Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) This is cool so far.One thin I noticed is that it takes a very long time for the zombies to show up. Also when turning, the sound kind of jumps, as if your turning 50 degrees in one turn. Right now I dont really get a sense of how much Im

Re: Paladin of the Sky, new full length audio game RPG

2014-08-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilers and stuffFor the first floor of the tower of fear, head up past the teleporter directly on your right, then head right until there are none to your north. head back west until there is, then north again. Im not sure if this

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: grave of redemption: concept demo I was in combat against the rat colony and I went to use head jab:Call stack size: 19Function: void headJab::doIt(character@, character@)Function: void skillMenu(character@)Function: void battleMenu()Function: void enterCombat(party@)Function: void

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: grave of redemption: concept demo I have experienced 2 horrifying runtime errors so far. Jump to headings to see both of them.the first I was in combat against the rat colony and I went to use head jab:Call stack size: 19Function: void headJab::doIt(character@, character@)Function:

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: grave of redemption: concept demo I finally made it to the second floor.Im liking the game so far, however it is somewhat unbalanced initially. You actually do more damage unarmed than with the crappy short swords you find.this is a concept demo, but some more protective pieces of

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: grave of redemption: concept demo I finally made it to the second floor.Im liking the game so far, however it is somewhat unbalanced initially. You actually do more damage unarmed than with the crappy short swords you find.this is a concept demo, but some more protective pieces of

Re: Paladin of the Sky, new full length audio game RPG

2014-08-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilersI have been trying to defeat Stella for 2 weeks now. i physically can not do it, even when guessing and trying to memorise it. Is there some way an easier difficulty could be added, as I literally do not have the reaction time

Re: Paladin of the Sky, new full length audio game RPG

2014-08-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Im not running any form of virtualisation, this is a computer, the primary OS of which is windows. Im running windows 7 64 bit, using NVDA as the games screenreader.Ive tried using all 3 keys, using other hands, etc.spoilersThe

Re: Paladin of the Sky, new full length audio game RPG

2014-08-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Im not running any form of virtualisation, this is a computer, the primary OS of which is windows. Im running windows 7 64 bit, using NVDA as the games screenreader.Ive tried using all 3 keys, using other hands, etc. Im pretty sure my

Re: Paladin of the Sky, new full length audio game RPG

2014-08-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ok Rosss stats:20 impact112 strength.112 defenselevel 56580 of 580 hp URL: http://forum.audiogames.net/viewtopic.php?pid=186143#p186143 ___ Audiogames-reflector mailing list

Re: Paladin of the Sky, new full length audio game RPG

2014-08-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ok Rosss stats:20 impact112 strength.112 defenselevel 56580 of 580 hpStella does exactly 12 damage to me each time, so thta would logically give me 49 turns but it doesnt. Odd. URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ok Rosss stats:20 impact112 strength.112 defenselevel 56580 of 580 hpStella does exactly 12 damage to me each attack, so that results in 49 turns. Still I am still barely getting to the 400 shots before losing. URL:

Re: Nebula game for iOS

2014-08-24 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Nebula game for iOS For anyone interested Liam Erven played through some of Nebula.https://dl.dropboxusercontent.com/u/1768641/Nebula.mp3 URL: http://forum.audiogames.net/viewtopic.php?pid=186243#p186243 ___ Audiogames-reflector mailing

Re: Nebula game for iOS

2014-08-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Nebula game for iOS My issue with the game is that you cant hear the projectiles. Its realistic, but I wonder if theres a graphical representation of them. URL: http://forum.audiogames.net/viewtopic.php?pid=186391#p186391 ___

Re: Nebula game for iOS

2014-08-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Nebula game for iOS My issue with the game is that you cant hear the projectiles when theyre moving. Its realistic, but I wonder if theres a graphical representation of them. URL: http://forum.audiogames.net/viewtopic.php?pid=186391#p186391

Re: Nebula game for iOS

2014-08-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Nebula game for iOS Actually sometimes the projectiles do make a sound if your past them.It is possible to dodge the projectiles in motion. You and your enemy ship are moving. When the enemy or you fires, the projectile will remain at that position. The goal is for your projectile to

Re: grave of redemption: concept demo

2014-08-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: grave of redemption: concept demo Looking at that code, it seems that the play function is being stacked more than once when it doesnt need to. Why don you just call a subfunction to manage combat so that when it ends, the main loop continues as normal? If you have a main loop within a

Re: Nebula game for iOS

2014-08-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Nebula game for iOS Im not sure if its just me, but Ive been getting hit by projectiles that seem to be not near me. For example I was at the leftmost edge, and a ship was, at least when I heard it before, out of range. Im not sure how its projectiles were hitting me that time. I could

Re: Nebula game for iOS

2014-08-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Nebula game for iOS Thats what I was thinking. Also out of curiosity has anyone managed working multiplayer? URL: http://forum.audiogames.net/viewtopic.php?pid=186483#p186483 ___ Audiogames-reflector mailing list

Re: grave of redemption: concept demo

2014-08-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: grave of redemption: concept demo Thats not really an issue, just have a shift x instead of x to speak the description, and leave x to speak the stats. URL: http://forum.audiogames.net/viewtopic.php?pid=186593#p186593 ___

Re: Nebula game for iOS

2014-08-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Nebula game for iOS Im pretty sure the bullet hell shooters were far far faster and more difficult than this.Does anyone know when you acquire points to upgrade your ship? URL: http://forum.audiogames.net/viewtopic.php?pid=186606#p186606

Re: Nebula game for iOS

2014-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Nebula game for iOS One suggestion I can think of is to have some kind of tone to represent a projectile in motion, the pitch of which could change depending on its vertical location relative to the players horizontal location. URL:

Re: Nebula game for iOS

2014-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Nebula game for iOS By tone I just meant a solid tone, like a sine wave but less annoying maybe. Or in general just some kind of constantly playing sound that changes in pitch depending on the vertical location of the projectile. URL:

Re: UltraPower

2014-09-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: UltraPower Ok I have just played this, it is a really cool fps particularly if you are a first time developer. The 2d aspect is an interesting take on an fps. One thing I notice is that it is very difficult to find people, maybe if the map was smaller it might help. Does the map remain

Re: Inquisitor Audiogame Adv.-#3 Sisters in dream -Available for PC+Mac!

2014-09-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Inquisitor Audiogame Adv.-#3 "Sisters in dream" -Available for PC+Mac! spoilersI have completed the game, these games are really short. One question I have regarding these games is how the puzzles are adapted for the audiogame mode. I notice that minnygames such as the forging of the

Re: Inquisitor Audiogame Adv.-#3 Sisters in dream -Available for PC+Mac!

2014-09-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Inquisitor Audiogame Adv.-#3 "Sisters in dream" -Available for PC+Mac! I read somewhere that the sighted inquisitor games allow you to enter commands via a keyboard, such a feature implemented into the audiogame mode would be cool.spoilersI have completed the game, these games are

Re: Inquisitor Audiogame Adv.-#3 Sisters in dream -Available for PC+Mac!

2014-09-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Inquisitor Audiogame Adv.-#3 "Sisters in dream" -Available for PC+Mac! I read somewhere that the sighted inquisitor games allow you to enter commands via a keyboard, such a feature implemented into the audiogame mode would be cool.When tabbing and shift tabbing, I notice that the shift

Re: Inquisitor Audiogame Adv.-#3 Sisters in dream -Available for PC+Mac!

2014-09-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Inquisitor Audiogame Adv.-#3 "Sisters in dream" -Available for PC+Mac! I read somewhere that the sighted inquisitor games allow you to enter commands via a keyboard, such a feature implemented into the audiogame mode would be cool.When tabbing and shift tabbing, I notice that the shift

Re: UltraPower

2014-09-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: UltraPower In what way is this the same as rtr? Yes the gameplay are similar, but this is the preliminary beta release. Even for sighted games, fpss all share similar mechanics. Look at Halo and Call of Duty for example. The call of duty games are all the same mechanics released Over

Re: Grail to the Thief: An Interactive Audio Adventure

2014-09-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Grail to the Thief: An Interactive Audio Adventure I just started this and have run into a few bugs.spoilersI went to the pub and spoke to the janitor. I challenged him to an armwrestle, and chosen the option to offer my self respect in trade. He obviously did not appreciate this

Re: Grail to the Thief: An Interactive Audio Adventure

2014-09-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Grail to the Thief: An Interactive Audio Adventure I just started this and have run into a few bugs.spoilersI went to the pub and spoke to the janitor. I challenged him to an armwrestle, and chosen the option to offer my respect in trade. He obviously did not appreciate this generous

Re: Grail to the Thief: An Interactive Audio Adventure

2014-09-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Grail to the Thief: An Interactive Audio Adventure I just completed the game. There were no other bugs I mentiond, but some of the option placement seemed a little weird. For example you couldnt grab a lantern at the bridge before talking to the person. Also I found that the game as

Re: SoundRTS mod: Blitzkrieg

2014-09-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoundRTS mod: Blitzkrieg It would be cool if there was a zip that consisted of purely the mod directory was uploaded and maintained. URL: http://forum.audiogames.net/viewtopic.php?pid=189264#p189264 ___ Audiogames-reflector mailing list

Re: a sweet return

2014-10-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return I just played this. The game is cool so far, but I am using a laptop keyboard with no numpad which makes the viewing of the map impossible. Is there any way a laptop keyboard layout mode could be added? URL: http://forum.audiogames.net/viewtopic.php?pid=191118#p191118

Re: a sweet return

2014-10-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return I just played this. The game is cool so far, but I am using a laptop keyboard with no numpad which makes the viewing of the map impossible. Is there any way a laptop keyboard layout mode could be added? Also the menus use sapi, which can be incredibly difficult to hear

Re: Space Agents - a new mud in development stages

2014-10-06 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Space Agents - a new mud in development stages There are many similar ideas already out there. What about this mud is different than the others? Does it have a particular storyline or interconnectedness between features that makes this mud different to the others? From the current

Re: a sweet return

2014-10-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return I have the update, however the exploration keys dont seem to be working. Shift plus the keys still is moving my character. URL: http://forum.audiogames.net/viewtopic.php?pid=191491#p191491 ___ Audiogames-reflector mailing

Re: a sweet return

2014-10-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return Its as if the shift key isnt even registering, I hit shift and k and it will move the character south. URL: http://forum.audiogames.net/viewtopic.php?pid=191494#p191494 ___ Audiogames-reflector mailing list

Re: a sweet return

2014-10-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return The keys hvaent been updated. The u, i, o, j etc keys still move your character, also the home insert end and delete keys do nothing. I see ccmm.exe in the folder, so this must be the latest version. URL: http://forum.audiogames.net/viewtopic.php?pid=191683#p191683

Re: a sweet return

2014-10-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return The keys havent been updated. The u, i, o, j etc keys still move your character, also the home insert end and delete keys do nothing. I see ccmm.exe in the folder, so this must be the latest version. It would be cool if the u i o j k l n m , keys still moved your

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: mud: the eternal wars Has the bt sync key been posted in this thread? If so I cant find it, if anyone could send it to me with a private message or something it would be appreciated. URL: http://forum.audiogames.net/viewtopic.php?pid=191689#p191689

Re: a sweet return

2014-10-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return I just redownloaded the file from sendspace and extracted it to an entirely new folder. The u i o j l n m , keys still move my character, home, end, insert and delete dont either. Shift or control plus the keys does nothing. URL:

Re: Tactical Battle 2.0

2014-10-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Tactical Battle 2.0 I just tried this. For some reason screenreader support is not working. I tried copying the nvda dll to the folder which failed.For the map downloader, it would be cool if there was a way to turn off the percentage notification. Particularly as this large map is

Re: Tactical Battle 2.0

2014-10-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Tactical Battle 2.0 I just tried this. For some reason screenreader support is not working. I tried copying the nvda dll to the folder which failed.For the map downloader, it would be cool if there was a way to turn off the percentage notification. Particularly as this large map is

Re: Tactical Battle 2.0

2014-10-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Tactical Battle 2.0 for some reason when I started a map, the battle log was off and sapi was reading it for the initial turn. Im really liking the update so far though, particularly as the map downnoader no longer results in interesting script errors when maps start. URL:

Re: AudioQuake Beta Release

2014-10-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: AudioQuake Beta Release Are there currently any multiplayer servers up? I doubt so since the beta was just released but I thought Id ask anyway. URL: http://forum.audiogames.net/viewtopic.php?pid=192059#p192059 ___ Audiogames-reflector

Re: AudioQuake Beta Release

2014-10-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: AudioQuake Beta Release Im pretty sure that would be a demo. Youu can record yourself playing a map and then play it back later. When you click on play to play quake, a demo recording plays. URL: http://forum.audiogames.net/viewtopic.php?pid=192204#p192204

Re: Kitten Hero - a horror audio browser game

2014-10-17 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Kitten Hero - a horror audio browser game I just played it. I like the navigation system so far. I was able to rescue all 4 kittens. I couldnt hear any church bells however. It only took about 2 minutes or so, but its a cool minnygame. If the monsters moved or there were more sound

Re: Kitten Hero - a horror audio browser game

2014-10-17 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Kitten Hero - a horror audio browser game 1. Are you a blind, partially blind or a sighted player?Blind, low vision. I do not have enough vision to see computer graphics or text.2. Please describe the difficulty of locating objects in the game world!It was fairly easy to locate

Re: AudioQuake Beta Release

2014-10-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: AudioQuake Beta Release Ive found what appears to be a bug. Im not sure if this is limited to the tutorial or not.After a while sapi just seems to stop speaking. Nothing I do is able to reenable it. URL: http://forum.audiogames.net/viewtopic.php?pid=192423#p192423

Re: AudioQuake Beta Release

2014-10-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: AudioQuake Beta Release Ive found what appears to be a bug. Im not sure if this is limited to the tutorial or not.After a while sapi just seems to stop speaking. Nothing I do is able to reenable it.Also trying to save a game in the tutorial says Unable to save ultiplayer games. URL:

Re: AudioQuake Beta Release

2014-10-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: AudioQuake Beta Release Ive found what appears to be a bug. Im not sure if this is limited to the tutorial or not.After a while sapi just seems to stop speaking. Nothing I do is able to reenable it.Also trying to save a game in the tutorial says Unable to save ultiplayer games.Ive

Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: grave of redemption: concept demo You should probably fix the metadata of the sound. Right now it says.sound effect - Beetle MovementVendor : Xiph.Org libVorbis I 20070622 URL: http://forum.audiogames.net/viewtopic.php?pid=192428#p192428

Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: grave of redemption: concept demo You should probably fix the metadata of the sound. Right now it says.sound effect - Beetle MovementVendor : Xiph.Org libVorbis I 20070622Also the character in the history is male, yet you can start out as male or female. URL:

Re: From choiceofgames, Thieve's gambit and Devided we fall

2014-10-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: From choiceofgames, Thieve's gambit and Devided we fall You have the link set to choiceofggames.com/ The games has 2 gs. URL: http://forum.audiogames.net/viewtopic.php?pid=192538#p192538 ___ Audiogames-reflector mailing list

Re: a sweet return

2014-10-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return It would be cool if you could use control and the uiojklnm, keys to move. As of now it gets confusing moving northeast or southeast, etc. URL: http://forum.audiogames.net/viewtopic.php?pid=193255#p193255 ___

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 This game is incredibly buggy.To get past the second powerup machine, hit the skip dialog button while Doctor Bastard is talking.When I play the endless mode, the screen will literally freeze for no reason whatsoever. Ir

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Its just a standard button, a single tap just like any normal touchscreen button (without voiceover) will skip. URL: http://forum.audiogames.net/viewtopic.php?pid=193461#p193461

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Prometheus: The Eternal Wars I probably should post here about the mushclient soundpack.I adapted the content from the vip soundpack to mush, converting a number of sounds to ogg and reducing the soundpack size to a twelfth of its original value. The soundpack has the same triggers as

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 The Mayan arena is actually implemented, Im not sure why it says coming soon. URL: http://forum.audiogames.net/viewtopic.php?pid=194889#p194889 ___ Audiogames-reflector

Re: Braillemon status update!

2014-11-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! Im still encountering a rather bizarre sound update bug. It sounds like a choir chanting to their dark gods in a bizarre rhythm with their voices put through some form of electrical broken synth. The sound is in the background and seems to overlap the

Re: Braillemon status update!

2014-11-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! I believe is was mr.brunete hvaing the translation problem. My issue was the bizarre audio glitch. URL: http://forum.audiogames.net/viewtopic.php?pid=195253#p195253 ___ Audiogames-reflector mailing list

Re: Braillemon status update!

2014-11-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! I believe it was mr.brunete having the translation problem. My issue was the bizarre audio problem. URL: http://forum.audiogames.net/viewtopic.php?pid=195253#p195253 ___ Audiogames-reflector mailing list

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Im still encountering an incredibly annoying bug. It seems to occur most commonly after reviving at least once in endless mode. When a zombie reaches you and is about to attack you, the game will freeze entirely, it wont

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! Im still encountering the bizarre sound problem. The game has this bizarre background garbled effect, making it impossible to hear the games actual sounds for the most part. URL: http://forum.audiogames.net/viewtopic.php?pid=195774#p195774

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! No it happens literally as soon as the game opens. I did make a recording, the link is below.https://dl.dropboxusercontent.com/u/501 … okemon.mp3 URL: http://forum.audiogames.net/viewtopic.php?pid=195782#p195782

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! Ogg files play fine. I tried deleting the music ogg files. The only non-garbled sound was the main menu selection sound, the rest had the same bizarre effect. Ive tried disabling all devices but the standard output and input for audio, the problem remains.

Re: 3D Memory Train

2014-12-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: 3D Memory Train I ran the executable and nothing happened. The process was open, but there was no visible GUI or anything. URL: http://forum.audiogames.net/viewtopic.php?pid=196827#p196827 ___ Audiogames-reflector mailing list

Re: Angelgift: the adventure begins!

2014-12-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Angelgift: the adventure begins! I completed the introductory cutscenes and reached the section of the tutorial dealing with combat, when the game crashed abruptly upon trying to fire energy. I like the games audio quality and acting however. URL:

Re: Angelgift: the adventure begins!

2014-12-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Angelgift: the adventure begins! I completed the introductory cutscenes and reached the section of the tutorial dealing with combat, when the game crashed abruptly upon trying to fire energy. I like the games audio quality and acting however. Also it would be cool if there was an

Re: SHE NOIRE is out - Now available in English (PC-MAC)

2014-07-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SHE NOIRE is out - Now available in English (PC-MAC) I liked this game, but it seemed rather short. The game advertised five hours of gameplay, and I was able to complete it in just under two hours (I did listen to all the cutsceens and descriptions). I personally wish that there had

Re: Luta - A Fighting Audiogame

2014-07-17 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Luta - A Fighting Audiogame The AI isnt too fast to beat. Just match its speed, spamming attacks in games is often the solution. URL: http://forum.audiogames.net/viewtopic.php?pid=181050#p181050 ___ Audiogames-reflector mailing list

Re: Luta - A Fighting Audiogame

2014-07-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Luta - A Fighting Audiogame The start-language.bat files just send a parameter to the luta.exe determining the language to use on startup. Luta by default seems to use spanish. URL: http://forum.audiogames.net/viewtopic.php?pid=181163#p181163

Re: smugglers 5 background stories first part released

2014-07-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released the expansion is awesome so far.Ive encountered a glitch with the pirate revenge backstory though. I had about 35 credits (I think), and received the informant persons message. I didnt save. When I died and reloaded to avoid loss

Re: smugglers 5 background stories first part released

2014-07-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released the expansion is awesome so far.Ive encountered a glitch with the pirate revenge backstory though. I had about 35 credits (I think), and received the informant persons message. I didnt save. When I died and reloaded to avoid loss

Re: smugglers 5 background stories first part released

2014-07-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released Thanks Dark I just updated the guide. That thing had rather cringe worthy errors I missed with its last revision. I havent noticed any new ships or ship upgrades sadly. URL: http://forum.audiogames.net/viewtopic.php?pid=181306#p181306

Re: smugglers 5 background stories first part released

2014-07-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released One thing Im still finding a problem about the game is the kind of overly poewrful missiles. Missiles from enemy ships often deal 400 damage, instantly destroying my ship. Often its extremely difficult to intercept them. Not to mention

Re: smugglers 5 background stories first part released

2014-07-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released Im running into really weird problems.The math used for the game seems to not follow any principals of math Ive ever seen.The enemies shields are recharged by 4% of 1000, which is 62 points.4% of 1000 is 40, not 62.Similar things

Re: smugglers 5 background stories first part released

2014-07-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released Im relatively sure with it happening to the enemy ship. I was completing the pirate background, and my destroyer class ship was battling a larger ship. I shot it once or twice, then an asteroid hit the enemy and it was instantly

Re: Classic 6 Dragons game!

2014-07-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Classic 6 Dragons game! I played the original 6dragons mud, which appears to still be running. How is this mud using the same codebase different to the original? URL: http://forum.audiogames.net/viewtopic.php?pid=182342#p182342 ___

Re: Paladin of the Sky, new full length audio game RPG

2014-07-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I just started this, however.The games restricted to sapi, which is incredibly annoying. From what I can see there isnt really a way to alter your speech rate. If this is using bgt, it is relatively easy to add screenreader access.Wehn

Re: Paladin of the Sky, new full length audio game RPG

2014-07-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ive played the game some more.I really like the audio quality and the way navigation works, etc. I like how each area is detailed.One problem Im running into is that combat is very repetative.You rolled a 12, dealing 8 damage.The thug

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG @aaronThe teleporter is east out of the lounge, then south to the southwestern corner of the floor. URL: http://forum.audiogames.net/viewtopic.php?pid=182965#p182965 ___

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ive ran into something weird. When your exploring a battle dungeon area, save points do not work as I originally thought.spoilerspaceandstuffIn the hades area, when I restore a game I end up at the starting location. When I use the

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ive ran into something weird. When your exploring a battle dungeon area, save points do not work as I originally thought.spoilerspaceandstuffIn the hades area, when I restore a game I end up at the starting location. When I use the

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG How do you play air hockey in the games centre? I can move around the table but cant hit the puck with any key press I can think of. URL: http://forum.audiogames.net/viewtopic.php?pid=182993#p182993

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ok Ive just completed the demo. I have a few questions plot wise.the following paragraphs will contain spoilers.Why do you have to pass through the residential areas before reaching the recreational areas? You would think that there

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG As of now saddly there is only sapi 5 and maybe 4 support. I cant remember if bgt supports sapi 4. URL: http://forum.audiogames.net/viewtopic.php?pid=183008#p183008 ___

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Read the manual. When your close to a wall it will play a tone indicating the direction. When that tone stops playing, you can move in that direction unimpeeded. The tone increases in volume relative to your distance from the wall.

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG The game doesnt really use the speak_wait methods, and where it does I often find myself wishing I could just hit enter, for example in the combat screen when your enemy attacks.If your looking for a way to quickly alter the code to

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ive ran into a stumbling block.spoiler space. againIm trying to get through Berts surprisingly large hideout, but at the teleport pad I dont see a way forward. All them either lead back to the third level or the first area of the

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG No this is a stage after that. Im trying to navigate the maze of teleport pads to find the kids drunken father. URL: http://forum.audiogames.net/viewtopic.php?pid=183057#p183057 ___

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I actually like the way the wall tones work. I do agree with adding footsteps though. The wall tones could be togglable, or maybe an option for various sounds to be used in their place. URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ah I made it past the area I was on, I missed a teleport pad I thought I had already used. URL: http://forum.audiogames.net/viewtopic.php?pid=183067#p183067 ___ Audiogames-reflector

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I actually kind of like the timing challenge, however about 20 milliseconds extra would be helpful particularly on the longer scrolls.Im not sure if this is a bug or not.SPOILERSWHICHISFORSOMEREASONINALLCAPSIve reached the third level

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I actually kind of like the timing challenge, however about 20 milliseconds extra would be helpful particularly on the longer scrolls. I think the locations are larger to simulate realism, however the gaming central area only has one

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilersIm at the tower of truth area, but I cant seem to find the right teleporter or any way past them. I am liking the game so far, but the exploration is getting kind of boring and repetative. The areas have no real variety to them

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG For the tower of fear I just spammed heavens winds until the super powered Ross died a horrible death. Im starting to wonder if the bosses and areas are scaled. URL: http://forum.audiogames.net/viewtopic.php?pid=183193#p183193

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Im running into problems with some of the techniques. In particular the techniques that make you wait a second or 2 between beeps. they are incredibly irritating, as after that span of time its difficult to tell when the next beep will

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Im having problems with cecils techniques, particularly lunar cannon. The techniques themselves arent that complicated, I just find myself not able to keep track of the time between the larger sections. I think a metronome would

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