Re: A quick question about map spacing

2019-11-29 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: A quick question about map spacing Yeah. If it's a city (which it seems to be), make it seem like people actually live there and that it's a busy place. URL: https://forum.audiogames.net/post/481362/#p481362 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: A quick question about map spacing

2019-11-29 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: A quick question about map spacing I think a way to think of it might be something like: how long should the player be able to walk without hearing anything but their footsteps and watermarked ambience? It seems like 0.25-0.35s is a fairly standard time for footsteps, given the &quo

Re: A quick question about map spacing

2019-11-29 Thread AudioGames . net Forum — General Game Discussion : Aaronlp via Audiogames-reflector
Re: A quick question about map spacing The chest and potions arent permanent though. They can be collected and removed so it's best to imagine they arnt there.It could be just the player and an ambient sound. With a 30 second walk to the nearest sound which is the shop. Which seems long

Re: A quick question about map spacing

2019-11-29 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector
Re: A quick question about map spacing At the moment, on the test map. I'd say it takes 30 to 45 seconds to walk from the edge of the map, which is at 0,0,to the door of the shop to the right which is at about x 235, z 150.When we started out, we had 5 different coin pieces around the area

Re: A quick question about map spacing

2019-11-29 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector
Re: A quick question about map spacing At the moment, on the test map. I'd say it takes 30 to 45 seconds to walk from the edge of the map, which is at 0,0,to the door of the shop to the right which is at about x 235, z 150. URL: https://forum.audiogames.net/post/481270/#p481270

Re: A quick question about map spacing

2019-11-29 Thread AudioGames . net Forum — General Game Discussion : Aaronlp via Audiogames-reflector
Re: A quick question about map spacing Yeah maybe we need an example. How about im in the woods. The game will use various sound markers to help the player navigate. One marker could be an owl in a tree hooting every now and again, and the other is a creaky sign. We might know that further

Re: A quick question about map spacing

2019-11-29 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector
Re: A quick question about map spacing I agree with Connor. It is difficult to say how long we should walk for without knowing where we are going to be. URL: https://forum.audiogames.net/post/481263/#p481263 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: A quick question about map spacing

2019-11-29 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: A quick question about map spacing This is pretty hard to answer difinitevely. It really depends on what area you're building. If you were in an underground cave system with small tunnels and caverns, you would have more confined spaces. Similarly, if you were located on a baron dirt

Re: A quick question about map spacing

2019-11-29 Thread AudioGames . net Forum — General Game Discussion : Aaronlp via Audiogames-reflector
Re: A quick question about map spacing Thanks for the responses guys. Do you think you would be able to put a number to how far you would need to be walking between objects for it to feel barren. For example if you could hear the  nearest object to you over to the right. (A shop door

Re: A quick question about map spacing

2019-11-29 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector
Re: A quick question about map spacing I agree. If you are going to have a large map, filled up with content. If you are going to have a small nap, make the content that you put on it matter and don’t clutter it.  The only exception to this or dungeons and mazes, since it is sort

Re: A quick question about map spacing

2019-11-29 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: A quick question about map spacing In my opinion, don't make the maps too large or the maps may feel barren. I would say a good balance would be the best option, as you either feel like you're walking very slowly through a desolate place, or that everything is very small for what