Re: Awakened Worlds, Community Edition, is here!

2021-02-17 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

At the time you posted that yeah, there was a giant bug that was eing murdered that broke things. Needless to say things are working as of right now. Lucien is good like that

URL: https://forum.audiogames.net/post/616281/#p616281




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Re: Awakened Worlds, Community Edition, is here!

2021-02-16 Thread AudioGames . net Forum — New releases room : goran via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I can't connect for some reason, I enter my user name and password, then I get a message about the game being temporarily restricted. Does anyone know what's going on?Edit: It's fixed now.

URL: https://forum.audiogames.net/post/616163/#p616163




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Re: Awakened Worlds, Community Edition, is here!

2021-02-16 Thread AudioGames . net Forum — New releases room : goran via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I can't connect for some reason, I enter my user name and password, then I get a message about the game being temporarily restricted. Does anyone know what's going on?

URL: https://forum.audiogames.net/post/616163/#p616163




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Re: Awakened Worlds, Community Edition, is here!

2021-02-16 Thread AudioGames . net Forum — New releases room : goran via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I can't connect for some reason, I enter my user name and password, then I get a message about the game being temporarily restricted. Does anyone knows what's going on?

URL: https://forum.audiogames.net/post/616163/#p616163




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Re: Awakened Worlds, Community Edition, is here!

2021-02-15 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

i got a laser sight and smart link didn't get foregrip yet but i can get one someplace i'm sure

URL: https://forum.audiogames.net/post/615811/#p615811




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Re: Awakened Worlds, Community Edition, is here!

2021-02-15 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Yep, correct. Then wear it and cast improved on yourself, the bracelet sustains it. Which means short of dual natered beings/those with ultrasonic shades/goggles, you're pretty much safe.Oh and for the M23. Smartlink, gasvent IV and a foregrip, if I didn't mention the foregrip/smartlink already but I'm tempted to maybe switch to a laser sight

URL: https://forum.audiogames.net/post/615803/#p615803




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Re: Awakened Worlds, Community Edition, is here!

2021-02-15 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

so i bond the bracelet with improved invis? right?

URL: https://forum.audiogames.net/post/615798/#p615798




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Re: Awakened Worlds, Community Edition, is here!

2021-02-15 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Attributes:I maxed int/will and put the rest into qui/strength as well, so it should be 6/6 for int/will then rest of the points into strength and quickness in that order, so you can cary more. Get a backpack ASAP to hold more stuf too.spool 0 your max dice 0 for setting your drain spell pool, that's a huge huge one. So when you get your int/will maxed, that's going to be 0 6 0 for spool, which is casting, drain, defense. Magic types are the ultimate offense, realyBond the bracelet (the sustaining 3 one) you geot to improved invisibility and learn where to grab a replacement one if it gets damaged or destroyed, or befriend magic types and see if they can sell you or give you fociEDIT: 6/6 max int/will is for elves. It'll differ per race. Lok at the one you want on help maximums first and go with that. Elves are a good solid pick for magic, though humans are your middle of the road character, but elves get Portland all to themselves pretty much with some neat stuff there

URL: https://forum.audiogames.net/post/615790/#p615790




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Re: Awakened Worlds, Community Edition, is here!

2021-02-15 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Attributes:I maxed int/will and put the rest into qui/strength as well, so it should be 6/6 for int/will then rest of the points into strength and quickness in that order, so you can cary more. Get a backpack ASAP to hold more stuf too.spool 0 your max dice 0 for setting your drain spell pool, that's a huge huge one. So when you get your int/will maxed, that's going to be 0 6 0 for spool, which is casting, drain, defense. Magic types are the ultimate offense, realyBond the bracelet (the sustaining 3 one) you geot to improved invisibility and learn where to grab a replacement one if it gets damaged or destroyed, or befriend magic types and see if they can sell you or give you foci

URL: https://forum.audiogames.net/post/615790/#p615790




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Re: Awakened Worlds, Community Edition, is here!

2021-02-15 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Here's the spells I started with and foci. It's, I think, a decent starter set if you want to go Coyote shaman, but it could be improved...Combat magic:Powerbolt 6Manabolt 6Manipulation:Flamethrower 3 (later upped to 6 buying a formula in Portland but 3 is good to start)Clout 3 (useful for offing downed enemies)Armor 6 (incredibly good, I can get 15 balilistic/15 impact armor)Illusion:Improved invis 3 (majorly useful)Stealth 1 (useful too)Detection:Mindlink 1 (rarely use it but it's there in case I wanna do mind to mind chatter)Skills:Assault rifles 6Sorcery 6Conjuring 6Spell Design 6Driving/car 2 (addeed driving/truck 2 later on)Negotiation 6Stealth skill at rank 3 (probably can skip this if you got the spell and improved invis)Street etiquette (neded for buying stuff else you don't pay more)Foci:The oracalcum bracelet foci is the only one I got from chargen. I went with an M23 with an improved vent iv, smart shades with thermavision and some starting clothes.After that I'm slinking around the sprawl causing havoc

URL: https://forum.audiogames.net/post/615788/#p615788




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Re: Awakened Worlds, Community Edition, is here!

2021-02-15 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

okay so how many points did you put in each like magic you got hte full thirty i get that but how many in skills atributes and resources? I'm also looking for same sort of things for an adept since i keep fucking my build up. lmao. any help is apreciated.

URL: https://forum.audiogames.net/post/615770/#p615770




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Re: Awakened Worlds, Community Edition, is here!

2021-02-14 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Mine were:a: MagicB: ResourcesC: ElfD: StatsE: SkillsThat's with priorities. I've earned enough to max my stats. Working on 125k for my third inititiation, then gonna work on souping up my SUV with weapons to teach them go gangers a lesonEDIT: Went coyote for totem, too. I was torn on that vs polecat. Coyote won cause of the writeupEDIT: General shaman tips that work for me...1. Talk to folks. Get foci ASAP. You can buy a car once you're in the game fairly fast. Max negotiation skill since foci are /expensive/2. Get improved invis and put it on a sustaining foci, that way you're not being hit with penalties while it's on, and for me most of the time, it's on. People/mobs need ultrasonic gogles or to be perceiving to see you3. Stunbolt is useful, though I've heard that decreases over time4. Pick a totem that fits how you play5. Farming cash/gear as a shaman is super easy. Go invis, cast stunbolt/manabolt at at force 6 and within 1-2 casts it'll take things down to mortally wounded so they die regardless unless they get help6. Put /all/ your dice in drain. Remember the power foci I said earlier? Keep that activated, and use those dice for drain. For example, I currently have 7 basic dice. and with the power foci. Three more. So I put all 10 in drain and rarely suffer much and if I do I can stun enemies with low drain spels. Or I can lower the damage on my spells.7. Astral projection is incredbily god for scouting. You can astral combat dual nature beings if you set your drain pool right. I have died to this and know to wel how it goes.8. Spirits for shamans are good. I've taken to sending a spirit in to distract a mob and keep them fighting rather than fight me. Of course, this works well if the mob in question can't one shot them9. Get armor at force 6. Put that on, plus your armor, and arm guards, and a helmet. And improved invis. You can literally walk into a gang teriitory, not fire a shot, take out gangers, loot their stuff, and get out without being noticed. Or in my case, stroll through the top floor of the Aztech pyramid and not get challenged once.You do need /some/ weapon skills though. I suggest either shotguns or asault rifles. Shotguns hit hard. Assault rifles can work up to deadly at full autoomaticAnd last tip...Flamethrower is a fantastic damage over time attack on mobs. On players, not so much

URL: https://forum.audiogames.net/post/615664/#p615664




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Re: Awakened Worlds, Community Edition, is here!

2021-02-14 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Mine were:a: MagicB: ResourcesC: ElfD: StatsE: SkillsThat's with priorities. I've earned enough to max my stats. Working on 125k for my third inititiation, then gonna work on souping up my SUV with weapons to teach them go gangers a lesonEDIT: Went coyote for totem, too. I was torn on that vs polecat. Coyote won cause of the writeupEDIT: General shaman tips that work for me...1. Talk to folks. Get foci.2. Get improved invis and put it on a sustaining foci, that way you're not being hit with penalties while it's on, and for me most of the time, it's on. People/mobs need ultrasonic gogles or to be perceiving to see you3. Stunbolt is useful, though I've heard that decreases over time4. Pick a totem that fits how you play5. Farming cash/gear as a shaman is super easy. Go invis, cast stunbolt/manabolt at at force 6 and within 1-2 casts it'll take things down to mortally wounded so they die regardless unless they get help6. Put /all/ your dice in drain. Remember the power foci I said earlier? Keep that activated, and use those dice for drain. For example, I currently have 7 basic dice. and with the power foci. Three more. So I put all 10 in drain and rarely suffer much and if I do I can stun enemies with low drain spels. Or I can lower the damage on my spells.7. Astral projection is incredbily god for scouting. You can astral combat dual nature beings if you set your drain pool right. I have died to this and know to wel how it goes.8. Spirits for shamans are good. I've taken to sending a spirit in to distract a mob and keep them fighting rather than fight me. Of course, this works well if the mob in question can't one shot them9. Get armor at force 6. Put that on, plus your armor, and arm guards, and a helmet. And improved invis. You can literally walk into a gang teriitory, not fire a shot, take out gangers, loot their stuff, and get out without being noticed. Or in my case, stroll through the top floor of the Aztech pyramid and not get challenged once.You do need /some/ weapon skills though. I suggest either shotguns or asault rifles. Shotguns hit hard. Assault rifles can work up to deadly at full autoomaticAnd last tip...Flamethrower is a fantastic damage over time attack on mobs. On players, not so much

URL: https://forum.audiogames.net/post/615664/#p615664




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Re: Awakened Worlds, Community Edition, is here!

2021-02-14 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Mine were:a: MagicB: ResourcesC: ElfD: StatsE: SkillsThat's with priorities. I've earned enough to max my stats. Working on 125k for my third inititiation, then gonna work on souping up my SUV with weapons to teach them go gangers a lesonEDIT: Went coyote for totem, too. I was torn on that vs polecat. Coyote won cause of the writeup

URL: https://forum.audiogames.net/post/615664/#p615664




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Re: Awakened Worlds, Community Edition, is here!

2021-02-14 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Mine were:a: MagicB: ResourcesC: ElfD: StatsE: SkillsThat's with priorities. I've earned enough to max my stats. Working on 125k for my third inititiation, then gonna work on souping up my SUV with weapons to teach them go gangers a leson

URL: https://forum.audiogames.net/post/615664/#p615664




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Re: Awakened Worlds, Community Edition, is here!

2021-02-14 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

can anyone recommend point placements for shaman in custom creation advanced.

URL: https://forum.audiogames.net/post/615640/#p615640




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Re: Awakened Worlds, Community Edition, is here!

2021-02-14 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

No worries Mata, let that heal  first.  Glad that this mud seems to be taking off and pretty quickly too.  The discord is full of cool people as well.

URL: https://forum.audiogames.net/post/615630/#p615630




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Re: Awakened Worlds, Community Edition, is here!

2021-02-14 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I still haven't yet been able to be up making the pack because of my injured hand but heh.

URL: https://forum.audiogames.net/post/615532/#p615532




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Re: Awakened Worlds, Community Edition, is here!

2021-02-14 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

so i created a char but it made me an ork why  can't i change it to an elf? is there a way to? i chose adept cause it sounded cool but it automatically jmade me an ork which kind of pissed me off i want to beable to choose my race. any help is appreciated.

URL: https://forum.audiogames.net/post/615530/#p615530




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Re: Awakened Worlds, Community Edition, is here!

2021-02-03 Thread AudioGames . net Forum — New releases room : djsenter via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I gave up already, people get triggered over the simplest of things, the crazy snow flakes just misunderstand me and always expect someone to have bad intentions or something. The attitudes of some people there just put me off the game. I can't play a game and have nice convos ooc when people just get triggered and wanna mute me over the simplest of unintentional remarks.I have been so sheltered in my friend circle that I haven't realised how the society degrades, damn.

URL: https://forum.audiogames.net/post/612490/#p612490




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Re: Awakened Worlds, Community Edition, is here!

2021-02-03 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I'm loving improved invis and spells. Learned the hard way do /not/ pull a gun in the Knight Center. That was a fun time. See scope. Dead. Derp...Also, gridguide is hela useful. The wiki's got a ton of places so I'm changing up the gridguide

URL: https://forum.audiogames.net/post/612450/#p612450




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Re: Awakened Worlds, Community Edition, is here!

2021-02-02 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I need to find resources about the actual table top that make sense to someone without table top experience. I'm picking up on some of the lore just by being around it, but I feel like for a character to truly fit in, the person playing them needs to be immersed in the lore.

URL: https://forum.audiogames.net/post/612300/#p612300




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Re: Awakened Worlds, Community Edition, is here!

2021-02-02 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I have yet to experience admin lead run though. I want to. My left hand's gonna be disabled because of surgery in like two something days and I'll probably miss fully playing the mud. I can't play effectively with one hand blah.

URL: https://forum.audiogames.net/post/612297/#p612297




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Re: Awakened Worlds, Community Edition, is here!

2021-02-02 Thread AudioGames . net Forum — New releases room : Cody_91 via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

As someone who's actually played the Shadowrun tabletop rpg, this is most dope.

URL: https://forum.audiogames.net/post/612263/#p612263




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Re: Awakened Worlds, Community Edition, is here!

2021-01-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

If it helps, building a character in the tabletop RPG is also pretty crazy. The MUD is designed to emulate the rules as much as possible, so it's kind of confusing.

URL: https://forum.audiogames.net/post/611100/#p611100




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Re: Awakened Worlds, Community Edition, is here!

2021-01-29 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I guess I finally get my adept working this time. Man, char building is freaking complicated. One wrong step and you're stuck forever unless you recreate.

URL: https://forum.audiogames.net/post/611027/#p611027




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Re: Awakened Worlds, Community Edition, is here!

2021-01-29 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

@95:There's absolutely mobs that drop better SMG or if you ask on the radio somebody can help you out. I know one person who has a knack of getting weapons.

URL: https://forum.audiogames.net/post/610885/#p610885




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Re: Awakened Worlds, Community Edition, is here!

2021-01-28 Thread AudioGames . net Forum — New releases room : djsenter via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

You have trained and practiced primarily, so no need to do it again for a while, concentrate on getting karma and the nuyen for practicing later, as you won't magically have it for free, nor will it be cheap.

URL: https://forum.audiogames.net/post/610765/#p610765




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Re: Awakened Worlds, Community Edition, is here!

2021-01-28 Thread AudioGames . net Forum — New releases room : matt1211 via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I'm liking this so far, although I'm really confused as to how I can actually improve.I'm a decker with a kinda shitty SMG I got from chargen, that I can't find a replacement for, or ammo for. I have fairly high skill in electroncs, various other computer skills and SMG's, but can't find a teacher for any of it.I've been doing random jobs from different people, but other than that can't find much interesting to do. Finding ways to use the money and karma I'm getting in useful ways seems to be difficult.

URL: https://forum.audiogames.net/post/610712/#p610712




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Re: Awakened Worlds, Community Edition, is here!

2021-01-28 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Spell design takes forever.deck building too IIRC. If you're gonna do a shamann, or mage, get your spell design stupidly high

URL: https://forum.audiogames.net/post/610641/#p610641




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Re: Awakened Worlds, Community Edition, is here!

2021-01-28 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Have you tried the affterlife? If I remember, there is one up on the heaven level in the second booth in that is on the east side of the room.

URL: https://forum.audiogames.net/post/610573/#p610573




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Re: Awakened Worlds, Community Edition, is here!

2021-01-28 Thread AudioGames . net Forum — New releases room : Shinobi via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

For me, it is hard to find jobs. I've looked everywhere. I've been to every place, but I can't find jobs to do. I even  went to all the bars but no luck, my karma is so low, that no one will take me seriously. Kind of sucks as I completed everything at Ricky's  place.

URL: https://forum.audiogames.net/post/610561/#p610561




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Re: Awakened Worlds, Community Edition, is here!

2021-01-28 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I would use them to explore, but honestly, park them and do your runs with the taxi system while there are no fees. You can earn up to 50 karma before your newbie status goes away and you must pay.

URL: https://forum.audiogames.net/post/610559/#p610559




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Re: Awakened Worlds, Community Edition, is here!

2021-01-28 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I like the wiki myself. Anyway, I claimb my bison and harley. Question, what good does these do me as a newbie?

URL: https://forum.audiogames.net/post/610554/#p610554




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Re: Awakened Worlds, Community Edition, is here!

2021-01-27 Thread AudioGames . net Forum — New releases room : djsenter via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Right, stick to the tunnels.Well I'll have to try it again as I suppose the chip wouldn't be that far off then.Thanks.

URL: https://forum.audiogames.net/post/610434/#p610434




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Re: Awakened Worlds, Community Edition, is here!

2021-01-27 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Scan is your best buddy yo, for real.

URL: https://forum.audiogames.net/post/610380/#p610380




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Re: Awakened Worlds, Community Edition, is here!

2021-01-27 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Oh the Coal Plains are infinitely worse. I know exactly where the chip is, and it's not that hard to find. You're a ways off if you're dealing with hookers really. But. Fuck. The. Coal. Plains. It's like the Ork Underground but several million times worse. At least there with scan you get useful more of the same exits. I have the quick way to/from the building there in alias form if anyone wants it, because fuuck that place.Also. Shaman is hilarious fun. Walk in. Cast flamethrowr, walk out while invisible. If they spot me, I got an assault shotty to deal with thatEDIT: Ah you're on about the tunnels, yeah, don't mess with those. Just stick to the main streets and it's fairly easy to remember, honestly.

URL: https://forum.audiogames.net/post/610281/#p610281




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Re: Awakened Worlds, Community Edition, is here!

2021-01-27 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Oh the Coal Plains are infinitely worse. I know exactly where the chip is, and it's not that hard to find. You're a ways off if you're dealing with hookers really. But. Fuck. The. Coal. Plains. It's like the Ork Underground but several million times worse. At least there with scan you get useful more of the same exits. I have the quick way to/from the building there in alias form if anyone wants it, because fuuck that place.Also. Shaman is hilarious fun. Walk in. Cast flamethrowr, walk out while invisible. If they spot me, I got an assault shotty to deal with that

URL: https://forum.audiogames.net/post/610281/#p610281




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Re: Awakened Worlds, Community Edition, is here!

2021-01-27 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Dude fuck that place. It seems infinite and when you move, you dont even move when it's an invalid exit, but you don't know you don't move. The way I found this out was trying to leave a particular place there, going out onto the tracks and the same exist showed up leading right back to that place. I will have to sink more time into it, but I am *not* looking forward to it lol.

URL: https://forum.audiogames.net/post/610273/#p610273




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Re: Awakened Worlds, Community Edition, is here!

2021-01-27 Thread AudioGames . net Forum — New releases room : djsenter via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

My god, the ork underground is a pain in the ass, I was looking for some folder and a chip which could be anywhere in the underground and I had no idea where it could be, I felt like I've not been everywhere, and yet no matter where I went I couldn't find what I needed so i just went around in cirles and only got skanky hookers to enjoy their company among rats and drug dealers. Couldn't do the run in the end anyways.

URL: https://forum.audiogames.net/post/610225/#p610225




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Re: Awakened Worlds, Community Edition, is here!

2021-01-27 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I needa find electronics and assault rifle teachers. and ugh that fucking ork underground... lol.

URL: https://forum.audiogames.net/post/610168/#p610168




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Re: Awakened Worlds, Community Edition, is here!

2021-01-27 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

There is but it's super incoherent.:(

URL: https://forum.audiogames.net/post/610101/#p610101




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Re: Awakened Worlds, Community Edition, is here!

2021-01-26 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

oh my... isn't there an audio alternative for that? I do remember that I just have to check the checkbox...

URL: https://forum.audiogames.net/post/610089/#p610089




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Re: Awakened Worlds, Community Edition, is here!

2021-01-26 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I can't get past the bullshit capcha to reactivate my discord, sigh.

URL: https://forum.audiogames.net/post/610069/#p610069




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Re: Awakened Worlds, Community Edition, is here!

2021-01-26 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Been playing for the last week or so. the area seems huge. Did a few runs and shot a few things. Personally, I would love to have some good, screen reader useable, maps that I can use to have a pretty good layout of the areas. Like to get a armor truck with a few mounted weapons that I could use to blow a large area up if I so wish. I would not say no to a tank mind you. Would also like a few flame throwers, and one or two other weapons, mainly a few WMDs. The lag from time to time is aggravating at times though.

URL: https://forum.audiogames.net/post/610065/#p610065




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

And it's back up now...wo!Time to get grinding for that cannon and 6 dice

URL: https://forum.audiogames.net/post/608735/#p608735




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

There is a good chance that I might not have gotten that quit right, but is my understanding. Like I say, follow the discord server.

URL: https://forum.audiogames.net/post/608729/#p608729




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Oh damn.

URL: https://forum.audiogames.net/post/608723/#p608723




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

If I am reading discord right, someone sent the mud into a loop, or the claim is that someone has a vehicle that they are trying to empty of nulls there by sending the mud in to a loop.

URL: https://forum.audiogames.net/post/608719/#p608719




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

It's had a hard crash, realy

URL: https://forum.audiogames.net/post/608718/#p608718




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Maybe it's coming back online from debug mode yesterday.

URL: https://forum.audiogames.net/post/608714/#p608714




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I can't either. Funny thing is that I was able to connect earlyer today.

URL: https://forum.audiogames.net/post/608710/#p608710




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Hmm, anybody else unable to connect?

URL: https://forum.audiogames.net/post/608708/#p608708




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

@69 police might be coming after you cause you have an assault rifle out  if you dont do something illegal like that then they ignore you

URL: https://forum.audiogames.net/post/608691/#p608691




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Is it just me, or does the layout of the world is alot like discworld? I am jackson in this mud. At this time, I am trying to figure out where everything is. The job I currently doing the cab does not seem to get me close enough to find the place I am looking for. Of course, not having a map does not really help in this case. A GPS map would be nice.

URL: https://forum.audiogames.net/post/608665/#p608665




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Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I think once we get more map descriptions it'll be easier for us to find things.  I guess people have been training in the pit at dante's for karma.  I need to find a place where to get karma without police coming after me.

URL: https://forum.audiogames.net/post/608634/#p608634




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Please, please just PM over messenger, discord, slack, whatever. you guys are just messaging back and forth between yourselves. It's the equivalent of having a really loud conversation in a bus. let's keep this topic about the game. once you have something about the soundpack that concerns everyone then please post it, but keep the intermediate chatter private, since 90% of it is between you two

URL: https://forum.audiogames.net/post/608613/#p608613




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I don't really see how it makes a mess of the topic when it's still about aw, just more technical. If people have shit to add to the soundpack, all be it resources, suggestions or alike, I welcome. I'm making it anyway.

URL: https://forum.audiogames.net/post/608606/#p608606




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I think the script is like 90% as far as functional testing is concerned, I don't really want ot do the manual BS that it woudl take to bring the thing inline with it though. I thought I could cut massive corners using regex search and replace but it was just making more of a mess of things.But anyhow, we're making a mess of this topic, better to keep it to AW related things I reckon.

URL: https://forum.audiogames.net/post/608579/#p608579




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

If you know how and have finished editing the script, I'll gladly add it to the pack then. By now, it's going the same way clok/inferno is.

URL: https://forum.audiogames.net/post/608577/#p608577




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Because there's more going on here than just a simple replace. From your pack, I'll do a side by side comparison of how it is currently, and how it should be if you were using my script.ppi.play(GetInfo("56").."/worlds/clok/steps/foliage/"..math.random(1,10)..".ogg",0,0,Gv)would becomeplay_random{"snd=steps/foliage/", max=10}And I think that wouldn't work because the patern is looking for some sort of thing like step1, step2, step3, step4, not just 1, 2, 3, 4. Though that could be fixed.

URL: https://forum.audiogames.net/post/608554/#p608554




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

How so?

URL: https://forum.audiogames.net/post/608550/#p608550




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Even still, it's a bitch for many reasons. I have been doing that.

URL: https://forum.audiogames.net/post/608450/#p608450




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

So, got two chars I'm toying with. My elf, which I've shifted over to basically no essence, barely hanging on to sanity...and my shaman, that's going through chargen at the moment, mostly since I'm a total and utter newb to magic. Hoping I don't die to bullshit drain reasons

URL: https://forum.audiogames.net/post/608446/#p608446




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

We can just use the search and replace function for triggers though. It's not like you have to retype every line when everything is the same except folders and files.

URL: https://forum.audiogames.net/post/608444/#p608444




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : djsenter via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Let's remember  that the game is under constant development and is barely out, so considering what is possible already, it's just the matter of time as more  is added

URL: https://forum.audiogames.net/post/608439/#p608439




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

OK, regarding the Clok thing, I'm like a ways into it and it's just dawning on me that the benefits of doing this entire thing aren't really all that evident, as it won't really change the way things work. SO I'm not going to continue with it. But, if you want to work together on the sound pack for this MUD, then we can use it and it'll be fine because we're not trying to refactor the entire damn 500+ list of triggers.

URL: https://forum.audiogames.net/post/608389/#p608389




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

@GrannyCheeseWheel and @mata. could you guys message about your collaboration on a different platform. your messages are mostly targeting each other and not really meant for others, so it kind of clutters this topic. on another note good luck with the soundpack, I will be trying it for sure

URL: https://forum.audiogames.net/post/608385/#p608385




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I am going to have to try this some time. What kind of things can I drive in this mud? How well does the magic and tech mash up? How newbie friendly is the whole setup and playing stile? How well is the mapping system? How playable is this mud without a soundpack? I am asuming, based off on what I read, that one is being worked on.

URL: https://forum.audiogames.net/post/608378/#p608378




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Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

OK. Yeah well I just know that it'll be a bitch to do 100% manually, so I will do as much as I can using a regular _expression_ powered search and replace.

URL: https://forum.audiogames.net/post/608361/#p608361




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

You can do it at your end and pass it on to me, or whatever you prefer. It's good over here either way. I'll still continue making it while watching your progress.:)

URL: https://forum.audiogames.net/post/608309/#p608309




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Every sound trigger in the pack. The function call would look like this:play{snd="folder/sound-with-no-extension", vol="gv"}The vol is optional, it defaults to gv if not set, though note that yours are capitalized and mine are not. You would have to change that in a couple of places in the script to make it work with your way.I forget the signature for play_random and it is possible it still has issues, though it was working when I tested it. If you want, I could do the refactor for you. I could knock a lot of it out at once using a regular _expression_ search / replace pattern. It'll still take some time to craft a good regex and look over everything, but less time than doing it all manually.

URL: https://forum.audiogames.net/post/608261/#p608261




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Rip, what do I need to change then?

URL: https://forum.audiogames.net/post/608260/#p608260




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Oh yes, you must refactor every single trigger to fit the new format.

URL: https://forum.audiogames.net/post/608255/#p608255




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

do i have to moddify anything in my old pack to fit this one? Does math.random work the same if i want to target multiple selections? Example would be welcome. I'm running for work. Will be naughty on here again in a bit.

URL: https://forum.audiogames.net/post/608254/#p608254




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I kinda don't really know how to play honestly. I think I will reroll tomorrow. But yeah, other than going around and doing jobs, what can you do?

URL: https://forum.audiogames.net/post/608248/#p608248




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I guess I need to start learning about pools and such.  I've just been hunting for johnsons to get jobs.  With the two of you working on a pack though, it's going to be a good one.

URL: https://forum.audiogames.net/post/608247/#p608247




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

GithubHere is the script. You can implant the things into your packs.

URL: https://forum.audiogames.net/post/608237/#p608237




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

mind sending me the script?I have my awaken sp in progress since the old one. Not sure how we can cooperate on working the same pack.

URL: https://forum.audiogames.net/post/608232/#p608232




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

yes, you have to add the functions that I coded. You need all of them really, because they all become involved in handling of sound. You also need the AcceleratorTo lines that I added.The Clok pack's biggest issue is 700 some odd instances of GetInfo(56) when it only needs to be called at startup and that information saved. It's a constant value, it won't change, so re-getting it won't do any good.

URL: https://forum.audiogames.net/post/608186/#p608186




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Do you add anything to the script file to make the cycle work? I'd love to do that to clok to save at least a few kb of space. And does it work for multiple sounds or random selection (1,27 etc)? This sounds rather interesting and would take me to another level of soundpack design.

URL: https://forum.audiogames.net/post/608181/#p608181




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

That's gone right over my head with the coding bit...but I've got my cpool set and it works.Now if I could stop chewing through amo, thanks, burst fire mode. I'm just slowly doing all the runs. Now if I could spend the karma and such on learning assault rifles I'd be set, honestly. Can AR fit in the Raptor pack or?

URL: https://forum.audiogames.net/post/608133/#p608133




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Hell, no harm in diversity. Besides which, if you are talking about me, I'd much rather use yours than have to do everything from scratch. I hate the organizational side of sound pack making. I can do the code, and I can do the sound design, but not the organizational shit.I wish you would put it up on github so I could contribute to it. I could add my code to the script file and we'd have three different volume categories, volume selection, and optional arguments for play sounds. The major difference in the way that my trigger works is that instead of doingppi.play(GetInfo(56).."worlds/awakened worlds/sounds/communication/radio.ogg", 0, 0, cv)You can do this:play{snd="communication/radio", vol="cv"}I know coding isn't your thing, so let me explain. The reason we're using braces rather than parens is because this is using something called a table constructor. All it means for the purposes of this discussion is that anything besides the sound itself is optional. If you don't give an argument, a default value is assumed. That is global volume, non-looping, and a balanced pan so it is in the middle of the stereo field. No need for the GetInfo thing, no need to put the .ogg on the end, it handles all that.In my script file, I also have the hotkeys F5 for lowering the selected volume, F6 for raising the selected volume, and F7 for cycling through volume categories. So far, I have gv, av, and cv mirroring your Clok pack though I didn't capitalize them. cv is for communications volume, and so far, I've got the radio and OOC sounds tied to communications volume.So while coding might not be your strength - as you've told me as much - you're hella strong in sound curation and organization. Why not combine what we both do well and make the best damn sound pack for any MUD ever made. Even if you can't find or would like a better option for a particular sound, designing sounds is kind of my thing, so it would work out well.

URL: https://forum.audiogames.net/post/608128/#p608128




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Re: Awakened Worlds, Community Edition, is here!

2021-01-20 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I heard someone's making sp for the mud now. If so, I'll probably not release mine then so it doesn't overlapse with your project.

URL: https://forum.audiogames.net/post/608070/#p608070




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Re: Awakened Worlds, Community Edition, is here!

2021-01-19 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I think I'm bouta get on here in a minute. I implanted the code that I use to play sounds and the like using lua's table constructor so you can skip non-needed arguments. There's also the ability to play random from a set of sounds. So if you had sounds named throw1.ogg, throw2.ogg, throw3.ogg, etc., you could then have it pick one without having to do kludgy stuff in the function call to play. I can't remember if it has sequences yet for playing one sound after another using timing but yeah. I gotta put event sounds in, things go by so fast in this game.

URL: https://forum.audiogames.net/post/607961/#p607961




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Re: Awakened Worlds, Community Edition, is here!

2021-01-19 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

You don't have to write a background or desc. My char's background is coming out in RP, and I've not written one up.You can craft to a degree, make bullets, programs etc, but aShadowrun's not really crafting heavy, since the corps have al the power and you're somebody on the edge of things. I'll double check what you can craft however. Lucien is open to feedback/sugggestions but it's Shadowrun 3rd Edition rules however, which limits what's in the game because it goes off of what's in the source material.Rules for grouping. What do you mean? I usually just holler over the radio for extra guns and I'm aware of at least one character actively advertising their magic services, too.Helpful commands. Honestly the in depth tutorial will gover over most of those really.Come along and try it. If you don't really like it, no harm, no foul. It's definitely something different and IMHO differnt enough from Shadowrun: Denver to be worth a shot

URL: https://forum.audiogames.net/post/607955/#p607955




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Re: Awakened Worlds, Community Edition, is here!

2021-01-19 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Hey hey! I am generaly interested in this. But i have some questions:Do you have to write a background story about your character in this game?Could someone give a little list about helpfull commands which making this mud special?Is questing the only way to get exp?Does awakening have any crafting?What about rules of grouping?HAHA, more questions than i thought, haha.

URL: https://forum.audiogames.net/post/607939/#p607939




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Re: Awakened Worlds, Community Edition, is here!

2021-01-19 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I wonder if something like casino, where usually stuff can be done for fun on other muds, have stuff as just props or if it's interactable by the way I have no idea about.

URL: https://forum.audiogames.net/post/607925/#p607925




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Re: Awakened Worlds, Community Edition, is here!

2021-01-19 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

You get a pocket secretary? If so, use the notes for keeping notes on what's where yeah

URL: https://forum.audiogames.net/post/607848/#p607848




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Re: Awakened Worlds, Community Edition, is here!

2021-01-19 Thread AudioGames . net Forum — New releases room : djsenter via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I found this way of navigating that I just ask people on which street something is. Usually the Johnsons say what part of the city I need to go to, then I ask or explore that part of the city, and soon enough I find what I need.I usually give up on muds quickly, but this one surprises and makes me feel so part of my character, that I feel really resilient to continue.Although I haven't picked a nice guy, and I am hated there, haha. At least on the radio when they remember who I am.

URL: https://forum.audiogames.net/post/607831/#p607831




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Re: Awakened Worlds, Community Edition, is here!

2021-01-18 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I am liking what's here so far, though I don't know what to do other than jobs and its hard to find my way around without the cabs. But yeah, this thing has so much comm spam that definitely means it needs a sound pack.

URL: https://forum.audiogames.net/post/607722/#p607722




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Re: Awakened Worlds, Community Edition, is here!

2021-01-17 Thread AudioGames . net Forum — New releases room : mmaslo via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Number 30 no. They have no use for me. I created a character but will probably not be back. I get bored with muds quickly

URL: https://forum.audiogames.net/post/607592/#p607592




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Re: Awakened Worlds, Community Edition, is here!

2021-01-17 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I'm getting back to reoriant with the mud. I'll be back up and rping soon enough. Got my first introduction this morning. Feel free to greet Chariot anywhere you see him.But my main focus rn aside from char progression is soundpack. I'll have plenty of time hopefully after I'm out of this job. Stay tune guys.

URL: https://forum.audiogames.net/post/607588/#p607588




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Re: Awakened Worlds, Community Edition, is here!

2021-01-17 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I'm fairly active on the channels and I like announcing when I'll be hanging out so folks can come join. Which is usually at the Pit, and we can have a good time.Got my Rapier, but still want my Arrow or Razor bike because, come on, I made a frigging elf, gonna use Tir stuff much as posible

URL: https://forum.audiogames.net/post/607581/#p607581




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Re: Awakened Worlds, Community Edition, is here!

2021-01-17 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Mmaslo, do you use the channels? One player? Lol.

URL: https://forum.audiogames.net/post/607579/#p607579




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Re: Awakened Worlds, Community Edition, is here!

2021-01-17 Thread AudioGames . net Forum — New releases room : mmaslo via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

When I play, I have only seen one person who I stop and talked with. If I see any real players, I’ll be willing to talk

URL: https://forum.audiogames.net/post/607556/#p607556




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Re: Awakened Worlds, Community Edition, is here!

2021-01-17 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

The idea of an urban fantasy setting is somewhat intriguing, but is combat the only level of progression and how intense/thorough is the rp? No matter the answers, I wish all players and admins all the best, and congratulations on getting this up and running! 

URL: https://forum.audiogames.net/post/607552/#p607552




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Re: Awakened Worlds, Community Edition, is here!

2021-01-17 Thread AudioGames . net Forum — New releases room : djsenter via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

I have a problem with making friends, since everyone seems quite new to the MUD, exploring, roaming around, and no one stops to chat too much, thus i have to try and do everything on my own. The newbie and OOC channels are real helpful though, I must say.

URL: https://forum.audiogames.net/post/607526/#p607526




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Re: Awakened Worlds, Community Edition, is here!

2021-01-17 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Going to illustrate how hilariously fun this isWent to the Pit (location you hang out at) to get a job to make money. Got a mage to help out.Went up to the third flor, saw a troll guarding the door.Decided to stab the trolll with hand spurs.End result. The entire area knows I'm here now, and I've gunshots everywhere. I think I might just be an agent of chaos to that corp. It all happeened organically with no preplanned RP. It's not like tabletop no, not in the RP sense, but that's totally optional

URL: https://forum.audiogames.net/post/607518/#p607518




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Re: Awakened Worlds, Community Edition, is here!

2021-01-17 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Awakened Worlds, Community Edition, is here!

Is this like table top in a MUD? If so, I'm not interested.

URL: https://forum.audiogames.net/post/607456/#p607456




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