### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

Hi all,just a quick mathematical exercise:There is a perfect way to max out the chances for unlocking clues with lore items. And it may surprise you.In short: Take the lore excerpts. They have the best cost/success ratio.You can calculate this by dividing the success chance with the cost of every piece.The cost is the ammount of fragments you need. An excerpt needs three fragments, a page needs 3 times 3 so nine fragments and a chapter needs a total of 27 fragments.Fragment: 5 / 1 = 5%Excerpt: 25 / 3 = 8,333% per fragmentPage: 65 / 9 = 7,222% per fragmentChapter: 100 / 27 = 3,7% per fragmentSo unless I am missing something there is a definitive way to max out your chances in the long run. Correct me if I am wrong with this...

URL: http://forum.audiogames.net/viewtopic.php?pid=359735#p359735

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

Nolly: Thanks a lot. You are awesome...

URL: http://forum.audiogames.net/viewtopic.php?pid=358759#p358759

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

I created a spoiler post in the articles room for those having issues locating the legendary items. I know many of you like to find things on your own, but there are just as many who are having difficulties finding the legendary items.I also added headings to all the items, so you can skip any items you do not wish to read about.

URL: http://forum.audiogames.net/viewtopic.php?pid=358234#p358234

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

My battery seems to drain faster if I am doing a quest while the app is running in the background. If I completely close it out, the issue seems to go away. I don't often close out the app completely though, so there isn't enough to say if it does really go away. It does seem to go away if I cut the app off from celular or Wi-Fi access though, in fact I don't allow most of my apps to run off of cellular, but until recently forgot to turn off Land of Livia, which was eating up my bandwidth.

URL: http://forum.audiogames.net/viewtopic.php?pid=357239#p357239

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

My battery seems to drain faster if I am doing a quest while the app is running in the background. If I completely close it out, the issue seems to go away. I don't often close out the app completely though, so there isn't enough to say if it does really go away. It does seem to go away if I cut the app off from celular or Wi-Fi access though, in fact I don't allow most of my apps to run off of cellular, but until recently forgot to turn off Land of Livivia.

URL: http://forum.audiogames.net/viewtopic.php?pid=357239#p357239

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

Thanks SLJ and amerikranian, this is really helpful to know!

URL: http://forum.audiogames.net/viewtopic.php?pid=357212#p357212

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

I don't know any apps which drains that much power from the battery because Voiceover is running.I start a quest, lock my phone and opens the app again when a quest has finished. However, if I'm not doing any quests and the app is just running in the background, it still seems to drain a lot of battery. I'm not sure if it drains more battery when doing quests when not doing quests.

URL: http://forum.audiogames.net/viewtopic.php?pid=357201#p357201

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

105. 1, as far as I know, no. 2, depends on a quest.

URL: http://forum.audiogames.net/viewtopic.php?pid=357176#p357176

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

Unfortunately not. The game has been around for several years and I only started to hear about battery issues from players using VoiceOver.I am not really sure yet how to isolate, verify and fix the issue.A few questions for anyone who would like to answer:* I am assuming other VoiceOver games do not have nearly as bad battery issues?* Are you keeping the app open or just coming back for a couple of mins every time a quest finishes?

URL: http://forum.audiogames.net/viewtopic.php?pid=357106#p357106

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

Really nice update. Thanks so much for keep working on the accessibility. Any news regarding to the battery drainage bug some of us are having?

URL: http://forum.audiogames.net/viewtopic.php?pid=357083#p357083

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

Just a quick message to make everyone aware of a reasonably big accessibility improvement in version 3.2.0 - the specific path to travel to locations can now be described with VoiceOver in the travel popup. This change was suggested by quite a few of you, so thank you for your feedback!In addition, Gem Reforging in 3.2.0 helps VoiceOver players by giving them an alternative to Gem Cutting for improving their gems.Full 3.2.0 release notes:NEW FEATURES● Inn Quests - are you constantly short on gold and wish there was a more efficient way to obtain it? Various quests can now be undertaken at Inns around the land to earn you significant amounts of gold.● Gem Reforging - do you struggle with gem cutting or simply want to strive for perfect quality gems? You can now combine a gem of the highest available tier with another in order to reforge it and increase its overall quality.CHANGES● Illustrious Gem Cutting now requires a recipe from Chapter 1 - existing players who have already visited Thardric Slums will have the recipe automatically added to their quest items.ACCESSIBILITY IMPROVEMENTS● The specific path to travel to locations can now be described with VoiceOver in the travel popup● Added commas between the runes in the accessibility label for Lore Researching guesses to improve the VoiceOver readabilityBUG FIXES● Fixed another bug with the number of locations being calculated incorrectly

URL: http://forum.audiogames.net/viewtopic.php?pid=357063#p357063

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

Nolly, it's for retired workers only. Now, the description of the battered knife says workers come here to blow off steam. It doesn't mention retirement, so my rule is if it doesn't mention something the clue did it's probably wrong

URL: http://forum.audiogames.net/viewtopic.php?pid=356346#p356346

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

True but my point is that there are quite a few people who are reading that entry and assuming the Battered Knife is the location as it doesn't directly say it isn't, and to voice over users it is a location assumed to be in the surrounding area of the Mountain retreat.There are also some legendary entries for other items that don't have a name in the clue and are correct, and others that have the name in them but are incorrect.   The entries are intentionally filled with mix direction and riddles and what you may find obvious may not be clear to others. In fact I know they aren't because it is the one Legendary item that is most often asked about in our campfire.

URL: http://forum.audiogames.net/viewtopic.php?pid=356452#p356452

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Nolly, give an example

URL: http://forum.audiogames.net/viewtopic.php?pid=356569#p356569

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

It is also important to note that I've been asked quite often about a misconception going around in the campfires that it is best to wait until you are done with a chapter before collecting your legendary items. While this will ensure that the legendary item will be of a higher level, you lose out on the very valuable boost of the stat bonus the item provides while trying to quest and level up during a particular chapter. Also, if you have the lore page available, an item to consume that upgrades a legendary items stats which also fits both of the legendary items bonuses, you should consider upgrading immediately since it is unwise to wait until you have an enchanted item to upgrade.  In short you should always upgrade whenever possible to ensure yourself the highest percentage going into a higher level quest.   Waiting until the end will result in a lower stat line causing you to potentially fail a quest which would be easier if you upgraded your legendary items on a regular basis.

URL: http://forum.audiogames.net/viewtopic.php?pid=356519#p356519

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

Actually one other journal entry gives a vague impression that it could be the battered knife, as it mentions the area surrounding the mountain retreat.**Spoiler**You've been warnedMost often either the name of the quest, name of the area or even part of the name of the legendary item will appear where you should be searching. Either way I hear that there is an area that sure has been "successful" lately.

URL: http://forum.audiogames.net/viewtopic.php?pid=356334#p356334

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

Why would someone hide a ring in a club? What's also strange is the other entries don't mention  the battered knife in any way.

URL: http://forum.audiogames.net/viewtopic.php?pid=356257#p356257

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

spoilerI have unlocked the journal entries about the ring of success, and they pointed me to the battered knife. I have been doing both quests there, about 10 times each, wearing 85 lore that gives me +3.5% legendary item chance, and have not yet gotten the legendary item. Is this the correct place to be looking? I managed to get Lagar's boots by questing in the right place completely by accident, so I think this is the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=356248#p356248

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

The Golden sands quests opens after the Battered Knife becomes an option to unlock

URL: http://forum.audiogames.net/viewtopic.php?pid=355901#p355901

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Thanks Nolly for the words of experience, once I am feeling better I will have someone help with my first gem. Great idea too! I am not seeing this golden sands quest in the Smuggler’s cove. I must have missed a roomer somewhere, any hint where I went wrong would be appreciated ☺️So it seems smarter at this stage to sell luck items over lore piecesThanks again

URL: http://forum.audiogames.net/viewtopic.php?pid=355705#p355705

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Thanks Nolly for the words of experience, once I am feeling better I will have someone help with my first gem. Great idea too! I am not seeing this golden sands quest in the Smuggler’s cove. I must have missed a roomer somewhere, any hint where I went would be appreciated ☺️So it seems smarter at this stage to sell luck items over lore piecesThanks again

URL: http://forum.audiogames.net/viewtopic.php?pid=355705#p355705

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

It would depend on what your current strength is and what your success chance is for the strength quests you are trying to complete. If you are in the 70% range I would keep the higher strength item. If you are in the 80's or 90's and higher, keep the higher luck item.Luck does slow down the rate in which the gem cutting rotations occur, but the tier 1 gems are already fairly slow to begin with, so while it does slow down with luck gear it's not a huge advantage early on.  to worry about 1 luck.If you are worried about doing your first gem cut ever, try to get a sighted person to sit with you with screen curtain off to tell you approximately when you should cut. What I mean by this is get them to say "cut" when they visually see when you should cut and not when the tone tells you to cut. This will help you understand how long the delay is as well as how the delay may change from cut to cut. It may take some time and gold, but you will eventually get good at it. If gold is an issue the Golden sands quest in Smuggler's Cove is the best gold per minute quest until you can get the river strength quest  down to 5 minutes.

URL: http://forum.audiogames.net/viewtopic.php?pid=355677#p355677

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

It would depend on what your current strength is and what your success chance is for the strength quests you you are trying to complete. If you are in the 70% range I would keep the higher strength item. If you are in the 80's or 90's and higher, keep the higher luck item.Luck does slow down the rate in which the gem cutting rotations occur, but the tier 1 gems are already fairly slow to begin with, so while it does slow down with luck gear it's not a huge advantage early on.  to worry about 1 luck.If you are worried about doing your first gem cut ever, try to get a sighted person to sit with you with screen curtain off to tell you approximately when you should cut. What I mean by this is get them to say "cut" when they visually see when you should cut and not when the tone tells you to cut. This will help you understand how long the delay is as well as how the delay may change from cut to cut.

URL: http://forum.audiogames.net/viewtopic.php?pid=355677#p355677

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Hi all, I first want to say how very helpful and nice you all are here, and at the campfire, very welcoming. Here's my situation and where I need advice from some of you higher level players. I have yet to get the hired hand companion so I'm maxing out my inventory big time, I've sadly already sold off all the dex items I got in favor of an enchanted piece, and some other higher strength+luck/lore items.So here's my current dilemma, I have a pair of level 5 boots one with 12 strength, and 3 luck, and the same level 5 boots with 10 strength and 4 luck. I'm tending to keep the one with 4 luck as that's harder to find, seems to me. Which boots do y'all say I should sell? Also be aware I haven't set to work on any of my gems as I just came off an operation and my hands still aren't quite steady.I'm continueing to run the first jungle quest for gold so I can get that hired hand companion, but its kinda slow going, and I'm continually having to sell the lesser items to make more room or I'm blocked from attempting a quest.If there's a better quest I can get with the eq I have let me know, basically I have two good sets of strength and intel both with a smattering of luck and lore stats on them in various amounts.Again, any help would be very much appreciated! Too bad we couldn't sell these pieces to the folks around the campfire. Perhaps at a slightly better price, its all about supply and demand. lolQuint

URL: http://forum.audiogames.net/viewtopic.php?pid=355650#p355650

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Yes, the legendary items are chapter based,and the boots are indeed in Prelude.Spoiler...You will find the items location in journal number 4, when looking at the legendary item in your journal.

URL: http://forum.audiogames.net/viewtopic.php?pid=355629#p355629

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

does anybody know if legendary items are chapter spisific?  I am looking for the legendary boots, witch I learned about in the prologue, but I can't find the location the clues seem to describe.

URL: http://forum.audiogames.net/viewtopic.php?pid=355619#p355619

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

RTT entertainment wrote:Farhaven? where did that come from? A heros call, maybe?Could Farhaven be an MTG reference? I think Farhaven is one of the planes in MTG, and there's also a card called Farhaven Elf.

URL: http://forum.audiogames.net/viewtopic.php?pid=355577#p355577

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Yep, I agree.

URL: http://forum.audiogames.net/viewtopic.php?pid=355512#p355512

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Yep Slj, I noticed that, but it's much more interesting to find a legendary item with a history, after all it's the writing and background that makes Land of Livia unique as a game rather than just a simple tapngrind. right now I'm still in chapter one trying to raise myb int and dex levels, as well as buy all the companions and real estate since they always come in handy.

URL: http://forum.audiogames.net/viewtopic.php?pid=355430#p355430

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

You can find the legendary items without unlocking the rumors. You just have to be at the right place, and be extremely lucky.

URL: http://forum.audiogames.net/viewtopic.php?pid=355424#p355424

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Well this is craaazy! I went back to chapter one to do some grinding and also pickup some companions and real estate to make my life easier and bing! there I suddenly find the legendary item I'd got three out of five journal entries for (I was trying to find enough lore items to get the other two). Of course this is very cool indeed, however annoyingly I only have three out of five journal entries for the item and I'd like to know it's history, but will have to spend lore items on unlocking the last two journal entries. Any chance of fixing it so that if you find a legendary item you get it's history? Either that or make unlocking the journal  give some sort of other benefit once you have the item.

URL: http://forum.audiogames.net/viewtopic.php?pid=355323#p355323

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I have a miner bug to report. I got to chapter one however the first time I tried to go back to the prologue area, the game crashed, literally I'd got to the terak grasslands, double tapped on it and pong! The second time I tried after doing the desert strength quest another time (I wanted to go back and train because my dex and int aren't high enough at the second), the travel worked okay but I thought I should mention it.

URL: http://forum.audiogames.net/viewtopic.php?pid=355287#p355287

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Thanks Nolly. It makes great sense. I have given up looking for the legendary items. I spend three days looking for the scoud amulet, and I know I did exactly the right quest. I was just unlocky, so that was a waist of time.  Therefore, I have considered to find those items by luck, or wait until I have completed both chapters, and then start looking at it.

URL: http://forum.audiogames.net/viewtopic.php?pid=355046#p355046

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

You can only upgrade Legendary items. You will need a Tier 3 lore page and a consumeable regular item. The item has to be of a certain level, I believe equal or greater than your legendary item's current level.To upgrade a Legendary item go to item, locate the Legendary item and click "upgrade". This will open a new window which will show you which items you own that can be consumed to upgrade the item. You can also preview what your Legendary item will be stat wise by clicking preview.

URL: http://forum.audiogames.net/viewtopic.php?pid=355004#p355004

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Hi.I don't get how to upgrade an item using the Lore items. Nothing happens when I click on an item in my inventory.

URL: http://forum.audiogames.net/viewtopic.php?pid=354921#p354921

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

A lot of people have joined campfire ID GB8eXwAs far as the reef map goes, I hear you can catch some pretty good things in the ocean.

URL: http://forum.audiogames.net/viewtopic.php?pid=354899#p354899

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Spoilerish.Has anyone managed to find the reeth map? I haven't...

URL: http://forum.audiogames.net/viewtopic.php?pid=354894#p354894

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

is their a campfire for us?

URL: http://forum.audiogames.net/viewtopic.php?pid=354891#p354891

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I just did more testing with using vibration as a sensory method and found it's probably your best tool for accuracy when ryhthym and reaction time. Since the tone and vibration are slower and longer coinciding with the speed of the spin, it's just a matter of timing the cut just about when the vibration ends.   So essentuallly the tone and vibration are basically there to let you know that you should be ready to cut after the tone and vibration. I also find it easier to react to touch than sound. This is probably because touch seemss almost instant for me to register, and sound as fast as it is takes me more time to register.**Edit**Okay, I am 100% sure that you will get best results with the split tap gesture while using both the tone and vibration to time a cut. I got my highest cut today without counting and without anything but pure reaction to sound and touch. Just use the start of the vibration as the signal that you should be ready to cut very soon and you should be cutting gems in the 90's.

URL: http://forum.audiogames.net/viewtopic.php?pid=354325#p354325

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I just did more testing with using vibration as a sensory method and found it's probably your best tool for accuracy when ryhthym and reaction time. Since the tone and vibration are slower and longer coinciding with the speed of the spin, it's just a matter of timing the cut just about when the vibration ends.   So essentuallly the tone and vibration are basically there to let you know that you should be ready to cut after the tone and vibration. I also find it easier to react to touch than sound. This is probably because touch seemss almost instant for me to register, and sound as fast as it is takes me more time to register.

URL: http://forum.audiogames.net/viewtopic.php?pid=354325#p354325

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I just did more testing with using vibration as a sensory method and found it's probably your best tool for accuracy when timing and reaction time. Since the tone and vibration are slower and longer coinciding with the speed of the spin, it's just a matter of timing the cut just about when the vibration ends.   That and I find it easier to reaction to touch than sound. This is probably because touch seemss almost instant for me to register, and sound as fast as it is takes me more time to register for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=354325#p354325

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

H, Maybe Aaron could implement a second sound to let you know when to start preparing to cut if it's literally like a wheel turning?Either that or a chance to practice for free.

URL: http://forum.audiogames.net/viewtopic.php?pid=354292#p354292

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I will admit that gem cutting was very frustrating in the beginning to learn, but is now one of the more fun aspects of the game. I didn't do it alone though, both Aaron (Developer) and my wife helped me to understand how to get started. The rest was just practice, practice, practice. If you are still having issues you can borrow a sighted person to sit there with you with screen curtain turned off, asking them to say "now" when you should cut. This will further help you get a feeling how far past the tone for each speed rotation you should be making your cut. I was ending up with a lot of gems in the 70's at first, but eventually with practice and luck gear was able to slowly raise the quality of my gems.

URL: http://forum.audiogames.net/viewtopic.php?pid=354218#p354218

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Very cool guide Nolly, I've added a link to it on the db entry. It's good to know for me since thus far  one attempt at gem cutting didn't go well, though I admit I'm leaving that until I can start on higher level quests, have upgraded gold items and income is a bit more plentiful.one thing I have noticed about lore research though is that if you equip items with lore  you can get more guesses, which is often handy with some of  harder to research items. I'm not %100 sure what the ratio of lore bonuses to guesses is, (maybe something like plus five lore gets you an extra guess), but it definitely is noticeable.It also seems that the game conducts the dice roll for each quest at the time you attempt it, not at the  the quest is actually complete, so as long as you have your best strength/dex/int gear on when you actually begin the quest, it doesn't matter too much if  you change to lore or luck based gear afterwards. I do have one rather odd question though, which is I seemed to unlock the corish raid camp somewhere along the line and when I did some of the quests there I was getting success messages, even though there isn't  anything in my journal about having to go there, I wonder if perhaps I should've done more listening at inns earlier on?

URL: http://forum.audiogames.net/viewtopic.php?pid=354188#p354188

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Nolly: [[wow]]. You are simply awesome. Thanks for the guide. You are really great at explaining things...

URL: http://forum.audiogames.net/viewtopic.php?pid=354184#p354184

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I've created a short guide in the articles section of the forums to briefly explain how Lore researching, Gem cutting and upgrading legendary items work. I hope this helps anyone who has questions,, especially with gem cutting, as it is very expensive and time consuming to learn.

URL: http://forum.audiogames.net/viewtopic.php?pid=354163#p354163

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Hi, does anyone know how to use lore items? I can only do lore researching frm the lore items button on the hero tab, which upgrades the items but I can't ues them. They have a chance of working.

URL: http://forum.audiogames.net/viewtopic.php?pid=354140#p354140

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

URL: http://forum.audiogames.net/viewtopic.php?pid=354133#p354133

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Awesome DB page Dark.@Aaron: Thanks a lot for looking at the extreme battery usage. Yes, I think it only happens when using VOiceover. I will ask around in the game and let you know if I figure it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=354086#p354086

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Thanks for the great write up Dark!I am finding the battery usage issues very strange. It has never been reported as a problem in the past 2 years so I suspect it may be something related to the Voice Over support. Apologies for those of you that it is affecting, I will let you know how I go with investigating it.Also I am getting several reports of the gold per hour not working for people but once again it seems to only affect Voice Over users which is quite perplexing. If it is affecting anyone here then please let me know

URL: http://forum.audiogames.net/viewtopic.php?pid=354072#p354072

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Well as I've played the game so much it seemed only fair to do a db page whil i thought about it . So find the database entry for Land of Livia here

URL: http://forum.audiogames.net/viewtopic.php?pid=354052#p354052

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

hi this game is really cool, and I really like it. Even the fre chapter 0 can keep you entertained for a good while. Do you guys know why the game is taking 82% battery when I have it open on my iPhone 6s, even when my phone is locked? Like it has no sounds, and the graphics probably aren't that intensive. My only guess is that it makes too many calls to the server so that things like campfire and timers are kept up to date because yeah, my phone went from 100 to 20 in like 7 hours, and this is a brand new phone and it had taken 82% of the battery usage. So there's certainly some optimization possible. But great game!

URL: http://forum.audiogames.net/viewtopic.php?pid=354047#p354047

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

that sounds cool!

URL: http://forum.audiogames.net/viewtopic.php?pid=353922#p353922

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Yes, I've noticed the battery issue as well for some time now, but I previously chalked it up to the normal useage typically consumed by a lot of games I play on my phone. I've also noticed for awhile that the game also becomes sluggish if I haven't closed the app via the app switcher after several hours (around, 3 - 6 hours. It reminds me of other games that had for a lack of a better term a memory leak, where the game wasn't handling the clearing of temporary data very efficiently. Of course compared to some games, this game battery consumption is like drops in a bucket, where I can only get 2 or 3 hours in a full charge cycle with a 6S +.

URL: http://forum.audiogames.net/viewtopic.php?pid=353903#p353903

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Hi.I'm still loving the game, and I finally seem to have unlocked the last part of the last task in Prelude, which I look forward to complete.There is only one thing which makes me really mad about the game: The battery usage. I have tested this in the weekend, because I didn't had much time to play the game. I have an iPhone 7 including the smart battery cover. Normally, my phone can hold the battery for two or three days, depending on how much I use it. When Land of Livia is running, both the battery in the smart cover and the phones battery is drained in one day. There is nothing wrong with my battery. I got a new battery in my phone two weeks ago. As soon as I close Land of Livia in the app switcher, my phone returns to normal battery usage again.I have talked to other players about this issue. Three other blind people who are playing the game are having the same issue. It's weird that not everyone is having this issue. I really hope it'll be fixed very soon.@Nolly: You are simply awesome at explaining things. You should consider doing guides, reviews etc. Big thumbs up to you...

URL: http://forum.audiogames.net/viewtopic.php?pid=353834#p353834

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

If it makes you feel better I thought the same things you did. I thought it was a one shot deal and I had to hit the cut button on every tone.

URL: http://forum.audiogames.net/viewtopic.php?pid=353685#p353685

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Oh, i feel dumb. Please disregard my previous post

URL: http://forum.audiogames.net/viewtopic.php?pid=353608#p353608

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

You don't have to start cutting as soon as you hear the first tone. That is just the starting point which in turn triggers a tone. This will also happen when you do a cut, the arch will reset to it's starting point and trigger a sound, which again you don't have to cut. You can simply sit there and gather a Rhythm or counting if you prefer of when the time to cut comes around. So for example, you pay 200 gold and you hear a tone. Sit there and listen to it go around for a few times and be ready to take your first cut. Once you perform your first cut it will sound like a double tone because the arch is resetting, but you can again sit there and get the timing, letting it go around a few times. Repeat this until you have all 3 cuts. If you are still having trouble picturing it, it's like you are looking at a giant wheel on it's side with a semi circleular arch hump on  it. You have a button to try to stop the wheel completely between two static vertical markers on the ground. The more of the arch you get between the two markers )percentage), the better the cut.

URL: http://forum.audiogames.net/viewtopic.php?pid=353562#p353562

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

You don't have to start cutting as soon as you hear the first tone. That is just the starting point which in turn triggers a tone. This will also happen when you do a cut, the arch will reset to it's starting point and trigger a sound, which again you don't have to cut. You can simply sit there and gather a Rhythm or counting if you prefer of when the time to cut comes around. So for example, you pay 200 gold and you hear a tone. Sit there and listen to it go around for a few times and be ready to take your first cut. Once you perform your first cut it will sound like a double tone because the arch is resetting, but you can again sit there and get the timing, letting it go around a few times. Repeat this until you have all 3 cuts. If you are still having trouble picturing it, it's like a merry go round with a golden ring that you have to try to grab through a small hole in the wall when it gets close to you. The merry go round gets faster with every cut.

URL: http://forum.audiogames.net/viewtopic.php?pid=353562#p353562

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Beware! spoilers for the ship quest. Ironically I had bought just enough gold upgrades to cover the thousand gold for the ship, before it occurred to me to actually check the journal and  heard about listening at sturn's shipping outpost, I assumed I'd got everything when i finished the captain goal, but that'll learn me . I'm now making my way into the mighty jungle, lets hope the lion is sleeping tonight . End of spoilers! Still not tried gem cutting as yet  as I haven't had the gold to spare.

URL: http://forum.audiogames.net/viewtopic.php?pid=353552#p353552

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Ok what the fuck man! Gem cutting is cheap as hell! As soon as I double tap it  immediately gives me a new ding sound,  which, is fine when I'm playing on my keyboard. I have a reaction time of 0.2 seconds on it or something.  It's a different story on iOS however.  It takes slightly longer to double tap so I always make about a 44% cut if the game decides to do the sounds back to back.  If you want, I can explain it in more detail, but please, please add at least a one second delay in between each sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=353533#p353533

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

The game is designed to eventually become where you can set a quest and forget it, but in the beginning it will take a little more attention. Trust me when I say that you don't want to rush buying the ship. Take your time gathering the gold a little bit and gather some gear and gems along the way. In fact I believe the intent is to slow you down from purchasing the ship too quickly to insure that you gain the necessary upgrades before setting sail, as the quests levels go up rather quickly from that point on. The closest to a set and forget money maker is the Jungle and Mine. Without quest time reduction they take quite some time to complete and reward you well. However if you can check your game often I suggest the Golden Sands quest in Smuggler's Cove once you unlock it. It still has one of the best gold per minute ratio of all the quests that I've seen. It becomes even better once you can reduce it's quest time to under it's original quest time of 15 minutes. The river also has a well rewarding quest, but until you can reduce it's quest time to 5 minutes, the Golden Sands quest is still the better of the two. Also remember to max out your Parrot and Compass as soon as you can, as well as take a trip down to the Jungle Outpost if you  haven't done so already. I'm pretty sure the Jungle Outpost will be worth your time.

URL: http://forum.audiogames.net/viewtopic.php?pid=353504#p353504

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I confess Land of Livia is getting a wee bit grindy at the moment as the next thing I need to do to progress is buy the ship, however since  i've bought the three real estate items available from the towns, the only way to increase my max gold is to upgrade those items, which takes more gold.I'm getting about 30 gold per quest, and it's probably going to take me another 900 or so gold to upgrade my real estate items enough, plus of course 1000 gold for the ship itself, though of course if I upgrade my parrot to increase gold drops that might change the figures a bit.I haven't got to this legendary quest yet, though as that takes listening at inns which in turn means more gold that might take me a while to get to . One thing I would like to see in the game which might alleviate the lack of funds, would be the ability to go and work for a few hours. used Say when you go to sleep or aren't likely to be having your phone handy  few minutes or so. it'd be nice to have a longer option say to work for between 2 and 12 hours, earning no experience or items, but a certain amount of gold per hour, say starting  with 30 gold for a lower level job, but rising as you do more higher level jobs. That way you could go to bed, or go out to work yourself or whatever other thing might take up your time not questing,  and come back in the morning to a bunch more gold which you could then use  to upgrade items etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=353459#p353459

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Lore % chance basically gives you more guesses the higher your lore is. Typically any of the lore mini games can be easily beaten with 13 guesses.The prelude is fairly large. I won't spoil how many areas there are, but you probably have a bit more to go.Lore items are used to unlock Legendary journal entries, as well as upgrade Legendary items such as the Amulet from the legendary quest you received from listening. The higher the lore item, the higher the chance it will unlock a journal entry. To unlock an entry find the legendary quest in your journal and click on one of the locked entries. The entries are clues which will tell you which area and quest you should do to get the item to drop. It is a rare drop though and may take several attempts to find it. The clues try to mislead you, but there will always be at least one that points you to where you should search/quest.

URL: http://forum.audiogames.net/viewtopic.php?pid=353409#p353409

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Lore % chance basically gives you more guesses the higher your lore is. Typically any of the lore mini games can be easily beaten with 13 guesses.The prelude is fairly large. I won't spoil how many areas there are, but you probably have a bit more to go.Lore items are used to unlock Legendary journal entries, as well as upgrade Legendary items such as the Amulet quest you received from listening. The higher the lore item, the higher the chance it will unlock a journal entry. To unlock an entry find the legendary quest in your journal and click on one of the locked entries. The entries are clues which will tell you which area and quest you should do to get the item to drop. It is a rare drop though and may take several attempts to find it. The clues try to mislead you, but there will always be at least one that points you to where you should search/quest.

URL: http://forum.audiogames.net/viewtopic.php?pid=353409#p353409

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I'm trying to get the quest done where you need the ship. Got everything else just trying to get gold. Went to a lot of random towns and listened at the inns even when I didn't have to for a quest and got some cool secret locations. Also, once I got a "legend" about some sort of super-speed amulet that I don't know what to do with.

URL: http://forum.audiogames.net/viewtopic.php?pid=353392#p353392

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I'm not exactly sure what the percentage chance on lore items refers to, though I do gather that playing mastermind with them increases their quality, still I'll see what happens when I manage to get a tear 4 lore item.Btw, I wonder how long the prologue is? I have bought chapters 1 and 2 because I really enjoy the game and want to support further work on it, and because I will want to play those chapters when I get there, but yee gods I've been playing for several days and still! seem to be trying to finish the prologue quest .

URL: http://forum.audiogames.net/viewtopic.php?pid=353377#p353377

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

the lore game is essentially the board game Mastermind, except it's easier for the first two levels than the real thing, with fewer runes in the sequence. than the whole six you get in the real game. You do get six I think though in getting to the highest tier of lore object though. How do you use Lore items though? I have a bunch but don't know how to use them.

URL: http://forum.audiogames.net/viewtopic.php?pid=353369#p353369

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Thanks a lot for your great explanation Nolly. It makes sense.

URL: http://forum.audiogames.net/viewtopic.php?pid=353341#p353341

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

well you could, with a companion

URL: http://forum.audiogames.net/viewtopic.php?pid=35#p35

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I'm liking this game so far. I do wish you could speed up some of the events though.

URL: http://forum.audiogames.net/viewtopic.php?pid=353327#p353327

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

No, that isn't exactly how the colored markers work. A red marker means there is a rune in the solution of your current guess and in the correct spot, a white dot means you have the rune correct in your guess, but in the wrong spot. It will never directly tell you if you are correct, it will need to be accomplished by process of elimination and problem solving using your previous guesses. It will also never reveal you more than one marker per rune. For example, if the solution contains only one Alpha rune, but your guess is Alpha, Alpha, Alpha, Alpha. It will say you have one red marker, rather than 1 red marker and 3 white markers, Which tells you that there is only one Alpha marker in the solution. The same goes for white markers. Another example is if your guess is Alpha, Beta, Beta, Beta, and it tells you that you have zero red markers and one white marker, this means that either Alpha is the correct rune and doesn't go in position one or Beta is the correct rune but doesn't belong in position 2 , 3, or 4.Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=353304#p353304

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

No, that isn't exactly how the colored markers work. A red marker means there is a rune in the solution and in the correct spot, a white dot means you have the rune correct, but in the wrong spot. It will never directly tell you if you are correct, it will need to be accomplished by process of elimination and problem solving using your previous guesses. It will also never reveal you more than one marker per rune. For example, if the solution contains only one Alpha rune, but your guess is Alpha, Alpha, Alpha, Alpha. It will say you have one red marker, rather than 1 red marker and 3 white markers, Which tells you that there is only one Alpha marker in the solution. The same goes for white markers. Another example is if your guess is Alpha, Beta, Beta, Beta, and it tells you that you have zero red markers and one white marker, this means that either Alpha is the correct rune and doesn't go in position one or Beta is the correct rune but doesn't belong in position 2 , 3, or 4.Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=353304#p353304

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

No, that isn't exactly how the colored markers work. A red marker means there is a rune in the solution and in the correct spot, a white dot means you have the rune correct, but in the wrong spot. It will never directly tell you if you are correct, it will need to be accomplished by process of elimination and problem solving using your previous guesses. It will also never reveal you more than one marker per rune. For example, if the solution contains only one Alpha rune, but your guess is Alpha, Alpha, Alpha, Alpha. It will say you have one red marker, rather than 1 red marker and 3 white markers, Which tells you that there is only one Alpha marker in the solution. The same goes for white markers. Another example is if your guess is Alpha, Beta, Beta, Beta, and it tells you that you have zero red markers and one white marker, this means that either Alpha is the correct rune and doesn't go in position one or Beta is the correct rune but doesn't belong in position 1 ,2 , or 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=353304#p353304

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

No, that isn't exactly how the colored markers work. A red marker means there is a rune in the solution and in the correct spot, a white dot means you have the rune correct, but in the wrong spot. It will never directly tell you if you are correct, it will need to be accomplished by process of elimination and problem solving using your previous guesses. It will also never reveal you more than one marker per rune. For example, if the solution contains only one Alpha rune, but your guess is Alpha, Alpha, Alpha, Alpha. It will say you have one red marker, Which tells you that there is only one Alpha marker in the solution. The same goes for white markers.

URL: http://forum.audiogames.net/viewtopic.php?pid=353304#p353304

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Hi.Some people seems to be confused on how the lore research puzzle works, so I'm planning to write a small guide on how it works. But, before I'm doing that, there is something which I have to get clarified.I'm not sure on if I have found a bug, or if I just don't get how the white color works.The new symbols for the runes are confusing me, so I'll just use the previous letter system in my example:If the right persission is C, is it then correct that both B and D should show the white symbol? That's how I understand it, and that's how it seemed to work in the previous version. But after the puzzle symbols has changed, the white symbols works differently. They don't always show up if you are next to the right place. So I'm not sure on if that's a bug in the new version, or just me who don't get how it works.I hope my question and example makes sense.

URL: http://forum.audiogames.net/viewtopic.php?pid=353283#p353283

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Hi,@Aaron: Thanks for the new version. However, I have grabbed the new update, and the tutorial hints on older devices seem very, very bugged. I am still stuck, I can't double tap to dismiss, and I can't flick left and right to navigate away still. I am using iOS 9 with iPhone 4S, and I don't have any way to get a newer version of iOS at the moment. I am not really too sure what to do, because I literally get stuck on the hints no matter what I try. Double tapping, dragging my finger around, and flicking left and right, do not help, VoiceOver just thinks the hint is the only thing on the screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=353236#p353236

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

@Aaron, thanks for the fixes especially around the map. While I do understand Slj missing the paths, at the same time it's great to have all locations available, and it'll still be possible to plan routes especially when returning  to previously visited places. A to inventory, since you can't actually quest with a full inventory it's not going to be possible to keep anything until I have some more space, but never mind, I will be getting some more space in literally half an hour . I'll be looking forward to exploring what else the game has to offer, though I've not tried gem cutting as yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=353233#p353233

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Hi Aaron.Welcome to the forum, and thanks so much for joining...It's fantastic to see all the improvements to the game, both regarding to accessibility and in generel. There are actually blind people playing the game, who are not on this forum, or on the Applevis forum.Regarding being able to travel to all locations from everywhere in the game: that'll make things much easier, and maybe too easy. I like the way it currently works, but it would be nice if Voiceover reads what places connects to each other.Keep up the fantastic job. I'm impressed how fast you are working on the game...

URL: http://forum.audiogames.net/viewtopic.php?pid=353212#p353212

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

nolly wrote:When gem cutting it is important to note that you shouldn't try to guess and time when the tone will sound to hit it exactly right while using voice over. What I mean is don't sit there and try to anticipate when the tone will chime, pressing cut before you hear the tone, as it will result in negative results. I spent an entire day collecting gold and gems to test which works best and I've found that double tapping is best (recommended by the developer), as well as hitting the cut button when you hear the tone. Actually, I have had best results when  I hit the cut button a split second after the tone, especially for the first and second cut. I believe this is because the developer said that he took into account of the delay that would occur for voice over users using double tap and if you are too quick you will outpace the delay..This is exactly right!

URL: http://forum.audiogames.net/viewtopic.php?pid=353192#p353192

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I was told to not worry about holding onto luck and lore equipment early on in the game, as you turn over your gear extremely fast for several levels. Also, the bonuses you get at such a low level are so poor, it doesn't really make that much of a difference in your drop percentage, gold earned , or gem cutting speed while cutting a gem, something you don't even need to do until level 7 or 8. By that time you should easily have more inventory space when the gear is more worth while to keep.

URL: http://forum.audiogames.net/viewtopic.php?pid=353190#p353190

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Hi everyone, my name is Aaron and I am the creator of Land of Livia. I am glad that so many of you are enjoying my game and it is great to see you discussing it here.I wanted to join this forum to let you know that I read everything that is posted here and whilst I may not have time to respond to everything individually, I am definitely paying attention and taking note. I have ben working on Land of Livia for over 3 years now and it has gotten to this point by continually growing and evolving with the help of my players.The previous two releases 3.1.1 and 3.1.2 have addressed many of the concerns that I have seen discussed on this forum. There will be more improvements coming in the future so keep the feedback coming!3.1.2--CHANGES● Due to popular demand, you can now travel to new locations (locked or unlocked) from any other location on the map, rather than only when you are adjacent to them - this improves usability for new players and also has large benefits for players using VoiceOver● Side affect of the above change is that travelling between chapters now takes travel time which allows you to do it from any location on the mapBUG FIXES● Fixed bugs with tutorials for iPad that were introduced in the previous release3.1.1--ACCESSIBILITY IMPROVEMENTS● The tutorial hints can now be navigated seamlessly - apologies to those that had trouble getting stuck● The current location is now auto selected when you dismiss alerts● The gem cutting button is now auto selected when you enter the gem cutting screen● Improved the hint on the gem cutting button to explain that you don't have to cut on the first sound - you can take your time and listen to the regular timing of the sound and then cut when you are ready● The Lore Runes are now named using the Greek alphabet rather than English alphabet to improve usabilityBUG FIXES● Fixed bug where the accessibility label for the current location did not update correctly● Fixed bug where the accessibility label for the researching runes were numbered incorrectly i.e. rune 6 rather than 5● Fixed crash in the Campfire when there is no internet connection

URL: http://forum.audiogames.net/viewtopic.php?pid=353189#p353189

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

@DJEPIC, have you got notifications allowed from land of Livia? I believe all the quest complete messages are notifications, so you might want to check that. I've progressed fairly well and even got my first gem, though I don't want to risk cutting it yet. However I've run into a miner issue since my inventory is full and I can't do anymore questing. I was going to keep some of the gear I have that has lore and luck bonuses and then see about upgrading it, but I'll probably need to let that go in order to continue questing, at least until I can afford some of those inventory expanding companions. i will say with the need to have basically one complete set of gear for each stat and 9 wear locations, that doesn't allow much chance for lee way or keeping lore and luck boosting items, or at least not until I've expanded my inventory some more. Oh well, at least it gives things to work for. one thing I do find a little odd is that the tem generation is fairly rigid.  That is to say there seem to be suffixes and  but not a lot of variation in clothing types or descriptions, for example everything is "cloth armour" rather than being robes or shirts or whatever, similarly all weapons are swords. it'd be a little more interesting if the game let you have different item types even jsut for variety, since "clever silk slippers" and "pirates hobnail boots" would sound much more atmospheric than "clever cloth boots" and "pirates' cloth boots" but so it goes.

URL: http://forum.audiogames.net/viewtopic.php?pid=353177#p353177

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Hello.I have only started playing the game but I am already stuck. I click on Solomon's farm and I click on attempt but nothing happens. I wait for 1 min 30 sec as the game says but still nothing.Is this just my shere stupidaty? Or is this a bug?DJEPIC

URL: http://forum.audiogames.net/viewtopic.php?pid=353136#p353136

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I have two IOS devices which is why I can be in two separate chat rooms on two different characters. The reason for two characters is that my son likes to play a game on my primary device which is much faster than his slower older device, so I created a second character to pass the time while he does this.When gem cutting it is important to note that you shouldn't try to guess and time when the tone will sound to hit it exactly right while using voice over. What I mean is don't sit there and try to anticipate when the tone will chime, pressing cut before you hear the tone, as it will result in negative results. I spent an entire day collecting gold and gems to test which works best and I've found that double tapping is best (recommended by the developer), as well as hitting the cut button when you hear the tone. Actually, I have had best results when  I hit the cut button a split second after the tone, especially for the first and second cut. I believe this is because the developer said that he took into account of the delay that would occur for voice over users using double tap and if you are too quick you will outpace the delay.I should also mention here as well that I've recently consolidated to one campfire GB8eXw. This one seems to be more active with voice over users. Remember that the campfire ID is caps sensitive when inputting the ID.

URL: http://forum.audiogames.net/viewtopic.php?pid=353118#p353118

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I have two IOS devices which is why I can be in two separate chat rooms on two different characters. The reason for two characters is that my son likes to play a game on my primary device which is much faster than his slower older device, so I created a second character to pass the time while he does this.When gem cutting it is important to note that you shouldn't try to guess and time when the tone will sound to hit it exactly right while using voice over. What I mean is don't sit there and try to anticipate when the tone will chime, as it will result in negative results. I spent an entire day collecting gold and gems to test which works best and I've found that double tapping is best (recommended by the developer), as well as hitting the cut button when you hear the chime. Actually, I have had best results when  I hit the cut button a split second after the chime, especially for the first and second cut. I believe this is because the developer said that he took into account of the delay that would occur for voice over users using double tap and if you are too quick you will outpace the delay.I should also mention here as well that I've recently consolidated to one campfire GB8eXw. This one seems to be more active with voice over users. Remember that the campfire ID is caps sensitive when inputting the ID.

URL: http://forum.audiogames.net/viewtopic.php?pid=353118#p353118

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I have two IOS devices which is why I can be in two separate chat rooms on two different characters. The reason for two characters is that my son likes to play a game on my primary device which is much faster than his slower older device, so I created a second character to pass the time while he does this.When gem cutting it is important to note that you shouldn't try to guess and time when the tone will sound to hit it exactly right while using voice over. What I mean is don't sit there and try to anticipate when the tone will chime, as it will result in negative results. I spent an entire day collecting gold and gems to test which works best and I've found that double tapping is best (recommended by the developer), as well as hitting the cut button when you hear the chime. Actually, I have had best results when  I hit the cut button a split second after the chime, especially for the first and second cut. I believe this is because the developer said that he took into account of the delay that would occur for voice over users using double tap and if you are too quick you will outpace the delay.

URL: http://forum.audiogames.net/viewtopic.php?pid=353118#p353118

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Yep Slj, I was playing all night, and now am wandering around with my phone waiting for questing or travelling or something to happen . One thing I will say is that the progression is judged well for such a potentially grindy game, you can follow the quests in quick enough order to make you feel your not just getting utterly stuck or doing the same thing over again, though I do wish that some of the success or failure quests, especially the more unusual ones like the Shaman's task had a success or failure text to go with them. Also, my one miner access niggle at the moment is with paths, since when a location is locked it seems you must be at the correct prior location to travel to it. Usually this is  easy to guess based on where you were previously, though in some cases it isn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=353053#p353053

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Hi.I finally got how cutting works. It has been improved a lot in the new update. This game offers extremely much gameplay. It is awesome...

URL: http://forum.audiogames.net/viewtopic.php?pid=353036#p353036

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I'll go back to old ins and check, there are companions and such I'd like to recruit there anyway, nice if you can get extras by listening at ins, and also a great use for excess gold. I have noticed the path problem though, when I was in the wrong place to get to a new location. Perhaps the developer could add some text, (maybe vo hint text), on the location buttons telling you which has paths going to where, if there are on screen dotted lines we're missing. Still it's not a big deal, or at least not with the size of map I've seen so far, though if there are too many locations that might not be the case.Edit: Lol, worked out the lore research game, actually I'm rather kicking myself for not checking the help. I assumed it was white markers for right in the right place, and red markers for right in the wrong place when it's the other way around! . No wonder I was having trouble, of course just working out the minigame is only half the battle, what you then do with these lore items is another question.

URL: http://forum.audiogames.net/viewtopic.php?pid=352982#p352982

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I'll go back to old ins and check, there are companions and such I'd like to recruit there anyway, nice if you can get extras by listening at ins, and also a great use for excess gold. I have noticed the path problem though, when I was in the wrong place to get to a new location. Perhaps the developer could add some text, (maybe vo hint text), on the location buttons telling you which has paths going to where, if there are on screen dotted lines we're missing. Still it's not a big deal, or at least not with the size of map I've seen so far, though if there are too many locations that might not be the case.

URL: http://forum.audiogames.net/viewtopic.php?pid=352982#p352982

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

For gems, each time you hear the ding tap the cut button. For lore research, keep in mind that letters can repeat.

URL: http://forum.audiogames.net/viewtopic.php?pid=352962#p352962

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Yep, I'm getting that the game is something of a fire and forget, but on the other hand that does make it nice to do when doing something else, and at least the game has reasonable equipping options and doesn't require you to take hours looking through god knows how many complex stat tables. I  tried one of the lore fragment things. I really should've got it but the markers seemed very odd according to what I was doing, still I'll try again at some stage. The only thing that worries me at the second is lack of text, since I really wish the generic quests had a bit of text to say how you did. Even adventure based games like Warriors 2 and Kingdom of loathing had this, and does make the game feel a bit more like playing fruitpot sometimes. Still, so long as progress is fast enough to give me new locations to look over that should be okay I think especially if I play the game while doing something else such as reading or playing another game, actually it makes quite a nice aside while playing Huboodle .

URL: http://forum.audiogames.net/viewtopic.php?pid=352942#p352942

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

there's a lot of stuff, and actually some decent text. When you go to something like "Pack of wolves" where it goes into what skill you use, what level and how long it will take and all, it then will give a description of what you are doing and why. Some of the descriptions are pretty good. Right now I'm fighting an evil barbarian and the description of the quest put me right there. Usually quests you can do that further a journal goal or are story related have a closing bit of text when you are done for you to listen to. For more active stuff to do, try leveling your lore bits with a game that is pretty much mastermind and there is some weird sound game to make your gems better, but I don't know quite what. Also, even after the journal entries take you to a town, try listening at old taverns because there are quite a few side quests you can get, such as I got the Raid camp stuff I've got to do  by listening in Torr. The quests have no big thing for the story as a whole but they give me something to do beyond the basic stuff and are helping me get gold and gear.

URL: http://forum.audiogames.net/viewtopic.php?pid=352944#p352944

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Yep, I'm getting that the game is something of a fire and forget, but on the other hand that does make it nice to do when doing something else, and at least the game has reasonable equipping options and doesn't require you to take hours looking through god knows how many complex stat tables. I  tried one of the lore fragment things. I really should've got it but the markers seemed very odd according to what I was doing, still I'll try again at some stage. The only thing that worries me at the second is lack of text, since I really wish the generic quests had a bit of text to say how you did. Even adventure based games like Warriors 2 and Kingdom of loathing had this, and does make the game feel a bit more like playing fruitpot sometimes. Still, so long as progress is fast enough to give me new locations to look over that should be okay I think especially if I play the game while doing something else (as indeed I have been recently).

URL: http://forum.audiogames.net/viewtopic.php?pid=352942#p352942

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Dark, a lot of it is like that. Click, go do something else, come back and repeat. It is a big game, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=352903#p352903

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### Re: Land of Livia: An IOS game which has been made accessible

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Re: Land of Livia: An IOS game which has been made accessible

I am enjoying the game, but either I am very unlucky or the percentage rates shown on quests aren't accurate, since the number of times I've failed at a  quest with %80 success rate is rather astounding .I can see the game being fun with it's progressive gameplay, though I hope there is enough ntext to keep matters interesting once you've finished the tutorial, since the problem I had with a lot of rpgs that are prepare and forget is that they can feel a little too disconnected from the player, e.g you just equip your character with the best weapon and armour and then do an automated quest or combat, and the fact that the quests themselves don't seem to come with much by way of explanatory text.Still we'll see I'm still on the tutorial at the second.

URL: http://forum.audiogames.net/viewtopic.php?pid=352885#p352885

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Hi.@nolly: Thanks a lot for the great information. I wasn't sure on how the map is shown on the screen, so thanks a lot for the description.How are you able to have multiple characters in multiple campfires?

URL: http://forum.audiogames.net/viewtopic.php?pid=352869#p352869

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

Dark,the campfire is just a chatroom, everyone plays solo, campfire is just for chatting and sharing tips.

URL: http://forum.audiogames.net/viewtopic.php?pid=352844#p352844

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### Re: Land of Livia: An IOS game which has been made accessible

```

Re: Land of Livia: An IOS game which has been made accessible

I am giving this one a try currently unfortunately the campfire thing didn't work, maybe they're country locked or something, but hopefully I can play solo and just do quests and such. the game does look fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=352833#p352833

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