Re: Justice League Assemble questions

2017-08-13 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Batclaw pulls enemies or objects toward you. I don't remember what GLHand does, but it might be similar? Trap is supposed to keep enemies stunned for a few seconds or so.In Mario, most of the items appear on the top of the brick after you hit it, so

Re: Justice League Assemble questions

2017-08-13 Thread AudioGames . net Forum — General Game Discussion : pokeboss via Audiogames-reflector
Re: Justice League Assemble questions oh and one other, how in hell do I climb down pipes? because in world 1 level one, there's tuns of pipes with them goomba's next to them. so, I try jumping on the pipe, then pressing down arrow. damn those damn goombas are fuckkin over powered cause

Re: Justice League Assemble questions

2017-08-07 Thread AudioGames . net Forum — General Game Discussion : Kiethkill via Audiogames-reflector
Re: Justice League Assemble questions Тачки 3      Тачки 3 смотреть онлайн полный Игры на Андроид , играть онлайн бесплатно Смотреть фильм наподобие Притяжение См Мик онлайн бесплатно #AnrelaxCiNEMA | Кино-ПРОЦЕСС

Re: Justice League Assemble questions

2017-08-07 Thread AudioGames . net Forum — General Game Discussion : Kiethkill via Audiogames-reflector
Re: Justice League Assemble questions Тачки 3      фильм Тачки 3 критика В Новосибирске продается прототип Доставка постельного белья, Тула - Постельное белье сатин Игра Тачки 2 онлайн (Cars 2) - играть бесплатно на

Re: Justice League Assemble questions

2017-08-07 Thread AudioGames . net Forum — General Game Discussion : Kiethkill via Audiogames-reflector
Re: Justice League Assemble questions Тачки 3      Тачки 3 смотреть онлайн в качестве Дом смотреть онлайн мультик в хорошем Киношные тачки . 1-я серия — ТВ-программа на Pixar отмечает двадцатипятилетний юбилей

Re: Justice League Assemble questions

2017-08-07 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector
Re: Justice League Assemble questions you can download it from https://www.agarchive.net/games/jeqocon … ssemble.7z URL: http://forum.audiogames.net/viewtopic.php?pid=323216#p323216 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Justice League Assemble questions

2017-08-07 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector
Re: Justice League Assemble questions where can i download the game? URL: http://forum.audiogames.net/viewtopic.php?pid=323216#p323216 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Justice League Assemble questions

2017-08-05 Thread AudioGames . net Forum — General Game Discussion : pokeboss via Audiogames-reflector
Re: Justice League Assemble questions still waiting on that link URL: http://forum.audiogames.net/viewtopic.php?pid=323051#p323051 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Justice League Assemble questions

2017-03-25 Thread AudioGames . net Forum — General Game Discussion : pokeboss via Audiogames-reflector
Re: Justice League Assemble questions can you send the link? URL: http://forum.audiogames.net/viewtopic.php?pid=304006#p304006 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Justice League Assemble questions

2017-03-18 Thread AudioGames . net Forum — General Game Discussion : pokeboss via Audiogames-reflector
Re: Justice League Assemble questions can you send the link? URL: http://forum.audiogames.net/viewtopic.php?pid=302862#p302862 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Justice League Assemble questions

2017-03-18 Thread AudioGames . net Forum — General Game Discussion : pokeboss via Audiogames-reflector
Re: Justice League Assemble questions thanks, would really apreciate it URL: http://forum.audiogames.net/viewtopic.php?pid=302680#p302680 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Justice League Assemble questions

2017-03-16 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector
Re: Justice League Assemble questions I'll post a link later today. URL: http://forum.audiogames.net/viewtopic.php?pid=302329#p302329 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Justice League Assemble questions

2017-03-15 Thread AudioGames . net Forum — General Game Discussion : pokeboss via Audiogames-reflector
Re: Justice League Assemble questions hey guys, i would really like to play this game, i was able to play it on my previous computer, but now it seems your games have disappeared, if i could have your games, i would like super mario bros audio addition, and justice league assemble URL

Re: Justice League Assemble questions

2015-12-02 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Uhm Cae, I think I encountered another problem that I'm not certain whether its a bug or not.When I was playing in Arkham, I suddenly found myself unable to move and I heard sounds as though I am colliding with cars of some such, yet I didn't know what

Re: Justice League Assemble questions

2015-12-02 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions I can only assume a security door was destroyed and its burning bulk fell on you. URL: http://forum.audiogames.net/viewtopic.php?pid=240813#p240813 ___ Audiogames-reflector mailing list Audiogames

Re: Justice League Assemble questions

2015-12-02 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Huhm...I didn't know that could happen. Thanks for explanation and keep up yoru good work on the games.Best wishes,Kenzon URL: http://forum.audiogames.net/viewtopic.php?pid=240921#p240921 ___ Audiogames

Re: Justice League Assemble questions

2015-12-01 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Oddly that's exactly how I did it. I flew above him for a moment, then dove down and attacked him. Though also strangely he didn't attack me when I was doing this. Though I still can't figure out what helicopters do. I know rockets can bump into flying

Re: Justice League Assemble questions

2015-11-30 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Er, Cae, is this a bug? I was playing the Coast City level and it appears that buildings can be destroyed multiple times. When I looked at it it told me something like this:destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed

Re: Justice League Assemble questions

2015-11-30 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Yeah, things can be destroyed more than once. It's kinda odd but then I decided to leave it. I'm not sure why...Solomon Grundy tends to reflect a lot of attacks, so the most reliable way to deal with him is punching. Back before the AI could jump

Re: Justice League Assemble questions

2015-11-21 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Oh...That explains it since once I entered I immediately ran left...Heh. Thanks.Best wishes URL: http://forum.audiogames.net/viewtopic.php?pid=239401#p239401 ___ Audiogames-reflector mailing list

Re: Justice League Assemble questions

2015-11-21 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions You need to get within 30-40 steps or so. URL: http://forum.audiogames.net/viewtopic.php?pid=239385#p239385 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Hm, the black lanterns can be killed, then? Or are they items that can be used to recharge powers like food and/or green lanterns etc? Or are they acting like minions (I heard that black lanterns are essentially zombies...so...)I didn't know you can

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Ah, no, no Omega beams yet. Just Heatwave's heatwaves.After you complete the game once, enemies will start resurrecting as Black Lanterns. ... And so will the heroes you use, if they die.The Batclaw doesn't make any sound, unfortunately. You can use

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector
Re: Justice League Assemble questions Het gyts, anyone know how to use the bat claw? I stil don't know how it works. URL: http://forum.audiogames.net/viewtopic.php?pid=239253#p239253 ___ Audiogames-reflector mailing list Audiogames

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector
Re: Justice League Assemble questions And about the gl hand, what it does? URL: http://forum.audiogames.net/viewtopic.php?pid=239294#p239294 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions I don't remember if it does anything .In theory, it should work kinda like a batclaw that can punch things. URL: http://forum.audiogames.net/viewtopic.php?pid=239304#p239304 ___ Audiogames-reflector

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector
Re: Justice League Assemble questions Cae, i have a question about the game, but it is of a more technical nature.I program in bgt, but i don't release any games yet.I generaly made movimentation code with timers and integer variables, i would like to know how you did it using decimal

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector
Re: Justice League Assemble questions The way that you wrote it seems compatible with the finitestatemachine include that you ve posted on somewhere that i don't remember right now, anyway, thanks for the example. URL: http://forum.audiogames.net/viewtopic.php?pid=239345#p239345

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Basically:class stepper { int state; double counter; stepper() { state=0; counter=0.0; } bool setState(int s) { // Check for necessary conditions. state=s; // Figure out what to do for each state. I would normally use objects

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Basically:class stepper { int state; double counter; stepper() { state=0; counter=0.0; } bool setState(int s) { // Check for necessary conditions. state=s; // Figure out what to do for each state. I would normally use objects

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions MM I see. It kinda sounds like omega waves, so...What about the luring boss thingy? Do I have to do something first before moving to the left edge? (In real life, for example, if you wanna lure someone you need to go to that person, taunt them a bit

Re: Justice League Assemble questions

2015-11-17 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Yes, that does indeed herald the arrival of black lanterns.Flash should have an easier time dodging cars by jumping, even if he has a harder time reaching high places.It might be easier to have Flash run/jump across the level as quickly as possible

Re: Justice League Assemble questions

2015-11-17 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Hm, the black lanterns can be killed, then? Or are they items that can be used to recharge powers like food and/or green lanterns etc?I didn't know you can lure bosses wherever you like. I mean, I thought they just move wherever they liked...since

Re: Justice League Assemble questions

2015-11-16 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Uhm..Does the black lantern sound that I heard in Arkham has any meaning? Does it mean that a black lantern is near? I mean, I know this is kind of cheeting, but believe me I only did it out of curiosity, but I edited the progress.ini file so

Re: Justice League Assemble questions

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions You can catch batarangs (well, batarangs you threw) if you can get to the same position, but when there's jumping involved it can get kinda difficult to align vertically.(I am curious as to how a 2D side-scroller that lets you rotate the camera would

Re: Justice League Assemble questions

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions The batarangs come back, unless they hit someone. They don't deviate from the path they were thrown on, however, so if you change height, or step into/out of an alley or room, they can miss you. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Justice League Assemble questions

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions The batarangs come back, unless they hit someone. They don't deviate from the path they were thrown on, however, so if you change height, or step into/out of an alley or room, they can miss you.At Speeder: try pausing the game with escape, and pressing

Re: Justice League Assemble questions

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Ah that explains it. I think I was actually jumping to avoid a bullet when the baterang came back, hence the reason it misses me. There's no way to catch it again if it did...is there? Jumping towards it perhaps? URL: http://forum.audiogames.net

Re: Justice League Assemble questions

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : speeder via Audiogames-reflector
Re: Justice League Assemble questions OT INTO THE EDITORS EASY ENOUGH BUT WHAT ARE ALL THE KEYSTROKES IF YOU CAN FIND THEM? also, is there a reference for knowing if I am spelling names correctly etc? URL: http://forum.audiogames.net/viewtopic.php?pid=238694#p238694

Re: Justice League Assemble questions

2015-11-14 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Nice to know...I guess. I never really liked to use bat grenades. I usually save them for bosses and such. I don't suppose cars will respawn once they are destroyed?Hmm, why did I have the feeling that the hidden area in Arcam that we must go

Re: Justice League Assemble questions

2015-11-14 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions There isn't a way to get the number of cars, since destroyed cars are still there, just not moving.At Skeeder: All the servers are down, it seems.There is a map/character editor, but I'm not sure I remember how to access them.You can press k to view

Re: Justice League Assemble questions

2015-11-14 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Oh, I see. I thought "destroyed" meant that they are, well, destroyed. I won't bump into those destroyed cars, will I?Also, does fire have any affect? I mean in, oh, I believe Arcam, some things are destroyed causing fire, but even when I ha

Re: Justice League Assemble questions

2015-11-14 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions It's more that the remains of the object are on fire. It has to be moving to hurt you. URL: http://forum.audiogames.net/viewtopic.php?pid=238589#p238589 ___ Audiogames-reflector mailing list Audiogames

Re: Justice League Assemble questions

2015-11-14 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Hm, so the fire serves almost no purpose, then?One question, doesn't baterangs come back after a while of it being launched? I mean, usually it did come back to me, but sometimes it doesn't seem to..Not to mention, one time, the baterang came back

Re: Justice League Assemble questions

2015-11-14 Thread AudioGames . net Forum — General Game Discussion : speeder via Audiogames-reflector
Re: Justice League Assemble questions it's unfortunate you can't remember how to access the editers, I wanted to make a map I could control, but apparently it won't work. I've even tried aprones cheat code and it didn't work. do you still have the source code? URL: http

Re: Justice League Assemble questions

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Er, Cae, I think the readme for JLA isn't complete (I know, you did say it might not be complete and to press F1 i nthe game for more help but I don't think this has been included in the game help). You didn't describe what N and B does (N telling you

Re: Justice League Assemble questions

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: Justice League Assemble questions Nice to know...I guess. I never really liked to use bat grenades. I usually save them for bosses and such. I don't suppose cars will respawn once they are destroyed?Hmm, why did I have the feeling that the hidden area in Arcam that we must go

Re: Justice League Assemble questions

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : speeder via Audiogames-reflector
Re: Justice League Assemble questions although slightly off the topic of jla, I have questions about sengoku jidi.1. are any multiplayer servers up? I can't seem to connect to servers in 2.6 of the game.2. is there a map editer where I can make my own maps and control how many units

Re: Justice League Assemble questions

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Ah, yeah, I added the boss info keys later and I guess I forgot to add them to the readme. :-/Cars can be destroyed. The damage required is usually rather large (I don't remember if it's possible for Flash to do it, but Bat Grenades definitely can