Re: VGStorm Presents Manamon, a new fully featured RPG!
Click on Jayde's signature, and search Leonra within the document. That should answer your question.
URL: https://forum.audiogames.net/post/482738/#p482738
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Re: Bulwark in the City of Flesh
Cannot open it on my Mac. Shame that that's the case.
URL: https://forum.audiogames.net/post/483422/#p483422
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Re: Bulwark in the City of Flesh
I can't even open the app for some reason. Redownloading it now.
URL: https://forum.audiogames.net/post/483427/#p483427
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Re: Bulwark in the City of Flesh
Hello Matt, Thanks for the response. Will submit a bug report soon, but I just get a MacOS error telling me that I cannot open the app. Does it have something to do with Catalina?
URL: https://forum.audiogames.net/post/483679/#p483679
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Re: Bulwark in the City of Flesh
Honestly, @53, your pc specs should definitely be upgraded. If you do have 4 gb of memory plus the 2310M processor, I'm pretty sure that's the issue. Even if it isn't, you should seriously consider getting an upgrade.
URL: https://forum.audiogames.net/post/
Re: Crazy Party: mini-games and card battle! (beta66)
So I've had some luck with a pure fighting deck, that has cards like Rush In, Trussing, Fighting Area, and the fighting attacks. Basically my strat is to buff up as much as possible, then use something like Fist Barrage or Tripple Kick t
Re: Crazy Party: mini-games and card battle! (beta66)
So how exactly do you effectively have two types levelled? I'm trying to make a dice-based deck1 b I can't really use any of them1 just because my levels are never high enough.
URL: https://forum.audiogames.net/post/453696/#p453696
Re: Crazy Party: mini-games and card battle! (beta68)
So would it be possible for, when someone is kicked from a party, to have a bot take over for them? So if you were going to get lots of gems, but many people left, you could still get those gems?
URL: https://forum.audiogames.net/post/4
Re: Crazy Party: mini-games and card battle! (beta68)
Oh, that makes life easier. Thanks!
URL: https://forum.audiogames.net/post/453898/#p453898
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Re: Crazy Party: mini-games and card battle! (beta68)
comer, you're missing the heights.
URL: https://forum.audiogames.net/post/456977/#p456977
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Re: Blind Sparrow Interactive's first project
Man, I wanted the app to be $2.03. LOL
URL: https://forum.audiogames.net/post/413266/#p413266
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Re: Crazy Party: mini-games and card battle! (beta63)
Speaking of hardcore, how exactly do you unlock it for minigames? Do you have to have all of the worlds completed before you can unlock it?
URL: https://forum.audiogames.net/post/414272/#p414272
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Re: Crazy Party: mini-games and card battle! (beta63)
well, that's gonna take a while then...
URL: https://forum.audiogames.net/post/414433/#p414433
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Re: Crazy Party: mini-games and card battle! (beta63)
This will be nice.This is a very random question that doesn't need to be answered, but I'm really curious.Is there a li' of walkable surfaces in crazy party? Some of the sounds I cannot place what they would be, like the paths in the int
Re: Crazy Party: mini-games and card battle! (beta63)
I've tried to do the battles, I have just become very confused about what cards are good for what, like with sarries and all of those. I'll be more specific when I have more time to write questions, but I'm just confused about what bleed
Re: Crazy Party: mini-games and card battle! (beta63)
Would it be helpful to have healing cards like hydration in there as well?
URL: https://forum.audiogames.net/post/415953/#p415953
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Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android
I've tried this game out on my BrailleNote Touch, but I think because of the android version, it never loads properly and leaves me hanging for a ⠱⠊⠇⠑⠲
URL: https://forum.audiogames.net/post/417157/#p417157
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Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android
Don't know if this was answered already, but are there plans for porting this to iOS?
URL: https://forum.audiogames.net/post/417831/#p417831
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Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android
Ok thanks for letting me know!
URL: https://forum.audiogames.net/post/417852/#p417852
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
I found this when taking an enchanted item:Defense: +3. breaking. Enchantment: URL: https://forum.audiogames.net/post/418371/#p418371
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
I do like the new content. I was worried that it would unbalance the game, but it doesn't seem to do that.
URL: https://forum.audiogames.net/post/418411/#p418411
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Can anyone explain what the ring of magic does? The description is vague. When it says cast repeatedly, does that mean you can attack then cast, or is the price frozen?
URL: https://forum.audiogames.net/post/418413/#p41841
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
So this isn't a huge issue at all, but there are certain text strings that say things are flying up the mountain, but the creatures I don't think can fly, i.e a giant slug or a big rat.
URL: https://forum.audiogames.net/po
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Actually something that could be done is instead of making all new pieces of equipment that boost stats, like the spiked orc cuffs, you could have that same object with different text strings that are randomized each time.
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Okay, let me rephrase. I was not thinking of having two text strings used for different objects that can be interchanged, I am just thinking that for each one object, there are multiple strings.For example, the knuckle dust
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
I actually had a cloak of camouflage, some speed mushrooms, and an unbroken totem of the eagle. I fought the giant as a Rogue and I ended up with a 90% dodge chance. Then I almost died because I splurged, forgetting that h
Re: Shuffle Cars, by Nathan Tech
This is basically Rush Hour! I'm excited to play this!
URL: https://forum.audiogames.net/post/419391/#p419391
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
I think he accidentally copied an earlier ⠏⠕⠌⠲
URL: https://forum.audiogames.net/post/419432/#p419432
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Re: Sequence Storm Rhythm Racing Game
For death contract make sure that during the dialogue you keep up with him by boosting. It's best to have minetap here (as you don't get notes, but he does it seems), so make sure he doesn't get too far ahead of you.
URL: https://forum.audiogames.net/
Re: Sequence Storm Rhythm Racing Game
From what I remember, keep practicing. Max out accelleration first and foremost and try to get yourself to over 200% speed as soon as possible. Equip Hyperdrift Extend, as mine tap won't help you when you catch up to the bot. If you catch the bot, you'
Re: Sequence Storm Rhythm Racing Game
I think SM said that there were going to be more story missions in the future (for the new DLC and the tracks that don't have them yet).
URL: https://forum.audiogames.net/post/531652/#p531652
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Re: Sequence Storm Rhythm Racing Game
@keyIsFull I have, but haven't done well enough to answer that question.
URL: https://forum.audiogames.net/post/531743/#p531743
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Re: Sequence Storm Rhythm Racing Game
@707 What're your favorites?
URL: https://forum.audiogames.net/post/531787/#p531787
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Re: Sequence Storm Rhythm Racing Game
I always prefer hyper drifting myself, as the boost in speed doesn't go away.
URL: https://forum.audiogames.net/post/539810/#p539810
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Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android
Bringing this topic up because I'll probably only get an answer here. Does anyone know if there's a way to turn down any graphics settings to improve the lag in this game? The game's accessible, but not very playable,
Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android
Ooh. Where'd you find it?
URL: https://forum.audiogames.net/post/548004/#p548004
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Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android
The main problems I have are the fact that it appears that there are either multiple items with the same name, or something's causing it to not run well, and lagging.
URL: https://forum.audiogames.net/post/548038/#p54
Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android
So I cannot for the life of me do enough damage to Groum the Crusher. I go in with my fire equipment, and do 0 damage with magic attacks, and if I go in with my axe, I do 0 damage as well. Don't know why the difficulty
Re: Sequence Storm Rhythm Racing Game
So I bought the soundtrack and am not sure how to get to it. Would love to have it on my iPhone, if possible.
URL: https://forum.audiogames.net/post/549798/#p549798
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Re: Sequence Storm Rhythm Racing Game
@749, thanks!
URL: https://forum.audiogames.net/post/550505/#p550505
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
How do you lose your pocket copter?
URL: https://forum.audiogames.net/post/477895/#p477895
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Honestly the one thing I would change is having the defense for each type below the offense. Think it would be easier to check.
URL: https://forum.audiogames.net/post/478963/#p478963
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Re: Supercube is back, for windows and mac!
Please change the title while the Mac version isn't up.
URL: https://forum.audiogames.net/post/460050/#p460050
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Re: Crazy Party: mini-games and card battle! (beta68)
I just want an ambience volume controller. That's more the issue, rather than the music.
URL: https://forum.audiogames.net/post/460350/#p460350
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
I think the little message should go something like this:Death: "i can't just let everyone live. people have beaten this game before."Story: "How about a deal?""i could resurrect them, but at a price. but don't come crying
Re: Crazy Party: mini-games and card battle! (beta65)
I still hope that for a third mode, they make a Mario Kart-like game. Having a race so has powerups would be fun.
URL: https://forum.audiogames.net/post/427738/#p427738
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
This is nice. I like the fact that the ruins seem more ... ruinsy. I like the magician's glove. The mage just got easier now that I didn't start with the wizard's staff, because if will shield... bye bye staff.
URL: https:
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Basically the magician's glove "gandes you a quick hand." +2 speed on melee attacksBy the way, will there be a double durability weapon?
URL: https://forum.audiogames.net/post/428151/#p428151
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Basically the magician's glove "gives you a quick hand." +2 speed on melee attacks. I find that nice. Are the totems still there? I haven't found them. By the way, will there be a double durability weapon?
URL: https://for
Re: Dungeon RPG On android
So I downloaded it and , think the ios app is developed by Lili Yi, and I couldn't access it.
URL: https://forum.audiogames.net/post/428320/#p428320
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Re: Dungeon RPG On android
No it isn't.
URL: https://forum.audiogames.net/post/428379/#p428379
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Re: Crazy Party: mini-games and card battle! (beta65)
Easy third tree minigame, avoid the monkeys and the bnana peels.
URL: https://forum.audiogames.net/post/428380/#p428380
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
At this moment I would complain for paying for a game that may go free, but eh, who am I kidding? This game's worth every penny I spent on it.
URL: https://forum.audiogames.net/post/428478/#p428478
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
You know what would be hilarious but actuably not work? You start from the end of the path, and you work your way backwards, using the elixirs to lose stats. If you lose stats, you won't keep dying, or something.
URL: http
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
huh...
URL: https://forum.audiogames.net/post/429449/#p429449
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
huh...t's interesting.
URL: https://forum.audiogames.net/post/429449/#p429449
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Re: Shooter Concept Demo (Windows and Mac!)
So first question: is the readme in the Mac version in the */shooter hidden directory? I haven't looked yet, because I realized this now.Does the knife do more damage than the fists, or are the fists slower with more damage?
URL: https://forum.au
Re: battle city ofline has been released, I don't make more 100 levels
Also, saying that all blind people use bgt is a huuuge assumption, because I'm pretty sure a rather vocal amount of people would like to kindly tell you the faults that BGT has, and I understand those faults, and ow pers
Re: battle city ofline has been released, I don't make more 100 levels
@34, @35, you've said everything that I've wanted to say.
URL: https://forum.audiogames.net/post/430212/#p430212
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Re: battle city ofline has been released, I don't make more 100 levels
*slings mud*
URL: https://forum.audiogames.net/post/430288/#p430288
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Re: battle city ofline has been released, I don't make more 100 levels
*slings mud* I'll leave now...
URL: https://forum.audiogames.net/post/430288/#p430288
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Re: cm 2.599 is releaset!
Um... it's not supposed to be. A programming language, like bgt, is used for many different things. It's how you apply that knowledge that will allow you to create good games.
URL: https://forum.audiogames.net/post/430640/#p430640
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Re: Crazy Party: mini-games and card battle! (beta65)
Turtlepower, good idea. That would be fun, but what about the joker that already exists?
URL: https://forum.audiogames.net/post/431165/#p431165
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Now I want a necromancer class where your stats suck, but you summon monsters to attack and defend for you.
URL: https://forum.audiogames.net/post/432242/#p432242
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Re: Crazy Party: mini-games and card battle! (beta68)
So for whatever reason Windows Defender is flagging it as having unwanted software, even though I click run anyway. I try to find the virus and threat protection in Windows Security, but that option doesn't even show up. Is there another
Re: Crazy Party: mini-games and card battle! (beta68)
That's the thing. I can't seem to qeate an exclusion, as the way that I have seemed outlined requires the virus and threat protection settings to create an exclusion, but there's only 6 options, not including the one that I need. I could
Re: Sequence Storm Rhythm Racing Game
So for whatever reason, I was in the settings menu looking at audio cues, but when I left it, narration speech would stop speaking. I checked with someone from my family, and it seems to be on, but it's not making any speech.I have a question, though. W
Re: Crazy Party: mini-games and card battle! (beta70)
I feel like the description for Excursion through the Caves was a bit vague. I didn't realize at first that you had to walk through a straight tunnel before looking for the next exits. Could just be me not realizing it sooner though.
UR
Re: Sequence Storm Rhythm Racing Game
So if you hear the barrier crossing from your left to your right, you will want to boost and turn left as you get closer. Also make sure you don't boost when your power is maxed and you aren't near barriers. You want to hold onto them and use them to bo
Re: Sequence Storm Rhythm Racing Game
This isn't on Switch, but I'd love it to be.@Turtlepower, in Try before you Buy, the bots will try and move away from you. You will hear the bots as you get closer to them, and your best bet is to start boosting when you hear them. Then, a homing beacon
Re: Crazy Party: mini-games and card battle! (beta65)
The cards would work without any changes, and while that could work, Giorgi, if you were moving and had to kill a ghost, you would have to stop to kikl it.
URL: https://forum.audiogames.net/post/439827/#p439827
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Re: Sequence Storm Rhythm Racing Game
How do you look on the workshop for user submitted tracks?
URL: https://forum.audiogames.net/post/502324/#p502324
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Re: take a look at downtown Mafia, gang wars
Yeah. That's basically what it is And it's been around for at l,∵ a couple of years so I don't think it could qualify as a new release.
URL: https://forum.audiogames.net/post/504642/#p504642
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Re: huntation
Not again...
URL: https://forum.audiogames.net/post/507476/#p507476
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Re: Circus masters revenge, new iOS audio defence type shooter game
Wasn't really any difference in lag from my perspective. It also appears that the loading isn't actually loading, it's just jaiting for Microsoft David to give his spiel.
URL: https://forum.audiogames.net/post/507762/#p507
Re: Sequence Storm Rhythm Racing Game
Don't allocate to [q~"],lth knless you absolutly have to. Spend it name speed or accellera and your time will be much easier.
URL: https://forum.audiogames.net/post/509883/#p509883
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Re: Sequence Storm Rhythm Racing Game
Don't allocate to health knless you absolutly have to. Spend it on speed or accelleration and your time will be much easier. Only use health in specific missions, which in [^/>] cases it should be obvious, as either the game tells you outright to "buff
Re: Mailman has been released!
@Liam, agreed. If there is a change in attitude, I will definitely pick this up. However, I'll hold off for now.
URL: https://forum.audiogames.net/post/466322/#p466322
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Re: Perilous Marathon, a new fast-paced runner by IMS Productions!
So seems like this game uses the same sound library that Shooter did, and I can hear some sounds from Beatstar as well. Is there like a free sound library or paid sound library that these sounds come from?
URL: https://for
Re: Perilous Marathon, a new fast-paced runner by IMS Productions!
@98 You're just making the drama worse. I will leave now.
URL: https://forum.audiogames.net/post/467907/#p467907
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Re: Pitch Black: The 'AAA' Audio Game
So I'm having trouble opening the zip file on my Mac. Whenever I open the Archive utility to unzip it, it boots me back to Finder, without knowing if it unzipped.
URL: https://forum.audiogames.net/post/469211/#p469211
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Re: Pitch Black: The 'AAA' Audio Game
This is super cool. Confused about what the simulation is supposed to do though.
URL: https://forum.audiogames.net/post/469218/#p469218
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Re: Pitch Black: The 'AAA' Audio Game
..disexcept the Switch, when it's in docked mode. Yay... If it was somehow ported to the Switch, it would be super cool if you could use the HD rumble whenever we moved, to feel more immersed. I also noticed that when in focus mode and walking past some
Re: Pitch Black: The 'AAA' Audio Game
So whenever I have used the arrow keys, sometimes I turn quickly, but sometimes I don't turn. That may not be the case, but I could be wrong.
URL: https://forum.audiogames.net/post/469420/#p469420
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Re: Pitch Black: The 'AAA' Audio Game
So I have a really weird question. Whenever I open PitchBlack, it gives me screen resolution settings, and input settings. Is there a reason for this, or is this a part of the gameMaker studio you're using?
URL: https://forum.audiogames.net/post/47081
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
I find it interesting that Gen 7 of Pokémon released in 2016 (I think), and Word, and Shield is releasing this year. Hmm...I think I know when the next sequal could drop... the year when Pokémon Generation IX inevitably co
Re: Crazy Party: mini-games and card battle! (beta61)
⠠⠎⠂ I havent done the space world yet, but I have been running into trouble with the other worlds I haven't completed.I cannot for the life of me get past dangerous frisbees, because I either miss a good one or get zapped by a bad one. T
Re: Crazy Party: mini-games and card battle! (beta61)
So, I havent done the space world yet, but I have been running into trouble with the other worlds I haven't completed.I cannot for the life of me get past dangerous frisbees, because I either miss a good one or get zapped by a bad one. T
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Just a thought. do you think that the wizard's pipe and wizard's hat mechanics can be changed, as there doesn't appear to be duplicates except for this one? The pipe could maybe be *4 to debuffs, and the hat could be *4 to
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
When I picked it says the beta wasn't open
URL: https://forum.audiogames.net/post/435422/#p435422
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
I still cannot beat the mage yet...
URL: https://forum.audiogames.net/post/436759/#p436759
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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
I can definitely help if the need arises.
URL: https://forum.audiogames.net/post/437734/#p437734
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Re: Crazy Party: mini-games and card battle! (beta65)
Personally, I think it would be too difficult to use a touch screen with, which is why I would only want it on the Mac, and not iOs or Android.
URL: https://forum.audiogames.net/post/439423/#p439423
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Re: Crazy Party: mini-games and card battle! (beta70)
So does anyone have an optimal strategy for getting the optimal path on Bonusses on Travelators? Sometimes there are times where there are no bonusses to guess off of, and it's luck-based. Is this normal?
URL: https://forum.audiogames.n
Re: Sequence Storm Rhythm Racing Game
So in the "Traitor" level, how fast do you need to be going to catch up to the mercenary? I can't seem to be going fast enough. Also, what's a good strategy for "get to x checkpoints before rivals". what's the best way to hold them off if they get to yo
Re: Sequence Storm Rhythm Racing Game
SLJ, the track editor is currently not accessible. The only DLC is the soundtrack that you can buy through Steam.
URL: https://forum.audiogames.net/post/492517/#p492517
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Re: Sequence Storm Rhythm Racing Game
You can turn the music down if you need to. I believe that it is D and F to steer, but I use a controller, ,s I could be wrong.
URL: https://forum.audiogames.net/post/494893/#p494893
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Re: AudioWizards now on Steam and PC!
Curious if you could release it on iTunes or Bandcamp. Those might work better (though I'm not completely sure about Bandcamp).
URL: https://forum.audiogames.net/post/496581/#p496581
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Re: Audio Rush - An Accessible Arcade Game for iOS
Downloading it now. Will try it a bit later today.
URL: https://forum.audiogames.net/post/497373/#p497373
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Re: Say the Spire, a Slay the Spire Accessibility Mod
Aight, this game is great. Props on @÷ewie for making this happen. One question mechanically though: when using the Winged boots, is there a way to tell what would be directly on and off of the path, so that I can choose when to use them
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