Re: mud: the eternal wars
Well now that stunning and stranding have been completely removed I will give this game ago. Some people might not understand why Im saying this, so Ill try to explain. As most of you know but some of you may not, in Miriani in my experience, I was stunned and
Re: mud: the eternal wars
Ok I tried to connect but the site seems to be down will try again a little later.
URL: http://forum.audiogames.net/viewtopic.php?pid=188435#p188435
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Re: mud: the eternal wars
When I log in or when I created my account, it gave me a list of commands but Im not sure what to do do I type create? Also what is your website?
URL: http://forum.audiogames.net/viewtopic.php?pid=188497#p188497
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Re: mud: the eternal wars
Id like to be invited to the soundpack folder as well E mail is wpo...@hotmail.com Did you have a chance to look at my previous question? I believe it was post 25
URL: http://forum.audiogames.net/viewtopic.php?pid=188578#p188578
Re: mud: the eternal wars
Im stil having trouble connecting. Here is what Im doing. I hit enter on eternal wars, I am using VIP mud, then I hit the letter p for player then I enter my username and password. At that point, it says type create, connect etc. So I type connect then hit space
Re: mud: the eternal wars
Prometheus I am happy to report that I have joined the game and look forward to playing. Thanks for all your help.
URL: http://forum.audiogames.net/viewtopic.php?pid=189267#p189267
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Re: mud: the eternal wars
Prometheus I just want to say I think you are doing a good job on this mud. One of the things I like is the fact that you can now set an option to allow PVP or non PVP. This makes it possible for someone like me to have it so other people cant attack me, but also
Re: introducing Tarandi MOO
Hmm I think this topic should be renamed to How to create a mud and fail at it. lolI dont see myself trying this since it sounds vary buggy. Maybe one day I will give it a try, provided goals are put into it, accounts arent deleted at random, Also Id like to see
Re: mud: the eternal wars
[[wow]] this sounds so awesome!
URL: http://forum.audiogames.net/viewtopic.php?pid=191411#p191411
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Re: mud: the eternal wars
I am so gonna check out the relics thing today. This will be so cool.
URL: http://forum.audiogames.net/viewtopic.php?pid=191553#p191553
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Re: mud: the eternal wars
Awesome!
URL: http://forum.audiogames.net/viewtopic.php?pid=191960#p191960
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Re: mud: the eternal wars
[[wow]] this game gets better and better every day.
URL: http://forum.audiogames.net/viewtopic.php?pid=192907#p192907
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Re: Prometheus: The Eternal Wars
I love this game so much. The community is friendly, the staff is willing to listen to suggestions, and all around its just a fun place to be. So I want to say, Thank You to Prometheus for all the time and effort he has put into creating such a game.
URL:
Re: Prometheus: The Eternal Wars
Oh [[wow]] I cant wait to try this!
URL: http://forum.audiogames.net/viewtopic.php?pid=193335#p193335
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Re: Prometheus: The Eternal Wars
Actually their are a few differences. First no stunning and stranding, Their is also a status system that Miriani doesnt have, PVP settings which allow you to enable-disable PVP, Relics which last time I checked, Miriani didnt have, Ship building, meaning
Re: Prometheus: The Eternal Wars
Just when I think this thing cant get any better, it does.
URL: http://forum.audiogames.net/viewtopic.php?pid=194406#p194406
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Re: Prometheus: The Eternal Wars
Totally missed the post about the gun safes, will have to check them out. Im also liking the Mush client soundpack for the game, though I do wish their was a sound when harvesting asteroids and, the power up sounds for the harvesting equipment like in the
Re: Prometheus: The Eternal Wars
Ok Orin I can understand why you posted a suggestion to hav an airlock fix command, I just really wish your question wouldve been a little nicer. Saying Can someone get on with fixing this stuff sounds a bit nasty in my opinion. Your right Jack is Basically
Re: Prometheus: The Eternal Wars
Well I was gonna eat dinner and go to bed, but it looks like thats not gonna happen since I refuse to wait until morning to check out the new activity, that sounds totally awesome. First things first though, dinner!
URL:
Re: Prometheus: The Eternal Wars
I like the idea of station building. Im also glad that their is now an upgrade for the grabbers.
URL: http://forum.audiogames.net/viewtopic.php?pid=196962#p196962
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Re: Prometheus: The Eternal Wars
I am so gonna check this out today!
URL: http://forum.audiogames.net/viewtopic.php?pid=197057#p197057
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Re: Prometheus: The Eternal Wars
Ok so I tried to get the new soundpack for vip with the room sounds. When I run the vip soundpack I get the following message: Error cannot find c:\programfilesex86\ambiences setting command Any thoughts?
URL:
Re: An early christmas present
This looks good, I see the community for the game growing in the future, The layout of the commands and stuff kind of reminds me of Swomp.My name on their is William.
URL: http://forum.audiogames.net/viewtopic.php?pid=197970#p197970
Re: An early christmas present
Im on a planet called Hareld, When I try to go to 0 0 0 and hit enter to get off of it nothing happens. Am I doing something wrong?
URL: http://forum.audiogames.net/viewtopic.php?pid=197975#p197975
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Re: Prometheus: The Eternal Wars
Ok not sure what Im doing wrong Ive followed the instructions in the how to file just not sure where Im messing up.
URL: http://forum.audiogames.net/viewtopic.php?pid=198054#p198054
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Re: An early christmas present
Im liking the game so far. I cant wait to see what bounty missions will be like.
URL: http://forum.audiogames.net/viewtopic.php?pid=198181#p198181
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Re: Prometheus: The Eternal Wars
I will so check this put.
URL: http://forum.audiogames.net/viewtopic.php?pid=199502#p199502
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Re: Prometheus: The Eternal Wars
Dark if you would like, I will be happy to answer any questions you may have. My name in game is William. So The first thing you should do after you creat your char is buy a hauler. This way you can start salvaging debree, You can also do passenger
Re: Prometheus: The Eternal Wars
Oh that is Awesome!
URL: http://forum.audiogames.net/viewtopic.php?pid=201474#p201474
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Re: Deal or No Deal 1.0
I use to listen to this show when it was on and It always kept me on the edge of my seat. I love the ambience, and the game and everything. I just played a round of it, and walked away with 10 dollars I made a good deal since I accidently opened the million
Re: Prometheus: The Eternal Wars
Yeah This mud is definitely better than Miriani. The staff actually cares about its player base. Keep up the good work Prometheus!
URL: http://forum.audiogames.net/viewtopic.php?pid=203107#p203107
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Re: Alter Aeon December 2014 Updates
Question from Indiria how would I get to the underground city of Runn-Kaal?
URL: http://forum.audiogames.net/viewtopic.php?pid=200987#p200987
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Re: Prometheus: The Eternal Wars
I have a feeling the moderators wont appreciate the language on the forum either.
URL: http://forum.audiogames.net/viewtopic.php?pid=200290#p200290
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Re: Deathmatch MOO: Galactic empires, public beta!
Im willing to give this game a try. What do you do on it, I mean do you build your own empire in space or something?
URL: http://forum.audiogames.net/viewtopic.php?pid=200052#p200052
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Re: Death match a new beginning, online roleplaying science fiction MMO
Ok I have an idea. I dont know if it would work at all or what ever but here goes. another type of bounty mission could be You could fly to a pyriate ship, but instead of shooting it down you could bord it but instead
Re: Death match a new beginning, online roleplaying science fiction MMO
Cool!
URL: http://forum.audiogames.net/viewtopic.php?pid=209206#p209206
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Re: Prometheus: The Eternal Wars
Ok I dont know what I did, but I did something here is what I did to try an update to the latest VIP version of the soundpack. First I downloaded it, Then copied the Prometheus folder into the VIP folder. Then copied the Prometheus sounds folder into the
Re: Prometheus: The Eternal Wars
Hi: I found the exact text of the error so wanted to post it here so people could see it more clearly. Error finding file C:\Program Files (x86)\VipMud\Ambiences.set in command: #load Ambiences.setI run windows 8 64 bit, and The soundpack was working fine
Re: MiriMush, a soundpack for miriani
Ok so Im attempting to give Miriani one last goo. Im completely lost as how to set up the soundpack. I dont see a file called Miriani.mcl file I also dont understand how to set up the scripts which Ive tried to read a dozen times over. Please any help
Re: Prometheus: The Eternal Wars
Awesome! I have to say, this game rocks!
URL: http://forum.audiogames.net/viewtopic.php?pid=207994#p207994
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Re: Death match a new beginning, online roleplaying science fiction MMO
I have to say this game is really nice. Ive only played it a few times here and their, But I would be interested in doing some bounty missions. Also I think the news thing sounds cool. My name on their is William if
Re: Prometheus: The Eternal Wars
Hey I think both of the activities sound great.
URL: http://forum.audiogames.net/viewtopic.php?pid=207788#p207788
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Re: Prometheus: The Eternal Wars
I need to get back on their. I miss Prometheus Ive just been so busy I havent had time.
URL: http://forum.audiogames.net/viewtopic.php?pid=207719#p207719
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Re: Death match a new beginning, online roleplaying science fiction MMO
I have to say this game is really nice. Ive only played it a few times here and their, But I would be interested in doing some bounty missions. Also I think the news thing sounds cool. My name on their is William if
Re: Death match a new beginning, online roleplaying science fiction MMO
So I have a question. Im finding when I assign myself a bounty mission, I can never remember the right cords by the time I enter my ship and get to the autp pilot consoll. Even when I hit the period key or whatever to
Re: Prometheus: The Eternal Wars
RTR assassin Im not sure if you like vip mud or not, but if you do, their is a vip mud soundpack that in my opinion is really good.
URL: http://forum.audiogames.net/viewtopic.php?pid=210361#p210361
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Re: Prometheus: The Eternal Wars
I dont know what you did on the coms, but I would guess that would be the reason you were banned from the game also? Just a thought.
URL: http://forum.audiogames.net/viewtopic.php?pid=210277#p210277
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Re: Prometheus: The Eternal Wars
Hi I have a question. are ground combat missions stil being looked into? Dont get me wrong I know these things take time, not trying to rush anyone just curious.
URL: http://forum.audiogames.net/viewtopic.php?pid=206394#p206394
Re: Prometheus: The Eternal Wars
Ive been busy the last couple of days, but I will connect soon and check on this new info. P.S. Im glad I was accepted to the UTF Millitary. I hope to meet up with someone to get my official combat test.
URL:
Re: Prometheus: The Eternal Wars
I have to say one thing I like about going to the frontline sector is that you can salvage debree while fighting. So basicaly your salvaging right in the middle of a war zone, which is pretty cool!
URL:
Re: Prometheus: The Eternal Wars
This sounds really interesting will have to log in and take a look. Havent been on lately. been enjoying the nice warm weather.
URL: http://forum.audiogames.net/viewtopic.php?pid=214958#p214958
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Re: Prometheus: The Eternal Wars
Im really excited for the new missions and such. Keep up the good work.
URL: http://forum.audiogames.net/viewtopic.php?pid=212499#p212499
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Re: Survive the Wild!
I should check out the city to see if it has anything interesting.
URL: http://forum.audiogames.net/viewtopic.php?pid=211905#p211905
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Re: Survive the Wild!
Sam. I love the explanation about how the radio works in terms of traveling. Second I finally listened to the game story. It was so cool. It was like watching a show on tv or something. Actually it kind of reminded me of that show Lost that was on tv a few years back
Re: Survive the Wild!
How do I find Clay? I mean I know how to find it, but all I see is mud. Here is what Ive been dooing, I start out at the beach, I then head to 250 then wait until I here the stream, then turn left but Im not running into clay, all Im seeing is mud and when I try to
Re: Survive the Wild!
I am so gonna give this game a try. It sounds so cool!
URL: http://forum.audiogames.net/viewtopic.php?pid=211007#p211007
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Re: Survive the Wild!
So far I think this game is really good. Keep up the good work Sam. I will say what really irritates me are the people who come on here and Literaly order Sam to fix stuff. Im not talking about people saying something like Ive noticed this issue and in my opinion if
Re: Survive the Wild!
Sam. I wish I could do something to help you out as far as programming in the game to take some of the weight off your shoulders. However I cant because I dont have any experience with programming, so the only thing I can do is offer you some incurragement and say
Re: UltraPower
Well um I took one look at this topic and decided I will not even give this game a try because of all the drama. Seriously I have never seen so much Drama between people trying to develop an audio game in my life, I will be watching this thread, and if things calm down I may
Re: GLTech Studio's first release is finally here! Town of Peril!
I am definitly going to give this game a try. It sounds fun.
URL: http://forum.audiogames.net/viewtopic.php?pid=217164#p217164
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Re: Prometheus: The Eternal Wars
Here we go again.
URL: http://forum.audiogames.net/viewtopic.php?pid=219028#p219028
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Re: Survive the Wild!
[[wow]] I havent played this game for a while. Maybe I should get back to it. My name in the game is William. I take it some stuff has been updated? lol
URL: http://forum.audiogames.net/viewtopic.php?pid=219501#p219501
Re: Survive the Wild!
[[wow]] I havent played this game for a while. Maybe I should get back to it. My name in the game is William. I take it some stuff has been updated? lolAnyways Question Has anyone managed to make a fishing pole? If so how is it completed? Also Does anyone happen to
Re: Survive the Wild!
First of all welcome to the forum Edson. Second Sam I have a request Would you consider maybe an option in the main menu to disable the in game music if one wishes? The reason I am asking this is because I really dont think my laptop has a page up and down key to
Re: Survive the Wild!
Yeah Sam That would be nice, Since I tried the things you suggested with no luck.
URL: http://forum.audiogames.net/viewtopic.php?pid=221312#p221312
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Re: Survive the Wild!
Sam I gave you a thumbs up on your last post. Vary well written.
URL: http://forum.audiogames.net/viewtopic.php?pid=219773#p219773
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Re: Prometheus: The Eternal Wars
Oh Awesome Ill check out the diving thing. Also responing at a medical center sounds cool also.
URL: http://forum.audiogames.net/viewtopic.php?pid=15#p15
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Re: Prometheus: The Eternal Wars
Ill try an answer some of your questions here. The difference between humans and Pyrians is that Pyrians are six feet tall lizard like creatures, with the ability to quickly beacon to other areas once a trasolator is purchased. You can hunt for meat on
Re: Alter Aeon May 2015 Updates
So what is the difference between deeds, and feats?
URL: http://forum.audiogames.net/viewtopic.php?pid=217371#p217371
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Re: Survive the Wild!
Hmm this is weird. All of a sudden when I try an log in I get connecting, then I get some sort of firewall alert. and I cant connect.
URL: http://forum.audiogames.net/viewtopic.php?pid=228167#p228167
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Re: Survive the Wild!
So how do you disable yours? I wish their was a way I could just tell it to allow this program.
URL: http://forum.audiogames.net/viewtopic.php?pid=228238#p228238
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Re: Alter Aeon May 2015 Updates
Ok I have a question. When I run the updater, It says the following:C:Users:william:documents:mush-z:updater.exeterminal. I use NVDA, and when I look at the updater when its running, it doesnt seem to have a progress bar. Ive tried to run it and left it
Re: Survive the Wild!
As far as the boat, Ive heard you now have to make paddles in order for it to work. I havent gotten that far yet, Actually I dont even remember how to make one Ill have to go back and look at the manual.
URL:
Re: Survive the Wild!
Well I allowed the survive the whild program through my computer. What a pain though. Anyways it works now.
URL: http://forum.audiogames.net/viewtopic.php?pid=228295#p228295
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Re: Survive the Wild!
Hmm Id say the last time I logged in was about Id say a week and a half ago. or something like that. I dont even know how to turn on my firewalll Ill check it out.
URL: http://forum.audiogames.net/viewtopic.php?pid=228213#p228213
Re: Alter Aeon May 2015 Updates
Thanks guitarman will give it a go. My latest char on Alter aeon is Billiam.
URL: http://forum.audiogames.net/viewtopic.php?pid=228096#p228096
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Re: Prometheus: The Eternal Wars
Actually CW question. What is the highest settting? Is it double power or maximum? Ive managed to get off a relic with only 10 seconds left, but that is cutting it right down to the line.
URL: http://forum.audiogames.net/viewtopic.php?pid=228097#p228097
Re: Alter Aeon May 2015 Updates
Thanks guitarman will give it a go. My latest char on Alter aeon is billiam. Im using NVDA for a screen reader does that matter when running the updater?
URL: http://forum.audiogames.net/viewtopic.php?pid=228096#p228096
Re: Survive the Wild!
If I knew how to disable my firewall I would, but I dont know how safe that is to do. lol
URL: http://forum.audiogames.net/viewtopic.php?pid=228218#p228218
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Re: Prometheus: The Eternal Wars
Question. In my airspace defender, It says my computers are damaged past the point of repair. Is their anywhere I can go to repair them, or do I have to buy a whole new vehicle?
URL: http://forum.audiogames.net/viewtopic.php?pid=228219#p228219
Re: Prometheus: The Eternal Wars
The demo of VIP mud really doesnt restrict you all that much in my oppinion. Im using the demo and the only thing I find is that I have to restart it every few hours.
URL: http://forum.audiogames.net/viewtopic.php?pid=222086#p222086
Re: UltraPower
It says 13MB.
URL: http://forum.audiogames.net/viewtopic.php?pid=225733#p225733
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Re: UltraPower
Hmm I tried waiting for a few minutes with no luck. I went into the properties of the file, and it said the file was 0 bites, which doesnt make any sence.
URL: http://forum.audiogames.net/viewtopic.php?pid=225671#p225671
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Re: Prometheus: The Eternal Wars
Hello all, I figured I would write some tips for doing Relics. Please note these tips may not work for everyone, but hopefully they will help some of you guys.First you need a relic hunter, I would say that is a must. They can be found at any starship
Re: Prometheus: The Eternal Wars
Good point CW. In the beginning of my latest relic hunt, I found myself using an FSD12 which is good but it seems the less shots needed to kill a alien, the quicker you can get to picking up the stuff.
URL:
Re: UltraPower
Ok Ive decided to give this game a try. Could someone please post a link to the latest version? I tried to go to the ultrocity website but got a message the page cant be displayed. Thank You.
URL: http://forum.audiogames.net/viewtopic.php?pid=224987#p224987
Re: UltraPower
Ok Ive decided to give this game a try. Could someone please post a link to the latest version? Thank You.
URL: http://forum.audiogames.net/viewtopic.php?pid=224987#p224987
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Re: Survive the Wild!
Sam I have a question. Ive noticed that when I try to log in with my username, it says error invalid account information. Ive never had that trouble before. Could you give me any clue as to why this might be happening? My username on there is William.
URL:
Re: Epitaph Soundpack
Ive never tried this mud. What is it about? Id love to give the soundpack a go, though Im debating on whether or not to wait and see in an installer becomes avalible since Ive messed with the world path thing on another soundpack for another game and screwed it up.
Re: Prometheus: The Eternal Wars
Ill be excited to see what activity comes out of the contest, I submitted an Idea on the same day the contest was announced I think. Anyways I think that was an awesome way to get the players involved in the muds progress. Keep up on the good work.
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Re: Prometheus: The Eternal Wars
Im Curious CW why you say this mud cannot last? From what I gather from your post, you havent even created an account and given the game a try. If youve read the topic, then you mustve sceen all the activities that have been implimented and The staff is
Re: Prometheus: The Eternal Wars
Lol Dark Douchebaggery? I like that term.
URL: http://forum.audiogames.net/viewtopic.php?pid=224423#p224423
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Re: Prometheus: The Eternal Wars
H I've never experienced any of these issues. I do know if your pyrian, if you have a beacon set in your ship, just beacon out and go buy a charge booster, then go back to your ship via beacon and use the booster, then you should be all good.
URL:
Re: Survive the Wild!
Everybody makes mistakes Sam. The fact that you were willing to come on here and apologize speaks volumes. Keep up the good work, and I'll continu to play. P.S. Do you stil plan on adding in animals for hunting and stuff? Something I think would be kind of cool is if
Re: Survive the Wild!
I'm loving the new update. I haven't played the game that offten. So could someone please describe to me how to make a boat and a paddle? I also forgot how to make a bow and arrow but I'll try and figure that out. As far as forging goes do we have to be in the city to
Re: Prometheus: The Eternal Wars
CW I agree about the crashing thing. It would also be cool if a player would lose a little health if it happened.
URL: http://forum.audiogames.net/viewtopic.php?pid=237745#p237745
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Re: Turf Wars: A GPS-Driven Mafia Game
I'll definitly check this out. I've always wanted a mafia game. I love shows about the mafia and movies etc. Can this be played on a PC?
URL: http://forum.audiogames.net/viewtopic.php?pid=237708#p237708
Re: UltraPower
Hello I'm having a little bit of trouble. When I try to connect I get the following:---Error---Server lost. Reason: HTTP request error: Invalid network address---OK ---I have
Re: Prometheus: The Eternal Wars
Oooh! Gotta check this one out.
URL: http://forum.audiogames.net/viewtopic.php?pid=231622#p231622
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Re: U-Mart. A business strategy game, by Aprone
Yeah I gotta check this out.!
URL: http://forum.audiogames.net/viewtopic.php?pid=232630#p232630
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