Re: Bloodbath beta

2020-02-28 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath beta I haven't played the game yet, nor do I honestly have any intention to play it, but if what 35 says is true then it's really not worth anyone's time anymore. Seriously dude? If you wanted to kill the project you could have just not brought it back up. URL:

Re: Bloodbath beta

2020-02-29 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath beta Ok let me just clear a few things up.Ivan has the right to do whatever he likes with the project. I never said that he didn't. Who he chooses to add to his development team is entirely up to him. I was simply voicing my disgust at the fact that silack, of all people, was

Re: Bloodbath beta

2020-02-27 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath beta Pretty sure I reported that one weeks ago? URL: https://forum.audiogames.net/post/504670/#p504670 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Bloodbath released!

2020-02-24 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Here's what I'm curious about though. Even if Ivan were to bring the game back, would any here actually play it. The last few times we tried the server was almost empty most of the time. It seems like a lot of people in this topic are making noise just for the sake

Re: branble takes a walk through the morning bramble bushes

2020-01-25 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes Hey just curious, does he always talk about himself in the third person? URL: https://forum.audiogames.net/post/495878/#p495878 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bloodbath released!

2020-01-26 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Hey all,This is Haily here with a bit of an update. Sorry for the long absence from this project, now things in my life are looking a lot more stable so I should be back to working on this regularly.For several reasons, former co developer Ivan Soto has chosen to

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2020-01-27 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Dude you already posted a topic about this. This is just plain spammy, no other way to say it. URL: https://forum.audiogames.net/post/496270/#p496270 -- Audiogames-reflector mailing list

Re: Bloodbath released!

2020-01-29 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! @Aarush, well said and I agree with all of your points. As previously stated, I had a lot going on last november / December and I just wasn't my self in so many ways, what with my dad having recently undergone chemotheripy and me basically being ghosted by someone

Re: Bloodbath released!

2020-01-29 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! I'll admit, I've considered it. The problem is usually that I just find myself checking back every once in a while when I have nothing better to do. It's like, my go to place when I have nothing else going on or am just board or whatever. I'm not sure what I could

Re: Braillemon status update!

2020-01-27 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Braillemon status update! Guys, lay off the dev a little here. The game's basically been dead for years now, of corse it'll have issues, no need to be a dick. URL: https://forum.audiogames.net/post/496511/#p496511 -- Audiogames-reflector mailing list

Re: Bloodbath released!

2020-01-28 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Ivan is correct. And guys, the issues with BM / PM aren't exactly relevant here. For the record, and Ivan feel free to correct me on this, but as far as I'm aware Ivan had no plans to kill SBP outright and still had plans to eventually do things with it, I was the

Re: Bloodbath released!

2020-01-30 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! A dynamic server list would be possible, my main concern would be the already small playerbase. I can add it though if people really want it, but right now I think It'd just be unnecessary.In other news, I now have a windows server on which I can host BB. I've got

Re: Bloodbath released!

2020-02-01 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Sorry guys, the server should be back online now. Managed to recover the old data so your old chars and everything else are now back. URL: https://forum.audiogames.net/post/497796/#p497796 -- Audiogames-reflector mailing list

Re: Bloodbath released!

2020-02-01 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Manamon, make sure your router / windows firewall isn't blocking the game from connecting. I checked and the server is indeed running. URL: https://forum.audiogames.net/post/497803/#p497803 -- Audiogames-reflector mailing list

Re: Bloodbath released!

2020-02-02 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! for windows firewall, I can't remember the exact steps but it's somewhere in control panel / windows firewall. There should be a list of programs allowed through the firewall. It's possible bloodbath could have been blocked as might happen on some versions of

Re: Bloodbath released!

2020-02-02 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! I have to connect to a VPN in order to play most online games at college because they block just about everything. Wouldn't surprise me if this guy is in a similar situation. URL: https://forum.audiogames.net/post/497995/#p497995 -- Audiogames-reflector

Re: Bloodbath released!

2020-01-31 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Hey all,Bloodbath is finally back! Sorry for the long delay. Here's the message of the day,Following changes to the development team, bloodbath has been moved to a new server. If you've downloaded the game before, you'll need to redownload in order to continue

Re: Bloodbath released!

2020-02-02 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! @489, the download link is in the first post. URL: https://forum.audiogames.net/post/498037/#p498037 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bloodbath released!

2020-02-02 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Hey guys,I just released version 1.0! Check it out! This one adds lockers you can use to store items, teams, multi letter navigation in menus and a lot of other things. URL: https://forum.audiogames.net/post/498036/#p498036 -- Audiogames-reflector mailing list

Re: Bloodbath released!

2020-02-02 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Regarding the shift left / right v q and e thing, I might just make it an option the player can toggle. I personally can't stand q and e and wouldn't have went with that in the first place were it not for Ivan changing it to begin with, but I understand it's largely

Re: Bloodbath released!

2020-02-03 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Hi,I haven't yet figured out a reliable way to do this. I'm aware of cae_jones's keyconfig class, but I never could figure out how to use that thing. I highly doubt there are other options that are publicly available at this point and I'm nowhere near skilled enough

Re: Bloodbath released!

2020-02-02 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! I'm looking into the item syncing bug. Still not sure what exactly might be causing it. URL: https://forum.audiogames.net/post/498085/#p498085 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: branble takes a walk through the morning bramble bushes

2020-01-25 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes @105, never mind the fact that you're pretty obviously, oh wait never mind. URL: https://forum.audiogames.net/post/495671/#p495671 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: branble takes a walk through the morning bramble bushes

2020-01-25 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes Heh, that's something I hadn't thought of doing before. URL: https://forum.audiogames.net/post/495682/#p495682 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: branble takes a walk through the morning bramble bushes

2020-01-24 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes Since the dev was banned, it's probably no longer available. URL: https://forum.audiogames.net/post/495570/#p495570 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bloodbath released!

2020-01-28 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Just to clear a few things up, I didn't know Ivan would walk out when he did. That was completely unplanned. Again, I don't blame him for it in the slightest, just thought I'd clear that up before I continue.I of course knew of my own busy schedule. The problem lay

Re: Bloodbath released!

2020-01-28 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Who said I wasn't working on it? I certainly didn't...Oh, and no. That's not happening. Case and point, RTR / SBP / TK / UP. URL: https://forum.audiogames.net/post/496936/#p496936 -- Audiogames-reflector mailing list

Re: Bloodbath released!

2020-02-02 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Hey all,I just released version 1.01. Nothing huge, just a few bug fixes, specifically the floating in the air while in chat box bug and the bug where the ping key wouldn't work if you disconnected before the ping could be returned. URL:

Re: Adventure At C:

2020-02-19 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Adventure At C: I still really like it. I've played through it multiple times. IMO it's probably one of his best games, if not his best. None of this dumb turn based crap. URL: https://forum.audiogames.net/post/502687/#p502687 -- Audiogames-reflector mailing list

Re: Adventure At C:

2020-02-16 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Adventure At C: Hey there.I was wondering if anyone has the save file previously available on willbilec's website? Said website appears to be down at present and I'm not sure where else this can be obtained. URL: https://forum.audiogames.net/post/501916/#p501916 --

Re: Bloodbath released!

2020-02-16 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! @531, very well said and thank you. TBH a lot of things went wrong with bloodbath right from the beginning, lack of communication, lack of testing, a certain naivete on my part on how the game would turn out, etc. As I said a couple pages back, 6 months ago I could

Re: Bloodbath released!

2020-02-15 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! 1, holy crap that chip in your shoulder must be killing you right now.2, shut the fuck up.Thank you. URL: https://forum.audiogames.net/post/501735/#p501735 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bloodbath released!

2020-02-16 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Your guess is as good as mine. I honestly don't know what I've ever done to this guy to make him hate me so much but it seems like he loves nitpicking every single post I make on here these days. URL: https://forum.audiogames.net/post/501995/#p501995 --

Re: Bloodbath released!

2020-02-15 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Jaidon, it's actually just HM now. Previously the J in CJM referred to my middle name, which for obvious reasons no longer applies. That domain and that company name will soon no longer be valid anyway so it doesn't matter.@CJM, thanks but as you'll see in another

Re: Bloodbath released!

2020-02-17 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! @550, no question. It's going the same way as TK. Indeed it's funny how history repeats itself, and from the idiotic actions of the same developer no less. URL: https://forum.audiogames.net/post/502157/#p502157 -- Audiogames-reflector mailing list

Re: Bloodbath released!

2020-01-10 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! @jimmy, not sure when you last played, but we've made a lot of optimisations since the initial release and now the lag is more or less gone, at least from what I've experienced. URL: https://forum.audiogames.net/post/491949/#p491949 -- Audiogames-reflector

Re: Bloodbath released!

2020-01-11 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! @385, thanks. Yes, you must be facing a player in order to hit them.384, agreed. The problem here is that there often isn't anything we can do without getting something wrong. URL: https://forum.audiogames.net/post/492095/#p492095 -- Audiogames-reflector

Re: Bloodbath released!

2020-01-11 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! @388, you don't need to know what direction the other player is facing, that is irelivent. You can use the tracking menu to get an idea of where you are facing in relation to the player. If the tracking menu says in front and slightly or very slightly off to the ,

Re: Bloodbath released!

2020-01-18 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! 434, I contacted malware bites a few days ago and they claim bloodbath.zip contains a trogen. I've tried explaining the sichuation but have received no response beyond the reply to my original email. Really not sure what to tell you other than disable whatever

Re: Bloodbath released!

2020-01-13 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! 398, I honestly disagree. If anything I feel like that's sort of the other way around. I released the game at a time where it wasn't stable enough and as I had to go away for a while shortly after to see a friend, he was basically left on his own to clean up the

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2020-01-14 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter A word of advice, you probably won't get any help if you continue to post about the same things again and again. URL: https://forum.audiogames.net/post/492831/#p492831 -- Audiogames-reflector mailing list

Re: Survive the Wild!

2020-01-22 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Survive the Wild! I completely agree with americranian. I haven't played the game properly in years, really only come on once in a blue moon to see what's going on, but at this point I think making the game completely paid will eradicate most of the game's issues whilst still giving

Re: Survive the Wild!

2020-01-16 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Survive the Wild! Sadly I think nuno is correct. While I fully admit I've been way too harsh on this game and Sam in the past and I'm not proud of it, it does seem like this game is going down hill fast, has been ever since 2017 / 2018 really, and that's truly saddening to see. I

Re: Bloodbath released!

2020-01-16 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Yeah, that has been known to sometimes cause problems depending on your soundcard. If that doesn't fix it, perhaps try with a different network if you are able and see if anything changes? It could just be an issue with your internet.Btw, It's Haily. URL:

Re: Bloodbath released!

2020-01-17 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! I seem to remember saying something to the effect of that is never and has never been how I work earlier in the thread. Can't seem to find the exact post now, but there you go. The reason I called out nidza07 was because he clearly, without access to the code or any

Re: Bloodbath released!

2020-01-17 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Fully admit, I'm far left as well and there for extremely biased. I fully agree with defender though. I could spend a long time picking apart the various leaps in logic religion makes and will continue to make, but people like daigonite have already done that much

Re: Bloodbath released!

2020-01-10 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Well, I'm not. I do this stuff because I enjoy it and I like to see people enjoy my work. It's never been my job to continually give you updates however. We spent a hell of a lot of time just when the game was first released fixing lag so you all could have your

Re: Bloodbath released!

2020-01-09 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! No, actually it's none of the above. We do in fact have a version that is more or less ready for release, I just haven't updated it yet owing to me having a lot of things going on in my personal life and Ivan being away right now. I've been trying to stay away from

Re: Bloodbath released!

2020-01-08 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! The server is running once again. Our runtime meter seems to not be working correctly for some reason. Let me know if it goes down again. URL: https://forum.audiogames.net/post/491364/#p491364 -- Audiogames-reflector mailing list

Re: Bloodbath released!

2020-01-10 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Sorry, what was that about the majority of the code base already being available? Uh, yeah, I think not, sir. The code is very much our own aside from some assets we used which we were very much allowed to use. Also, your arguement about the lag being entirely BGT's

Re: Bloodbath released!

2020-01-08 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Hey all,Just to let you know, the website is now back online. URL: https://forum.audiogames.net/post/491420/#p491420 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bloodbath released!

2020-01-02 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Hey all,After doing some poking around I believe I figured out what the problem with malware bites was. It could be one of two things, either the existance of an old version of the bloodbath server I forgot to remove which I have now done, or a little script I put

Re: Bloodbath released!

2020-01-03 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! I've still as yet had no reply from jonathon candler on why this is happening. I'm going to give it a few days before I do anything, but this isn't the first time my services have gone down for large amounts of time with little or no support so I'm not exactly

Re: Bloodbath released!

2020-01-03 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Okay, first post edited with temp link. URL: https://forum.audiogames.net/post/490418/#p490418 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Bloodbath released!

2020-01-03 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Fixed. Try it now. Moved the file to the wrong folder by mistake. URL: https://forum.audiogames.net/post/490425/#p490425 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bloodbath released!

2020-01-03 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Hi,Proper game pad / joystick control is being worked on, yes. I personally don't have anything I can test it with so Ivan is having to do most of the testing here, hence why it didn't make it into the original release.As I've already said, the website is down for

Re: Bloodbath released!

2020-01-04 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Patrick, just so we're clear, it's haily, she / her. Don't blame you though, I know it may take some people a while to get used to the change.As to the web hosting issue, I'll need to switch domains at some point because, well, CJM, is not exactly valid anymore.

Re: Bloodbath released!

2020-01-05 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Like I said, it might not even come to that. Assuming jonny can get his act together we should be back online without any issues. If nothing else I have Ivan's server, which assuming he can continue to pay for it shouldn't have any problems. I was simply saying that

Re: Bloodbath released!

2020-01-05 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bloodbath released! Uh, guys? I just tried the dropbox link in post 1 and it works just fine. Not sure what's going on there.About making some features paid, DLC always has been and always will be a thing. I understand why some of you might not like it, but that doesn't take away from

Re: huntation

2020-03-09 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: huntation Uh, okay, hold on a seck, let's backtrack slightly. Eban AP has nothing to do with this situation. I soled him minefield, that's all, it was only brought up here because for whatever reason fighter2005 mentioned it. Let's not be dragging inisent people into this drama. Also,

Re: Pizza Clicker - Produce Pizza for your Customers!

2020-03-09 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Pizza Clicker - Produce Pizza for your Customers! Whilst I totally understand what you guys are saying in regards to originality, I think you should at least try to be a bit more lenient with the dev given how fresh into the developing seen he still is. Just think about the amount of

Re: huntation

2020-03-12 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: huntation Just bringing this back up again. Hopefully this can be delt with now. There's quite clearly enough proof that rules are being broken here. URL: https://forum.audiogames.net/post/508130/#p508130 -- Audiogames-reflector mailing list

Re: Pitch Black: Audio Pong!

2020-03-11 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Pitch Black: Audio Pong! Sounds awesome. Congrats on the game release, and I look forward to trying it on android and windows! URL: https://forum.audiogames.net/post/507804/#p507804 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: huntation

2020-03-08 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: huntation No, I know exactly how the source got out. I'm honestly not too concerned about it because this was never really anything big and hasn't even been updated since may, but I will do anything I have to do to make sure this user and people like him can't go using my code. URL:

Re: huntation

2020-03-08 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: huntation Hi all,I haven't read through this entire topic yet, but here's the report I just sent to the mods, just for clarification.I did not give @secret_land any rights over this code. Please treat this as you would any other unauthorised fork and remove it. I'm not sure how this

Re: huntation

2020-03-08 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: huntation Huntation was never Ivan's game to sell, there for you have no rights to the game. URL: https://forum.audiogames.net/post/507051/#p507051 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: huntation

2020-03-08 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: huntation @jayde, the game was never soled to anyone, nor was the code distributed by me. However this person got the code, it was 100 per cent through elicit means. URL: https://forum.audiogames.net/post/507061/#p507061 -- Audiogames-reflector mailing list

Re: huntation

2020-03-09 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: huntation @secret land, big difference. Minefield was actually soled. Money changed hands, literally, all that jaz. I'm not sure why this is so difficult for you to comprehend. URL: https://forum.audiogames.net/post/507239/#p507239 -- Audiogames-reflector mailing list

Re: huntation

2020-03-09 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: huntation Jayde, the short answer is that I gave the code to someone I trusted at the time. Baring in mind this was all a long time ago, it apparently took this long for the code to get out. URL: https://forum.audiogames.net/post/507270/#p507270 -- Audiogames-reflector mailing

Re: Undead Assault

2020-04-13 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Undead Assault @140, let's cut it with the entitlement, shall we? Manuall is not obligated to make us games, nor to sattisfy your selfish desires of what an audiogame should be. Put another way, the world does not revolve around you. Be constructive or STFU. URL:

Re: Ever wanted to be random evil guy? Now you can!

2020-04-13 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Ever wanted to be random evil guy? Now you can! 105, you are wery wery crappy person. Go get some wery wery beeg beeg help plez? tanks.Also, the entitlement displayed throughout this topic is disgusting. I really wonder what the hell this forum has come to sometimes. URL:

Re: Fighting ring is out!

2020-04-19 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Fighting ring is out! sbp is not open source. Long story short, the code was leaked because I gave it to someone, namely brandon / audiogame, who I considered to be a friend at the time.Oh and rory, good job. You've just proven to all of us, once again that you have literally no regard

Re: Undead Assault

2020-03-28 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Undead Assault @35, as much as I agree with you, I think you may be looking in the wrong place for this sort of thing. Again, this game was designed to be played with, not against, other people. If we were just talking pure PK I'd fully agree with you, but cooperation really doesn't

Re: Undead Assault

2020-03-28 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Undead Assault @26, the problem with your idea is that it would kind of defeat the purpose of the game. It's supposed to be about cooperation, that just doesn't work offline because there's no one you can work with. Oh sure you could try and create AI allies, but I think SBP has shown

Re: Dangerous Drive, Ultimate Chase

2020-04-23 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Dangerous Drive, Ultimate Chase 103, if you'd wanted to be credited you should have said so. Right now you're acting pretty dam selfishly. Be glad your name was chosen in the first place. URL: https://forum.audiogames.net/post/521862/#p521862 -- Audiogames-reflector mailing list

Re: Miriani Mud

2020-05-04 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Miriani Mud I have yet to actually try SC myself, which is something I plan on doing, however from what I've herd, SC katers to newbie players much better, however also is very, very RP enforced. Like, you have to write out an entire 500 word esay, ahem I mean profile, in order to

Re: Miriani Mud

2020-05-09 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Miriani Mud You can just open it in regular notepad. It should work, though it won't be entirely formatted correctly because .md files are generally designed to be displayed in a web view with headings and things, but it will at least be readable. You don't have to get it from github

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-05-06 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other Agreed, though let's be honest, CR really failed at being an RP game from day 1. I personally don't have a problem with that, as much as I enjoy RP in miriani. TBH I think the best course of action at this point would be to remove the IC

Re: Bluesky, an awesome runner game

2020-05-18 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bluesky, an awesome runner game The latter, I personally don't care, and I don't see why anyone else should either. Bran has shown us time and time again his lack of respect for other people's work, there for I have no problem disrespecting his.That said, I do agree this topic really

Re: Bluesky, an awesome runner game

2020-05-19 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bluesky, an awesome runner game @connor, big, big difference. Ivan's ban was already due to expire in a couple months at that point. Brandon won't be coming back. If nothing else I think the mods should at least take user security into account, I can tell you from experience he's not

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-05-06 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other @75, thanks for your help, and while I do very much appreciate it, I'm having a hard time understanding your logic here.So I can ask IC for help finding places? Great. But how am I supposed to do that without a communicater to ask with?I'm

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-05-05 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other Hi,Firstly, let me just say that I tried asking all of this on the newbie channel, but the word filter meant I was unable to do so. Seriously, what's up with that? I've already kind of gotten the feeling this mud doesn't care much for new

Re: Miriani Mud

2020-05-07 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Miriani Mud @45.1, the VIP mud registration system is a bit of a joke anyway, I'm sure many here know what I'm talking about. 2, that error you mentioned would only happen with soundpacks designed for VIP mud 1. So please, do your research before you talk. I personally don't think an

Re: Miriani Mud

2020-05-07 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Miriani Mud Count me in as someone else who just cannot get her head around manual navigation. Specifically, in combat. I'm alright if I'm just atmo salvaging or whatever, but combat? I just, no. I don't even remotely get it. I'm sure many of you already know who I am in game thanks to

Re: Bluesky, an awesome runner game

2020-05-23 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bluesky, an awesome runner game Yup exactly. I'll also say that Mason's reasons for not trusting this dev are not unfounded, I've known him to put little backdoors in his games multiple times and, mostly, get away with it. I would seriously recommend being very careful where you run

Re: Miriani Mud

2020-05-02 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Miriani Mud I'd suggest going on difs. Most people will at least be willing to take someone with 0 combat points due to the lack of dificulty and skill required. Still more people really don't give a shit and won't even look at that though, the first mission I ever did in miriani was

Re: Build to Survive, version 5.0.5

2020-09-05 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Build to Survive, version 5.0.5 Uh, let me just clear something up real quick. TK was never open sourced. I was the one who leaked it, before silak ever even had the code. So the accusations here are definitely unfounded. URL: https://forum.audiogames.net/post/567517/#p567517 --

Re: Build to Survive, version 5.0.5

2020-09-05 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Build to Survive, version 5.0.5 Uh, let me just clear something up real quick. TK was never open sourced. I was the one who leaked it, before silak ever even had the code. So the accusations here are definitely unfounded.I'd also just like to echo the centiment that these games are all

Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Build to Survive, version 5.0.5 The admins 1 uping other admins is enough to make me not want to touch this thing with a 10 foot poll. URL: https://forum.audiogames.net/post/568919/#p568919 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Build to Survive, version 5.0.5

2020-09-09 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Build to Survive, version 5.0.5 Absolutely loving the professionalism here.Let me just make something clear. If you sign up, or are chosen, to be an admin, you are effectively part of the game's team. You *need* to be able to work together. You can't just go off and do your own thing,

Re: Build to Survive, version 5.0.1

2020-08-22 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Build to Survive, version 5.0.1 Connor, it's very much possible. It's not even difficult. URL: https://forum.audiogames.net/post/563657/#p563657 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-08-14 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: bloodstorm Something else I think needs said. Communication. Seriously. You're supposed to be a team, you can't just be rail roding one another as was displayed in 506. At the very least, if the lead developer / project head decides to call everything quits, you shouldn't call them out

Re: Bokurano Daibouken 3 : secondary topic

2020-09-29 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Just saying, a lot of these questions can easily be answered by, you know, actually trying things out for yourself and seeing what works and what doesn't. URL: https://forum.audiogames.net/post/575288/#p575288 -- Audiogames-reflector mailing

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-09-23 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other Are you honestly surprised? URL: https://forum.audiogames.net/post/573365/#p573365 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-09-23 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other I wasn't talking specifically about the downtime, though the kinda bad track record so far as that's concerned is just the nail in the coffin in my opinion. Just look through this thread, Nathan can find the time to do PR for updates of

Re: Bokurano Daibouken 3 : secondary topic

2020-09-23 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic That would probably because they added it to stage 0.4. Just play it again if you need it back. URL: https://forum.audiogames.net/post/573371/#p573371 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-05-29 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: bloodstorm Agreed with nidza here. Such items are entirely unfair because there's literally no way of avoiding them. I made a similar mistake with bloodbath, but at least there you had to have at least 50 coins, which took a while to be obtained because of the rate of item spawns and

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Prometheus back online! Dark,I'd say the payout for salvaging is fairly reasonable now. At least, you should be able to level up high enough to move on to asteroid hauling fairly quickly, which in turn has a much higher reward.I'm not sure when you last played, but as far as I'm aware,

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Prometheus back online! @28, yes, you will have to start from scratch. All old characters have been purged. URL: https://forum.audiogames.net/post/535272/#p535272 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : haily_merry via Audiogames-reflector
Re: Prometheus back online! @25, CR? I assume you don't mean cosmic rage, I was never staff there, much less in charge of the thing.As for the game using cosmos code. This game originally started up in 2013. Since then everything has been massively overhauled, to the point that it barely

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