Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: grave of redemption: concept demo THis should be interesting. Hope though that you take what people have said in this thread and dont make this a clone of entombed but make it your own. URL: http://forum.audiogames.net/viewtopic.php?pid=186039#p186039

Re: Swamp, zombie fps by Aprone

2014-08-22 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone All that would do is further the cheating. People could make multis, get their friends to get on those multis and then get them all super leveled. URL: http://forum.audiogames.net/viewtopic.php?pid=186040#p186040

Re: Bleach Online-Recruiting Player Game Master(PGM) PGM List

2014-08-22 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Bleach Online-Recruiting Player Game Master(PGM) & PGM List Curious about this myself. I was never a fan of the anime, but this could be interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=186041#p186041 ___

Re: Swamp, zombie fps by Aprone

2014-08-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone So I believe a new record has been set. Bryansmart made it to wave 43 on a defender mission. Then he just quit because it was getting so boring and one zombie was spawning every 30 seconds. I think that needs to be fixed up as thats a bit long for one zombie

Re: Toxic, survival horror fps [French]

2014-10-16 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Toxic, survival horror fps [French] Hope this gets translated, seems interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=19#p19 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp, zombie fps by Aprone

2014-11-02 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Did a 70 with a bunch of automatic weapon fire everywhere. That was fun, reminded me of the old swamp days where the minigunners would provide covering fire for those searching for crates. I know youre meant to be quiet on a 70 but it was a lot of fun to

Re: Swamp, zombie fps by Aprone

2014-07-01 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Well the multiplayer server is currently down, so maybe this is being worked on? Or maybe Aprone was getting pounded by the storms last night and needed to shut off his servers. If you were getting hit by those storms, hope youre alright. URL:

Re: Swamp, zombie fps by Aprone

2014-07-02 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Glad youre power is back. Hope no other damage happened besides those files. As in to your house and such. URL: http://forum.audiogames.net/viewtopic.php?pid=179242#p179242 ___ Audiogames-reflector mailing

Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released Gald I read this topic before grabbing that link. Thats disappointing to charge for that kind of update. I expected more for a whole number change. That shouldve been just a bug fix if you think about it. URL:

Re: Swamp, zombie fps by Aprone

2014-07-06 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I had to laugh that that was his first ever post to this forum. URL: http://forum.audiogames.net/viewtopic.php?pid=179767#p179767 ___ Audiogames-reflector mailing list

Re: Swamp, zombie fps by Aprone

2014-07-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Thats why most people check if the team looks right before they launch. Ive had people either whisper or tell me on chat that theyre trying to help some one out, and could I please leave the mission. Im not a jerk, I just appolligize and leave and go back to

Re: Swamp, zombie fps by Aprone

2014-07-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hoping that on the next update to swamp we can get some of these sounds fixed up. The aa12 is phased, and I am also noticing that a lot of the gun sounds sound really odd probably because they were done from a crappy pair of headphones. URL:

Re: Swamp, zombie fps by Aprone

2014-07-10 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone No, the gun sounds were not recorded by actual guns...they were taken from sound libraries and compressed. URL: http://forum.audiogames.net/viewtopic.php?pid=180305#p180305 ___ Audiogames-reflector mailing

Re: Swamp, zombie fps by Aprone

2014-07-15 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hey Aprone,I am not sure if this has been reported to you or not, but while on a defender mission, at points, all of us who were in the mission would hear the server message sound and Detected! Im not sure if that was the zombies detecting us or what, but

Re: Swamp, zombie fps by Aprone

2014-07-22 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Swamp just uses 2D audio. MK is just side-to-side. Youd need a different engine to get 3D. As it stands right now, zombies can not hit me if theyre walking around on the roof of a building, but I can certainly hit them easily enough and I dont have to aim

Re: Swamp, zombie fps by Aprone

2014-07-22 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Swamp just uses 2D audio. MK is just side-to-side. Youd need a different engine to get 3D. As it stands right now, zombies can not hit me if theyre walking around on the roof of a building, but I can certainly hit them easily enough and I dont have to aim

Re: Advanced Fallen Worlds

2014-07-23 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Advanced Fallen Worlds I also suggested some of these things, but my main problem is that I dont know unless you really pay attention what are my cards and what are my opponents. We need sounds for putting cards out as well. I still get emails from them but I dont go on anymore. Not

Re: MiriMush, a soundpack for miriani

2014-07-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: MiriMush, a soundpack for miriani So how would you distribute the updates to us? Is their an auto updater like in mush-z? Thatd be the easiest thing to do... URL: http://forum.audiogames.net/viewtopic.php?pid=181980#p181980 ___

Re: Swamp, zombie fps by Aprone

2014-07-27 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Holy crap thats awesome. Though the finding of your number is...a bit creepy. URL: http://forum.audiogames.net/viewtopic.php?pid=182307#p182307 ___ Audiogames-reflector mailing list

Re: Swamp, zombie fps by Aprone

2014-07-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone It would take a lot more than 2000 or so accounts for him to quit his job. Thats seriously never going to happen. Youd also be surprised. I mean, people play MK9 all all that is combinations of buttons, and the same with COD online play. You never know what

Re: MiriMush, a soundpack for miriani

2014-07-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: MiriMush, a soundpack for miriani Well their was sound packs for it but theyre a pain in the butt to set up and youd better hope that the person is around to help you fix them as he seems to be either asleep or out of communications range and doesnt respond to messages. URL:

Re: MiriMush, a soundpack for miriani

2014-07-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: MiriMush, a soundpack for miriani No, I was speaking of Brice Garrisons pack I believe it was. Or maybe he did the VIP pack which didnt work for me either even though I own VIP. URL: http://forum.audiogames.net/viewtopic.php?pid=182550#p182550

Re: Swamp, zombie fps by Aprone

2014-07-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone It really wont matter which you load it from as it just needs network access to get you online, and it doesnt really need to read much data I dont think. Its not drive or CPU intensive. Id just put it on your storage drive. URL:

Re: Swamp, zombie fps by Aprone

2014-07-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone When the gun goes off, the muzzle flashes. Look at how a gun fires. It has to ignite the gunpowder. URL: http://forum.audiogames.net/viewtopic.php?pid=182751#p182751 ___ Audiogames-reflector mailing list

Re: MiriMush, a soundpack for miriani

2014-07-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: MiriMush, a soundpack for miriani Ah well, I got in touch with you on twitter, though it still wasnt working for me...not sure why. Ill have to give it another try. Just waiting for the version that is made for NVDA since I dont have jaws. URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Bring it on. This sounds cool. Nice work. URL: http://forum.audiogames.net/viewtopic.php?pid=182944#p182944 ___ Audiogames-reflector mailing list

Re: MiriMush, a soundpack for miriani

2014-07-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: MiriMush, a soundpack for miriani You put the VBS file in your mush world scripts page? Its one of the control+shift numbers. Set scripting to _vbscript_ and browse to the script. Maybe Ill have to try getting the regular version of mushclient though all mush-z is is the alter pack

Re: Swamp, zombie fps by Aprone

2014-07-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Yeah it was down for a few hours yesterday. Seems to be all good now. URL: http://forum.audiogames.net/viewtopic.php?pid=182952#p182952 ___ Audiogames-reflector mailing list

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Holy crap. I am impressed. Seriously impressed. Only one other audiogame has gotten me like this and thats been swamp. Well and I guess entombed when it was big. But that had a few bugs in it that were never worked out. Youve got my

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Holy crap. I am impressed. Seriously impressed. Only one other audiogame has gotten me like this and thats been swamp. Well and I guess entombed when it was big. But that had a few bugs in it that were never worked out. Youve got my

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Holy crap. I am impressed. Seriously impressed. Only one other audiogame has gotten me like this and thats been swamp. Well and I guess entombed when it was big. But that had a few bugs in it that were never worked out. Youve got my

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Im starting to get the hang of dragonstrikes but man is it heavy on the timing. I dont think an extra 20/30 ms will kill it. But Ive said what I think in my previous post. All you need now is a mixer and a mic and a pop shield. Ive

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Yeah. Until the screenreader support is hopefully added you will need SAPI to play the game effectively. URL: http://forum.audiogames.net/viewtopic.php?pid=183038#p183038 ___

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I dont know about BGT expanding isnt he done with it now? URL: http://forum.audiogames.net/viewtopic.php?pid=183068#p183068 ___ Audiogames-reflector mailing list

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG No, that wouldnt make them hidden. The point of hidden items is that the player doesnt see them and you have to look. Though even in JRPGs the maps are not that huge in diners and such. Ive played plenty of them, own plenty in fact,

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Very well thought out and written balliol. And by practicing the dragonstrikes in the menu Ive been able to get down the timing. Im curious though. Are you going to be releasing patches to this game or is it done the way it is as of

Re: Paladin of the Sky, new full length audio game RPG

2014-08-03 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Jay, I dont mind helping you write up a walkthrough for it if you like. I was actually thinking of doing that myself. Find me on whatsapp or something and we can work this out. URL:

Re: MiriMush, a soundpack for miriani

2014-08-03 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: MiriMush, a soundpack for miriani Im with you Nocturnus I was getting the same errors and nobody could help me with it either. WHich is why Ive given up on VIP plus it has no NVDA support and hasnt been updated in forever, costs money whereas Mushclient does not, and has its own

Re: MiriMush, a soundpack for miriani

2014-08-04 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: MiriMush, a soundpack for miriani The interesting thing is that I loaded it up last night and it worked. SO not sure what was up with that, but it seems to be working. Ill let you know if that changes. URL: http://forum.audiogames.net/viewtopic.php?pid=183610#p183610

Re: Paladin of the Sky, new full length audio game RPG

2014-08-06 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG A suggestion for you: An objective checker. COming back to the game you really have to remember what you were doing otherwise you could easily become stuck. URL: http://forum.audiogames.net/viewtopic.php?pid=183845#p183845

Re: Swamp, zombie fps by Aprone

2014-08-06 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I dont think that a Kickstarter would really make it to be honest. Not enough people are going to fund a black screen game even with its primitive graphics. URL: http://forum.audiogames.net/viewtopic.php?pid=183848#p183848

Re: It's time to duel! Text based Yugioh is now available in English

2015-02-13 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English Thanks for this, any chances of getting more cards added to the database? URL: http://forum.audiogames.net/viewtopic.php?pid=204688#p204688 ___ Audiogames-reflector mailing

Re: It's time to duel! Text based Yugioh is now available in English

2015-02-13 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English So no synchros or anything from GX or zyxel? I also know Im missing a series that they had started to put out but Im unsure if it has been dubbed as of yet. I havent watched Zyxel mainly because the dubbed main characters

Re: Final fantasy record keeper for IOS

2015-06-25 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Final fantasy record keeper for IOS I did get it, and am trying it. Have a full party, but how do you unlock characters? Or, do I just gotta keep redoing the dungeons? I unlocked cloud and Kane, but figured theyd unlock some one from FFX? Its juts a ton of swiping. Also, any way to

Re: Final fantasy record keeper for IOS

2015-06-25 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Final fantasy record keeper for IOS Make sure that if you want them to have some kind of reference that you include the link to VO developping found on apples site. URL: http://forum.audiogames.net/viewtopic.php?pid=221496#p221496 ___

Re: Final fantasy record keeper for IOS

2015-06-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Final fantasy record keeper for IOS This sounds like its more trouble then its worth, and good luck getting anyone from square to fix this for VO. URL: http://forum.audiogames.net/viewtopic.php?pid=221269#p221269 ___ Audiogames-reflector

Re: Survive the Wild!

2015-08-23 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! I dont even know where I am, somewhere near a swamp or desert, but not finding anyone around me, or things to do, so a bit bored with the game and I dont feel like wandering around for hours. URL: http://forum.audiogames.net/viewtopic.php?pid=228973#p228973

Re: Survive the Wild!

2015-08-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! So you were angry that some one came on and pretended to be your long lost son so you posted his IP address to the OOC chat? What made you angry about that? I mean, I guess Im not seeing it. First, it was extremely stupid of you to do in the first place Sam, but if

Re: Survive the Wild!

2015-08-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! Could something be done about the lag to decrease it? URL: http://forum.audiogames.net/viewtopic.php?pid=226934#p226934 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Survive the Wild!

2015-08-09 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! Im not sure if you do this or not Sam, but to keep your lag down, could you put in a janitor system like Clok has so that if an item remains on the ground for a certain amount of time the game deletes it? Not for all things, but maybe things that get used a lot and

Re: Battle Nations, a playable (so far as I can tel) story-driven War game

2015-08-10 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Battle Nations, a playable (so far as I can tel) story-driven War game Let us know how things go. URL: http://forum.audiogames.net/viewtopic.php?pid=227435#p227435 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2015-08-09 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! That would probably help Sam. URL: http://forum.audiogames.net/viewtopic.php?pid=227316#p227316 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Thanks for this. So this is where all the public servers went to. The alpha os 1.2 has no one online. This one seems to have two public multiplayer servers up on it. URL: http://forum.audiogames.net/viewtopic.php?pid=224148#p224148

Re: Epitaph Soundpack

2015-07-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Epitaph Soundpack I just dont know what the hell Im doing. I just walk around the alphabet street until I hit the fences scavenging in all the apartments I find. So if anyone wants to get on and help me get somewhere Id really love it. URL:

Re: Survive the Wild!

2015-07-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! Ive actually pulled the game down again and will be trying it again. But as some one else said in your other topic, all your missing now is a landmarks system. URL: http://forum.audiogames.net/viewtopic.php?pid=224939#p224939

Re: Survive the Wild!

2015-07-21 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! Ive actually pulled the game down again and will be trying it again. But as some one else said in your other topic, all your missing now is a landmakrs system. URL: http://forum.audiogames.net/viewtopic.php?pid=224939#p224939

Re: It's time to duel! Text based Yugioh is now available in English

2015-08-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English Thats my only problem with it as well. I wish hed add more cards to it. URL: http://forum.audiogames.net/viewtopic.php?pid=229116#p229116 ___ Audiogames-reflector mailing

Re: It's time to duel! Text based Yugioh is now available in English

2015-10-11 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English I'm down, gotta add it into my mud client. URL: http://forum.audiogames.net/viewtopic.php?pid=234561#p234561 ___ Audiogames-reflector mailing list

Re: U-Mart. A business strategy game, by Aprone

2015-10-11 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone Hey Aprone, any chance of making the game multiplayer connected so that we could compete against others instead of just the AI? URL: http://forum.audiogames.net/viewtopic.php?pid=234571#p234571

Re: Epitaph Soundpack

2015-07-11 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Epitaph Soundpack Well maybe I should wait to pull this down until youve fixed all this. URL: http://forum.audiogames.net/viewtopic.php?pid=223584#p223584 ___ Audiogames-reflector mailing list

Re: Final fantasy record keeper for IOS

2015-07-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Final fantasy record keeper for IOS So any news from the admins? Did anyone end up emailing them? URL: http://forum.audiogames.net/viewtopic.php?pid=223044#p223044 ___ Audiogames-reflector mailing list

Re: Epitaph Soundpack

2015-07-08 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Epitaph Soundpack Thanks for this Sneak. Was just talking about this yesterday. URL: http://forum.audiogames.net/viewtopic.php?pid=223228#p223228 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Survive the Wild!

2015-08-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! Mayana, thanks. Ive found what I believe is a camping ground after crossing the desert, but am stopped by a fence. Im not seeing anyway around it, or how to climb over it. Those maps are nice, but is their anything in them? Because I can walk all the time through them

Re: Survive the Wild!

2015-08-25 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! I have no idea what DMNB is, but I think most of that stopped because of the paid system in Swamp, and Dentin doesnt take crap on alter. Thanks also for the directions, because Ive been pretty bored on STW because I have no idea what to do. So cross the desert. Guess

Re: Survive the Wild!

2015-08-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! Thanks very much.  I forgot about jump.  I'll give that a try. URL: http://forum.audiogames.net/viewtopic.php?pid=229990#p229990 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Survive the Wild!

2015-08-31 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! Sounds good.  I think that shoulda been there from the start. URL: http://forum.audiogames.net/viewtopic.php?pid=230022#p230022 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: U-Mart. A business strategy game, by Aprone

2015-09-28 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone You spent $250.80 on 40 Audyssey magazine.Shouldn't it be magazines?You spent $0.00 on 0 Dark Music CD.Shouldn't it also be CD's not CD? URL: http://forum.audiogames.net/viewtopic.php?pid=233233#p233233

Re: It's time to duel! Text based Yugioh is now available in English

2015-12-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English Sweet.  I just gotta rea-add the server here. URL: http://forum.audiogames.net/viewtopic.php?pid=242716#p242716 ___ Audiogames-reflector mailing list

Re: It's time to duel! Text based Yugioh is now available in English

2015-12-17 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English I didn't think YVD was accessible? URL: http://forum.audiogames.net/viewtopic.php?pid=243158#p243158 ___ Audiogames-reflector mailing list

Re: Heroes of the Clan

2015-12-17 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Heroes of the Clan Well, guess I won't be checking this out then, plus it's strictly browser-based. Oh well. URL: http://forum.audiogames.net/viewtopic.php?pid=243161#p243161 ___ Audiogames-reflector mailing list

Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games My only suggestions would be to make it so that the paddle might move a bit faster, and to let make it so we can swing the paddle a bit more often.  Right now, if the ball gets to low for velocity, I've been right on top of it, but

Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games My only suggestions would be to make it so that the paddle might move a bit faster, and to let make it so we can swing the paddle a bit more often.  Right now, if the ball gets to low for velocity, I've been right on top of it, but

Re: It's time to duel! Text based Yugioh is now available in English

2015-12-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English YVD was (or might still be) a graphical dueling client. URL: http://forum.audiogames.net/viewtopic.php?pid=244068#p244068 ___ Audiogames-reflector mailing list

Re: Merry Battle Zoness from Game Madness Interactive!

2015-12-24 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Merry Battle Zoness from Game Madness Interactive! That's a pretty annoying bug, and really, I'd get that fixed first, not worry about what day you're releasing your product on. URL: http://forum.audiogames.net/viewtopic.php?pid=244063#p244063

Re: death match a new beginning version 2.0 released

2015-12-19 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: death match a new beginning version 2.0 released I can't even connect into the server... URL: http://forum.audiogames.net/viewtopic.php?pid=243425#p243425 ___ Audiogames-reflector mailing list

Re: It's time to duel! Text based Yugioh is now available in English

2016-01-11 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English Well that sucks.  So all we've got is this than which isn't up-to-date with cards. URL: http://forum.audiogames.net/viewtopic.php?pid=246383#p246383 ___

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Yes, autoupdater would be nice.  Saves you time from going to options and then checking the version against the sites. URL: http://forum.audiogames.net/viewtopic.php?pid=263359#p263359

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-06 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Awesome Sneak, that's what we need. URL: http://forum.audiogames.net/viewtopic.php?pid=263230#p263230 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-06 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Pragma, since I don't know of any way to contact you, I'll post this here.  Got this when trying to do a battle with another person online.Call stack size: 5Function: void Partie::runMiniJeuCombat()Function: void Partie::run()Function:

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-06 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) A few things that I'd like to see if possible.1. The ability to chat with players.2. Cards with area of effect effects for when you are fighting multiple opponents in online mode, or, if you wanted to, to make things more interesting if

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-06 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) A few things that I'd like to see if possible.1. The ability to chat with players.2. Cards with area of effect effects for when you are fighting multiple opponents in online mode, or, if you wanted to, to make things more interesting if

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-06 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) A few things that I'd like to see if possible.1. The ability to chat with players.2. Cards with area of effect effects for when you are fighting multiple opponents in online mode, or, if you wanted to, to make things more interesting if

Re: Redspot, blood and paril. First public beta released!

2016-05-30 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! What I would suggest is to increase the radius of items.  Right now it's really annoying to go back and forth trying to pick up items while rapidly pressing M to check their location. URL:

Re: Blind Warcraft Atton Released!

2016-05-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Blind Warcraft Atton Released! Oh well.  I'm not going to rely on a sighted person to walk me around a world and only be able to do certain things with the addon.  That's why I quit playing Final Fantasy Online on the PC. URL:

Re: Blind Warcraft Atton Released!

2016-05-27 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Blind Warcraft Atton Released! @igoreha that's my point.  I don't want a sighted player to guide me around.  Then I have to wait for them to be online, not be doing anything in their own game, just to lead me around. I'd rather play by myself. URL:

Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! This is exactly what I've been looking for!  At least the battle part of it!  I hope you continue to work on this and release new cards.  This is awesome!  Has anyone tried to create any decks?  The one thing that I see needs a bit of work, is a

Re: It's time to duel! Text based Yugioh is now available in English

2016-01-14 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: It's time to duel! Text based Yugioh is now available in English I wish I knew, because I'd love some new cards.  That's why I haven't played in a while either.  I don't know really what we could do. URL: http://forum.audiogames.net/viewtopic.php?pid=246728#p246728

Re: Pokémon Crystal Access

2016-06-27 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Pokémon Crystal Access Probably.  I don't know how much extra work would need to be done, but like I said, it seemed to work with the GBC roms I tried.  None of the GBA ones work though.  Probably more work would have to be done to work with those. URL:

Re: Pokémon Crystal Access

2016-06-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Pokémon Crystal Access So if no one else has tried, I'll post my findings here.  If you have tried, then nice going for you.  I just don't feel like reading through 209 posts to find out.  I tested Tyler's script with other games.  With anything that was GBC, so crystal, gold and

Re: Pokémon Crystal Access

2016-06-26 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Pokémon Crystal Access So if no one else has tried, I'll post my findings here.  If you have tried, then nice going for you.  I just don't feel like reading through 208 posts to find out.  I tested Tyler's script with other games.  With anything that was GBC, so crystal, gold and

Re: MarinaBreak - new year release from Nyanchan games

2016-01-20 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Yep, that's how it is with me. I do ok, but a lot of the time I'm just that slight bit off.  Just takes practice. URL: http://forum.audiogames.net/viewtopic.php?pid=247243#p247243 ___

Re: Survive the Wild!

2016-03-10 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Survive the Wild! I lost their name from my clipboard now, but I wanted to thank the person who helped me out this morning.  I'd not touched STW for a very long time, and it was great to get some help when I re-created my character.  My only complaint was that their isn't that much of

Re: Castaways 2 public beta

2016-03-15 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Castaways 2 public beta The thing is that autogather/autoharvesting really doesn't happen in any of the sighted games either, it's up to you to know when things are done. URL: http://forum.audiogames.net/viewtopic.php?pid=254008#p254008

Re: Second Castaways 2 public beta

2016-04-05 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Second Castaways 2 public beta Something else that Goldfingas suggested (I don't know why he doesn't come on here and tell you himself instead of telling me) is that when in the mine view, pressing ` will take you back to the entrance of your mine.  This could be used as a starting

Re: Second Castaways 2 public beta

2016-04-05 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Second Castaways 2 public beta A suggestion that goldfingas and I have is when in the marketplace and their is multiples of an item to be purchased show it.  For example:Straw for 10 coins, 1 availableYes, that was an actual thing in the marketplace.This way you're not pressing

Re: Redspot, blood and paril. First public beta released!

2016-05-23 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Well Sam, looks like you've got some work ahead of you.  Work on the suggestions put here, and I'll try this game out.  Especially Smoke's suggestions as they all sound really good.  Good luck. URL:

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-05 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Found a bug, but can't comment unless I back.___FATAL ERROR inaction number 1of Key

Re: VIPMud 2.0 released

2016-05-09 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: VIPMud 2.0 released Already been done in the help documentation. URL: http://forum.audiogames.net/viewtopic.php?pid=259974#p259974 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: VIPMud 2.0 released

2016-05-08 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
Re: VIPMud 2.0 released Apparently you just have to hit the return home link, and not worry about paying.  It will work as soon as you put in your code on the site.  Only thing I'm wondering how to do now is how to set the window titles so they're read.  Apparently it's something you can

VIPMud 2.0 released

2016-05-07 Thread AudioGames . net ForumNew releases room : blindndangerous via Audiogames-reflector
VIPMud 2.0 released VIPMud 2 has been released.  Link is on the GMAGames site.  One thing to keep in mind though is that if you're like me and have all your games on a separate drive you won't be able to use the data migration as you can't get any higher than the top level of the C drive. 

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