Re: JFW - execute code on startup

2020-03-06 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector
Re: JFW - execute code on startup You're welcome man.Even after all these years, JAWS scripting comes the most naturally. I recently found a bug in a script I was using and quickly opened up the script manager, fixed it, and it worked.For some reason I've never found NVDA's add-ons

Re: JFW - execute code on startup

2020-03-05 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector
Re: JFW - execute code on startup Oh yeah, that's it. Thanks Munawar @2, I disagree, even as a non-programmer you can make cool stuff with it, for example start JFW with a preloaded curtain URL: https://forum.audiogames.net/post/506516/#p506516 -- Audiogames-reflector mailing list

Re: JFW - execute code on startup

2020-03-05 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector
Re: JFW - execute code on startup Hi,You should modify the default.jss file and put an autoStartEvent function into it. URL: https://forum.audiogames.net/post/506488/#p506488 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: JFW - execute code on startup

2020-03-05 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector
Re: JFW - execute code on startup I think this should be in the Dev room URL: https://forum.audiogames.net/post/506485/#p506485 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

JFW - execute code on startup

2020-03-05 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector
JFW - execute code on startup Someone already responded me on it back in April, when I started using JFW, but I forgot. How to execute a given script on program start? URL: https://forum.audiogames.net/post/506434/#p506434 -- Audiogames-reflector mailing list Audiogames-reflector