Re: two new releases

2019-11-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: two new releases Ok, because OP is apparently so new to audiogame development that he thinks that people look into their crystal ball of magic and know what his games are, I went ahead and now present you the very detailed descriptions of the games.blind addition version 5.0Hone your ma

Re: two new releases

2019-11-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: two new releases At Vulcan raven yeah as Kenshira also said, you won't find fully finished products in the mainstream game industry as well, the internet made it simple to push out patches and DLC, even day one patches are a thing.Greetings moritz. URL: https://forum.audiogames.net/pos

Re: 1942: A new strategy war game

2019-11-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game Yeah I'm struggling with the third level I think, there is that huge amount of enemy soldiers and I always get killed in the first or second turn, have to figure out what I could do about that.Greetings Moritz. URL: https://forum.audiogames.net/post/480180

Re: HavenRealm, nonvisiongames it's second online project

2019-11-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: HavenRealm, nonvisiongames it's second online project Hi.Sorry, but will that be the second topic stuck on the first page of the new releases next to vandetta crime?Please, if you have news, why not just update the first post with them?Greetings Moritz. URL: https://forum.audiogames.ne

Re: Smash the gangs, new fully accessible card fighting game for iOS!

2019-12-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Smash the gangs, new fully accessible card fighting game for iOS! Hi.yeah, I remember this beeing in the testflight app under a diferent name.Are the sounds still quite cartoon like or were there any updates on these?At leased from my point of view the game seamed to be aimed more at yo

Re: Smash the gangs, new fully accessible card fighting game for iOS!

2019-12-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Smash the gangs, new fully accessible card fighting game for iOS! Hi.Yeah, true, I just checked it out and it sounds a bit different.I haven't yet figured out how the kick and punch mode actually work, the normal smash mode seams quite doable, at leased till now.Let's see what future fi

Re: Smash the gangs, new fully accessible card fighting game for iOS!

2019-12-12 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Smash the gangs, new fully accessible card fighting game for iOS! Hi.Ok, I played a bit of this game, up to mission 10 and some kick and punch matches and here are my thoughts.What would need more accessibility is the kick and punch mode so you know what kind of attack your opponent is

Re: Sequence Storm Rhythm Racing Game

2019-08-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Hi.Dang, i really start loving this game, entertaining rhythm game.What I haven't really figured out yet is how to steer. Well, I know that I can steer when I hit boost and with the left stick, but when I should turn and to where is the question.Greetin

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game hi.Holy shit, on difficultys challenging and up, the game start to become interesting. I love this.Greetings Moritz. URL: https://forum.audiogames.net/post/453989/#p453989 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Circus masters revenge, new iOS audio defence type shooter game

2019-08-16 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Circus masters revenge, new iOS audio defence type shooter game Hey everyone.So over at applevis that thing is already the hottest shit this summer, so I thought I would go and promote it here. For those of you who also snoop around applevis have seen this game beeing started over a year ag

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-16 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Lol the biggest issue are the in app purchases and the zero to nothing hitbox.Greetings Moritz. URL: https://forum.audiogames.net/post/455886/#p455886 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-16 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Hi.Heh yeah I agree, I was possibly a bit to harsh in the intro post, my original intend was to post the describtion, post the link and give out the flaws that I have with the game, I guess todays workplace experience and m

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-16 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Hi.As a little lol facotr, when the main character runs out of health and he speaks his lines, you can clearly hear the double tapping on the stop recording button on his iPhone, just noticed that xD.Greetings Moritz. URL:

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-17 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Lol and that ladies and gentlemen is absolutly not the way a new developer who just released one game as the project manager handle PR for his company.And, lagging sounds, not skippable speach and overall lagging gameplay i

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-18 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Hi.@Joe80 I would take your appology for granted if the following wouldn't be the case from my point of view.In the now closed forum topic about CMR on applevis you wrote almost the exact same lines and appologised as well,

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Hi.So if I am not mistaken, you unlock quack shot by purchasing the double barreled shotgun. but, here's the big problem. The thing costs 1800 tokens. Let's hypothetically say that you have no or almost no tokens left, so y

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Liam, iApp purchases are one thing you gotta be carefull with. A pricing model which sells you token packs which equal to one weapon and 2 revives possibly and then costing 8 bucks is, at leased for me, unacceptable and a t

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-08-22 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Hi.Yep, me neither, so quoting one of those apparent bashing posts wouldn't be  a bad idea, would it?Or, do people still don't know what bashing means and still use it for all sorts of negative comments? Applevis seams to b

Re: ArtilEcho a new artillery game prototype - testing round 1 complete

2019-08-24 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: ArtilEcho a new artillery game prototype - testing round 1 complete Hi.Well, we can certainly agree that the person behind 27 is a colossal ideot of the highest calibre.Greetings Moritz. URL: https://forum.audiogames.net/post/457453/#p457453 -- Audiogames-reflector mailing list Au

Re: Africa Empire 2027. Android

2019-08-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Africa Empire 2027. Android Hi.Oh great, this is also available as europe empire. Well, let's take germany and go ... ah, wait, we know where this led too.Greetings Moritz. URL: https://forum.audiogames.net/post/457882/#p457882 -- Audiogames-reflector mailing list Audiogames-refle

Re: Nested, a sort of gamy thing by orteil

2019-08-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Nested, a sort of gamy thing by orteil Hi.Lol well, this is sorta entertaining for some time killing, quite interesting on what you can find.How many objects are there actually, and do they get expanded upon?Greetings Moritz. URL: https://forum.audiogames.net/post/458333/#p458333 -

Re: sim country, an accessible android game

2019-08-31 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: sim country, an accessible android game Hi.For those who are interested, this one also seams to be available for iOS as far as I could find out if it's the game by w3creative.com.Greetings Moritz. URL: https://forum.audiogames.net/post/458701/#p458701 -- Audiogames-reflector maili

Re: 1942: an anti-japanese strategy war game

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: an anti-japanese strategy war game Hi.firstly Nuno, I think everyone knows that you don't have anything against Japan or japanese, i guess your post would have sounded another way then. Putting that aside, can you tell anything about the gameplay? You said that it is a strategy ga

Re: 1942: an anti-japanese strategy war game

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: an anti-japanese strategy war game Hi.Lol ok, apparently we posted at the same time so I didn't see your earlier post with the keys.How is the sound of the game and how long are he missions? I suppose that totally depends on how your playing style is, but generally, how long do yo

Re: 1942: an anti-japanese strategy war game

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: an anti-japanese strategy war game Hi.Hmm, that sounds quite intreaguing, and something I would enjoy.Are there any gameplay recordings of a mission? Doesn't matter if not, but just to get an ear for things before I give it a run this afternoon.Greetings Moritz. URL: https://foru

Re: World Empire 2027 has been released! Confirmed for Android only.

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: World Empire 2027 has been released! Confirmed for Android only. Ah, finally it's here, bao down before the rath and force of Germany!Greetings Moritz. URL: https://forum.audiogames.net/post/459092/#p459092 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: 1942: A new strategy war game

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game Hi.At 27, modify the app profile and set the language to chinese and save it, then you should always start the game with the application profile.Greetings Moritz. URL: https://forum.audiogames.net/post/459135/#p459135 -- Audiogames-reflector mailing l

Re: 1942: A new strategy war game

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game Hi.i will record a little demo when I find the time, hopefully this evening, then I can try explaining stuff.Unless though, assault freak is already further along and has already something down the pipe?If not, I would do it.Greetings Moritz. URL: https://

Re: 1942: A new strategy war game

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game Hi.One thing I haven't figured out yet before I start playing, how would you copy text to the clipboard? I know that this worked from ingame in battle of armageddon, but how does it work here?Greetings Moritz. URL: https://forum.audiogames.net/post/459327/

Re: 1942: A new strategy war game

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game Hi.Hmm, it seams that some dependencies are missing, the game starts but the only thing I hear is some short music parts which are not more then some milyseconds long and the game closes and creates a crash log.I never had this happen with any other chinese

Re: World Empire 2027 has been released! Confirmed for Android only.

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: World Empire 2027 has been released! Confirmed for Android only. Hi.at 14, two words, Emu war xD.Greetings Moritz. URL: https://forum.audiogames.net/post/459347/#p459347 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: 1942: A new strategy war game

2019-09-03 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game Hi.Thanks for the hint with the compatibility mode, it works quite fine now.I do have some questions though.How can I let the game explain what a certain skill does? For example I have rapit fire, double click and some others where I'm not sure what they do

Re: Kittens game, complex strategical single player browser game

2019-02-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Kittens game, complex strategical single player browser game oh dear, so, the next clicker game? Why does everyone is in a craze about these currently.Greetings Moritz. URL: https://forum.audiogames.net/post/414895/#p414895 -- Audiogames-reflector mailing list Audiogames-reflector

Re: dreamland - Public test version

2019-03-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: dreamland - Public test version Hi.I am curious, I alredy have a lyxl account, isn't the game by the same guys?Can I just go and use the account already created or do I really need a new one?Greetings Moritz. URL: https://forum.audiogames.net/post/417953/#p417953 -- Audiogames-ref

Re: dreamland - Public test version

2019-03-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: dreamland - Public test version Hi.Ok, two strange problems here.Firstly, setting up went all fine, English is selected, but there appears to be a problem with the internal speach of the game. It is freaking fast and I can't understand anything.Is there an options dialogue somewhere whe

Re: dreamland - Public test version

2019-03-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: dreamland - Public test version Well, as I said I had my older lyxl account, do i need to register again or what?Greetings Moritz. URL: https://forum.audiogames.net/post/417964/#p417964 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

Re: dreamland - Public test version

2019-03-12 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: dreamland - Public test version Hi.Well, I am also running into a registration error. I click on register in the main menu, enter my email, receive the code and enter it, enter my password, enter it again in the second password box and hit submit registration, but nothing happens, the b

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-03-17 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids Hi.Darren, can you actually tell me again how I can enter coordinates manually? I still remember how to install the package, but how can I get to the prompt on entering the coordinates?Also, maybe you can tell me a bit on what my first goa

Re: Cookie game

2020-05-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Cookie game hi.At 33 a that signature.Greetings Moritz. URL: https://forum.audiogames.net/post/525166/#p525166 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Build to Survive, version 5.0.5

2020-09-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Build to Survive, version 5.0.5 You know, with how online games are going and handeled in the AG comunity, I guess I do enjoy my singleplayer content all the more.Greetings Moritz. URL: https://forum.audiogames.net/post/567760/#p567760 -- Audiogames-reflector mailing list Audiogam

Re: Fantastic Adventure: yet another Chinese game (demo)

2020-09-07 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Fantastic Adventure: yet another Chinese game (demo) Well, i suppose interest for the game isn't that huge because, and let's not go sugarcoat things here, you need a dang lot of extra tools and programs to get the thing running and working as it should.Greetings Moritz. URL: https://f

Re: Untold RPG - now with official support for VoiceOver & TalkBack

2020-09-14 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Untold RPG - now with official support for VoiceOver & TalkBack Hi.Hmm well, I also can't beat him as it seams, he attacks so fast that my health is at 0 before I can do anything really.Greetings Moritz. URL: https://forum.audiogames.net/post/570796/#p570796 -- Audiogames-reflecto

Re: shadow rine full voice version released

2020-09-21 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: shadow rine full voice version released Hi.Does someone have the values on which the sword can be upgraded?I started to play the game and thought hey, let's start on the hard difficulty for starters, yes, I like myself a challenge.But well, I'm running into issues with the ruins boss, t

Re: shadow rine full voice version released

2020-09-21 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: shadow rine full voice version released Hi.At Fitcho ah, thanks for that.Well yes, the game is quite hard, but to be honest I want it that way. I already noticed that at the save circles you can lower the difficulty, but unless I have a part of the game where I can't pass, even if I try

Re: Dangerous Drive, Ultimate Chase

2020-05-25 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Dangerous Drive, Ultimate Chase Hi.I also have a little idea that I would love to throw out there, a feature I noticed in Forza horizon games.Can you implement things like radar guns that tag your speed? you could put in challenges like, pass the next radar gun at a certain speed to rec

Re: Dangerous Drive, Ultimate Chase

2020-05-25 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Dangerous Drive, Ultimate Chase Hi.Yeah sure, was in a bit of a hurry when I wrote this.I mean a radar gun that when you race by shoots a picture of you and tells you your current speed, possibly this could also be counted into the final score, for example, fastest tagged speed. You cou

Re: the frozen lands, mine English game, demo

2020-05-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: the frozen lands, mine English game, demo Hi.Well sorry, but what you need in the first place is English lessons, even with eloquence which hides a lot of misspelled words, about every second word is butchered beyond recognition.So, probably go and learn the language in which your text

Re: Dangerous Drive, Ultimate Chase

2020-05-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Dangerous Drive, Ultimate Chase Hi.Yeah a speed system would be a good idea generally, I have an idea on what coordinate I'm at, but having an actual speed would be quite nice to have..Also would it be possible to change the sound for when you crash into something? It's abit to long for

Re: Journey To The West: another Chinese strategy war game

2020-05-31 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Journey To The West: another Chinese strategy war game Hi.at 6 well urm, some kind of plottline for example? The game could be anything right now. Could be a western, Scy-Fy based, fantasy? modern day? You catch my drift.Greetings Moritz. URL: https://forum.audiogames.net/post/535378/#

Re: Mause game, new killing game!

2020-06-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Mause game, new killing game! Lol, you're publishing in an english comunity, so yes, the games you publish must be in English.and regarding how the hole thing came to be. i wonder what point is lower on earth. The Titanic or blind people humor.greetings Moritz. URL: https://forum.audio

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-11-15 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Hi.at 127 umm, what do you mean exactly? Seams that I missed some sort of deadline for the game or what is going on?greetings Moritz. URL: https://forum.audiogames.net/post/476906/#p476906 -- Audiogames-reflector mail

Re: 1942: A new strategy war game

2019-09-03 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game Hi.Thanks, it worked, I picked up some stuff in the level now and trying to find my way around.Does anyone actually have the link to the chinese eloquence? I think I'm missing something description wise if I play without a chinese TTS.Greetings Moritz. URL

Re: 1942: A new strategy war game

2019-09-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game I think it was a via voice, but I am totally not sure anymore. I had to restore my computer and didn't back up the chinese TTS sadly, if someone could point me to a place where I could download it again?Greetings Moritz. URL: https://forum.audiogames.net/p

Re: 1942: A new strategy war game

2019-09-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game That would be fantastic. I remember this also beeing in a zipped package which contained the TTS, clipreader and lyxl, I will try if I can find that package as well.greetings Moritz. URL: https://forum.audiogames.net/post/459626/#p459626 -- Audiogames

Re: 1942: A new strategy war game

2019-09-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game That would be fantastic. I remember this also beeing in a zipped package which contained the TTS, clipreader and lyxl, I will try if I can find that package as well.Edit ah darn, Assault appaerently removed the package from his dropbox.greetings Moritz. UR

Re: 1942: A new strategy war game

2019-09-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game Hi.thanks for the link. Sadly it doesn't talk or the game doesn't even use the TTs, which also could be the case.I can't figure out what I should do in level one. I picked up all the items I could find, but I don't see what the objective of the level is.Gre

Re: 1942: A new strategy war game

2019-09-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game Hi.Ah ok, thanks for that, I nthought this was the location where I initialy was dropped onto the playing field because the game said something like that, but I guess that's a translation error. Is there a way to check your coordinates?Greetings Moritz. UR

Re: 1942: A new strategy war game

2019-09-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game Ah thanks, it would probably be a good idea if you could add this to the keystrokes list you did back in post 5. I tried reading the readme file for the other keys, but I can't read the file, even though i have the NVDA instant translate addon installed and

Re: 1942: A new strategy war game

2019-09-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: 1942: A new strategy war game Hi.At assault ah thanks, I was under the impression that the locale emulation only worked on executable files.What do you mean with a chinese voice? I wouldn't be able to understand anything then. I am just using NVDA with eloquence and that instant transla

Re: Dreamland-official version

2019-09-07 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Dreamland-official version Hi.So, I'm downloading the game currently and guess will try it out somewhere today. Are there any audio samples or tutorials of the game? If not, also ok, I have no problem with reading readme files, but for getting an idea on how it sounds an audio file woul

Re: Alter Aeon September 2019 Update

2019-09-08 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Alter Aeon September 2019 Update Hi.I haven|t been online for quite a while now so maybe this is already implemented, but I still want to ask something.Do you guys have the plan to ad in mounts? For example buying a horse wich would then mean that your movement stat is not getting used

Re: Dreamland-official version

2019-09-08 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Dreamland-official version Hi.hmm, i yet don't really know what to think of the game. It looks quite cool, but it's basically auto walking, skipping a cutscene because I can't understand anything, walk on, fight a bit,  next cutscene and so on. This is just after playing around with it

Re: Alter Aeon September 2019 Update

2019-09-10 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Alter Aeon September 2019 Update Hmm, a pitty that mounts are not a thing for the near future, thought with other muds having them already, alter eon would get them sooner or later. but well, if not, also works.Greetings Moritz. URL: https://forum.audiogames.net/post/460861/#p460861

Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: TGHub, my first real game. Nope, 6 is exactly on point here. Devs need to learn that the market for simple traditional games is gone, we have enough simplistic games flying around. If you start producing, demonstrate these games to a smaller group of people or only in the dev room as ea

Re: Dreamland-official version

2019-09-18 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Dreamland-official version Hi.Is there some kind of list of points of interest for every region? For example where I can buy weapons, armor, potions, mounts and so on? I don't really have a good orientation in the game world.Greetings Moritz. URL: https://forum.audiogames.net/post/4626

Re: Dreamland-official version

2019-09-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Dreamland-official version Hi.Ah, thanks, didn|t know that looting was the primary thing here. Does my char pick up items automatically or do i need to do that manually? The help wasn't really clear on that or I didn't pay enough atention.I am currently level 19 and my mental skills are

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2019-09-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Hi.Hmm, seams that I also should go and check out this mud, anyone who could give me some starting advice there, it really sounds quite interesting.Greetings Moritz. URL: https://forum.audiogames.net/post/462840/#p462840 -- Audiog

Re: Dreamland-official version

2019-09-21 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Dreamland-official version Hi.Wel, before I put any money into a game i want to check out the foundation and see if the playing style suits me.Currently I'm a bit lost on tasks.I'm level 19 and need level 21 to continue my main task. So, where do I find other quests? I kill monsters at

Re: Circus masters revenge, new iOS audio defence type shooter game

2019-09-24 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Hi.well, in my honest opinion there is a certain difference between making you mad and making you cringe.Greetings Moritz. URL: https://forum.audiogames.net/post/464076/#p464076 -- Audiogames-reflector mailing list Au

Re: Three-D Velocity 2.44

2019-09-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Three-D Velocity 2.44 Hi.I have a suggestion, although this might be quite the big one, but I would love to see something like that implemented.I was thinking about custom missions and maps.What I would love to see is the ability for players to write their own missions with a descriptio

Re: Ojamajo Doremi games!

2019-09-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Ojamajo Doremi games! Well, use the instant translate for NVDA and you basically are done, it automatically pastes last spoken or seen text into google translate and outputs the translation.Greetings Moritz. URL: https://forum.audiogames.net/post/465109/#p465109 -- Audiogames-refl

Re: Code 7 - Episodes 2 & 3 Out Now

2019-04-18 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Hi.Ok, so I am a bit confused, I am still stuck in episode one with the cameras. Can someone just tell me in which room I need to go and what to do there?I think I walked through all the rooms which were there, but nothing triggered, accept the events wit

Re: Code 7 - Episodes 2 & 3 Out Now

2019-04-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Code 7 - Episodes 2 & 3 Out Now Ok, i ones made it through the lab, but stupid me has forgot the foto I need to create the sicurity cards.I have enough of this crap now.Greetings Moritz. URL: https://forum.audiogames.net/post/427805/#p427805 -- Audiogames-reflector mailing list Au

Re: Shooter Concept Demo (Windows and Mac!)

2019-04-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!) Lol I don't know why this is so adicting, but I, strangely enjoy a few minutes playing that game.As someone else stated, the possibility of creating maps on your own would be awesome to create more complicated maps with sniper spots or what ever t

Re: battle city ofline has been released, I don't make more 100 levels

2019-04-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: battle city ofline has been released, I don't make more 100 levels Someone who's english leaves a lot to be desired should not accuse someone of bad English skills, know that _expression_, don't throw stones when sitting in a glass house?Greetings Moritz. URL: https://forum.audiogames.

Re: cm 2.599 is releaset!

2019-05-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: cm 2.599 is releaset! At Ali and at Jimmy, the only thing you two are doing is putting more fuel to a fire which is already raging around, there is absoluttely no reason why this discussion of yours is not possible between you two in a private conversation which noone will read and noon

Re: cm 2.599 is releaset!

2019-05-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: cm 2.599 is releaset! Hi.@44, while I do agree that you haven't started the whole aphere, you certainly have fueled it by also posting publicly instead of proposing a private discussion for an optimal solution.@49, as with all of those statistics, you can't generalize a whole group of p

Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes Hi.Well, something that buggs me even before I start the game.The powerup text file says.superfast: This lovely powerup like speeds things up and like does some other things I can't remember off the top of my head.You can't remembe

Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes therei is a difference between the game beeing proffessional and or it's manual. The game it self is good, at leased what I can say after playing it for around 5 minutes and getting the sounds down, but come on, a readme, manual or

Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes One thing to add though, at the end of a game it would be a good idea to stop the ambiance sound. I got killed by a tank and the thing kept on drowning out the speach, at leased for me.As others have probably said, a learn game sou

Re: branble takes a walk through the morning bramble bushes

2019-05-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes Oh and while we are at it, is there a way to look at your achievments again? Couldn't find an option for that in the main menu or the status display, so if it's not implemented, it would be a good idea for those who want to look at

Re: ArtilEcho a new artillery game prototype

2019-05-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: ArtilEcho a new artillery game prototype Yeah me to actually, also didn't really get around playing it, but the concept sounds awesome.Greetings Moritz. URL: https://forum.audiogames.net/post/431433/#p431433 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: branble takes a walk through the morning bramble bushes

2019-05-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: branble takes a walk through the morning bramble bushes Hi.There seams to be a bug with the pause menu.When you pause and unpause the game, the pause music keeps playing instead of the normal game ambiance.Greetings Moritz. URL: https://forum.audiogames.net/post/431604/#p431604 --

Re: Swamp, zombie FPS by Aprone

2019-12-14 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi.I also thought about reinstalling the game, I do have my gripes with it though, and yes, it includes the stamina system.As some might know I do have a slight hearing impairment and non ammo based weapons were quite good to for example target a larger group

Re: AI Dungeon comes to ios and android

2019-12-18 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: AI Dungeon comes to ios and android Hi.So, do I get this right, this is not limited to traditional fantasy items and enemys, you also have Scie Fy elements if the game decides to throw them in? Sounds quite, interesting so to speak, will give it a wirl and see what comes out of it.Greet

Re: The X3 Series, like Smugglers on Steroids

2019-12-25 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: The X3 Series, like Smugglers on Steroids Hi.Wel, at leased I'm still loving the game and would be down for further testing and checking out of the game, what I saw I already liked and continuation would be great.Let's make German games great again ... or something like that.Greetings M

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Bloodbath released! Hi.Yeah, they can't forget their rules, but they can forget that they had put redfox on a three month watch so he would get banned when something came up again.So I wouldn't jump down their throats just yet, I reported redfoxes post again telling them about the watch

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Bloodbath released! well, from what I could see in the game it doesn't really look different from your usual audiogame suspects in the genre.The code might not be stolen, but concepts certainly seam to be quite the same, including the failing speed hack detection, wondering if that was

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Bloodbath released! Hi.at Redfox you don't seam to get the issue we are having here.You excuse all your actions with the simple "This is not what it looks like" comment, telling everyone "Hey, that's just a joke." It the equivalent of coming around, slapping someone in the face and runn

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Bloodbath released! Hi.At Redfox pardon me saying it bluntly, but you are still a kid.You crack jokes which only you find funny, than start whining and saying that you won't do it agai, and still you're doing it again.Greetings Moritz. URL: https://forum.audiogames.net/post/489058/#p48

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Bloodbath released! Rori, there is an edit button under your posts for a reason, and spamming doesn't help anyone. Please leave those childish behaviour patterns at the door and behave like a good forum citizen.Regarding the game, I tried it for a few minuttes till windows defender came

Re: The X3 Series, like Smugglers on Steroids

2020-01-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: The X3 Series, like Smugglers on Steroids Hi.At Zcline you can hit I on some menu options and a small info text will appear, telling you which option you just highlighted, helps abit when OCR is quite the mess again.What other tricks have you discovered?I will need to download the game

Re: The X3 Series, like Smugglers on Steroids

2020-01-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: The X3 Series, like Smugglers on Steroids Hi.Yeah true, it changes left and right sometimes, but as you said, keyboard commands are quite nifty in this game, they also work when remote controling ships wwhich is a blast, I managed to let my discoverer undock from a station, fly to a lig

Re: Circus masters revenge, new iOS audio defence type shooter game

2020-01-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Circus masters revenge, new iOS audio defence type shooter game Sorry, but this is just one more in the line of excuses regarding the updateDelay here, Delay there. Also, why put everything in podcasts, simply right it down, I have no interest in listening to someone droning on and on w

Re: The X3 Series, like Smugglers on Steroids

2020-01-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: The X3 Series, like Smugglers on Steroids Hi.Yeah you gotta figure out when to buy what resources. Always check for basic resources like energie cells, if demand at a production place is low and they're not paying much for them, you can expect the production to be running good so far an

Re: The X3 Series, like Smugglers on Steroids

2020-01-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: The X3 Series, like Smugglers on Steroids Hi.All right, I installed everything and good enough, everything works as it should, just have to get used to the controls of the game again.What about those other scripts we had?I remember one which checked out if you are entering a sector and

Re: The X3 Series, like Smugglers on Steroids

2020-01-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: The X3 Series, like Smugglers on Steroids Ah, very cool, didn't see that the other logs were also there already.Can you tell me again how you would set up the trade hotkey when you are not at a station, or tell me what keys i need to press to get it set up? i don't remember that anymore

Re: The X3 Series, like Smugglers on Steroids

2020-01-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: The X3 Series, like Smugglers on Steroids Hi.Urm ok, sounds like a process that can have catastrophic results in the end xD, I will see what I can pull off and come back to you.Greetings Moritz. URL: https://forum.audiogames.net/post/490781/#p490781 -- Audiogames-reflector mailing

Re: The X3 Series, like Smugglers on Steroids

2020-01-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: The X3 Series, like Smugglers on Steroids Hi.Hmm yeah true, I could possibly go do that. before I get into the accessibility stuff I need to upgrade my ship though, I need a duplex scanner first, can't do without anything smaller, the normal scanner is ugh.What trade software was it aga

Re: Planet Saga, public demo released.

2020-01-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector
Re: Planet Saga, public demo released. I like that the game actually contains different errias with different movement styles. Top down for the villages, a sorta first person mode for traveling, side scroler for quests. I like that concept.And yes Nuno, we all know by now that you think jap

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