Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.4

2018-04-21 Thread Tibor Hermann via Audiogames-reflector
Hi Everybody!

I downloaded the game, but I have a big problem: the lunastories.exe
starts but NVDA can't speak, can't say anything. What can I do?
With Best Regards,
Tibor
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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.4

2018-04-14 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.4

System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.Parameter name: index   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)   at System.Collections.Generic.List`1.get_Item(Int32 index)   at LunaStories.Handler.Menus.Update()System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.Parameter name: index   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)   at System.Collections.Generic.List`1.get_Item(Int32 index)   at LunaStories.Handler.Menus.Update()System.Runtime.InteropServices.COMException (0x80040154): Retrieving the COM class factory for component with CLSID {CCE5B1E5-B2ED-45D5-B09F-8EC54B75ABF4} failed due to the following error: 80040154 Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)).   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)   at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)   at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)   at System.Activator.CreateInstance(Type type, Boolean nonPublic)   at System.Activator.CreateInstance(Type type)   at LunaStories.TTSEngine.Speak(String info)System.Runtime.InteropServices.COMException (0x80040154): Retrieving the COM class factory for component with CLSID {CCE5B1E5-B2ED-45D5-B09F-8EC54B75ABF4} failed due to the following error: 80040154 Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)).   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)   at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)   at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)   at System.Activator.CreateInstance(Type type, Boolean nonPublic)   at System.Activator.CreateInstance(Type type)   at LunaStories.TTSEngine.Speak(String info)System.Runtime.InteropServices.COMException (0x80040154): Retrieving the COM class factory for component with CLSID {CCE5B1E5-B2ED-45D5-B09F-8EC54B75ABF4} failed due to the following error: 80040154 Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)).   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)   at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)   at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)   at System.Activator.CreateInstance(Type type, Boolean nonPublic)   at System.Activator.CreateInstance(Type type)   at LunaStories.TTSEngine.Speak(String info)System.Runtime.InteropServices.COMException (0x80040154): Retrieving the COM class factory for component with CLSID {CCE5B1E5-B2ED-45D5-B09F-8EC54B75ABF4} failed due to the following error: 80040154 Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)).   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)   at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)   at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)   at System.Activator.CreateInstance(Type type, Boolean nonPublic)   at System.Activator.CreateInstance(Type type)   at LunaStories.TTSEngine.Speak(String info)System.Runtime.InteropServices.COMException (0x80040154): Retrieving the COM class factory for component with CLSID {CCE5B1E5-B2ED-45D5-B09F-8EC54B75ABF4} failed due to the following error: 80040154 Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)).   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)   at System.RuntimeType.CreateInstance

Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.4

2018-04-14 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.4

Hi.Thanks for your reply. It makes sense. I really hope I'll be able to handle this... I have failed so many times learning a programming language. 

URL: http://forum.audiogames.net/viewtopic.php?pid=359747#p359747




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

2018-04-14 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

A new fresh update is done.See the changelog below for more information.Important:I have released a update zip file.This means if you have not yet download the full game first.Then download the update 0.1.4 version.Once you extract the 0.1.3 FUll release.Then extract the 0.1.4 update.And copy all files in that extracted folder.Then paste it in the main game folder.Replace all files and all should be ok.Version: 0.1.4:Fixed issue with  FMod stopping sounds (lowlevel issues).Fixed DSP Channel issues when resetting sounds.Fixed Trigger Function To Work With Attacking And Broken ObjectsAdded  attack power modifier to attack system (When using an item to attack).Added character attack sounds.Added Rotation Support For Keyboard See Controls For InfomrationRefactored Play Function for sounds, from Sounds.Manager.Play(Filename) to Sounds.Manager.PlayStop(FileName,Boolean StopPlaying)Updated Intro CutScene, to proper positions (Music is centered, Childs voice goes in front of you adAnd movement of trees around your character).Updated Cabin Script (Tv can now be attacked, broken).Updated Cabin Script (Ghost Entity Added).Added Kitchen to the cabin (Lets get cooking).

URL: http://forum.audiogames.net/viewtopic.php?pid=359741#p359741




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

2018-04-14 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

ironcross32Yeah that makes sense i can imagine how that would be pretty annoying.I have now implented full keyboard support for mouse movement.Controls: Numpad 1 Turn Left, Numpad 2 Look Down, Numpad 3 Turn Right, Numpad 4 Left Click, Numpad 5 Look Up, Numpad 6 Right Click.SLJThank you for the interest.So your question would be a very very long reply.But i will have to cut it short.The documentation will include full support from installing the development enviroment.Upto opening it, and making new classes.But also the engine is programmed in a way.That you can simply add new models, sounds , actions etc etc by using the Data folder in the game.And adding on top of that i am working on a World Editor for the Engine.So you can simply use a interface and add models add sounds to those models, triggers, maps and so on.I hope this clarifies it a bit, if not let me know.Just know that the question is a very broad reply.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=359737#p359737




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

2018-04-14 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

ironcross32Yeah that makes sense i can imagine how that would be pretty annoying.I have now implented full keyboard support for mouse movement.However i would like to know something.Because i use Jaws myself.Would the INS , HOM , DEL , Page Up, Page Down key give issues with the screenreader you use when pressing those keys in game?Because those keys seem most comfartable for rotating left right up and down and left and right clicking.Since they are close together and in a nice position.Please let me know.SLJThank you for the interest.So your question would be a very very long reply.But i will have to cut it short.The documentation will include full support from installing the development enviroment.Upto opening it, and making new classes.But also the engine is programmed in a way.That you can simply add new models, sounds , actions etc etc by using the Data folder in the game.And adding on top of that i am working on a World Editor for the Engine.So you can simply use a interface and add models add sounds to those models, triggers, maps and so on.I hope this clarifies it a bit, if not let me know.Just know that the question is a very broad reply.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=359737#p359737




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

2018-04-14 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

Hi.[[wow]], this project sounds awesome.I would like to hear more about how people who don't know any programming are able to make games using the engine.

URL: http://forum.audiogames.net/viewtopic.php?pid=359689#p359689




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

2018-04-14 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

If I had a desktop, it wouldn't be a problem, however, since I am on a laptop, the touchpad is less than optimal. I actually have it turned off in windows, but if I were to turn it on, even in some games it wouldn't be right because this is one of those that determines left or right click by your position when you press it, so you can't right and left click at the same time, I've tried with games that support this, such as GTAV, where you can hold right click to aim and left click to fire.Luckily, having it off doesn't turn off the embedded biometric sensor in the top right corner of the touchpad, because I do use that.

URL: http://forum.audiogames.net/viewtopic.php?pid=359681#p359681




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

2018-04-13 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

SeanI will be adding this maybe in the next release of the development build.So no worries there.I didn't relize that some people don't use the mouse or such.ashleygrobler04I have no experience in BGT and never looked at the code and syntaxes.But the engine should be very easy to work with for anyone.That's why i want to release the source code once the game is done.This way you have a complete example of the content of making a game.For example in the source code:There's a folder named Scripts, with classes named to their respective maps in the Data / map directory.Each script simply loads the Triggers from the data folder.Then assigns them to the functions in the engine.In further development releases i will also release the Luna Stories Map Editor.This can be used of course for modifying maps.But also creating maps , addings sounds , assigning triggers.So basically you will be able to make your own maps and story so to say.In the end there's always going to be the development guide which will be included in the releases.And contains all the information needed to build your own game.Including modifying and creating your own functions in the source code.If you have any further questions please let me know.Ethan thanks for clarifying because i have no idea about BGT syntaxes or how it works.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=359668#p359668




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

2018-04-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

@ashleygrobler04, I don't know. I found it easy to move away from BGT because I'd learned C++ before I started with BGT. But for those who learned BGT first, you get locked in and will find it much, much harder to move away with it than usual because lots will be different. This engine simplifies things, but you still might find much harder than usual because you'll be so used to BGT's syntax.

URL: http://forum.audiogames.net/viewtopic.php?pid=359629#p359629




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

2018-04-13 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

hi, i just have a programming related question:if i can program using bgt, do you think i will be able to use this engine to make audiogames with? i know that the sintax will more or less not be the same...

URL: http://forum.audiogames.net/viewtopic.php?pid=359583#p359583




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

2018-04-12 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

Hi there, could you possibly add full keyboard support to this game? I don’t use a mouse or the touchpad. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=359466#p359466




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-12 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

Hello everyone,Today's new release 0.1.3 contains the following.Fixed bug in NVDA Screenreader entrypoint issues.Fixed bug reloading binaural dsp when stopping sounds.Fixed Credits in ScreenManager.Fixed Map indication sound issues with sound positioning.Modified wooden footstep sounds running, walking, crouching.Also after this release.I will be releasing update files.Simply because they are not that big to download.I asume that everyone in this topic will know how to replace old files with new ones.So i wont have to create a patching system for it.As usually you will just simply download the update package extract it then copy and replace it in the main folder.lAgain this will be started from release 0.1.4Please test it out, and let me know if you encounter bugs.Also i have added some sounds for attacking objects.But i have not added this to the changelog since it needs more work.You can hear this when left clicking on the radio in the main map.The download link can be found in the first post.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=359448#p359448




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-12 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

HaramirOk please let me know if it works for you , if not i will re upload it.SeanOh yes sorry i forget to reset the config in the release to default.Because i use jsaw on my system.I will fix that on next release.As above said the release version 0.1.2 screenreader settings are set to jaws.open the folder data then settings, then open screenreader.luna with notepad.then set the line with Jaws to default and save it

URL: http://forum.audiogames.net/viewtopic.php?pid=359426#p359426




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-12 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

Hi there, I got it to work. I went to the screen reader.luna file and opened it with notepad. Then I changed the part that says screen reader=… I changed it from nvda to sappy. Then everything worked fine. When you do switch it to nvda, nothing is read out whatsoever.

URL: http://forum.audiogames.net/viewtopic.php?pid=359413#p359413




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-11 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

Hello folks! Hey dude, got an error when clicking on the link in the first post. I'll try again using chrome to see what happens.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=359392#p359392




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-11 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

Hello Sean,Could you please tell me the following:Your operating system.Your operating system language.Open the folder containing luna stories and open ErrorLog.txt and paste it here.

URL: http://forum.audiogames.net/viewtopic.php?pid=359387#p359387




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-11 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

Hi there, I’ve downloaded and ran the game as it is so far. I quite enjoy it. But the only thing I’m really able to enjoy right now are the main menu sounds and music. I was able to get it to Talk very briefly by doing something and I’m not exactly sure what it was. But I had to eventually close it from the task manager. For some reason when the game starts up in the main menu comes up, it doesn’t talk out of the box.

URL: http://forum.audiogames.net/viewtopic.php?pid=359385#p359385




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

It does. Just curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=359378#p359378




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-11 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

Hello Ethan,Back when i began this proejct i was browsing around on github for audio library's.So i came across one that sounded interesting.https://github.com/martindevans/SupersonicSoundSo i kept working with that one and never looked into any other library as you can imagine when it contains all i need then research time is pretty much done.And then its time to modify it to your liking.So when i was satisfied with that, i started looking into sound spatializing.And i came across Oculus Audio SDK.And implented that into the engine.Once implented, and finishing the classes for that library.I was pretty much pleased with the result of it.So until today i keep using those , while expanding the engine itself.Hope this answers your question.If not let me know.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=359372#p359372




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

@Xsense, just out of curiosity, by the fmod wrapper in github, do you mean the one that comes with FMOD when you download it? I know that they provide FMOD for C# prepackaged already. If that's not the one your using, why don't you use that?

URL: http://forum.audiogames.net/viewtopic.php?pid=359370#p359370




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-11 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

Released new version 0.1.2The first release was badly done sorry for this.I forget to re enable several functions in the engine before relasing it.However this is all fixed now.I have had reports that the NVDA has issues.So please test out the new version and let me know if you have errors or bugs.Also to get a good feeling of the audio try to turn on the radio in the starting map or the tv in the cabin.Kind Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=359350#p359350




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-11 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

Released new version 0.1.2The first release was badly done sorry for this.I forget to re enable several functions in the engine before relasing it.However this is all fixed now.I have had reports that the NVDA has issues.So please test out the new version and let me know if you have errors or bugs.Kind Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=359350#p359350




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-11 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

Hello everyone i have uploaded a new version release, i forget i was testing something in the engine that i had to disable several functions for to filter the actions i was making. Anyways i have uploaded a new release this one should be working fine for everyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=359350#p359350




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

2018-04-11 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

defenderHello, thank you for the links.When i have more free time to really dig into it i will certainly take a look at themchprossHEllo i understand your question.I have used the Fmod c# wrapper port from github and modified several functions to make it work the way i intended it to work.I will put the direct link to their github project in the credits file when releasing.The rest of it with modifications are in my engine simple to use for example.Sounds.Manager.Play("SoundsName.mp3.wav.etc");The sound will automatically use the binaural system for each sound.So will the reverb effect.However in the folder Data/Map/Sounds/file.luna.You can set the position and attached value if its attached the sound will be set to the current character location and only reflect the enviroment reverb and related.Then modifying the sound etc can simply be done by the function i have made :var CurrentSound = Sounds.Manager.GetSound("Filename.wav.mp3.etc");CurrentSound.SoundChannel.FModChannel. etc etc.But i will document them all for developers of course.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=359336#p359336




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

2018-04-11 Thread AudioGames . net Forum — Developers room : chpross via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

Hi,well, I tried a long time to use fmod in c#, which wrapper did you use? Or o you use p/invoke? I ask because I need this audio stuff and when you need time to release it, I will try it for myself.Thank you a lot, for the good work!

URL: http://forum.audiogames.net/viewtopic.php?pid=359306#p359306




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

2018-04-11 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

Maybe look on the following sites for Voice actors, as we only have a handful here and their all amature or part time as far as I know, with often incompatible schedules.https://www.reddit.com/r/RecordThisForFree/www.behindthevoiceactors.com/casting-call/www.voiceacting.spacehttp://voiceacting.boards.net/https://www.castingcall.club/I'm sure you'll need to register and learn how to use all of those, but when that's done it'll be easier to cast a wide net, so maybe just when you have a couple hours free time.

URL: http://forum.audiogames.net/viewtopic.php?pid=359252#p359252




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

2018-04-10 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

Hello,The Oculus Spacializer is a plugin for FMod.There are a lot of different types of the plugins but i am using the " Raw" version.Which means i can really dig into the low level system of it.And modify specific things to the engine.For example the Fmod full source code is inside the Audio Sphere / Luna Stories project.Meaning it's not a dll included in the reference but the source code directly editable.And this will alow developers to basically change anything they want in the engine itself.I am glad to hear that you are looking forward to the release.But i am not able to tell when it is going to be because still a lot of work has to be done in the game itself.The reason i want the game finished when releasing the source code.Is that the public will have a good example to start with.And hopefully teach new developers a thing or 2 while they look at it and modify it.But of course i will try to work as much as i can on the game.And be sure to check back in the topic.As i will release new dev builds and updated documentation for developers.So you can start looking at the file structure and learn about it so that you are prepared .Anyways if you have questions or suggestions they are always welcome.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=359202#p359202




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

2018-04-10 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

The engine sounds really, really cool.Oculus spatialicer is a library itself? Or is a extension for fmod?Now trying the concept demo.Really we need a complete game engine with binaural audio, for a powerful languagelike c#... and you made it real thanks! Waiting for the github link when the engine will been releaced!

URL: http://forum.audiogames.net/viewtopic.php?pid=359188#p359188




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Luna Stories Development Release A 3d Binaural Audio Horror Game

2018-04-10 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Luna Stories Development Release A 3d Binaural Audio Horror Game

Hello Everyone,Introduction To Luna Stories:Luna Stories is going to be a 3d Binaural Audio Horror Game.The aim of the project is trying to make a extremely immersive audio game.This means that all the little details would have to match real life Physics and sound.The story:I do not want to spoil any story line yet.As the intention is to have the player experience it in their own ways.But i will let you know a little bit of it.You are Elyssa.A young 6 year old girl, that lost her father.But how did this happen and where are you?The Engine:Audio Sphere is my own game engine build from scratch.The engine has highly detailed configurations.So anyone withouth programming knowledge can build their own 3d binaural audio game.The engine will be open source once i finish Luna Stories Chapter 1: The Crimson Stone.What language is Audio Sphere:The engine is programmed in C Sharp.I have used the following library's for ease of use.OpenTK: For Multiple purposes including user input and openGL.FMOD: This is a port from c++ to c# for audio engine purposes.Oculus Spatializer: For binaural audio purposes..NET Framework 4.6.1: For mathmetical purposes i have used this version.Below you can read the Engine status.Completed Functionality:TTS Engine: Supports Windows Default, Jaws, NVDA.Physics Engine: Movement , Jumping, Crouching, Rotation, And Character States.Audio Engine: Using the Binaural system and modifying its values for realistic sound  in 3d.Object Collision: Character and objects can block movement and change the collision state.Dynamic Weather: The weather system includes Rain, Thunder, Wind these values can be set to None, Light, Medium, Heavy and changes dynamicaly.For example: When you have no roof above you the rain sounds directly on your head, but with a wooden roof you can hear it hit the roof.The same goes for the floor types, Sand, Water, Concrete and so on.Item System: Combining, Picking Up, Dropping, Equipping, Using.Inventory system: Where you can interact with the items you have.Map System: You can select points on the map once selected pressing the F key will make a sound direct you to its location.Compas System: Pressing C will open the compas, when rotating the player it will tell you the direction.Trigger System: Triggers are used for special events in the current map.For example: Warp a player to location, Turn on and off a switch, Open or close object and so on.Interface: Use W and S to navigate trough them the menu's are Main, Options, Pause and so on.Attack System: For attacking , Damage, Defense and related.In progress:The engine is always in progress.Small or major things could be added.And i have not listed everything above because it is a lot to say.Dynamic Engine:The engine i have programmed was with in mind that it has to be easy to create a game with.So for example the movement system has auto detection of floor type, envirement type and related.If for example you choose a map to have Grass as floor the foot step sounds will be those of walking in the grass.If the area is very small there will be almost no rever to it.And the sounds used for those footsteps can be simply replaced in the data folder for your own liking.These are highly detailed features another example would be.When you walk into a object the sound of walking into it can be customised so each object make their own sound and your character as well.There are way more details in the engine, but those will be in the Developers guide which will be included and worked on every update that i make.What to expect in the future?The project is free and will be open source in the future.As stated before the language is C Sharp.I will give some levels of support for other developers but i cannot make promises on how much support i can give.Due to having a lot of things going on in life as well.Free?Yes the project is free i have no wish to make money of it.Do i need help?Yes i am looking for voice actors.To make this game immersive Text to speech wont cut it.I am looking for the following.Female voice actress: Main character Elyssa.Male Voice Actor: Main Character (Father) .Both male and female voices for the Demons / Entity's in the game.What can you expect right now fomr the game?There is not much to play in the game.Becuase its a development release.This is for testing the engine and capabilities.Meaning, Testing the 3d sound, The actions you can do and so on.So do not expect to play a game right now.Expect just a small sandbox with functions to test.You can test:The start location contains a radio which you can turn on and off.You can use this to test the binaural sound.You can find a key on the map to unlock the gate in top of the map.Also when you have the key you can use the inventory system to see those functionalities.You can also hear the dynamic weather system.And in the cabin once you enter it, you cannot leave it.This is ment for the story plot

Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

2018-04-10 Thread AudioGames . net Forum — Developers room : ZK via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

Hi,  well am downloading now to give it a test

URL: http://forum.audiogames.net/viewtopic.php?pid=359106#p359106




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Luna Stories Development Release A 3d Binaural Audio Horror Game

2018-04-10 Thread AudioGames . net Forum — Developers room : Xsense via Audiogames-reflector


  


Luna Stories Development Release A 3d Binaural Audio Horror Game

Hello Everyone,So today and in the future i will be using this topic while developing Luna Stories.The builds and changelog can be found below.Right now i do not have a homepage or host for the files so i will use a free upload server.This topic is ment for development and testing.Also you are welcome to post suggestions and so on.The download link is in the bottom of this post in case you are looking for it.Game Information:Luna Stories is a 3d Binaural Audio Game.This means you need to play it with headphones on.The game is based on a story i have written a while ago.The story is in progress in the game and not complete at all.Since this is development it will take a while.What can you do right now ?You can walk around in the game.You can test more sounds by turning on the radio in the Start area you begin in.When entering the cabin you are not able to leave it.This is because of the story line and plot.In the cabin you can turn on and off the tv.In the start area you can also pickup a key near the start location.And use this key on the gate in that same map.Since again this is development there are things enabled that the public version will not.For example when you run into a object you hear the position where your body hits it.Things like this are enabled for testing purposes.So lets move on to the completed features.Finished:TTSEngine : Windows Default , Jaws, NVDAPhysics Engine.Movement.Interaction Examine, Pickup, Turn on and off, open and close etc.Object collissionBinaural engine.Compas system.Map system.Inventory system.Damage system.User interfaces : Menus and so on.Trigger system: Used for player teleportation, spawning of enemy's combining items and so on.In progress:Currently i am mostly working on the story line.And the rooms in game. So basically just game content.Since most of the engine is done.Please do note that there are still bugs in game again development reasons as you can imagine.I am still working on the final touches on the binaural system.For example when you are near a wall the reverb rolloff and so on will change dynamiccaly.Installation:Simpley download the zip file, and extract it.When extracted open the folder and go to the installation folder.Then install the Net frameworks provided.Then open up luna stories and play.I am also still working on documentation for both controls and development.However i will describe some  important things below.Use the W and S key on the keyboard to navigate the menus in the game.And enter to confirm your selection.There are a lot of keys to use but i will only describe the keyboard below for now.Use the mouse to rotation yourself and look up and down.Move Forward: WMove Backward: S Step Left: AStep Right: DRun: Hold Left ShiftCrouch: Hold Left CTRLJump: SpaceBarCompas: CMap: MInventory: IPause Menu: PInteracting: EPickup: EItem indicator and object finder: F ( Select on the map a target first).R: Coordinates development purposes only.Turn On or Offf or Open Close: Right Mouse ClickThis topic right now is a bit messy but that is because i am working on the documentation which will save a lot of room typing it double here.So eventually everythhing will be in documentation.Important:I am still looking for voice acting :Female voice that can impress a small childs voice.Deep voices for several demons / entity's in the game.So if you want to help me .Contact: crystal.t...@gmail.comDownload link:https://ufile.io/x0g5kThe download link will be updated from time to time so will the change log.When my own website is available i will be providing a well documented and proper download section for the open source engine and the build versions.The open source that i will provide when i am further in development is programmed in C# using the OPENTK Toolkit.And also FMOD system.Then using the Oculus Spatializer for binaural sounds.I will clean up this topic later as i am in a hurry.Sorry for the messy topic right now.Enjoy testing.Just remember  there is not a lot to do in game but this way you can test the sound engine and realism.So dont expect to be playing a game but testing out what can be done.RegardsXSense

URL: http://forum.audiogames.net/viewtopic.php?pid=359088#p359088




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