Re: Adventure At C:

2014-08-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: If youre building your own stage, yes, you can use corrupt sector edges to mark the edges of nothingness pits, but you have to do it manually. URL: http://forum.audiogames.net/viewtopic.php?pid=184770#p184770 ___

Re: Paladin of the Sky, new full length audio game RPG

2014-08-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Anyone still working on a walkthrough for this beast? Id love to see one! Also, a master treasures list, what they are, how and where and when to get them. With appropriate mega spoilage warnings, of course. URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-26 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ive created the beginnings of a possibly very useful utility for PotS players. Its a Dragon Strike latency and reaction time test tool. Right now, it does two tests. In the first one, you respond to a known stimulus. After that, the

Re: Paladin of the Sky, new full length audio game RPG

2014-08-31 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Id like some guidance here. I played a lot more last night, and am now at the following point...SpoilersIve just entered Gods Palace, and have instructions to do the four towers, first is the Tower of Judgment? Justice? Whatever. What

Re: Paladin of the Sky, new full length audio game RPG

2014-09-02 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I finished it! I finished it! I finished it!First let me say: I did not get the all treasures ending, nor did I collect all the galactic dusts. This will require another playthrough. I have a few questions, though. This post contains

Re: Paladin of the Sky, new full length audio game RPG

2014-09-03 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG This may already be in one of the posts in this topic, there are so many! But does anyone have a complete treasures list, including where to find each treasure, and any time restrictions, E.G. you must get it before/during/after X?

Re: Paladin of the Sky, new full length audio game RPG

2014-09-04 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG What I think would be good is some way to walk fast or run. Holding down various arrow keys and walking at standard speed through vast, boring, empty areas youve already explored, just to get back to some entrance/exit so you can get

Re: Paladin of the Sky, new full length audio game RPG

2014-09-05 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ive noticed that during the very first round of battle, Pierre doesnt ask for any scroll at all. I dont know what this means, if you can use any scroll at all, or just whatever the first scroll known by the currently active party

Re: Paladin of the Sky, new full length audio game RPG

2014-09-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I think there are nine floors of the Infinite Matrix. I think this is my least favorite part of the game, made so because its required if you want to finish the story, whereas killing all those shadows of death on the second floor of

Re: MTG Studios older projects released

2014-09-13 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: MTG Studios older projects released Lol, @moderators, I dont assume theres any way to separate all these totally irrelevant posts into a topic in the off-topic room and thereby strip this topic down to the posts relating to it? If not, thats too bad. This topic has gotten

Re: Paladin of the Sky, new full length audio game RPG

2014-09-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I just wanted to say, I did the under construction area last night, and theres one thing about it which, once I got used to it, I really liked.SpoilersTo enter this area, you must have all thirty-six galactic dusts, which means you

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator I think there should be a few things...First, maybe when SAPI is talking or something else is happening where you are listening, and need to continue listening before you can react in any meaningful way, time slows

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator You can always go back and change the number of each type of employee you have. If youre planning for the future, you may want to hire more than you need right now, but keep in mind, youll still have to pay them,

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator Oh, you mean the guy who keeps saying Go away! After your guy *finally* manages to ask him what he thinks of the park, he says something like, Well, the staff are a little pushy. In case you still dont get the

Re: Paladin of the Sky, new full length audio game RPG

2014-10-04 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG What do you mean by speed hack? Is there actually a way to make the game give you more time or something? URL: http://forum.audiogames.net/viewtopic.php?pid=191175#p191175 ___

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-04 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator I noticed a few odd things about the game.1. I have purchased some more land, and it seems the marching band never goes past the 10 square, so if youre at 10, 12, its like they might come to 10, 10, but never 10, 11

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator You need at least two stations for it to be of any use to anybody, including yourself. After all, a train station where you cant actually go anywhere because there are no other train stations anywhere isnt very

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-08 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator I think if a realtime version were to be developed, itd need to be an online game. You dont really want to have the same program running on your computer for years and years, do you? Not counting background

Re: Space Agents - a new mud in development stages

2014-10-09 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Space Agents - a new mud in development stages Man at times like this, I wish I could start out a post with the magical word, Moderation! but I cant, so Ill just say...Wannabe Moderation!Please, please, please, take your personal arguments with each other to private messages, or off

Re: Paladin of the Sky, new full length audio game RPG

2014-10-11 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG If youre using VMWare Fusion on a Mac, have you tried the procedure on this page?http://blog.bryansmart.com/2012/02/16/l … or-vmware/If youve already done that or it didnt help, I dont know what else to suggest. URL:

Re: DglexsoftCore Released!

2014-10-18 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: DglexsoftCore Released! Heres an even worse example of what can go wrong if you load and save to the same database. Lets say you or one of your admins has just made a stupid typo and wiped out a whole ton of work, and the only way to get it back is to restore from a DB. Now lets also

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-26 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator I also agree that there should be some possibility of attractions breaking down in repairable ways. Lets say youve got this huge ride that you put tons of money into building. Now every now and then there are going

Re: RS Games Fifth Anniversary Releases!

2014-12-26 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: RS Games Fifth Anniversary Releases! That means an account has been previously created with that Email address. If you successfully created an account but never received your password, contact support and give them your Email address and the username you entered or thought you entered.

Re: Paladin of the Sky, new full length audio game RPG

2014-12-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG The save file is in the following location:%appdata\Vgstorm\Children of Dragons\Paladin of the SkyIn that folder is a file called save.sav, which is your save file. You can copy this to another location to backup your save. URL:

Re: Announcing release of Traders of Known Space

2014-06-21 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing release of Traders of Known Space I like this game, for as little as Ive played it. At the beginning, it says it uses the BGT Voiceover script available at valiant8086.com, but I cant actually find that script anywhere. Where is it, and how does it work from a technical

Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released Yeah, I had that question too. My sister gave me a copy of SOD 1.0 for my birthday in 2003. I installed it, and upgraded to the new registration system in 1.2. However, that particular computer no longer exists, although an image backup

Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released Entirely off-topic here, but the idea of security questions is to set up questions for which you will not forget the answers. If youve forgotten your security question answers, you probably didnt choose good security questions. Now I can

Re: Adventure At C:

2014-07-11 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: What is the key for the AAC BT Sync folder? Somehow Id missed that there even was one. URL: http://forum.audiogames.net/viewtopic.php?pid=180367#p180367 ___ Audiogames-reflector mailing list

Re: Adventure At C:

2014-07-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: That doesnt work. If he wanted to allow that, hed have given you a machine gun or some such automatic weapon as a choice. URL: http://forum.audiogames.net/viewtopic.php?pid=180443#p180443 ___ Audiogames-reflector mailing

Re: Adventure At C:

2014-07-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: I think the logo sound is a time filler while the game is loading sounds or something. As such, it cant be skipped, since the purpose of the sound is not only as a logo, but to give you something to hear while an otherwise silent process is happening. URL:

Re: Adventure At C:

2014-07-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: Yeah, but then people will begin to ask, are you using the AAC stage builder to build an add-on stage to AAC, or are you trying to create your own side scroller because you dont know how/cant be bothered to write your own? Its one thing to create new storylines for a

Re: Adventure At C:

2014-07-15 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: Ive been able to confirm this, although I cant exactly put my finger on the exact steps necessary. Ive built a test stage which showcases this bug. You start at position 0. Cracked wall at 1, steal data at 2, if you can get to position 3, you win. This stage was created

Re: Paladin of the Sky, new full length audio game RPG

2014-08-07 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ive been playing the demo for a while now. I have to agree that more environmental sounds would be nice, so you can use them as landmarks in some of those big areas. E.G. in the casino, there could be areas where you hear noise from

Re: Paladin of the Sky, new full length audio game RPG

2014-08-10 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG A few questions. First.Church SpoilerI just did the bit in the electronics area, and Im going to the church. I enter the sanctuary, but cant figure out where to go from there. I hate these huge dungeons with no audio landmarks for me

Re: Paladin of the Sky, new full length audio game RPG

2014-08-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Im just curious, what is the maximum time allowed to react to a beep? Also, is anticipatory early reaction permitted, or do you have to hit the key no earlier than when the beep starts? URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG @ner: Youre on the right track. Go into the secret area, and the general idea is to go right. That area is a maze, and youll have to find and go through several gaps in walls. If you get to a place where you hear a save point, youre

Re: Paladin of the Sky, new full length audio game RPG

2014-08-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Well, I just downloaded all the songs by Kevin MacLeod listed in the credits, so I have a partial soundtrack. But by doing this, I didnt get the music for many of the areas and situations Ive found myself in. Unfortunately, I dont

Re: Adventure At C:

2014-05-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: Its not that theres no way to stop speech. Its that theres no way to know when speech has finished.Heres an example. Lets say you need to have some speech synth say, Once I finish, you will have ninety seconds to defuse the bomb. Good luck, youll need it!With SAPI, its easy

Re: BGT Important Update

2014-06-01 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: BGT Important Update Im personally glad its gone free as opposed to abandonware. Freeware means there at least exists the possibility that updates will happen. Abandonware means its, well, abandoned. If youre lucky, it just means I decided to stop development and support, so no more

Re: Adventure At C:

2014-06-04 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: Max health is 1.URL: http://forum.audiogames.net/viewtopic.php?pid=176009#p176009 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Adventure At C:

2014-06-11 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: I, too, think its funny when AI enemies kill each other. Luckily, in most games at least, they dont seem to do it very often, which makes it all the more amusing when it does happen.URL: http://forum.audiogames.net/viewtopic.php?pid=176641#p176641

Re: Adventure At C:

2014-06-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: [[wow]], I bet when TheOnlyPKMNmaster started work on AAC, he never thought itd be used as, in effect, a side scroller prototyping tool!URL: http://forum.audiogames.net/viewtopic.php?pid=177083#p177083 ___ Audiogames-reflector

Re: Chrime Hunter Concept Demo

2014-06-17 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Chrime Hunter Concept Demo Good work on the game. I, like a few others, think itd be nice to put items in random places. As it is now, once youve beat the game, theres really nothing else to see, since youve probably seen it all. Would be nice to add some randomness to increase replay

Re: Modern PCS breakout rewrite

2015-01-20 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Modern PCS breakout rewrite I can confirm that the arrow keys dont work under Jaws, thats probably why hes going to add letter key equivalents, since PureBasic probably has no equivalent to the BGT Install_Keyhook() function, since PureBasic is a general purpose language. URL:

Re: Modern PCS breakout rewrite

2015-01-18 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Modern PCS breakout rewrite That would be great if MESS would work. Last time I knew of someone trying it several months ago, it didnt work very well when trying to emulate a PC and a DECtalk PC. URL: http://forum.audiogames.net/viewtopic.php?pid=201438#p201438

Re: Paladin of the Sky, new full length audio game RPG

2015-02-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Its been a while since I played, but if I remember correctly, there is a pattern to what you can do.SpoilersHave you noticed that his shield changes colors? Each different color means you can hit him with a different type of attack

Re: Paladin of the Sky, new full length audio game RPG

2015-01-10 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG As far as I know, theres no way to get back there, so you need to be sure you have any and all dusts from that area before leaving, as you cant get back there. URL: http://forum.audiogames.net/viewtopic.php?pid=200622#p200622

Re: Adventure At C:

2015-01-04 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: Heres how this works. Youll hear the speech say a little blurb from the person who needs help. After that, youll hear a weird-sounding voice, the first thing it says is, Keep them away! At this point, viruses will start appearing off to your right, and walking toward

Re: Adventure At C:

2015-03-15 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Adventure At C: If you go into the Windows folder, that will retrieve your quick save. URL: http://forum.audiogames.net/viewtopic.php?pid=208699#p208699 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Doomed

2015-03-20 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Doomed I agree that there should be a Learn Sounds routine. Also, firing with either Ctrl key should be possible. Other than that, I really like it! URL: http://forum.audiogames.net/viewtopic.php?pid=209205#p209205 ___

Re: Paladin of the Sky, new full length audio game RPG

2015-04-03 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG You need thirty-six if you want to play a secret area. URL: http://forum.audiogames.net/viewtopic.php?pid=210851#p210851 ___ Audiogames-reflector mailing list

Re: Talking dosbox release 2

2015-05-11 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Talking dosbox release 2 Did you remember to tell AGT to send output to the BIOS? I think theres a /b switch you need to give to the executable to get it to do that. Otherwise it writes directly to screen memory, which in my experience never worked 100% with screen readers, and was

Re: Talking dosbox release 2

2015-05-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Talking dosbox release 2 If GWBasic is the same as Im familiar with, at the OK prompt, type the command system and hit Enter to return to DOS. I dont know who thought up the word system to exit GWBasic, but there you go. URL:

Re: Paladin of the Sky, new full length audio game RPG

2015-05-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Thats correct, every save point in the main game has a galactic dust somewhere near it. Every single one, thirty-six in total. So if you didnt find one, you werent looking hard enough. URL:

Re: Flamity Flame

2015-04-04 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Flamity Flame Ive noticed a few bugs, as follows:1. When James drops a bomb, if you kill him before it goes off, its still there when the next level starts, and if you dont get to the safe zone, youll most likely die, havent tested this though. Any bomb should probably be cleared when

Re: Flamity Flame

2015-04-02 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Flamity Flame I have one suggestion. While playing, any time you hit a cut scene E.G. you win or you die, you should have to press a specific key, say Esc or Enter, to bypass that scene and return to the menu. Several times, Ive been banging on the space bar like theres no tomorrow,

Re: Paladin of the Sky, new full length audio game RPG

2015-05-21 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Its been a long time since I played this bit, but IIRC theres a person outside one of the lounges, and if you talk to them, they tell you theres a man in a certain cabin who scares them. I cannot tell you which cabin that is, it

Re: Mini scripting language thingy, by Aprone

2015-11-17 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Mini scripting language thingy, by Aprone I just downloaded the new zip and unzipped it without problem. Those of you having problems, please try your downloads again. If it still doesn't work, there is likely a problem with your computer or your net connection. URL:

Re: easy in the trash! New silly game by me

2015-10-20 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: easy in the trash! New silly game by me I won a game with no missed shots for the first time last night! Here are the stats:ending stats. Throws. 23. Misses. 0. Final ending score. 1203 Difficulty easy.This game is such a fun little time waster! URL:

Re: easy in the trash! New silly game by me

2015-10-11 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: easy in the trash! New silly game by me Lol I have so many ideas for this game! One would be to have lots of items you can throw in the trash. Which one you get for each shot is random. Each item has a name, as well as its own sounds for various types of hits and misses. Some items

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-10 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! Uh, yeah, you could say cheaters have taken over. Suggestions:1. Wipe all the negative scores, that's just silly.2. Wipe lower duplicate scores from a person, in other words, only keep any given user's highest

Re: Psycho Strike - New Strategy/Action game

2015-12-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Actually, you can save in the demo. I thought that at first too. Are you perhaps not actually selecting the Save option from the menu at the base from time to time? If you never do this, the next time you restart with that gang, it'll start

Re: Mini scripting language thingy, by Aprone

2015-11-19 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Mini scripting language thingy, by Aprone For some reason I can't get the compiler to work with JAWS. When I run it, JAWS doesn't speak anything no matter what I do. I used Tab to switch to SAPI but still can't figure out what I'm supposed to do. Any tips? URL:

Re: Paladin of the Sky, new full length audio game RPG

2016-02-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG As to finding things in cabins, you'll have to search all the cabins every time you play. With every new game, the locations of all items found in the cabins is randomized, which means nobody can tell you where to find things in

Re: Paladin of the Sky, new full length audio game RPG

2016-02-22 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG No you can't, all the sounds are encrypted. URL: http://forum.audiogames.net/viewtopic.php?pid=251198#p251198 ___ Audiogames-reflector mailing list

Re: newsflash: judgement day released as freeware!

2016-09-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: newsflash: judgement day released as freeware! Now that I think about it, the scoreboard-related trophy really isn't as big of a deal as I thought. If you get that trophy, then you can at some point get one other trophy you couldn't without it, probably the Extra Credit trophy. If

Re: Announcing the audiogames archive

2016-09-10 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the audiogames archive Yes, with BT Sync, you can publish a read-only key, and give the read-write key to only those people you trust not to screw things up. URL: http://forum.audiogames.net/viewtopic.php?pid=278423#p278423

Re: Announcing the audiogames archive

2016-09-10 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Announcing the audiogames archive If you had read the prior posts, you would know that the directory containing all the actual games had been quarantined, and are unavailable until further notice. URL: http://forum.audiogames.net/viewtopic.php?pid=278382#p278382

Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남

2017-01-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남 There are tons of these topics in the General forum. I assume it's a spammer, but there's no link. At any rate, the content seems to be in a foreign language which uses a non-Roman alphabet so my screen reader just reads it

Re: news about Super Egg Hunt 1.51 and 2.0

2017-04-23 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: news about Super Egg Hunt 1.51 and 2.0 I think you need either 161 or 162 eggs collected on Normal mode. Someone correct me if I'm wrong. URL: http://forum.audiogames.net/viewtopic.php?pid=308338#p308338 ___ Audiogames-reflector

Re: Scrolling Battles, You're World, online platforming exploration game

2017-08-17 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game What's probably happened is that your ISP's DNS server has a copy of the old records in its cache, and when that times out it'll start working. Unfortunately there's no way for you to ask your ISP to clear their DNS

Re: Scrolling Battles, You're World, online platforming exploration game

2017-08-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game For what it's worth, I actually have a mostly up to date copy of my Dive Bomber map. Obviously I have no idea how many of us made local backups of our maps using the /rawdata command or whatever it is, been a while.

Re: Scrolling Battles, You're World, online platforming exploration game

2017-08-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game DNS records are kind of like a phone book for the Internet. Your computer asks for, let's say Google.com, and the DNS tells it the IP address, a set of numbers which will let it connect to that site. What has happened

Re: Scrolling Battles, You're World, online platforming exploration game

2017-08-17 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Scrolling Battles, You're World, online platforming exploration game @Giovani: Yes, that would have cleared the DNS cache on your computer, but there's probably also one at your ISP, and there's no way for you to clear that. URL:

Re: Talking dosbox release 2

2017-05-03 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Talking dosbox release 2 Did GWBasic ever exist on Windows? I don't know it if it did. URL: http://forum.audiogames.net/viewtopic.php?pid=309518#p309518 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-27 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado I know it's probably a bit late for this, but one thing I'd love to see is a way to have several different loop sounds, one of which is randomly chosen for each instance of that object at time of creation. My use case

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-03 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado Lol I just had a crazy idea. One of the objects should be a trash can! At time of creation, it's set up to have a random amount of stuff in it. When you flip it over, all the stuff comes flying out, so depending on how

Re: Oh Shit!

2018-11-18 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Oh Shit! Wow that minigame is cool! Still haven't quite figured out exactly what triggers it.There should probably be a sound played when your regular game is interrupted, if you're holding down an arrow key while using a screen reader the minigame message could get silenced, which

Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here!

2019-01-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here! Am I the only one who wishes for a possibly unlockable, possibly Easter egg, way to skip past the toy robbery stage of a game and cut straight to the Evil Santa stage?I've been playing a few games every day since the

Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here!

2018-12-21 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here! There's a message of the day that deals with those errors. If you've been playing the game for a while, and all of a sudden every time you finish a game it errors out, please redownload and install again. URL:

Re: Beep

2018-12-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Beep I don't know when this was made, but the history behind this game is that sometime probably in the early 2000's, Liam made a joke advertisement for a fake game called Beep! I downloaded my copy of this ad in August of 2004. For a spoiler about a later game, read below!I've

Re: Beep

2018-12-06 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Beep @Liam: Did you ever receive any actual PayPal payments for it? LOL! URL: http://forum.audiogames.net/post/397154/#p397154 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Oh Shit!

2018-11-27 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Oh Shit! New update just came out, just in time to keep me from posting a score! Woops! Anyway, when I downloaded it, I apparently received a corrupt zip file. Anyone else? URL: http://forum.audiogames.net/post/39/#p39 -- Audiogames-reflector mailing list

Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here!

2019-01-03 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here! Well, our naughty protagonist does have a backpack, at least according to the message you get if you win the game without collecting a single toy. URL: http://forum.audiogames.net/post/403023/#p403023 --

Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! For what it's worth, I loved it. In fact, I immediately downloaded Twine, found it to be less than accessible in some areas, and found out about Twee2, a command line Twine compiler, and I've been playing with it ever since.And if you want the source

Re: Oh Shit!

2019-05-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Oh Shit! Probably, unless you know of a way to make the error happen again.If, and only if, you know of a surefire way to make the error happen again, you can delete the log, then make the error happen, then post that log.If you cannot make the error happen on command, or it was a

Re: Oh Shit!

2019-05-12 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Oh Shit! Please post the errors.log or whatever it's called. URL: https://forum.audiogames.net/post/433168/#p433168 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Ah Damn It!

2019-04-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Ah Damn It! I just saw something happen which seems an outright bug.So there I was, playing my little heart out, when I became possessed. Ah cool, I get to sit back and relax for ten seconds while the AI goes off and does good stuff for me! Well, not quite.A cactus spawned. I could

Re: Ah Damn It!

2019-04-29 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Ah Damn It! One thing I've noticed is that if you have something like a friendly bot or are possessed, a lot of times it'll cut down any cacti that spawn. Normally this is all well and good, but it's very likely to be fatal if that cactus spawned because a troll also spawned. You would

Re: Ah Damn It!

2019-04-28 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Ah Damn It! I've noticed weirdness about the save too. I tell it to skip the intro, and sometimes it only honors this after I quit and restart the game. Then after I play some, then quit, the next time I run it, the intro is back. It's as if the save is cleared for some reason.Other

Re: Ah Damn It!

2019-04-28 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Ah Damn It! @78: The actual problem is that the options menu isn't working quite right in the first place. Sometimes options take, sometimes they don't, and sometimes when you run the game they return to defaults. URL: https://forum.audiogames.net/post/429819/#p429819 --

Re: Ah Damn It!

2019-04-28 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Ah Damn It! I've noticed that a lot of times the powerup you get isn't being read. I'm using JAWS, and I'm pretty sure the problem is that if you're not extremely careful about just tapping arrow keys when near a powerup, if you have a key held down, speech is interrupted so you never

Re: The super Liam 2 Alpha has Arrived!

2019-10-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! I'd love it! However, as a point of historical reference, I think there should remain, somewhere, a copy of the game as it was on release day. URL: https://forum.audiogames.net/post/468896/#p468896 -- Audiogames-reflector mailing list

Re: RS games releases a new game, Werewolf

2019-12-21 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: RS games releases a new game, Werewolf The game was originally called Mafia. Then in 1997 Andrew Plotkin AKA Zarf, the interactive fiction author, modified it to be about werewolves, and this is the version that seems to have stuck.It is a lot of fun to play, especially with a large

Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] There's a second quest that probably becomes available when you become a trader, though I'm not sure. Just off the Traders' Guild is another room where there's a guy you can talk to. He gives you a quest involving a planet called Graveyard

Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-07 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! There are a few bugs in this version which were also in the last version.First, at least for me, scoreboard posting doesn't work, I get the traceback posted at the end of this message.Second, sometimes, especially if I've played several

Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! Once again the server can't find my registration key. This happened once before. I know my key is correct and valid because it's worked fine up to this point. URL: https://forum.audiogames.net/post/501126/#p501126 --

Re: Fed II Community Edition [chill out MU*]

2020-02-09 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] I just received an Email on the Federation II Community Google Group. Apparently they'd been having problems with the game crashing and losing player data, so now they're saving most if not all data to a database in realtime. URL:

Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-16 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! As far as I know, there are no achievements. As of a few weeks ago, the game is now Windows only.You use the r key to throw a rock, and you have to throw rocks at walls to smash them, jumping will get you killed as you found out. You seem

Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-14 Thread AudioGames . net ForumNew releases room : jaybird via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! I'm using the version released several days ago. The game doesn't say there are any updates, and a web browser on the same computer is able to access the site. This just started happening out of the blue this morning. In case you need it

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