Re: Sequence Storm Rhythm Racing Game

2019-08-15 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Loving everything so far and the attention given to accessibility. I hope it results in a lot of sales, and I certainly will buy when the Steam sale goes live.You mentioned that the audio mode has half the notes of the visual mode. I'd be curious for th

Re: Keep craft, incremental medeival expantion and crafting game

2019-05-04 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Keep craft, incremental medeival expantion and crafting game This has killed a bunch of my time. Has anyone reached out to the dev? A couple of tiny changes would go a long way. URL: https://forum.audiogames.net/post/431371/#p431371 -- Audiogames-reflector mailing list Audiogames-

Re: Keep craft, incremental medeival expantion and crafting game

2019-05-05 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Keep craft, incremental medeival expantion and crafting game Also, as far as I can tell, the on/off toggles are not labeled. I'm trying to think of another way to do the tooltips as well though the current method mostly works. URL: https://forum.audiogames.net/post/431417/#p431417

Re: RS Battle is accessible

2020-09-26 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: RS Battle is accessible Yes been playing around quite a bit despite the upcoming reset, to get used to the game and its mechanics. I like that you don't have to babysit it all day to advance. URL: https://forum.audiogames.net/post/574541/#p574541 -- Audiogames-reflector mailing

Re: Roadsplat is back!

2015-02-13 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Roadsplat is back! First of all, so happy to have this game back. I wasted a bunch of my day playing this but I'm OK with that.I like the coins system, but think it needs to be adjusted somewhat.After playing 3 or 4 times, I had enough coins to max out movement and get to 600 health wit

Re: Roadsplat is back!

2015-02-13 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Roadsplat is back! No cheating here for my 1.1 million. Just lots of health and other things bought in the store, thus the post above. URL: http://forum.audiogames.net/viewtopic.php?pid=204753#p204753 ___ Audiogames-reflector mailing list

Deal or No Deal 1.0

2015-02-14 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Deal or No Deal 1.0 I've had this stewing around for awhile, but finally decided to release it into the wild. For those of you looking for a chance at a million dollars, here's my version of Deal or no Deal, based on the U.S. game show.There's a small ReadMe in the program but this should b

Re: Deal or No Deal 1.0

2015-02-15 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Deal or No Deal 1.0 Just tried the link here again and it's working fine. Are you still having problems? URL: http://forum.audiogames.net/viewtopic.php?pid=204925#p204925 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Deal or No Deal 1.0

2015-02-15 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Deal or No Deal 1.0 We don't have it linked up from the main Bestmidi site. I'll check on the link to see what might be going on for some. Thanks, and glad you're enjoying the game URL: http://forum.audiogames.net/viewtopic.php?pid=204970#p204970 ___

Re: Deal or No Deal 1.0

2015-02-15 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Deal or No Deal 1.0 We don't have it linked up from the main Bestmidi site. It looks like our old server is getting hit by some of you. SO I've mirrored the file over there so the link should work now either way. Enjoy the game. URL: http://forum.audiogames.net/viewtopic.php?pid=204970

Re: Deal or No Deal 1.0

2015-02-16 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Deal or No Deal 1.0 Harrylst,There may be a way to get some of the additional prompts voiced, but some things, such as every possible offer amount may not be possible. Same goes with all of the model names, etc. Also, the DVD version often has audio with crowd noise and other nuances in

Re: Deal or No Deal 1.0

2015-02-16 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Deal or No Deal 1.0 We'll see. Jeopardy and other similar games are trickier because they need to have questions. URL: http://forum.audiogames.net/viewtopic.php?pid=205059#p205059 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Deal or No Deal 1.0

2015-02-16 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Deal or No Deal 1.0 Thanks for all of the nice words. I have a lot of partial games in BGT but this is one of the ones I've actually completed, Shut the Box on the A T Guys (link below) being the other. I love the action games and titles but as a programmer, am more into the word and lo

Re: Roadsplat is back!

2015-02-17 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Roadsplat is back! After resetting and playing some more, I think it's the lucky cross more than anything that throws things out of line. Wwen I was able to move that all the way up to 100, I really started to rake in the millions of points. Really amused that you actually used the Blin

Re: U-Mart. A business strategy game, by Aprone

2015-09-28 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone A few little things:From the monthly statement:You began January with $50,000.00 and ended with $44,158.45, for a net gain of $5,841.55.That should be a net loss, or at least show as a negative number.Also from the monthly reports, the items

Re: U-Mart. A business strategy game, by Aprone

2015-09-28 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone Following up on the reports bug, looks like net gain and net loss are just reversed. At least that's an easy fix. URL: http://forum.audiogames.net/viewtopic.php?pid=233264#p233264 ___ Audiogame

Re: Super Tile Smash for IOS by Woodside Apps

2017-03-15 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Super Tile Smash for IOS by Woodside Apps Hey there. I just got Android 7 on my phone and either this or an update fixed things for me. Thanks again for the game, and I look forward to updates URL: http://forum.audiogames.net/viewtopic.php?pid=302288#p302288 __

Re: Super Tile Smash for IOS by Woodside Apps

2017-03-15 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Super Tile Smash for IOS by Woodside Apps Hey there. I just got Android 7 on my phone and either this or an update fixed things for me. Thanks again for the game, and I look forward to updates.Also, is there detailed help in the game? I see the little hints that pop up  as you use new t

Re: Super Tile Smash for IOS by Woodside Apps

2017-03-16 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Super Tile Smash for IOS by Woodside Apps Thanks, and sorry for missing that in of course the one place I didn't look.Shift Up tile will add one to every tile type in the grid.I'm still trying to grasp this one. Does this mean each existing tile type would receive one duplicate? That se

Re: Super Tile Smash for IOS by Woodside Apps

2017-03-17 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Super Tile Smash for IOS by Woodside Apps Thanks, I had a hunch that's what was going on. I end up using it when the board is full of colors and I want something different, since one of the colors turns into a special tile, I forget which one but perhaps sidewinder. Thanks for the expla

Re: Super Tile Smash for IOS by Woodside Apps

2017-04-04 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Super Tile Smash for IOS by Woodside Apps White turns into sidewinder so that's useful. Also, Shift-up turns into random so playing a shift-up will always be a good move since it gives you a random tile. Not sure if that was the intent, but that's now it works.Any chance of bringing the

Re: The Joker's Wild Bonus Round 1.0

2017-09-08 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: The Joker's Wild Bonus Round 1.0 You need to unzip it if you haven't already. The file is tjw.exe URL: http://forum.audiogames.net/viewtopic.php?pid=328797#p328797 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: Shut the Box 1.21 Released

2016-12-08 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Shut the Box 1.21 Released This game has been updated to version 1.22 to fix a few small bugs. Here's what's new.Version 1.22 (12/08/2016)◦ Worked around BGT bug which loads Window-Eyes if it is not already running◦ Escape from the main menu no longer exits, use Alt-F4◦ Fixed welcome me

Re: Crazy Party: mini-games and card battle! (beta44)

2016-12-08 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) staindaddict wrote:Hey,I had a quick suggestion... When going through the adventure mode, can we have a key to press before you play a minny game, to tell you if it's unlocked or not already? I don't know about others, but I think this w

Re: Crazy Party: mini-games and card battle! (beta44)

2016-12-11 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta44) keyIsFull wrote:we also need more uses for gems.I'd like to pay to permanently unlock a minigame so I can play it whenever I want. This would only work for games which have been unlocked already. URL: http://forum.audiogames.net/viewtop

Re: Sub War released on Google Home

2016-12-21 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Sub War released on Google Home Played this a bit on my Google Home and it's an interesting concept. I wish some of the prompts were shorter or there was a way to have an expert mode. At least you can long press the GH speaker to interrupt speech. Also, how do you name your sub? URL: h

Re: Super Tile Smash for IOS by Woodside Apps

2017-02-11 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Super Tile Smash for IOS by Woodside Apps This is a really cool concept. I'm experiencing a bug on Android where the tile that is selected is not the one that I believe has focus. I would expect to swipe right or left to select tiles or move my finger around the screen and then double t

Re: Super Tile Smash for IOS by Woodside Apps

2017-02-14 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Super Tile Smash for IOS by Woodside Apps Thanks, I did see that warning, though it was unclear which services specifically you meant. Is there a spot or page which explains which Samsung services are getting in the way?Thanks much. URL: http://forum.audiogames.net/viewtopic.php?pid=29

Re: Redspot, blood and paril. First public beta released!

2017-02-14 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Perhaps the base computer could offer other services for a fee, such as intel reports on other players similar to a stat pinger but for all online players, locations of other bases and their details, etc. Also, a way to make the gene

Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! blindndangerous wrote:wonder what's up with it.  would you really have to do anything major just to move files from one server to another?  I doubt it, apart from making sure permissions were set properly.Yes theoretically it's simpl

Re: Redspot, blood and paril. First public beta released!

2017-02-21 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! You have to do it several times to get in. URL: http://forum.audiogames.net/viewtopic.php?pid=298661#p298661 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: MarinaBreak - new year release from Nyanchan games

2016-01-02 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games I wouldn't change the paddle speed  or width, it seems great as it is. Love the game so far, which has basically taken over my New year's Day. Thanks for releasing it. URL: http://forum.audiogames.net/viewtopic.php?pid=245117#p245117

Re: accessible theta poker pro for iphone

2016-01-03 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: accessible theta poker pro for iphone When you play this, you can tell a lot of effort was put into the app to make it work great with VoiceOver. Very cool. URL: http://forum.audiogames.net/viewtopic.php?pid=245415#p245415 ___ Audiogames

Re: MarinaBreak - new year release from Nyanchan games

2016-01-11 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games That's not a bug, it's a feature. If you could swing too fast, then the game would be easier. URL: http://forum.audiogames.net/viewtopic.php?pid=246448#p246448 ___ Audiogames-reflector m

Re: MarinaBreak - new year release from Nyanchan games

2016-01-19 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games The practice mode is a good way to know when the game will let you hit the paddle for instance. Maybe some people are a bit off. URL: http://forum.audiogames.net/viewtopic.php?pid=247216#p247216 ___

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-07 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) The trick with the sticks game is to get your opponent so there are exactly 5 sticks remaining when it's their turn. Then, no matter what they choose, you can get them down to 1 stick. If they choose 1, you're now at 4 and you would take

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-07 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) As for the ball game, you should sometimes look beyond your 3 balls and what your opponent would end up with. For instance, if I had minus, double minus, double plus, minus, megaplus coming up, I might just take 1 giving me the minus. Th

Re: Deal or No Deal 1.01

2016-06-07 Thread AudioGames . net ForumNew releases room : jsquared via Audiogames-reflector
Re: Deal or No Deal 1.01 Alas, a small update to fix a couple of bugs. Updated link is in the first post.Version 1.01Added BGT workaround which caused Window-Eyes to load even if it was not runningFixed so some screen readers don't speak case 18 as March. That's a really bad Eloquence imple