Re: Dev looking for advice on how to handle notifications

2019-10-11 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Dev looking for advice on how to handle notifications

@7 sequence storm is a really great example 

URL: https://forum.audiogames.net/post/467510/#p467510




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Re: Dev looking for advice on how to handle notifications

2019-10-11 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Dev looking for advice on how to handle notifications

Hi, I didn't read the full topic so I don't know if this was already said, but maybe you could tell him to go check out sequence storm. While you race, especially during the tutorials, it removes notes for the track if tts announces something, so you can listen to the message. This way, tutorial text is read out. If you, for example, change place during a race however, or your time is running out, the notes are not removed. The announcements are kept short, so you don't get too distracted from gameplay. This info is announced using tts, though there is an option in the accessibility menu to switch to clipboard naration, which simply coppies all of those announcements to the clipboard. I believe there are some status elements that are always visible on the screento sighted players, like racing accuracy and speed. In sequence storm, pausing the game reads them out using tts for blind players. The remaining information is provided using autio cues. I don't know how fast paced this dev's game is, but for a game like sequence storm, keep the notifications short and sweet if they're simple status updates, and if there are some longer ones, try to put them in slower paced game sections. If tts is used, consider adding a way to increase tts volume over other game sounds, if volume controls are present, to make the speech more audible when needed.(Man wouldn't it be cool if CIV VI had popups read out loud)...

URL: https://forum.audiogames.net/post/467495/#p467495




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Re: Dev looking for advice on how to handle notifications

2019-10-11 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Dev looking for advice on how to handle notifications

Hi, I didn't read the full topic so I don't know if this was already said, but maybe you could tell him to go check out sequence storm. While you race, especially during the tutorials, it removes notes for the track if tts announces something, so you can listen to the message. This way, tutorial text is read out. If you, for example, change place during a race however, or your time is running out, the notes are not removed. The announcements are kept short, so you don't get too distracted from gameplay. This info is announced using tts, though there is an option in the accessibility menu to switch to clipboard naration, which simply coppies all of those announcements to the clipboard. I believe there are some status elements that are always visible on the screento sighted players, like racing accuracy and speed. In sequence storm, pausing the game reads them out using tts for blind players. The remaining information is provided using autio cues. I don't know how fast paced this dev's game is, but for a game like sequence storm, keep the notifications short and sweet if they're simple status updates, and if there are some longer ones, try to put them in slower paced game sections. If tts is used, consider adding a way to increase tts volume over other game sounds, if volume controls are present, to make the speech more audible when needed.

URL: https://forum.audiogames.net/post/467495/#p467495




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Re: Dev looking for advice on how to handle notifications

2019-10-11 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Dev looking for advice on how to handle notifications

Yep that's exaclty the kind of thing I'm after Kenshira, the RAR example. So rather than moving around an interface and having items read out as you highlight them, a text-to-speech message appearing without any interaction on your part. Anyone else know of any more? Bonus points for games made in Unity or Unreal 

URL: https://forum.audiogames.net/post/467494/#p467494




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Re: Dev looking for advice on how to handle notifications

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Dev looking for advice on how to handle notifications

Dont know about text to speech, but soulcalibur on dreamcast says in audio english "a new soul arises!" when you unlock a character. Marvel vs capcom 3 specifically says a new title has been unlocked.As for accessible games, random adventure roguelike series on android has a lot of popup messages for various things, and there is a free version of the first game. Highly recommend them btw especially rar2.

URL: https://forum.audiogames.net/post/467405/#p467405




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Re: Dev looking for advice on how to handle notifications

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Dev looking for advice on how to handle notifications

Sorry both, that's not what I meant. I'm talking about notifications accessible to blind gamers through text to speech. Those things you mentioned are exactly the kind of notifications that I'm talking about, but they are not accessible. But I'm guessing that out of all the many audiogames and blind accessible iOS games etc etc there must be lots that have those kind of notifications but blind accessible.

URL: https://forum.audiogames.net/post/467401/#p467401




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Re: Dev looking for advice on how to handle notifications

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Dev looking for advice on how to handle notifications

You also get text notifications in fallout4 whenever you're near a door or a container, for example.

URL: https://forum.audiogames.net/post/467398/#p467398




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Re: Dev looking for advice on how to handle notifications

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Dev looking for advice on how to handle notifications

You also get text notifications playing fallout4 whenever you're near a door or a container for example.

URL: https://forum.audiogames.net/post/467398/#p467398




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Re: Dev looking for advice on how to handle notifications

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Dev looking for advice on how to handle notifications

Games like GTAV and RDR2 constantly pop stuff up like tutorial messages as you approach new situations. Others have a compass or HUD and quest markers and sometimes things pop up as you near or trigger those.

URL: https://forum.audiogames.net/post/467397/#p467397




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