt keys do in combination with the brackets. Thanks for that. I think Audacity has that or similar shortcuts, and while I don't use Audacity anymore, I was *always* tripped up trying
Re: Eurofly is driving me crazy!
Thanks, all. I'll give it a few more tries and use what I read in @2, but I'm glad I'm not the only one who feels it's a bit arbitrary. I'm OK with fudging some realism in the name of making something accessible, but there's not enough information to know
Eurofly is driving me crazy!
Hey folks, been trying Eurofly out for the past week or two and it's driving me crazy.I understand that it's a highly technical game. I've read every document I can get my hands on, have watched multiple Youtube videos. My issue is that I can't seem to take off
Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course
Hey, this sounds great but I have a few quick questions. Sorry if the answers are obvious somewhere and I haven't found them.In reading this thread, it sounds like you'll be including tips on sourcing good-quality
Re: Audio Gaming On GNU/Linux
Would love to know if and how anyone has gotten Swamp working under Linux. I thought maybe the key was running "wine checkup.exe" and pressing enter a time or two, which is what I initially did under Windows, but "wine swamp.exe" just opens a window and
Re: Thoughts On Accessible Gaming, Via Chrome OS And GNU/Linux
I mean, what practical good does a chese burger have? Why should I eat a chese burger for lunch instead of, say, a bowl of chili or pasta? You can give me reasons, but at the end of the day they're *your* reasons. I can tell
Re: Looking for the source of an old Apple IIE game
Thanks, all, for the pointers. I'll check them out and see if my idea would have brought anything to the table before testing it out.
URL: https://forum.audiogames.net/post/425919/#p425919
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Looking for the source of an old Apple IIE game
So this is an odd question, but if *anyone* can answer then someone here can.I'm looking for the source of an old Apple IIE game, not to run, but for inspiration. It was called something like Great Escape. It was *not* the other more popular
Re: can someone abel to buy a swamp gamer account for me,
So what payment methods *are* supported in your country? Is bitcoin all you have access to?
URL: https://forum.audiogames.net/post/425747/#p425747
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Re: Looking for the source of an old Apple IIE game
This did work with an Echo 2, or at least, that's what I had.How could I get these plus the emulator?
URL: https://forum.audiogames.net/post/425757/#p425757
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Re: tower defense and fleets
A few years ago, I think I had access to a Dropbox folder or file of shared Swamp campaigns. One was a tower defense style thing. It was a bit buggy, and there weren't really many explanations of the different units and their advantages. It was also a bit
Re: a question about some audiogame mechanics
I think one challenge here is that the way you'd typically design this type of mechanic is somewhat difficult/inaccessible. Most modern games model these interactions with a physics system. You could, for instance, model opponents as
Re: How do I enable menu narration in Madden 20?
OK, I'm an idiot. I had Madden 25. Speed was bumped up so fast that I didn't parse the extra syllable. Nuked that.Anyhow, I'm confused about another thing. I bought an EA Access subscription. Now I have an EA Access section with something
How do I enable menu narration in Madden 20?
Hey folks,Took the plunge and got an Xbox One for my birthday. I'd like to try Madden 20 and got the free trial, but can't figure out how to enable narration in the menus.I've read a bunch of stuff suggesting that it's an option on the welcome
Re: Enormously frustrated with Madden 19
@15 I've watched a few of your videos. I think you mentioned having written a guide at some point? Is it different/better than the official 18 guide?Played a couple rounds hitting QTEs, and it isn't bad, but I'm hoping there's more to it than "A on
Re: Feedback for future versions of EA SPORTS Madden NFL
@38 Right, but it's pretty simple to detect what platform you're building on and compile different code based on that. They're probably already doing that for Xbox Live API support, because the PS4 definitely doesn't support those.
Re: Feedback for future versions of EA SPORTS Madden NFL
I'm actually curious as to why there even *needs* to be a speech synthesizer built in. I'm trying to put together an accessible stack for building accessible Xbox games, and it seems SAPI is available, at least to UWP-based titles. I
Re: Feedback for future versions of EA SPORTS Madden NFL
It sounds like Pico at least. May also be some variation of Festival or Flite. I could be wrong, but I'd be stunned if they were using a cloud-based process. You'd always have to be online for TTS to work, and even if the bandwidth
Madden: how not to spike on Pro difficulty
So I kind of got tired of 49-0 blow-outs and bumped the Madden difficulty to Pro. Started with a much more exciting 7-3 loss in overtime, so it seems doable, but I keep accidentally spiking the ball and blowing through downs. I picked up the
Re: dev and gamer interest survey
Not sure what the impetus for this post is, but for anyone interested in working accessibly with an engine, I'd like to steer you towards Godot. Unlike Unreal or Unity, Godot is open source, meaning that if you can add accessibility support, you can either
Re: Feedback for future versions of EA SPORTS Madden NFL
As a totally blind game developer attempting to work with mainstream engines, I can tell you that this stuff can be very hard, and I cringe every time I have to touch a damned 3-D transform. I can't wait until I reach the point where
Re: Enormously frustrated with Madden 19
@4 Fair enough. I'm actually not a big sports fan, so don't care much about it being current. I mainly want to see if it's a fun way to spend a few hours. And I'll likely try the trial of 20, but I'd like to have some idea of how to play before
Re: Enormously frustrated with Madden 19
Actually, I spent a few minutes with 19 and agree. It's frustrating, and 20 is probably a better platform for learning the game anyway. Just learned that my birthday financial windfall was a bit larger than expected, so I may play the trial and
Re: Enormously frustrated with Madden 19
OK, I think what may be happening is that the game is only ready to start and not fully installed, so it may have only downloaded assets for one match. I'll let it finish and see what happens.@2 Because I've already sunk lots of money into the Xbox
Enormously frustrated with Madden 19
Hey folks,So I grabbed Madden 19 via EA Access, logged into my account. But I can't figure out how to reach the main menu and it's driving me crazy.First I pick my team, then my play mode, and finally my difficulty. A game then begins after a moment or
Re: Enormously frustrated with Madden 19
Thanks, folks! Learning all this as I go, and just set up my gamertag a few days ago. I'm TheWordNerd512, so will add some of you probably this evening. In the meantime, I have a workday to try getting through. But being able to play a mainstream
Has anyone noticed missing accessibility cues in Madden?
This has happened to me twice now. Seems to happen the first time I launch Madden in a new week, presumably after a content update, but maybe I'm imagining a correlation. I'll play a game and do absolutely horribly for a quarter or
Re: Gears 5 accessiibility
Hey, so I'd appreciate some help getting started with this. A few questions:1. Can someone please explain the control scheme? I'm new to playing with a controller. Is there some standard way that the left/right sticks and d-pad operate in games?2. Do I want to
Re: Has anyone noticed missing accessibility cues in Madden?
@3 That's the point, I did. I even stated in my post that I toggled them off and back to Assist with no change. But I'm playing games where they're off despite having been on, and being explicitly toggled on mid-game. This has
Re: Has anyone noticed missing accessibility cues in Madden?
@5 Thanks! Assuming the problem hasn't gone away on its own like it did last week, I'll give that a shot and report back on whether or not it worked.
URL: https://forum.audiogames.net/post/467086/#p467086
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Re: playable Xbox games
I'd love to hear some sort of Gears 5 from first principles playthrough. @sightlesskombat, I've watched your Youtube videos, but unless I'm missing something, they all kind of dive in assuming you have previous understanding of other Gears games, unless I'm missing
Re: myTrueSound feedback and some comments related to audiogaming
I don't want to invalidate your experience of audio gamers not being willing to pay for games, because I'm certain it's true to some extent. But here's another interpretation that may help a bit.Audio Wizards is a great
Re: Gorilla's Playthrough
Heh, thanks. Your narration skills are excellent, but if you needed to take a while to polish them before taking on Detroit, I'd understand. I can't imagine narrating one of those puzzles, but I really want to hear someone try. I can sort of piece together what
Introducing the Blind and Visually Impaired Game Night Xbox club
Hey folks,Not sure if anything like this exists, but I'd love to start learning how to play more Xbox games, and watching Youtube videos only gets me so far. But I'm kind of a busy semi-introvert, and either game during
Re: All accessible online games for the blind
Wow, would you like a unicorn as well? What will you ask for next? A list of all games?
URL: https://forum.audiogames.net/post/495590/#p495590
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Re: Introducing the Blind and Visually Impaired Game Night Xbox club
Well, folks, if you want to join, request an invitation. I don't know how it will work. That's kind of for us to collectively decide. I imagine that, when we have enough people, I'll post a poll somewhere soliciting
Re: do you think my games are mediocre?
FWIW, my $0.02:I think I know how old you are, but I don't want to guess an age here so I'll leave it at that.When I was 11 or so, I wrote an Applesoft BASIC game called Cat Quiz. It literally just asked a few questions about cats I lifted from a
Re: Gorilla's Playthrough
Listened to these and love them! Thanks for doing this. I have Let's Play-ers I'm a big fan of because they read and do an OK job of summarizing what happens at times, but this is next level.It might be tough, but Detroit: Become Human is one I'd be interested in
Re: Unity working in earnest on making their editor accessible
@2 It may mean we can build audio games in Unity, or collaborate with sighted game developers. So instead of blind developers being limited to advising sighted developers on how to improve accessibility, we can actually develop
How do Xbox parties work?
Hey folks, wanted to do more with these but I can't find good explanations on how they work or what the etiquette is, and I don't like being an asshole and getting it wrong. 1. If I see people in parties, what is the etiquette on joining? Or should I not? Do I
Re: How do Xbox parties work?
Yeah, but where do I find open parties? I can list my friends, and there's an "Invite to my party" option. Is that it? Does that just ask to join someone's party in progress if they're already in one?
URL: https://forum.audiogames.net/post/491957/#p491957
Re: Insight into the development of Halo MCC's screenreader accessibility
@1 Sent you an email using the link at the bottom of the post, but the forum threw a 400 so not sure if it sent. In a nutshell, I'm wondering if you were the game accessibility consultant mentioned in the article?
Am I using OCR correctly on my Xbox One?
Wondering if it's just this clunky or if I'm missing something obvious by virtue of not being a heavy Windows/NVDA user.From the Companion app, while streaming, I press NVDA + Numpad 8 to leave the window. I then arrow a few times with NVDA + Numpad
Recommended Xbox Live clubs, or anyone wanna start one?
I want to step up my Xbox gaming this year. Been spending lots of time playing alone in Madden, or watching Prime Video, and not much in the clubs. But I just got a Chat Pad, set up the app on my phone, and am thinking I'd like to
Re: RS Games Website Down?
Here's what Firefox tells me. I only visited this site because I'm confident in my OS/extension level protections to keep me safe from whatever it might throw at me. Be careful.Warning: Potential Security Risk AheadFirefox detected a potential security threat and
Re: Death Stranding, narrated
Just wanted to chime in and say keep up the great work! Watched this playthrough and happened to be watching an FF7 demo playthrough on another channel when I noticed yours. The other streamer has early embargoed access to the game, so I'll probably keep
Re: Ahc Master planning
Mustard planning? Like, picking between Dijon and yellow?
URL: https://forum.audiogames.net/post/528352/#p528352
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Code 7: Need help balancing pressure door in episode 0
OK, this puzzle is confusing me. So I get that the pressure doesn't adjust equally with the offset, and that I'm supposed to equalize both rooms. Thing is, I've done that. 2-3 times now I've had pressure numbers read to me that are
Re: Code 7: Need help balancing pressure door in episode 0
Actually, there were times when I was told that the door was unlocked when it wasn't. I wonder if that announcement is made when pressure passes the equilibrium point and locks again? There isn't lots of enunciation in the voice,
Re: Code 7: Need help balancing pressure door in episode 0
Thanks. Inspecting the door is likely what I missed. I wish that happened automatically, there was some cue to tell you what to do next, etc.
URL: https://forum.audiogames.net/post/509633/#p509633
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Re: Best platform for Multiplayer 1st person shooter game?
I realize this isn't on the poll, so sorry if I've become That Guy(TM), but is the Xbox an option? I'm looking into this for games I develop as well. I think you're using Unity? If Unity offers UWP export, which I suspect it does,
Re: Best platform for Multiplayer 1st person shooter game?
Yeah, no worries if you can't handle it. FOr my part, I was actually pretty stunned when Godot exported a copy of my Asteroids-like shooter that just ran on Android. Granted, I still needed a mobile control scheme, and I had to
Re: The Vale (final?) Demo
The question is, what else will they break? I still have some big misgivings about this studio. I've even heard that the Steam builds are likely different from the Itch builds, which is a pretty huge blunder.
URL:
Help understanding Skullgirls
Switched from Linux to Windows recently and am trying games I've been missing out on. I'm also not a heavy gamer since I'd rather play a game than figure out things that are obvious but inaccessible, so some of the accessible mainstream games appeal to me.I'm
Re: Help understanding Skullgirls
Thanks, folks. This is helpful. FWIW, I did find the mappings, but it also doesn't help that they're labeled with letters/attacks. I think it may have been HK, LP, etc. and it was only when I hunted up a mapping online that I mentally subbed in High Kick,
Re: The Vale (final?) Demo
@218 OMG, I couldn't get this to run at all. Popped up the configuration dialog, then crashed. Someone said they needed a monitor connected, and for various reasons I can't do that now, so I'd given up until I tried renaming the DLL, and it works fine now.Falling
Re: Hades - roguelike dungeon crawler
Anyone looked into modding this yet?I'm on the modding Discord now. It looks like a decent amount of the game source is available to us in the form of Lua scripts.Any technically-minded folks interested in poking around the scripts and chatting with me
Re: Hades - roguelike dungeon crawler
Think I'll pick this up and try to mod it. Hopefully my integrated Intel video is good enough.I'm told that looping the audio cues that don't should be doable. That's where I'll start.
URL: https://forum.audiogames.net/post/580329/#p580329
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Re: Hades - roguelike dungeon crawler
It runs here, and I've got a script that supposedly replays the door audio cue when the codex button is pressed, though I haven't set up the mod development environment yet to see it in action.The community has been super helpful so far, even going as
Re: Hades - roguelike dungeon crawler
I was a bit confused by this too. Thought I started in the house and had to crawl out through the fire to escape, which is how I *think* you break out. But I think you're already in the first room, albeit without monsters, and you need to find the door
Re: How do I manage/uninstall Steam games?
Thanks, routing the mouse was the bit I was missing. Tried object nav and left-click, finding the text NVDA spoke automatically, etc.Managed to fix the installation without needing a full re-install, but glad I know how to do it now.
URL:
How do I manage/uninstall Steam games?
Appear to have hosed Hades somehow while modding, and now it tells me its files are corrupt. I'd like to either re-install, or do whatever file integrity check it claims I can run from the error message.Except, I can't figure out how to uninstall
Re: How do I manage/uninstall Steam games?
Sounds sensible, but I can't activate anything in the Properties, Manage, etc. menus via the keyboard. I can't even get NVDA to see them, though it does read them automatically. Is there a keyboard/object-review-only workflow to get to one of
Re: Where Are The Audio Gamers?
@12 Yes, yes, yes to this. I don't want to come off as a shameless self-promoter, but another part of the reason I made godot-accessibility was because I'd like to see more blind and sighted developers working together on mainstream games that happen to be
Re: Where Are The Audio Gamers?
I think someone else touched on this already, but one thing that worries me a bit about Dusklight is the emphasis on audio. Audio is nice to be sure, but I'm not going to buy a game based on only good audio. I'll buy a game because the mechanics are
Re: Where Are The Audio Gamers?
I think someone else touched on this already, but one thing that worries me a bit about Dusklight is the emphasis on audio. Audio is nice to be sure, but I'm not going to buy a game based on only good audio. I'll buy a game because the mechanics are
Re: Where Are The Audio Gamers?
I think this question is a) a bit vague and b) genuinely hard to answer. As to those:a) Audio gamers is a vague term. It's a bit like asking where all the gamers are. You may find a group of, say, 1. But what does it mean to have found 1 gamers? It
Re: Where Are The Audio Gamers?
@16 I think it's also important to distinguish between games where accessibility is added, and games where it is built in. My assertion is that, instead of building audio-only games, where possible we need to focus on building accessibility in mainstream
Re: Stealth Mechanics in Audio Games
I've been putting some thought into this, inspired by previous attempts. Here 'ya go:I like how Papa Sangre made every step a deliberate move. You may not have played Papa Sangre/Nightjar since they're 10 years old and no longer offered. Essentially,
Re: The Vale (final?) Demo
Hmm, guessing this won't be the final demo after all.
URL: https://forum.audiogames.net/post/564713/#p564713
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Re: Stealth Mechanics in Audio Games
@4 I like some of these ideas, too.It's a bit of a tangent, but one mechanic I really enjoyed in audio games and haven't seen since is how GMA Games' Lone Wolf handled submarine navigation around islands, mines, etc. You could hear that an island, say,
Re: The Vale (final?) Demo
I think they're trying to walk a fine line between telling their story and not wanting to offend anyone. Arguably, the line is probably less fine than they might think, as yes, I did find it a bit odd that nobody sincerely mentions her blindness other than her.
Re: The Vale (final?) Demo
I guess at the end of the day, I don't care all that much how awkward the dialog is, or whether Alex's blindness is just handwaved away. Just seems like there are smarter ways to make a good game than pumping out demo after demo. I remember reading bug reports
Re: Madden 21 trial available.
@12 Same here. I genuinely don't get why they don't do it on-device. I've written a TTS library that supports all major desktop platforms and the web, and even has support for a couple different platform APIs where they're available. No reason an AAA game
Re: Similar Quenten C experiences?
Christ, folks, at the end of the day, this is a free game, isn't it? You are entitled to absolutely nothing from it, you don't get to tell others how to run it, and I promise that your life can be rich and fulfilling without it. Maybe you'd have a case if
Re: Madden 21 trial available.
@9 Doubtful that a company would sink as much as they have into accessibility, then suddenly change course because of what a few entitled dumbasses on an obscure internet forum say. I mean, if they're really that easily swayed, I'm sure they could justify any
Re: The Vale (final?) Demo
@29 I mean, I get what you're saying. But we've had a bunch of demos of this game already. If the point is to show something off, then it seems respectful to those of us who have already sunk time into playing previous demos to tell us if anything is different,
Re: The Vale (final?) Demo
@32 OK, that's fair. I appreciate the explanation.
URL: https://forum.audiogames.net/post/562888/#p562888
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Re: The Vale (final?) Demo
Also, to be clear, for some reason I thought the demo was already released, and we were only being told about the release and not about any changes. This was my mistake, and I apologize for the misunderstanding. Of course, holding off on a list of changes until
Re: Madden 21 trial available.
Aww, what a big fat bummer. I think I'll save my money this year as well. The only reason I'm tempted to buy is that I'm really curious how COVID-19 will be incorporated. Will they show smaller/no audiences? What happens if the real season gets cancelled,
Re: Stealth Mechanics in Audio Games
@8 I can't make any guarantees about making a thing in 60 days, but I'd love to see your notes if you don't mind sharing. I won't share them with anyone else, and I take that sort of thing seriously. As might be guessed from my posts in this topic, I
Re: Stealth Mechanics in Audio Games
@8 I can't make any guarantees about making a thing in 60 days, but I'd love to see your notes if you don't mind sharing. I won't share them with anyone else, and I take that sort of thing seriously. As might be guessed from my posts in this topic, I
Re: The Vale (final?) Demo
Aside: I'd like to see more English language fantasy series where British isn't the accent of fantasy. The original Witcher had more what I'd consider to be American accents.Not that I care a whole lot, it just always struck me as a bit arbitrary. I remember the
Re: Stealth Mechanics in Audio Games
Up to you. Email is my username at thewordnerd dot info. Spelled out to discourage automated scraping. Anyhow, consider me curious.
URL: https://forum.audiogames.net/post/564976/#p564976
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Re: Similar Quenten C experiences?
Yeah, it's also funny to me how the subset of people who criticize a group, and the subset of people who say "You signed up for this, suck it up and deal" have a great deal of overlap. That right there is a huge reason I haven't, and likely won't, ever
Re: Madden 21 trial available.
Sure, but the facade design pattern is software engineering 101. Expose two functions: speak(text, interrupt = true) so you can speak messages, and stop() to interrupt speech on keypresses if needed. Write those two functions, plus initialization code, for
Re: Madden 21 trial available.
Not that I'm excusing lack of accessibility progress, but another thing to consider here is that Madden isn't like other games. It's easy to say "Build accessibility in from the start," but I don't imagine they're rewriting Madden from scratch each year.
Re: worried about Madden 21 accessibility
Aside: Can we stop flogging blind people at large for the behavior of a handful of ungrateful, entitled assholes? Those of us who care about game accessibility aren't going to be assholes anyway. Those who don't aren't going to be swayed by
Re: Swamp runtime error?
Do you need the patch in addition to the full download?Hit this myself. checkup.exe didn't work, neither did the batch file. I just gave up and declared it not worth my time, but if I need the new patch too then I'll give that a shot. Figured the full download
Re: Swamp runtime error?
Wonder if he can just be convinced to put the thing on Itch? I downloaded it a few weeks back. Since then, apparently it's been split into two because people have issues downloading it? The whole thing is just weird, and getting more and more complex by the day it
Re: accessibility for the oculus quest 2
To add a bit to my last post:It looks like the question of VR accessibility is getting some thought. This came across one of my mailing lists last night:https://www.w3.org/TR/xaur/So that's where we are. Specs, and not a lot else. Granted, it's a
Re: Who's excited for July 21ST?
Can confirm that it's in the store. I just downloaded it despite not seeing this mythical tile. Thanks for the pointer!
URL: https://forum.audiogames.net/post/554487/#p554487
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Re: Does anyone here play with a controller paired with their phone?
Nifty. I have yet to check if my engine even supports controllers on mobile devices, but you folks have inspired me to investigate. And I should at least be able to support keyboards if nothing else. I just have no idea
Re: Does anyone here play with a controller paired with their phone?
@9 Do you have any links to the iOS version of Dreamland, or the Android version available from Play?Searched the Play Store, and there are tons of Dreamlands, so I don't know which to get. Searching the forum gives me a
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