Re: Braillemon status update!
lol personally, I'd love to see the game finished before we even think about sound mods. I can't wait for the next release, I literally just got the cascade badge. I'm also curious to see how trading will work, As far down the road as that might be.
URL: http:
Re: Braillemon status update!
@dark that looks like a really old version. The link to the latest one is:https://dl.dropboxusercontent.com/conte … VcnvE?dl=1
URL: http://forum.audiogames.net/viewtopic.php?pid=179894#p179894
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Re: Braillemon status update!
@dark that looks like a really old version. The link to the latest one is:https://dl.dropboxusercontent.com/u/535 … .0.3.0.zip
URL: http://forum.audiogames.net/viewtopic.php?pid=179894#p179894
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Re: bokurano daiboukenn 3
Hey, where do I find the chaos version?
URL: http://forum.audiogames.net/viewtopic.php?pid=182012#p182012
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Re: Paladin of the Sky, new full length audio game RPG
shrug I honestly don't really see a problem with the timing myself, I'm able to pick it up after a bit of practice. I think I'm among those that would feel disappointed if the timing was altered too much. Either way its a fun game.
URL
Re: Braillemon status update!
Hey that's seriously awesome. Again like others said the fact your doing all this is amazing. Again hope your personal issues work out, in some way or another and I'm looking forward to the vid
URL: http://forum.audiogames.net/viewtopic.php?pid=183463#p183463
Re: Paladin of the Sky, new full length audio game RPG
@DarkYou'll find a use for the defense option a little later on. Granted I've only had to use it that 1 time, but still.
URL: http://forum.audiogames.net/viewtopic.php?pid=183474#p183474
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Honestly, Aaron probably has a better answer but I feel like just reinstalling it is the easiest way to go about it. Otherwise you'd probably have to go screw around and modify registry entries to do it. I know Aaron can h
Re: Bulwark in the City of Flesh
I only have 1 complaint: Now I actually need to remember where I put my mouse. Seriously though, I fully support more games trying to use the mouse. At what point did we decide games had to be strictly navigated by the keyboard?
URL: https://forum.audiogam
Re: Planet Saga, public demo released.
Take as long as you need. I've still never truly beaten SR (gotten all the endings, bonus dungeons etc). That in itself feels insane. It'll be out when its out. If it means waiting even longer for a game that's a polished experience, then why not. I'd
Re: Battle Of Armageddon: a forgotten survival horror
Yeah wow thanks Toto, that's actually working. No need for q translate/clip copy or anything like that, just locale emu and the translation addon. Sweet.
URL: https://forum.audiogames.net/post/453118/#p453118
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Re: Battle Of Armageddon: a forgotten survival horror
Yeah wow thanks Toto, that's actually working. No need for q translate/clipreader or anything like that, just locale emu and the translation addon. Sweet.
URL: https://forum.audiogames.net/post/453118/#p453118
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Re: Battle Of Armageddon: a forgotten survival horror
***SPOILERS***Use it on the tree and climb up. Then, retract the mountain lock and put your weapon away. Once you've done that, jump right. Collect all the Apples, which give you a little hp and stamina. Once you've gotten the last apple
Re: Battle Of Armageddon: a forgotten survival horror
***SPOILERS***Use it on the tree and climb up. Then, retract the mountain lock and put your weapon away. Once you've done that, jump right. Collect all the Apples, which give you a little hp and stamina. Once you've gotten the last apple
Re: Battle Of Armageddon: a forgotten survival horror
So, I fixed my clipreader issue. Turns out I was using a super super old version of SayTools from 10 plus years ago somehow. It took a little digging to find though. I'm pretty sure I grabbed the original link for what turned out to be v
Re: Battle Of Armageddon: a forgotten survival horror
What's the best way for us to buy the game? I was trying to talk to Nuno about it, but yeah guess he's been busy or something. Despite it's flaws, I honestly do like this game. Probably because it's something that I have to give more tha
Re: Battle Of Armageddon: a forgotten survival horror
What's the best way for us to buy the game? I was trying to talk to Nuno about it, but yeah guess he's been busy or something. Despite it's flaws, I honestly do like this game. Probably because it's something that I have to give more tha
Re: Battle Of Armageddon: a forgotten survival horror
So I'm on chapter 2 and having a problem with the wolves after the ice. My big problem is there's so many of them and all my health restoritives are gone. If I use the gun from the cave I sometimes start a landslide. Is there any sort of
Re: Battle Of Armageddon: a forgotten survival horror
Thanks Assault, I somehow completely missed that dude last time.
URL: https://forum.audiogames.net/post/454166/#p454166
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Re: Battle Of Armageddon: a forgotten survival horror
Yeah, amen with that. I'm really not sure what the point of designing it that way was? It's truly a shame, because as I said earlier, I do like this game. It's just seriously flawed. Now for my next question. I'm in chapter 3 (I think?)
Re: Battle Of Armageddon: a forgotten survival horror
Thanks a bunch. That order worked. I suppose the only way to figure that out is by either trial and error or having an idea of what that symbol looks like?
URL: https://forum.audiogames.net/post/454180/#p454180
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Re: gun turrets beta is out
@7Heh basically, nothing to see here. Move along.
URL: https://forum.audiogames.net/post/454680/#p454680
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Re: Descent Into Madness Updated
Neat. This game takes me back for sure. Thanks for this.
URL: https://forum.audiogames.net/post/454902/#p454902
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Re: Circus masters revenge, new iOS audio defence type shooter game
Basically, I agree with 43 and anyone else who called you out on the way you handled PR. I was honestly thinking of dragging out my iPhone and giving your game a try to form my own opinions. I think you've more or less made
Re: Dreamland-official version
Curious. How many of you guys are playing regularly? I haven't checked this topic much, but honestly most of what I see are people asking questions because they're having trouble with the game, the sign up, etc. I only ask because I'm wondering if it's worth b
Re: Dreamland-official version
@tayo:Yeah thanks. That's more or less what I thought. I did actually play when they had the week beta. Cool that most things are translated now. I might have to go back on my previous statements and check it out though.
URL: https://forum.audiogames.net/post
Re: Planet Saga, public demo released.
Yeah here here. Shadow Line is one of those games I really need to play again. I think there's been new stuff since I played it and I've only beaten it once and that was with the bonus dungeon. I only beat like... 84 percent of it? I'd love to know wha
Re: dreamland - Public test version
Does anyone have a working version of Saytools and Clip reader? I have them (yes say tools is also installed) but I'm getting no feedback from clip reader.
URL: https://forum.audiogames.net/post/418022/#p418022
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Re: dreamland - Public test version
I don't think you can, yet. You still need to use a translation honestly, I don't think a lot in the game has been translated so far. As far as I understand it, only Nuno and Assault are working on the translation whenever they can. All be it a public be
Re: dreamland - Public test version
I don't think you can, yet. You still need to use translation honestly, I don't think a lot in the game has been translated so far. As far as I understand it, only Nuno and Assault are working on the translation whenever they can. All be it a public beta
Re: dreamland - Public test version
Seriously does no one read through existing posts? I feel like half of you have questions which have already been answered. In short though, yeah if you really don't want to mess around with translation, I'd just wait until all is said and done. If you do
Re: Swamp, zombie FPS by Aprone
I'm on 3.8E and I get error 52, bad file name or number. I logged in just fine last night.Tried deleting progress.ini, rerunning checkup and even restarting but still same result.
URL: https://forum.audiogames.net/post/539218/#p539218
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Re: Swamp, zombie FPS by Aprone
Oh, so its a server thing and just try again later then?
URL: https://forum.audiogames.net/post/539240/#p539240
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Re: The last of us part ii discussion
Guess I'll just put it here for those who don't know. As far as this game goes, all future streams from Liam will be done on https://twitch.tv/liamerven because fuck youtube.
URL: https://forum.audiogames.net/post/543100/#p543100
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Re: Darkened chain, a new horror game for the blind!
So I'm confused. Is this the complete version? Or was there more that you were going to work on but never got around to it.
URL: https://forum.audiogames.net/post/460351/#p460351
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Re: Circus masters revenge, new iOS audio defence type shooter game
Now that there's a known way to play audio defense I highly suggest going for that game instead. Granted, you have as long as iOS updates don't break the game completely, but it is still leagues ahead of this game. The devs
Re: Circus masters revenge, new iOS audio defence type shooter game
Now that there's a known way to play audio defense I highly suggest going for that game instead. Granted, you have as long as iOS updates don't break the game completely, but it is still leagues ahead of this game. The devs
Re: Ojamajo Doremi games!
I just get told error: can not load the ptalker english synth when trying to load protalker. Using latest NVDA.
URL: https://forum.audiogames.net/post/465142/#p465142
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Re: Ojamajo Doremi games!
Yeah now I've played a little more I think I agree with Stirlock here. Ehh. I also find being able to hear the recipes in that first game from so far away to be a little misleading honestly. Sometimes it could take 2 steps, others I feel like it takes 15. I think I
Re: Battle Of Armageddon: a forgotten survival horror
Yeah can confirm I more or less stopped playing. I think this game would be really solid if it was done in such a way where you don't have to scan Every. Single. Step. It's not 1995. This can be done so much better. If you want examples
Re: Planet Saga, public demo released.
Haha my playing through shadow line is getting me hyped for this game again. I love shadow line so totally can't wait for this one.
URL: https://forum.audiogames.net/post/467711/#p467711
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Re: Dreamland-official version
I'm honestly curious now, are there any more plans for a more refined translation, cutscene translation etc? Sadly I think that a lot of these games will just go by the wayside in the western world. I'm at level 24 and feel like I'm more or less just doing the
Re: Indivisible - A new RPG (not accessible yet!)
If I contribute nothing else to this topic, I'd just like to point out how excited and honestly grateful I am to Lirin, Mike and anyone else involved with this. I've watched a little bit of gameplay and I'm stupid excited. As Liam said, if i
Re: Dreamland-official version
Does anyone know how the devil array thing works? I go to it and I get told to select presumably the one fitting for my level. Not quite sure though.
URL: https://forum.audiogames.net/post/469284/#p469284
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Re: Dreamland-official version
I'm at level 51 at this point and starting to agree honestly. I've spent 0 bucks on this game and got a 5 day VIP card out of pure luck which is probably the only reason I am as high as I am. Just another pay to win deal really.
URL: https://forum.audiogames.
Re: The Great Toy Robbery version 2.1 for Windows and MacOS is now Here!
Haha fun game! There's some amusing achievements for sure, especially when you try to sneak references in. Are you sure you wouldn't rather be off playing Cheetahmen?
URL: http://forum.audiogames.net/post/400458/#p40
Re: A Tempest Season, a new, special unique fantasy mud
Post 8 literally asks about crafting, please learn to read back through posts.I'm quite enjoying this mud as well and don't see myself getting bored any time soon. There is so much to try. Quests so far are generally things like, *kill
Re: A Tempest Season, a new, special unique fantasy mud
@honkHonestly I personally just used a random Dwarven name generator. To each their own though I guess.
URL: https://forum.audiogames.net/post/492736/#p492736
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Re: Pokémon access
@ambro:Thanks tons. I did figure out after a little what it meant (just looking at it a couple times and being like... oh). That's super fun we can do that.
URL: https://forum.audiogames.net/post/598774/#p598774
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Re: Pokémon access
Yep, hit shift P to toggle whether the pathfinder accounts for HM's. Path find your way to whatever you need and you'll be told when you're at a bush, water etc.
URL: https://forum.audiogames.net/post/599092/#p599092
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Re: Pokémon access
I beat blue just last week. I'll freely admit that I totally cheat the "push boulder into X/Y/Z" puzzles, as well as the switchy arrow thing and the more intense version of that in Sabrina's Gym. They're definitely doable if you have all the time and patients in the world
Re: Pokémon access
I honestly never even thought to use gamefaqs for it. I suppose that's the perk of playing a 24 year old game. lol
URL: https://forum.audiogames.net/post/599420/#p599420
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Re: Pokémon access
Donald's walkthrough does indeed cover it, actually it covers basically all that in super huge detail. It's a shame gen 2 competitive died like a decade and a half ago
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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
I'm with sneak here with just staying still and picking them off that way. This games oddly relaxing. I did have it crash when I got to wave 11 earlier, I'm trying to get there again to see if I can reproduce it, but it
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Oh man, that was intense. Wave like... 18Dialog: Game over. Your final score is 103540.
URL: https://forum.audiogames.net/post/600606/#p600606
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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Haha thanks. Honestly the trick is learning how to quickly deal with the start of the wave. I just played a quick round before and even then got to like 13/14, which was really only interrupted because I had to plug in m
Re: Pokémon access
I'd love to know how people used to get through areas like Mt. Moon and Rock Tunnel back in the day without sight honestly. I played the game so much as a kid that I more or less had the over all map in my head right up until Mt. Moon. Not necessarily tile by tile or anyt
Re: Pokémon access
I wonder how hard it would be to add red and blue to that list given that you've already done most of the work with yellow and... wow. Gold and silver now too. Hell yeah! I suspect it probably wouldn't be terribly difficult though.
URL: https://forum.audiogames.net/post/
Re: Pokémon access
Haha yeah I'm hearing you there. I started a save in blue and got up to that point now too. I almost feel like I've missed something though, I can almost make it to the 3rd level but absolutely none of the teleporters I seem to step on seem to take me all that far. Using
Re: Pokémon access
Would it be difficult or even possible to make the 4th/5th gen DS based games accessible if something like Desmume had Lua support? I imagine that could honestly be a bit of a different bag though and would be thrilled if even all we got outside the current games were gen
Re: Pokémon access
@ambro86:Once you've selected disable all cheats, you'll need to reset the game by pressing control R, so make sure you've saved through the games menu first before you do that. I've almost been caught out on that so many times as I personally use (and probably abuse) sav
Re: Pokémon access
@Jayde:Yeah I'm hearing you there. Basically all I really want is to be able to play things like Perfect blue and perfect Crystal (the latter I can do and have done).Its interesting Crystal Clear is the first choice, considering how much it actually changes. Perfect blue/
Re: Pokémon access
I haven't played a bunch of Crystal stuff yet, but one thing I immediately noticed when I went to test out how these scripts worked with it are the amount of trees that show up. Is there any visual indication on which trees you can pick for berries?Also something super mi
Re: Pokémon access
@nuive:Oh huh, its quite possible I missed it in the like... 50 other trees round. Thanks. I'll be interested to see how you've implemented the puzzles in Alph. Once I finish blue, that is. Just kicked Sabrina's ass so... onwards and upwards I guess?
URL: https://forum.a
Re: Pokémon access
So I just started a playthrough of Crystal and I'm wondering, how do we actually get an idea of what the puzzles in alph look like? Unless I'm missing something? I know visually you can go round and look at them of course, but yeah.
URL: https://forum.audiogames.net/post
Re: Planet Saga, public demo released.
I'm playing through the demo now and having a bunch of fun. How do I access the item warehouse though? I feel like I'm missing something...
URL: https://forum.audiogames.net/post/420236/#p420236
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Re: JGT 2.0, now with 3 target languages and neural machine translation
Yeah I wish there was a way we could somehow get access to the cache for offline purposes. I'm almost never offline, but if there's any time to explore of a lot of these sorts of games, it's when you're about to embark
Re: Planet Saga, public demo released.
Do we know roughly how far along the game is to completion?
URL: https://forum.audiogames.net/post/447239/#p447239
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Re: April Fool's Day Programme.
Just another day in the blind community... heh.
URL: https://forum.audiogames.net/post/449550/#p449550
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Re: Battle Of Armageddon: a forgotten survival horror
I played this game ages ago when the demo came out, but now I'm trying to remember how I got it to work. I've installed the 2008 redist (both x86/64) and have locale emulator, but it just keeps throwing crash dumps at me and the game its
Re: Battle Of Armageddon: a forgotten survival horror
Thanks for that, that solves that problem. Now the only issue I have is that clipreader doesn't appear to be like... reading anything. I've installed saytools, tried copying random text outside the game, but not sure what's going on here
Re: Battle Of Armageddon: a forgotten survival horror
I know I posted yesterday, just figured I'd ask again in case it gets lost (it's already like 40 posts back). Has anyone experienced an issue where clipreader isn't outputting the clipboard's contents? I've installed saytools and verifie
Re: Battle Of Armageddon: a forgotten survival horror
Yeah I've found a Sapi version which will just have to do for now. *regrets not taking the time to find better sapi voices*
URL: https://forum.audiogames.net/post/452029/#p452029
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Re: Battle Of Armageddon: a forgotten survival horror
I'm starting a guide on this game that I'm adding to as I'm playing it, if enough people would be interested. Ultimately I'd love to get in as many secrets as I can, so if anyone wants to help out let me know. I understand why traps are
Re: Battle Of Armageddon: a forgotten survival horror
I'm starting a guide on this game that I'm adding to as I'm playing it, if enough people would be interested. Ultimately I'd love to get in as many secrets as I can, so if anyone wants to help out let me know. I understand why traps are
Re: Battle Of Armageddon: a forgotten survival horror
@197, when you say instant translate, do you mean the new translate addon? If so, how are you getting that to work? I hit control shift nvda t to turn on translation, copy the text to the clipboard but there's nothing being translated?
Re: Battle Of Armageddon: a forgotten survival horror
@179, when you say instant translate, do you mean the new translate addon? If so, how are you getting that to work? I hit control shift nvda t to turn on translation, copy the text to the clipboard but there's nothing being translated?
Re: Battle Of Armageddon: a forgotten survival horror
Hey, so I'm curious. I know someone said they used instant translate. I thought there was a way to have it auto translate any text copied to the clipboard? Or at least, I swear there used to be. I also thought the addon was long dead unt
Re: Battle Of Armageddon: a forgotten survival horror
I actually have the same problem. I make sure to enable translation by pressing control shift nvda T, but yeah I get no results either. Using addon 2019.03 and nvda 2019.1.1. So unless there's some weird version conflict or something?
U
Re: Paladin of the Sky, new full length audio game RPG
Hi. So I grabbed the essence of resurrection from the holding area, went to the organ room and played it. Instead of getting taken to heaven I was taken to xopolous. How do I get to heaven then? Am I missing something?
URL: http://foru
Re: Paladin of the Sky, new full length audio game RPG
Spoilers belowHi. So I grabbed the essence of resurrection from the holding area, went to the organ room and played it. Instead of getting taken to heaven I was taken to xopolous. How do I get to heaven then? Am I missing something?
UR
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
This might seem somewhat of a stupid question for some but, are any of you who are experiencing bugs using a 5s with iOS 8.1? I'm running just that and have had no problem. The only bug that I noticed is that vo will take
Re: Braillemon status update!
Hey, will we eventually be able to battle online with other trainers? That could be cool
URL: http://forum.audiogames.net/viewtopic.php?pid=193573#p193573
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Re: bokurano daiboukenn 3
Hey, guys, just curious. Does anyone have a link to Kerry's bk3 playthroughs? Tunehead's link doesn't work. I just love watching other people play games.
URL: http://forum.audiogames.net/viewtopic.php?pid=193830#p193830
Re: Braillemon status update!
Awesome. Really looking forward to these next updates then.
URL: http://forum.audiogames.net/viewtopic.php?pid=193836#p193836
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Re: bokurano daiboukenn 3
@shang tsung: That was a very unintelligible post. Please try again.
URL: http://forum.audiogames.net/viewtopic.php?pid=193953#p193953
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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Man I'm loving this game. SO far I've got 3 stars on everything, I'm up to the melee only fight. Man I wish I hadn't upgraded my pan to level 4... It swings so much and basically kills my chance of the accuracy star
URL:
Re: Braillemon status update!
Hi there. So I'm playing the latest release (the one you posted a couple hours ago) and I found a bug. When you run into that scene with the person telling you to follow them to the puter gym, it keeps looping. So, the seen will finish, go back to the main map
Re: Prometheus: The Eternal Wars
Wo wo wo wo. Oh man all these changes.
URL: http://forum.audiogames.net/viewtopic.php?pid=196067#p196067
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Re: Braillemon status update!
There's a workaround for the Cerulean thing. If you take 1 extra step in then go back to root 24 the double music thing shouldn't happened. But that's just from the little I've messed with it. Looking forward to the diglett cave.
URL: http://forum.audiogames.n
Re: shadow rine full voice version released
oo cool. I really should get to finishing that, having a bunch of trouble in the basement of the temple. I'm on the 3rd floor, and I think I'm missing like, 2 keys. lol
URL: http://forum.audiogames.net/viewtopic.php?pid=198726#p198726
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Re: Angelgift: the adventure begins!
Yeah, this does look like a fun little game. I totally agree about the cutscene skipping. Also, I love love love the music. As an orchestral/trailer/anything of that genre fan, I think its fun. Also, I imagine the wooshy type sound you hear when your flo
Re: Slender: Lost Vision, a survival horror fan game based on slenderman
@AlexN94the title theme is a Russian lullaby called Tilly Tilly BomStill a fun little game though. I remember when it was the real deal watching people play it. Funny stuff.
URL: http://forum.audiogames.net/viewtopic
Re: Slender: Lost Vision, a survival horror fan game based on slenderman
lol yeah, sneaks totally right. I love how you stuck with the booming after you pick up the first page. From that point on I was like wo... shit shit shit
URL: http://forum.audiogames.net/viewtopic.php?pid=199785#p199
Re: Swamp, zombie FPS by Aprone
Yeah I'd be all in favor of a Kai day. Man those are fun.
URL: http://forum.audiogames.net/viewtopic.php?pid=199879#p199879
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Re: Super Airik the Cleric Now Available
Yeah I did find it a little confusing that C will also scan through walls, but anyways. We will not destroy the mustered!
URL: http://forum.audiogames.net/viewtopic.php?pid=202210#p202210
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Re: Super Airik the Cleric Now Available
Yeah I did find it a little confusing that C will also scan through walls, but anyways. We will not destroy the mustered!
URL: http://forum.audiogames.net/viewtopic.php?pid=202210#p202210
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Re: bokurano daiboukenn 3
Hmm. So I've just been playing round with fire survival and tried to post my score twice but I didn't see it. I'm guessing its bugged or something? I was also told that I ranked first when I really didn't. lol
URL: http://forum.audiogames.net/viewtopic.php?pid=227
Re: bokurano daiboukenn 3
@nuno69:What is this multiplayer mod you speak of?
URL: http://forum.audiogames.net/viewtopic.php?pid=228064#p228064
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Re: Pokémon Crystal Access
Is there any way at all we can do the Kaputo puzzle? I'm trying to find a decent walkthrough, but I have no idea to tell where the edges are to move them. I haven't looked much honestly, so I'll continue to do so. Just wondered if there was any way at all we could
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