Re: How big of a deal are 32-bit builds?

2019-09-13 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector
Re: How big of a deal are 32-bit builds? you should still do 32 bit, i my self only build 32 bit. Don't think it would die so soon, that wouldn't also be a catastrofy for blind people but also for sighted. There are a lot of old programs also for sighted people. URL: https

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: How big of a deal are 32-bit builds? Hello,I do a bit of light gaming on my school computer. If that counts, I'm using one with 32-bit windows7. URL: https://forum.audiogames.net/post/461489/#p461489 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: How big of a deal are 32-bit builds? @liamIf you think you are building 100% 64 bit builds for MacOS, TGTR still has some 32 bit. Mainly in sound_lib modules, but if you want more info i can provide. This is a bit off topic so shoot me a DM on twitter. see my signature for my twitter

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: How big of a deal are 32-bit builds? I would be curious to know how many people are still using 32-bit who arent still on xp? URL: https://forum.audiogames.net/post/461458/#p461458 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net Forum — Developers room : kaigoku via Audiogames-reflector
Re: How big of a deal are 32-bit builds? @16, technical explanations and justifications are good and well, but regular end users don't care about any of that. And again, if you're fine with losing some of that user base, then more power to you. I'm just saying that there is still somewhat

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: How big of a deal are 32-bit builds? In windows I still build for 32-bit. I just don't see any advantages to making my games 64-bit. OSX I build 64-bit, but you sort of have to. URL: https://forum.audiogames.net/post/461453/#p461453 -- Audiogames-reflector mailing list Audiogames

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: How big of a deal are 32-bit builds? @15, 32-bit applications need to go through emulation modes and require other very complicated methods to actually work (see the article I linked to a few posts back). I would classify that as far worse since there's a much greater overhead when

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net Forum — Developers room : kaigoku via Audiogames-reflector
Re: How big of a deal are 32-bit builds? I agree 32-bit systems are becoming a thing of the past. However, the way I look at it is that some users are still running lower end systems either because the system was purchased a few years ago, or they're not too concerned with the technical

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: How big of a deal are 32-bit builds? Some features you enjoy as a 64-bit builder are:* Implicit SSE and SSE2 support (higher requires a newer processor, though there are few that don't support all of SSE)* AVX, AVX-512 support* XOP, FMA4, CVT16, and XSAVe support* Greater memory

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: How big of a deal are 32-bit builds? @Nolan: not a stupid question at all. The dll you load depends on what you're compiling for. If you compile for 64-bit then load the 64-bit dll.In managed languages like .NET where you have an "Any CPU" option, you need to write i

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: How big of a deal are 32-bit builds? Eh, I always build my games 32 bit only (for windows). Mac builds, 64 bit. I make my windows builds 32 bit because I had multiple complaints from people saying that they use 32 bit machines and can't run  my games, so it's easier to have a 32 bit

Re: How big of a deal are 32-bit builds?

2019-09-12 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: How big of a deal are 32-bit builds? Eh, I always build my games 32 bit only (for windows). Mac builds, 64 bit. I make my windows builds 32 bit because I had multiple complaints from people saying that they use 32 bit machines and can't run  my games, so it's easier to have a 32 bit

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: How big of a deal are 32-bit builds? Saw that one in 'This Week in Rust'. People say that 64-bit processes use more memory and I just laugh because its only a 4 byte increase. If it were 4 megabytes or kilobytes, then yes, that argument would be a valid concern. But that argument

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: How big of a deal are 32-bit builds? Nice, going to save reading that full wiki article for when I'm on fewer substances, but thanks for pointing me to it. I'd always seen the 32-bit vs. 64-bit issue under Linux framed as "64-bit binaries use more memory than 32-bit, so choose t

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: How big of a deal are 32-bit builds? OK, I found the wiki article I was talking about. Its here. URL: https://forum.audiogames.net/post/461299/#p461299 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: How big of a deal are 32-bit builds? @7, they're architecture specific of windows, not of NVDA. NVDA ships with no 64-bit builds (even though I've been trying to get them to do it). URL: https://forum.audiogames.net/post/461298/#p461298 -- Audiogames-reflector mailing list

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: How big of a deal are 32-bit builds? @5, exactly. NVAccess's refusal excuse was because they would need to rewrite the bit bridge to compensate for 64->32-bit transitions and vice-versa (I don't think this is technically necessary since it sounds like the bit bridge already d

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: How big of a deal are 32-bit builds? OK, so possibly a stupid question. Tolk ships with 32-bit and 64-bit NVDA dlls--nvdaControllerClient64.dll and nvdaControllerClient32.dll. Are those tied to the system architecture, or to installed versions of NVDA? I.e. would I need 32-bit Tolk

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: How big of a deal are 32-bit builds? @5, exactly. NVAccess's refusal excuse was because they would need to rewrite the bit bridge to compensate for 64->32-bit transitions and vice-versa (I don't think this is technically necessary since it sounds like the bit bridge already d

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: How big of a deal are 32-bit builds? Agreed re: stick to 64-bit. It took the market a long time to catch up, and part of that is as Ethin said: some companies simply refuse to compile exclusively on 64-bit. This is because they're afraid of breaking compatibility when their fears

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: How big of a deal are 32-bit builds? Agreed re: stick to 64-bit. It took the market a long time to catch up, and part of that is as Ethin said: some companies simply refuse to compile exclusively on 64-bit. This is because they're afraid of breaking compatibility when their fears

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: How big of a deal are 32-bit builds? Thanks, good to know. I can't even get this particular engine working on a 10-year-old 64-bit system because it has very low-end graphics, so having crappy video hardware will probably be a bottleneck before 32-bit support is. Glad to have

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: How big of a deal are 32-bit builds? I wouldn't honestly worry about it. You'll get people moaning about it, but they generally have 10 year old systems. While it's unfortunate they might not be able to get something a little more up to date, the world is slowly dropping 32 bit

Re: How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: How big of a deal are 32-bit builds? I generally never build my software for 32-bit. Even if people ask, I don't see the point any more. 32-bit is pretty much dead except for very niche environments, and so I generally don't advise that people do it at all (unless they're NVAccess, who