Re: How to use a synthesizer speak library in c#

2019-08-27 Thread AudioGames . net Forum — Developers room : Makiocento via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

Hi.Universal speech is a library that attempts to fulfill the same things that tolk does. You can wrap it, yeah.@nuno69: sorry, I wasn't checking this thingy for a long time ago, just entered to the university and were still coding with these guys.Mind if you send it to mtixilemat at estud.usfq.edu.ec, please? Remove the at letters, I just put them to avoid spam because it's my institutional Email.Thanks!Take care.Mike.

URL: https://forum.audiogames.net/post/458050/#p458050




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Re: How to use a synthesizer speak library in c#

2019-08-21 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

nuno69 wrote:Universal Speech can also be used, creating a wrapper is not that hard. I can do it for you if you want me toWhat is universal speech? Is it cross platform?

URL: https://forum.audiogames.net/post/456906/#p456906




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Re: How to use a synthesizer speak library in c#

2019-08-20 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

nuno69 wrote:Universal Speech can also be used, creating a wrapper is not that hard. I can do it for you if you want me toWhat is universal speech? Is it cross platform?

URL: https://forum.audiogames.net/post/456866/#p456866




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Re: How to use a synthesizer speak library in c#

2019-08-18 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

Well, what about the wrapper? have you managed something? Do you encounter problems somewhere along the road?

URL: https://forum.audiogames.net/post/456390/#p456390




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Re: How to use a synthesizer speak library in c#

2019-08-17 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

The espeak package can be found on the same website on which you can find espeak for sapi5 and espeak edit.I warn you, this is not easy because this lib has agreat many functions accept cdecl callbacks

URL: https://forum.audiogames.net/post/456136/#p456136




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Re: How to use a synthesizer speak library in c#

2019-08-17 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

Where is that espeak.h file? Why not wrap this for boredom?Guys, I started to love wrapping unmanaged libs to managed. I can do it all day!

URL: https://forum.audiogames.net/post/456093/#p456093




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Re: How to use a synthesizer speak library in c#

2019-08-16 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

Instead of using sapi, I recomand creating a wraper around a more powerfull and cross platform engine like espeach using the espeak.h that comes with the library when you download the source code. About the espeak.dll, you can get it from the nvda folder.I'd do it my self, but I don't know enough C because otherwise, I've done so for the new implementation of bgt(see first page of developers room) along with the already implemented sound class.

URL: https://forum.audiogames.net/post/455923/#p455923




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Re: How to use a synthesizer speak library in c#

2019-08-16 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

No, just tell me where I should send my work.

URL: https://forum.audiogames.net/post/455901/#p455901




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Re: How to use a synthesizer speak library in c#

2019-08-16 Thread AudioGames . net Forum — Developers room : Makiocento via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

Greetings all.Well, thanks a lot for your comments. I actually had a meeting with the engineers that are coding the thing, and sapi for the thing they're coding, is not as responsive as that. Specially the one core new ones, I don't know if it does the same in english, but in spanish it leaves a silence of one and a half secs.Mind if you do a wrapper for us, nuno?Thanks!Take care.Mike.

URL: https://forum.audiogames.net/post/455878/#p455878




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Re: How to use a synthesizer speak library in c#

2019-08-16 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

Universal Speech can also be used, creating a wrapper is not that hard. I can do it for you if you want me to

URL: https://forum.audiogames.net/post/455792/#p455792




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Re: How to use a synthesizer speak library in c#

2019-08-16 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

Sapi can also be made more responsive if you read the audio data into memory and then trim silence from the beginning of the speech. Many voices do not distinguish between a phrase break and the beginning of a new piece of text, so they actually insert silence in the beginning. If you trim that, it becomes very responsive. I wrote an implementation a few weeks ago that did this, and it makes a world of difference.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/455787/#p455787




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Re: How to use a synthesizer speak library in c#

2019-08-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: How to use a synthesizer speak library in c#

Tolk supports microsoft.net for C#, so it should work given the project. The downloads been a bit wierd since febuary with some compiler changes though, you can get a previous verison off my repo [here] that should suffice.

URL: https://forum.audiogames.net/post/455763/#p455763




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