Re: Lion Escape Deekout Mod
Hi, can you please give me dekout? I have missed that game, and the database link is broken.URL: http://forum.audiogames.net/viewtopic.php?pid=175620#p175620
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Bus simulator 1.1 has been released!
Hey guys, after a long, long time, I have decided to improve bus simülatör. As we all know, yesterday, bgt went free and that gave me a motivation to improve the game. And I did! Here it is, version 1.1!Changelog comes first, always!What's new in v 1.1Added s
Re: Bus simulator 1.1 has been released!
Hi omar, I have added keys, now almost nothing Works without you inserting the keys. Thx for suggestions, I'll try to make this better.URL: http://forum.audiogames.net/viewtopic.php?pid=175812#p175812
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Bus simulator version 1.2 has been released!
Hey guys, short time since the releasse of bus simülatör 1.1, I have released 1.2! Here goes the changelog!What's new in 1.2:Added a new awesome crash sound.Fixed a bug where you could still close the doors even when the keys weren't put in.Added a se
Bus simulator version 1.2 has been released!
Hey guys, short time since the releasse of bus simulator 1.1, I have released 1.2! Here goes the changelog!What's new in 1.2:Added a new awesome crash sound.Fixed a bug where you could still close the doors even when the keys weren't put in.Added a se
Re: Bus simulator version 1.2 has been released!
Im not sure on that man.URL: http://forum.audiogames.net/viewtopic.php?pid=176405#p176405
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Re: boat simulator v1.3 released
Hello, I have a question:How are Windows possible for a boat? If you open the Windows, doesn't water get in?URL: http://forum.audiogames.net/viewtopic.php?pid=177318#p177318
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Re: Chrime Hunter Concept Demo
Hi, the items should spawn in rand places at random intervals, except secret ones. LOl.URL: http://forum.audiogames.net/viewtopic.php?pid=177320#p177320
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Re: GLTech Studio's first release is finally here! Town of Peril!
Hi, the link leads to the older version.URL: http://forum.audiogames.net/viewtopic.php?pid=177890#p177890
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Re: 3d platformer public beta
It's buggy, that's why it's called a beta.URL: http://forum.audiogames.net/viewtopic.php?pid=177892#p177892
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Re: 3d platformer public beta
Why shouldn't it? Obviously, the developer wants the bugs to be crushed, so he just releases it to the public for users to try out the game and find the bugs he couldn't find. Seriously, what's wrong with that?URL: http://forum.audiogames.net/viewtopic.php?pid=17791
And _place_holder; I asoom you can't create your tracks and ships, so it's
expencive for that.
URL: http://forum.audiogames.net/viewtopic.php?pid=179033#p179033
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Re: AudioSpeed Racing now available for Mac and PC
You should definetly release a demo so we can try the content.
URL: http://forum.audiogames.net/viewtopic.php?pid=179073#p179073
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Re: Shades of Doom Version 2.0 Public Beta Released
Hi, I come up with the following error when I try to run the game:Bad game.id file. STemp2 =SOD Game Code = I am using a Windows 64-bit computer.
URL: http://forum.audiogames.net/viewtopic.php?pid=179178#p179178
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Re: Shades of Doom Version 2.0 Public Beta Released
I totally agree with slj.
URL: http://forum.audiogames.net/viewtopic.php?pid=179186#p179186
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Re: Shades of Doom Version 2.0 Public Beta Released
I totally agree with slj. And to the poster WHO wanted to subscribe, you don't need to type something, just click on the subscribe link.
URL: http://forum.audiogames.net/viewtopic.php?pid=179186#p179186
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Re: Shades of Doom Version 2.0 Public Beta Released
Hi, also, what's this error? For example, users buy that upgrade, then have an error returned at them for a reward? Come on. I didn't buy the update, I have downloaded the demo and that happened. The same thing might happen with the regist
Re: Shades of Doom Version 2.0 Public Beta Released
Hi, phill, I use the Turkish language non my computer, with Turkish q as the keyboard layout.
URL: http://forum.audiogames.net/viewtopic.php?pid=179228#p179228
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Re: Shades of Doom Version 2.0 Public Beta Released
Hi, the screen reader choice is good. A way to avoid speech interrupting would be to put our screen readers to sleep.
URL: http://forum.audiogames.net/viewtopic.php?pid=180174#p180174
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Re: The blind swordsman - a flash audio only game
Hi, the knite is easy. However, level 10 is really hard. I have a problem. Everytime I play the game, the game keeps deleting my save and ı am being forced to start over and over again. Can you help? FYI, I have UAC disabled and am using a w
Re: The blind swordsman - a flash audio only game
Hi can you please tell me what can I do to solve this? The game keeps deleting my save. I am not sure if this is caused by CCleaner.
URL: http://forum.audiogames.net/viewtopic.php?pid=181372#p181372
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Re: The blind swordsman - a flash audio only game
Hi, I have solved my problem about deleting saves: Just don't let c cleaner clear adobe flash player.
URL: http://forum.audiogames.net/viewtopic.php?pid=182039#p182039
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Re: Three-D Velocity 2.31
Hello,What do we do to dfeat dark lbaze now? I was just misseling him and it was over... Can't shoot him wth bullets either, normal missiles end too quick to even finish one round of him.
URL: https://forum.audiogames.net/post/453346/#p453346
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Re: Three-D Velocity 2.31
Hello,What do we do to defeat dark blaze now? I was just missiling him and it was over... Can't shoot him with bullets either, normal missiles end too quick to even finish one round of him.
URL: https://forum.audiogames.net/post/453346/#p453346
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Re: Three-D Velocity 2.31
Hello,@#26 try installing directx via directx web setup.
URL: https://forum.audiogames.net/post/455580/#p455580
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Re: Endless Runner, an addicting, rage creating endless runner style game!
At least they stilll have the chaos difficulty... Maybe he's planning to add the scoreboard again.
URL: https://forum.audiogames.net/post/457673/#p457673
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Re: Swamp, zombie FPS by Aprone
@#3608 check:http://blackscreengaming.com/swamp/alt_ … d_omer.zip
URL: https://forum.audiogames.net/post/554166/#p554166
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Re: Audo, endless racing game
Hello,I think two clicks, one for getting in the center and one for getting out would be enough.
URL: https://forum.audiogames.net/post/558210/#p558210
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Re: Oh Shit!
When you get invinsibility power up, make sure that you are facing towards a cannon and that it fires. When the ball comes to you it will be deflected back to the cannon and it will be destroyed.
URL: https://forum.audiogames.net/post/414948/#p414948
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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server
Custom servers are gone? Disappointing.
URL: https://forum.audiogames.net/post/415113/#p415113
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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server
Hello,You should do it this way: Keep the centralized server but add custom servers for people to play on. Score boards should not count custom servers, the features that depend on centralized server should only count the
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server
@241 you have to filter messages that need replying. I don't think 240 was one of those messages.
URL: https://forum.audiogames.net/post/415931/#p415931
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Re: Scrolling battles pro
Simter, Mahdi-abedi and whoever else is participating in such posts as #8. Please stop.
URL: https://forum.audiogames.net/post/416678/#p416678
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Re: Scrolling battles pro
Description: 404 Not FoundNot FoundThe requested URL /sbp/description.txt was not found on this server.Apache/2.4.38 (Ubuntu) Server at ims-productions.com Port 80
URL: https://forum.audiogames.net/post/417428/#p417428
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Re: Scrolling battles pro
cmerry bought it from mason
URL: https://forum.audiogames.net/post/418180/#p418180
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The space bar1.2 released
Hello,The new version of the game is finally here. This has not been coded very well and I have improved my skills a bit since then. However coding the game with the improved skills needed a bit of recoding which I was lazy to do. I don't think I'm going to be upda
Re: The space bar1.2 released
In this game, you have to press the space bar or enter as fast as you can. You have 60 seconds by default to do it.
URL: https://forum.audiogames.net/post/419597/#p419597
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Re: The space bar1.2 released
Only code from Mason has been used for the game is the menu of one of his older titles like scrolling battles, which I have permition of using. And then there is custom voice of Cae jones, which is a public class. Other than that, not one single line has been t
Re: The space bar1.2 released
Thank you.
URL: https://forum.audiogames.net/post/419762/#p419762
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Re: Grand theft Accessibility Has Arrived!
5m cannot be supported.
URL: https://forum.audiogames.net/post/543172/#p543172
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Re: AirPuck - A Multiplayer Air Hockey Game
The puck was fine for me until the last reboot.
URL: https://forum.audiogames.net/post/560699/#p560699
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Re: AirPuck - A Multiplayer Air Hockey Game
The physics and all don't matter to me. As long as I can play that's all I want right now.
URL: https://forum.audiogames.net/post/560754/#p560754
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Re: AirPuck - A Multiplayer Air Hockey Game
Personally, I do think the old system is fine. I come there when I'm bored anyway and I can have my fun.
URL: https://forum.audiogames.net/post/561429/#p561429
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Re: accessible 2048 for iOS released!
Hello,I hope to see your arcade titles on iOS so I can play when I'm bored.
URL: https://forum.audiogames.net/post/569099/#p569099
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Re: Sable Alpha is here!–free to download for Public alpha testing!
Hello,I don't know if it's this way by default or if game developers do this knowingly, but the environmental sounds such as ambiences and stuf shouldn't stop while fighting. We're not leaving the area for a battle and com
Re: eurofly a flight audio simulator from slovakia
Set frequency to 121.5Turn northLand as normal
URL: https://forum.audiogames.net/post/475834/#p475834
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Re: Minefield concept demo
Hello,What is the point of moving in the first minute of the game?
URL: https://forum.audiogames.net/post/426535/#p426535
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Re: Shooter Concept Demo
We didn't have a game like this which saves map condition when you quit.
URL: https://forum.audiogames.net/post/427191/#p427191
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Re: Minefield concept demo
Please get rid of this empty minute
URL: https://forum.audiogames.net/post/428049/#p428049
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Re: Minefield concept demo
I think monsters in the first minute can make the game more interesting anyway.
URL: https://forum.audiogames.net/post/428269/#p428269
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Re: Shooter Concept Demo
Firefox does the same. Downloading with internet explorer is the salution.
URL: https://forum.audiogames.net/post/428280/#p428280
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Re: Shooter Concept Demo (Windows and Mac!)
Hello,My brother tells me the game supports sapi. Disable jaws before starting up the game.
URL: https://forum.audiogames.net/post/428786/#p428786
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Re: Shooter Concept Demo (Windows and Mac!)
Hello,If your weapon has enough damage you can shoot missiles with sniper.
URL: https://forum.audiogames.net/post/429673/#p429673
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Re: cm 2.599 is releaset!
Just wondering, why do people who don't have any comment to make feel the need to post here?Also #38 is right
URL: https://forum.audiogames.net/post/430840/#p430840
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Re: Eurofly Version 2.0 now available
It was last delayed to june or something. It's not very apparent.
URL: https://forum.audiogames.net/post/431114/#p431114
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Re: Bloodbath released!
I downloaded yesterday, server lost. I updated today, server lost.
URL: https://forum.audiogames.net/post/489215/#p489215
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Re: JGT 2.1, now with 4 target languages and neural machine translation
Hello,Is it possible for Turkish to be added as a target language? If so what kind of contributions need to be done?
URL: https://forum.audiogames.net/post/491807/#p491807
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Re: Endless Runner, an addicting, rage creating endless runner style game!
Hello,The game seems to have some optimization issues. Play a few games and don't restart the program. Begin to play your final game and reach 1400 or so. On a slow computer with 2gb ram 1.60ghz processor, the guy wi
Re: Endless Runner, an addicting, rage creating endless runner style game!
There seems to be some kind of debug stuff in this game. It alerts random numbers. Also I could avoid a canyon without jumping.
URL: https://forum.audiogames.net/post/444978/#p444978
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Re: I discovered several new cool features on blind drive!
I wonder if they're going to ge the game to release stage or not. The only problem I noticed is when you use the stick instead of the DPad in the menus it scrolls very quick so you can't properly choose anything.
URL: https://forum
Re: I discovered several new cool features on blind drive!
I wonder if they're going to get the game to release stage or not. The only problem I noticed is when you use the stick instead of the DPad in the menus it scrolls very quick so you can't properly choose anything.
URL: https://foru
Re: I discovered several new cool features on blind drive!
spoilerAt hard helicopter doesn't have mercy at all... Also I discovered that sometimes the backgroundsounds supposed to play don't play, such as with the first scene where the cops begin to catch up to you, the sound of rain etc.
Re: Oh Shit!
Hello,Oh shit sometimes begins to act slow on a computer with windows 7 32-bit 2 gb ram and an Intel(R) Atom(TM) CPU N2600 @ 1.60GHz processor. All the timers slow down, then they speed back after a while, to slow down again. Unchecking all the logging options seems to have h
Re: Oh Shit!
Hello,If another cannon ball is deflected while the deflect sound is already playing, the sound does not play again.
URL: http://forum.audiogames.net/post/401310/#p401310
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Re: Screaming Strike 2 -- One of the funniest audio arcade games!
This is a very nice game which can be played to spend time on a little netbook. It's unfortunate that it's not compiled for 32-bit.
URL: https://forum.audiogames.net/post/435269/#p435269
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Re: Endless Runner
Hello,The game has an optimization problem which is noticeable on slow computers. CPU usage seems to increase around 1450. The guy begins to walk with unpredictable, unstable speed and begins to slow down. The only way to recover is to either die or quit, or at some point
Re: Screaming Strike 2 -- One of the funniest audio arcade games!
Hello,Thanks for the new version. I noticed that music volume returns to default when game is launched. Also can you add speech interupt so we can play the game in NVDA sleep mode?
URL: https://forum.audiogames.net/post/4390
Re: Screaming Strike 2 -- One of the funniest audio arcade games!
Hello,Thanks for the new version. I noticed that settings don't seem to save. Also can you add speech interupt so we can play the game in NVDA sleep mode?
URL: https://forum.audiogames.net/post/439014/#p439014
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Re: Screaming Strike 2 -- One of the funniest audio arcade games!
Hello,Try deleting %temp%/gen_py
URL: https://forum.audiogames.net/post/578217/#p578217
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Re: Blind Drive - demo out now
The OCR of the game is prittey clear, go to settings and click accessibility. NVDA should start reading text.
URL: https://forum.audiogames.net/post/613507/#p613507
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Re: Bullet Haven, a new shooting game!
@38 I personally want something like rtr.
URL: https://forum.audiogames.net/post/585567/#p585567
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Re: Bullet Haven, a new shooting game!
When you track someone and a person is near you, it should play a sound in the person's position just like in redspot when you press t.The death quotes are very long. I think jeneric "x was killed by y" is the best.
URL: https://forum.audiogames.net/p
Re: Scarlet Shells, concept demo 1!
If I die in 3.3 due to the building self-distructing, I don't have another chanse, even if I had like 3 chanses before the beginning of that level. I'm so curious about what happens at the ending but I think I won't play further until something is done ab
Re: Scarlet Shells, concept demo 1!
If I die in 3.3 due to the building self-destructing, I don't have another chanse, even if I had like 3 chanses before the beginning of that level. I'm so curious about what happens at the ending but I think I won't play further until something is done ab
Re: Scarlet Shells, concept demo 1!
Hello,Thanks to this update, I was able to finish the game. Dealing with the last part of stage 3 is much easier if you begin not having to deal with the previous portion.
URL: https://forum.audiogames.net/post/599004/#p599004
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Re: Scarlet Shells, concept demo 1!
Hello,The new combo you described doesn't seem to work. I can still progress with the first combo though.
URL: https://forum.audiogames.net/post/599765/#p599765
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Re: Undead Assault
Hello,Thanks for the release. I hope translation templates will be updated some time.
URL: https://forum.audiogames.net/post/513236/#p513236
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Re: Undead Assault
Hello,There's a bug:I die, then when a person playing with me quits the game, it doesn't end it just freezes, even when I don't have qr.
URL: https://forum.audiogames.net/post/513255/#p513255
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Re: Undead Assault
Blind games addition is for Russians because they financially help the game. That adition gets updates except bug fixes 2 weeks earlier.
URL: https://forum.audiogames.net/post/513407/#p513407
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Re: Undead Assault
Hello,The game I'm playing today seems to be bugged. After a while zombies seem to freez at some place.
URL: https://forum.audiogames.net/post/513557/#p513557
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Re: Grand theft Accessibility Has Arrived!
Hello,Thanks a lot for the mod. For your information, the home page still says the mod is not available for download.
URL: https://forum.audiogames.net/post/517203/#p517203
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Re: CrimeHunter version 2.0 for Mac and Windows is now available!
@149 also your ability to get a grenade depends on if you completed the game before. If you didn't, you won't find grenades.
URL: https://forum.audiogames.net/post/594172/#p594172
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Re: Scarlet Shells, concept demo 1!
Hello,I think the game sounds nice.It should be able to save game music statePlease it should save the game when we avoid those mines and enter the stage with in between the two turrets
URL: https://forum.audiogames.net/post/595685/#p595685
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Re: Scarlet Shells, concept demo 1!
Hello,Can the death sequences and logo at the beginning of game be skipped? Makes rage quitting less costly
URL: https://forum.audiogames.net/post/595902/#p595902
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Re: Scarlet Shells, concept demo 1!
Hello,Can the death sequences and logo at the beginning of game be skipped? Makes rage quitting less costly Also pressing escape at the enter when ready prompt should quit.
URL: https://forum.audiogames.net/post/595902/#p595902
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Re: Scarlet Shells, concept demo 1!
I agree, the same for level 3.
URL: https://forum.audiogames.net/post/597822/#p597822
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Re: Scarlet Shells, concept demo 1!
Personally, this game should remain as it is with the added content of course, but boss levels should definitely save and death sequence should be skippable. Yes it sounds interesting when I first heard it but the thousandth time, no it's just boring me a
Re: Grand theft Accessibility Has Arrived!
Press v to switch to first person mode then you won't turn that quickly.
URL: https://forum.audiogames.net/post/518513/#p518513
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Re: Grand theft Accessibility Has Arrived!
Hello,When the game gives the control over to you you should have that social club folder generated.
URL: https://forum.audiogames.net/post/519255/#p519255
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htt
Re: Grand theft Accessibility Has Arrived!
Press f.
URL: https://forum.audiogames.net/post/520975/#p520975
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Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..
Hello,Good job my friend! I think this has good potential. As #4 said the gote sound doesn't stop. Also that blind rage seems to be unlimited. The creature becomes so enraged that one 0.5 seconds tap of an arrow key
Re: Grand theft Accessibility Has Arrived!
Hello,Just copy the scripts folder. Don't touch the script hook files, leave them as is in the old version. Works for me.
URL: https://forum.audiogames.net/post/522499/#p522499
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Treasure hunt fluency mod
Hello,I have made this mod to decrease pauses in speaking of numbers and statistics, so you hear:The control panel is to the westRather than:The control panel is to the. WestYour weapon has 4 units of amunitionRather than:Your weapon has. 4, units of amunition. I h
Treasure hunt fluency mod
Hello,I have made this mod to decrease pauses in speaking of numbers and statistics, so you hear:The control panel is to the westRather than:The control panel is to the. WestYour weapon has 4 units of amunitionRather than:Your weapon has. 4, units of amunition. To
Re: shadow rine full voice version released
Hello,Is there any way of leveling up the sword, other than going into the temple?
URL: http://forum.audiogames.net/post/403934/#p403934
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Re: shadow rine full voice version released
Isn't there a short way to there, or do I have to keep coming back?
URL: http://forum.audiogames.net/post/403973/#p403973
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Re: shadow rine full voice version released
Hello,I don't like asking for help for such type of stuff but how do we get passed this area? Since I don't know how to describe I made an audio recording:http://anyaudio.net/listen?audio=Nd2qBTItp4
URL: http://forum.audiogames.net/post/404380/#p
Re: shadow rine full voice version released
Hello,Since a day I am keeping the gem open to not lose my saved area. Can you please tell me directions on how to get passed this area?burak wrote:Hello,I don't like asking for help for such type of stuff but how do we get passed this area? Since
Re: shadow rine full voice version released
Hello,Since a day I am keeping the game open to not lose my saved area. Can you please tell me directions on how to get passed this area?burak wrote:Hello,I don't like asking for help for such type of stuff but how do we get passed this area? Sinc
Re: Sound worx Ultra power on Christmas discount!
You say such stuff then you complain why people don't develop games.
URL: https://forum.audiogames.net/post/406278/#p406278
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