Re: Swamp, zombie fps by Aprone

2014-06-02 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hello everyone and Aprone.I propose to add a new type of HC – PvP-mode:When each player becomes at least of level 50, the other players will be able to hurt/kill him by his weapons (like a zombie). In accordance with that, the fort attack method may be changed

Re: Swamp, zombie fps by Aprone

2014-06-14 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi all.How can i add Raiders to my SCS script? The codes add random raider=20, add spot ??,??,??,?? raider=30 and some others dont give any results!URL: http://forum.audiogames.net/viewtopic.php?pid=176920#p176920 ___

Re: eurofly a flight audio simulator from slovakia

2016-12-24 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia LordLundin wrote:I don't Think not listening to a despatcher should be "punishable" by Death...I mean a collision with another aircraft, wich flies on same altitude. URL: http://forum.audiogames.net/viewtopic.php?pid=290827#p290827

Re: eurofly a flight audio simulator from slovakia

2016-12-24 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia Hi everyone.First of all, I would like to thank the developers of Eurofly. Your simulator is really qualitative.Now I suggest to add more reality, such as:-    Flight safety control. It’s not normally to fly with critic angles on passenger

Re: Redspot, blood and paril. First public beta released!

2017-05-24 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi all.Is the server down, or i have been banned? Today i can't connect. My nickname is Desert_Eagle. URL: http://forum.audiogames.net/viewtopic.php?pid=312450#p312450 ___

Re: Redspot, blood and paril. First public beta released!

2017-08-25 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hello, people.I am agree with Nuno. Yes, your life or death are more depended on character parameters, not on real skills. Opponents would say, that everyone has an ability to make high hp and shields using store or bases, but there

Re: The Road of Life

2017-12-17 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life Nuno, thank you very much. Your link have been inserted into the title post. I hope it will work stable.Defender, you are mistaken. There were no urban battles in Leningrad. At the cost of heroic effort, the fascists have been stopped at the boarder of the city.

Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life Hello, Defender.The siege of Leningrad is one of the most terrible pages in the history of World War II. It have been started 8 september 1941 and lasted nearly 900 days. Food storages was destroyed, and the Road of Life became really the only way to safe people from

Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life revan wrote:upload to cloud mail.ruit's better than dropboxAlready uploaded to it, See post #17. The title post have been edited too, there is a cloud link now. URL: http://forum.audiogames.net/viewtopic.php?pid=342312#p342312

Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life masroor.rahmani wrote:hello user100 it's grate game but i can't play it. i red read me file but it can't help me. please guide i don't want to miss this game.What specificly you don't understand in Readme? URL:

Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life JasonBlaze wrote:I got File not found though, wierd...I just tested the cloud link, it works normally. Please discribe your problem in details. Maybe, your antivirus causes it. URL: http://forum.audiogames.net/viewtopic.php?pid=342332#p342332

Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life Mmm... Too many problems with third-party file sharing services. Is it possible to upload the game directly to audiogames.net? URL: http://forum.audiogames.net/viewtopic.php?pid=342346#p342346 ___ Audiogames-reflector

Re: The Road of Life

2017-12-18 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life Hi again.I think the pan problem can be caused by several ice holes, which have same area and are located closely to each other. The case is that the sound of an ice hole depends on its area: the larger the area, the more representative sound of water is used for

The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
The Road of Life Hi, gamers.I would like to present you one of my audio games. Its first version have been released in Russian comunity at the middle of 2016, and now I finally decided to make an English translation. USSR, December 1942. World War II. Leningrad is completely blocked by

Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life Orko, thanks for information about dropbox. I will reload the game soon. URL: http://forum.audiogames.net/viewtopic.php?pid=342180#p342180 ___ Audiogames-reflector mailing list

Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life Niklas wrote:Can you fight with your enemies and shoot yourself or do you just have to avoid them?I tried to make my game realistic and historically reliable. Vehicles with portable anti-aircraft guns installed on them was too heavy to move by ice, and lite trucks had

Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life nuno69 wrote:When I start the engine and try to turn, nothing happens.Turns are possible only when you are moving, not standing. To start successfully, you must turn on the engine, then switch to the first gear, then press the accelerator and keep it pressed. All

Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life Try this link:https://yadi.sk/d/zmn4aHSS3Qed6X URL: http://forum.audiogames.net/viewtopic.php?pid=342181#p342181 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life arnold18 wrote:Any tips on not falling in the lake? I just can't get enough speed because when i'm on the ice i get always killed in a second.Accelerate in advance. If the ice is cracks under the wheels, it is too late. If you have to accelerate by one gear, start

Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life Direct link without intermediate pages:https://cloclo14.datacloudmail.ru/view/ … %40mail.ru URL: http://forum.audiogames.net/viewtopic.php?pid=342204#p342204 ___ Audiogames-reflector mailing list

Re: The Road of Life

2017-12-21 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life ironcross32, you have often forgot to switch to third gear before the 200 meters point. This is the reason of many your failures.About the game-over music: it is never played after falling through the ice (no matter if it happened simply on the road or on an unstable

Re: The Road of Life

2017-12-22 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life wp85, mmm... why do you try to extract "The Road of Life.exe"? It is not an archive, it is an executable. Just run it and play the game. URL: http://forum.audiogames.net/viewtopic.php?pid=343270#p343270 ___

Re: The Road of Life

2017-12-25 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life Nick, sorry, I didn't understand your suggestion. What do you mean by "a sonar sound"?As for avoiding enemy fire, i have written about that in post 44. A quote from it is below:Some tricks:- If the aircraft enters you infront or behind, try to move by spiral

Re: The Road of Life

2018-02-10 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life John, the pitch is already being decreased when a hole is behind of you. Maybe the difference is too weak, but, as you mentioned, strong pitch decrement can break the sound design, so I have decided not to implement big decreasing. URL:

Re: The Road of Life

2017-12-26 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life Nick wrote:the reason I said sonar sound is because I never know where the road is because my wheels keep cracking under the ice.also, I would like a tutorial from this game because I don't know When to stop the truck at the outposts.Reread Readme more carefully, there

Re: The Road of Life

2017-12-26 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life raygrote, the sound of an airplane very rarely can be straight infront or straight behind, because they come with random angle in degrees, so exactly 0 or exactly 180 is only two values from 360 equally possible variants. Pay attention to the position of the sound in

Re: The Road of Life

2018-01-23 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector
Re: The Road of Life Dark, an improvement: this game does NOT support SAPI at all. In general, it makes normal output only to NVDA, but formally I used functionality for Jaws, Window Eyes and System Access too. URL: http://forum.audiogames.net/viewtopic.php?pid=349034#p349034