Re: New game - the return of the king
I've been thinking. Is there a chance that an oficial translation could be made for this game?
URL: http://forum.audiogames.net/viewtopic.php?pid=267925#p267925
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Re: New game - the return of the king
Hello, I've downloaded all the files on the article about this game. What happens is that the main menu is translated but its in sapy. My nvda doesn'ttranslates the fields on character creation. What do I need to do?
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Re: New game - the return of the king
Yes, I did.
URL: http://forum.audiogames.net/viewtopic.php?pid=267821#p267821
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Re: New game - the return of the king
Hey people. I've finaly started playing the game. Unfortunately the objects aren't translated. I just would like a list of the bascic ommands.
URL: http://forum.audiogames.net/viewtopic.php?pid=267828#p267828
Re: death match project alpha
Hello. I have an idea I'd like to share. Would it be pocible to put small should we say amenities in the game? Things like food, drinks and mini gamesI ask because I'm a roleplayer and rping in a mmorpg would be simply wonderfull.
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Re: death match project alpha
Yes, I asked about food because I remember that in dmnb there was a bar in a space station with just a slot game in it. I remember wanting to seethe place expanded. Food wouldn't seriously affect the game, it would be just for flavour.
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Re: death match project alpha
Like I said, it was just a sujestion to give the game more flavor, as I'd like to roleplay my characters. Another thing I'd like to see would be smallships. I remember the ones on dmnb were too big, it would be good to have fighters like a x-wing from star
Re: New game - the return of the king
Hello, I'm just having some problems on translating some things with q translate. I'm not sure how to make it properly work. Alsso, my game's usingsappy, how can I make it use nvda?
URL: http://forum.audiogames.net/viewtopic.php?pid=267953#p267953
Re: death match project alpha
Hello people. For me, Danny has the right to do whatever he wants as long as it makes him happy. If he's happy outside of the net be it. Just let himgo and pray that he'll be sucessfull with his life. If he ever comes back, I'm sure he'll be wellcomed. And as
Re: New game - the return of the king
Hello guys, I still need help to set my game up. When I press control pluz comma to translate the contents of the clipboard nvda simply repeats them.
URL: http://forum.audiogames.net/viewtopic.php?pid=268603#p268603
Re: New game - the return of the king
Mine is 8.1. As for the translator, Iset it to control pluz comma.
URL: http://forum.audiogames.net/viewtopic.php?pid=268346#p268346
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Re: death match project alpha
Guys, you're overreacting. Game developing isn't easy. He just felt pressured after all people were talking too much about the game. He just couldn'tstand it. And @prajual you say he didn't thin about his players but did you thought about him when you said
Re: New game - the return of the king
Cool! I just need to reset my hot keys. I can access the hot keys menu but how do I define a new hot key?
URL: http://forum.audiogames.net/viewtopic.php?pid=268272#p268272
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Re: New game - the return of the king
Ok.. Currently, the game`s being read with Sappy. Is there a way for me to use nvda?
URL: http://forum.audiogames.net/viewtopic.php?pid=268275#p268275
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Re: New game - the return of the king
Ok, which option should I set for qtranslate to translate the game
URL: http://forum.audiogames.net/viewtopic.php?pid=268280#p268280
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Re: New game - the return of the king
My nvda isn't reading the game for some reazon.
URL: http://forum.audiogames.net/viewtopic.php?pid=268210#p268210
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Re: New game - the return of the king
I've just set my keyboard to chinese. Where can I get the emulator?
URL: http://forum.audiogames.net/viewtopic.php?pid=268212#p268212
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Re: New game - the return of the king
Ok, I've download and am installing applocale. Anything helce?
URL: http://forum.audiogames.net/viewtopic.php?pid=268215#p268215
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Re: New game - the return of the king
Hello, I still need help on playing the game. Thanks!
URL: http://forum.audiogames.net/viewtopic.php?pid=268198#p268198
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Re: New game - the return of the king
Thats ok. I've installed it, set it to chinese but nothing has changed. If you have skype, could you add me?My skype is caioneutron. I really have no idea about what to do..
URL: http://forum.audiogames.net/viewtopic.php?pid=268221#p268221
Re: death match project alpha
Now that someone mentionned the title well, imo remove the death match. It has a nice sound to it but its just not what the game is about.Why not just fortune's frontier?
URL: http://forum.audiogames.net/viewtopic.php?pid=268235#p268235
Re: New game - the return of the king
What apps aside from q translate do I have to run to be able to translate everything?
URL: http://forum.audiogames.net/viewtopic.php?pid=268224#p268224
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Re: New game - the return of the king
Sorry about not being clear enough in my last message. I meant in the hot key menu, which option should I set to control +,?
URL: http://forum.audiogames.net/viewtopic.php?pid=268317#p268317
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Re: New game - the return of the king
Hello guys. Just two questions. One in the game what is a high role character?And second, quests aside, what helce's there to do? I'm just so curious and eager to start playing.
URL: http://forum.audiogames.net/viewtopic.php?pid=267784#p267784
Re: New game - the return of the king
Link to the return of the king in my drop box:https://www.dropbox.com/s/gg4ekrklj96e7 … 5.rar?dl=0
URL: http://forum.audiogames.net/viewtopic.php?pid=267785#p267785
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Re: New game - the return of the king
I see. And is any of the game paid?
URL: http://forum.audiogames.net/viewtopic.php?pid=267788#p267788
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Re: New game - the return of the king
Hello guys. When I press control pluz comma nvda just repeats the text thats been copied to the clipboard.
URL: http://forum.audiogames.net/viewtopic.php?pid=268333#p268333
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Re: New game - the return of the king
Hello, I'm a new user. I'd like to play this game but I need a lot of help, cinse I don't have eiter q translate or anything thats required to run it.I'd like to leave my skype, feel free to add me if any of you would like to help me. My skype is
Re: New game - the return of the king
Ok, added.
URL: http://forum.audiogames.net/viewtopic.php?pid=267586#p267586
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Re: death match project alpha
Guys, quit it. Danny, you have the right to do whatever you want. As for those who asked for an ofline mode, its as Danny said, the game is just tooincomplete at this point for us to have much fun. I'll repeat what I said in my previous post guys, move on.
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers
I can't post on my timeline about it.. I'm from Brasil and to the other people it won't make any sense. I agree about old english.. Its verydifficult to do. But its eiter that or post in facebook, google or youtub. I'm not
Re: Orbs CCG
I'm using chrome with nvda it hasn' worked yet I have to select the mad barbarian card. I type enter on it but nothing happens.
URL: http://forum.audiogames.net/viewtopic.php?pid=298425#p298425
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Re: Orbs CCG
How can I click in a card to play it?
URL: http://forum.audiogames.net/viewtopic.php?pid=298347#p298347
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Re: death match project alpha update public beta
A sujestion that for me would be good: An auto updater. This way when a new verssion comes out (or a new patch) our game already downloads andinstalls it.
URL: http://forum.audiogames.net/viewtopic.php?pid=298618#p298618
Re: death match project alpha update public beta
Well I'm glad the beta finally came out.. Autough I really think I will wait to play the full verssion.
URL: http://forum.audiogames.net/viewtopic.php?pid=298053#p298053
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Re: New mud: Harshlands
Yes, thats correct. You can see that staff really put a lot of work in this particular mud. And if it comes down to it, I could try to talk to staffabout the email not arriving. It shouldn't take that long. Did you use a gmail account?
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Re: New mud: Harshlands
@figment Mud stands for multi user dungeon. Yes, there are a lot of clients, I use vipmud which is shareware and mush client which is free.
URL: http://forum.audiogames.net/viewtopic.php?pid=275545#p275545
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Re: New mud: Harshlands
Then I think the message didn't go through. When I first created my acount, I use a g-mail account to register.
URL: http://forum.audiogames.net/viewtopic.php?pid=275535#p275535
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Re: New mud: Harshlands
One other thing. Triggers may be required to play the game, as sertain parts or places can get really spammy due to the way in which theirlong description system works. If you have any questions, just ask here and I'll do my best to answer. This game really's
Re: The official "Extended Clok mod"!
Ok, I've download the proper file now.. How should I install the pack?And is clok a rp-enforced mud? From what I've seen yes, just confirming.
URL: http://forum.audiogames.net/viewtopic.php?pid=275066#p275066
New mud: Harshlands
Hello, people! So, I've found this new mud, called Harshlands.Its rp-enforced so you hopefully have to like rp to fully enjoy it. This game is really amazing, its based in a real world table top rpg, Harn world.I'll list some features:*advanced combat*detailed crafting
Re: New mud: Harshlands
mud.harshlands.net One other thing. When creating a character, check their web page, it contains lots of info that'll help you go through the character generationprocess. http://www.harshlands.net/
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Re: Bokurano Daibouken 3 : secondary topic
The box, if I remember correctly, has a new weapon.
URL: http://forum.audiogames.net/viewtopic.php?pid=275112#p275112
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Re: Bokurano Daibouken 3 : secondary topic
I didn't broke the box, I openned it. As for the turbulences, the solution's simple. First, when you approach them, slow your speed to 1 or 2.The trick with them is that one is at position 1 and the other is at position 4. You have to wait for the
Re: Bokurano Daibouken 3 : secondary topic
I know how you feel. Its frustrating, I spent weeks in that stage. What do you need help with?Once you figure it out, the stage's not that hard.
URL: http://forum.audiogames.net/viewtopic.php?pid=275120#p275120
Re: Bokurano Daibouken 3 : secondary topic
Sure thing. Add me on skype, my skype is Caioneutron
URL: http://forum.audiogames.net/viewtopic.php?pid=275141#p275141
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Re: New mud: Harshlands
You don't need to rp that much if you don't want to. One thing is that you'll have to write a background to play the game. Its just a basic one, noneed to get too detailed. I've posted about this mud in hopes of attracting new players, as I really think the game,
Re: New mud: Harshlands
One thing I forgot to say is that you can even start the game with a house or farm land for your character.
URL: http://forum.audiogames.net/viewtopic.php?pid=275235#p275235
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Re: New mud: Harshlands
Yes, they do. In fact, their whole starting area is designed to give your character some basic gear. One other thing, the mud is leveless andclassless.
URL: http://forum.audiogames.net/viewtopic.php?pid=275233#p275233
Re: New mud: Harshlands
Hello, Don't worry. The long description and background are just so staff knows you're willing to rp and to really try the game out. Neiter of themneed to be too big. If you want, I could try to help you.
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Re: New mud: Harshlands
You're wellcome. I really hope you'll like it. What client do you use, by the way?
URL: http://forum.audiogames.net/viewtopic.php?pid=275316#p275316
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Re: New mud: Harshlands
Of course mush client works. And no, theres no way to login as a guest. And @luciana being not too good at rp isn't a bad thing, you just have topractice. For me, rp is an art, a very wonderfull art.
URL: http://forum.audiogames.net/viewtopic.php?pid=275357#p275357
Re: New mud: Harshlands
@ázkline Thats exactly why I posted about it here, ázkline. I hope to be able to increase their player base. The admins really put a lot of effort inthat game. The only problem which I'm having is with setting triggers on mush client. Don't know the proper commands.
Re: New mud: Harshlands
First, there are yes a few randon invasions but your city or church has to be at war with another. There are alsso ambushes. If your character'swalking in the wilderness, he can be attacked by bears, wolves or gargun (goblins), etc. Their crafting system is too
Re: New mud: Harshlands
By the way, if anyone needs help with the game or just with the lore, just add me on skype. My skype is caioneutron
URL: http://forum.audiogames.net/viewtopic.php?pid=275359#p275359
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Re: New mud: Harshlands
As I said before, the mud really is heavilly rp-oriented, so there are ic and ooc boundaries.
URL: http://forum.audiogames.net/viewtopic.php?pid=275370#p275370
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Re: New mud: Harshlands
Wait one or two hours, then try once again. In which part of the creation process did you stop? Its been a while cinse I've created my account. Asfor scripts, the only scripts that we'll need will be triggers to substitute someone's short description with their
Re: New mud: Harshlands
Its scripting language seems to be more developed then Vipmud's and triggers will be needed to play the game properly. I can send the link to themush client addons, if you guys want.
URL: http://forum.audiogames.net/viewtopic.php?pid=275698#p275698
Re: new game online! Desafio Mortal
I'll check the update as soon as pocible. @Aprone I agree with your point, Aprone. The thing I have a problem with is people haking into the gameand ruining other's fun. I think the saying don't do to others what you wouldn't like done to you comes to
Re: new game online! Desafio Mortal
And a randon question... Where can quests be found and how do they work?
URL: http://forum.audiogames.net/viewtopic.php?pid=299925#p299925
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Re: new game online! Desafio Mortal
I agree with you its not ok but racking isn't the answer. Lets just wait for the moderation to hear what they have to say. But the game will continueeven if its banned here. Its got to a point where its very different from Mazon's original project, no
Re: death match project alpha update public beta
All this sounds amazing! Nation building.. Has always fascinated me... Thumbs up, Danny. Currently will we need to gather resources or in thebegining will we be able to just build?
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Re: new game online! Desafio Mortal
All right. For the people who need help with the game, could you add me on skype? I'm from Brasil and would be more then happy to give you guys helpand tips. My skype is caio_rebe...@hotmail.comYou wont be able to use your weapons in all the areas. Some
Re: new game online! Desafio Mortal
I'm not sure, really. You just have to try and find out for your self. Well the developers did mention they'd be try to fix the connection issues.Guess we just have to wait and see.
URL: http://forum.audiogames.net/viewtopic.php?pid=39#p39
Re: new game online! Desafio Mortal
Thats not the point, Sito. Even if the code is the same thats no reazon for Ivan to rack the server. Other people have the right to like and enjoythe game, no matter its origins.
URL: http://forum.audiogames.net/viewtopic.php?pid=29#p29
Re: new game online! Desafio Mortal
All right people, this has to stop. Seomeone just tried to crash the server by connecting with a fuck ultrapower clones a lot of times.. Just onequestion.. Why? I get people are trying to get this topic removed but why ruin the game for others?
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Re: new game online! Desafio Mortal
@andy I'm with you, Andy.
URL: http://forum.audiogames.net/viewtopic.php?pid=22#p22
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Re: new game online! Desafio Mortal
@Ivan I get you are pissed for someone supposedly stealing your code, Ivan. But there are other ways to go around it. By attacking the game you arenot only ruining things for others you are showing you have no maturity to deal with things when they don't
Re: new game online! Desafio Mortal
@the player The server was up a few moments ago until some people or a person started to spam it and the server crashed. I'm really surprised.The stupidity of others always reaches new heights.
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Re: new game online! Desafio Mortal
Here's the thing.. If the moderation says this game isn't allowed here its fine, really. Those who enjoyed it and want to play it will be able tocince you already know how to get the game. Now why attack the server? Whats the point?
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Re: new game online! Desafio Mortal
Well the game is still down, unfortunately. I'll check mega dimenssao's website and will tell you guys if I find an opening time or well anythingthat'll take care of the problem.
URL: http://forum.audiogames.net/viewtopic.php?pid=300038#p300038
Re: new game online! Desafio Mortal
I think what some people aren't realizing is this: People even if the game is banned from here and even if this thread gets removed the game willvery likely still continue. So theres no need for all of you to get so pissed and @david people get upset
Re: death match project alpha update public beta
Well I agree it would be nice for us to be able to hear the ship accelerating. Well, what I'd like to see is a ship system that isn't menu based. I'mtalking about something like we were going to have in FF. you use the arrows, numbers to
Re: new game online! Desafio Mortal
@johnny I don't think the game will be discontinued, Johnny. Simply because there are a lot of people who play here here on Brasil. It would be awaste of potential
URL: http://forum.audiogames.net/viewtopic.php?pid=300041#p300041
Re: death match project alpha update public beta
@draco Who's Gavin? Oh and I know, Draco. I'm checkin this topic periodically. Itll be interesting to see how this game will develope. And I agreetheres no need to rush anything.
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Re: new game online! Desafio Mortal
The server is back, people
URL: http://forum.audiogames.net/viewtopic.php?pid=300050#p300050
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Re: New mud: Harshlands
Try checking their homepage, it has lots of usefull info there.
URL: http://forum.audiogames.net/viewtopic.php?pid=275966#p275966
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Re: New mud: Harshlands
Why are you unable to connect? Have you created a new world for it?
URL: http://forum.audiogames.net/viewtopic.php?pid=276034#p276034
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Re: New mud: Harshlands
What should I type in the text boxes?
URL: http://forum.audiogames.net/viewtopic.php?pid=277187#p277187
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Re: New mud: Harshlands
I'm trying to create a trigger to substitute a sertain bit of text for another (a sort of intro feature). I entered the triggers menu, clicked on theeasy script button, select the correct option, there was a text box. I don't know what to put there or how to create
Re: New mud: Harshlands
Ok but where do I put the character's long description? As in the text that I want to be substituted?
URL: http://forum.audiogames.net/viewtopic.php?pid=277572#p277572
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Re: Kings age strategy game by gameforge.com
I already knew about Kingsage. And I have to say, I'm a bit tired of them, too simply because I find their combat system dull. It would be niceif you could really see them attacking your enemies and not just get reports with the results.
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Re: Kings age strategy game by gameforge.com
@dark I fully agree with you, Dark. Such a game for me would have to be line as I don't like the thought of having to stop my empire or city justbecause the history ended. Such a game would be really epic.
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Re: New mud: Harshlands
Does it work well? Because if it does, the game should be fully playable.
URL: http://forum.audiogames.net/viewtopic.php?pid=277232#p277232
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Re: New mud: Harshlands
I still wasn't able to enable it.
URL: http://forum.audiogames.net/viewtopic.php?pid=277233#p277233
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Re: uken games for android and ios
With android, these games aren't so acessible. Forces of war, at least. The screen's just too confusing.
URL: http://forum.audiogames.net/viewtopic.php?pid=278012#p278012
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Re: The train Simulator. By Nathan Tech!
Hey there.. I'm sorry but the link to the train simmulators not working yet..
URL: http://forum.audiogames.net/viewtopic.php?pid=278089#p278089
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Re: Two new playable text adult RPGs
The one that has a time limit on it? I've been trying to shove it for almost two days now..
URL: http://forum.audiogames.net/viewtopic.php?pid=276936#p276936
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Re: Two new playable text adult RPGs
Neiter can I. I'm at the second lockpick riddle and its very difficult.
URL: http://forum.audiogames.net/viewtopic.php?pid=276929#p276929
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Re: New mud: Harshlands
@valmorian I agree. Staff is looking to set this command, I still am in contact with them. They asked for patience but they assured me they'll try toadd the command. As for me, whats the command to set a trigger on vipmud? I'm really not good with programming
Re: Two new playable text adult RPGs
Thats it, I give up. Can someone please post the correct code order for the door?
URL: http://forum.audiogames.net/viewtopic.php?pid=279025#p279025
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Re: Lament
This is a roleplaying game, people. Most of these games don't give too much in the sense of quests because its presumed that plaers will be ableto generate their own iteractions and content.
URL: http://forum.audiogames.net/viewtopic.php?pid=278377#p278377
Re: The official "Extended Clok mod"!
Hey there guys. I alread have mush client installed. How should I set up the sounds and scripts? I'm not sure which file to download.
URL: http://forum.audiogames.net/viewtopic.php?pid=274989#p274989
Re: New mud: Harshlands
@Dark The problem isn't per si with combat. In fact, combat there works very well, its very detailed. The problem is that the game uses a longdescription system (a long-haired light-skinned blue-eyed man). In some situations, this gets too spammy specially when
Re: clok
What is Lament?
URL: http://forum.audiogames.net/viewtopic.php?pid=276388#p276388
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Re: Shattered Isles
Hey there, people. For some reazon, my mush z's acting weird when I try to connect to shattered isles. I'm not able to properly send commands to it,the answers come with a delay and I'm even unable to connect with my character. I figured its something I need to
Re: Two new playable text adult RPGs
Its the number puzle, have no idea which numbers to select.
URL: http://forum.audiogames.net/viewtopic.php?pid=276695#p276695
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Re: Two new playable text adult RPGs
Both of them are awesome games, people. I'm at the first riddle, just don't know what exactly I should do..
URL: http://forum.audiogames.net/viewtopic.php?pid=276653#p276653
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Re: Two new playable text adult RPGs
Could you explain a bit more, please?
URL: http://forum.audiogames.net/viewtopic.php?pid=276722#p276722
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Re: New mud: Harshlands
@dark I understand, man. And no, it isn't the code's default configuration. They appear to be using a different diku codebase. Ive seen other gamesthat use the same codebase and all of them appear to work like that. I've asked staff about it and they were honest
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