Re: Microsoft Bringing Clang to Windoze

2015-10-22 Thread AudioGames . net Forum — Developers room : aaron via Audiogames-reflector


  


Re: Microsoft Bringing Clang to Windoze

Hello,I'm actually wondering what platforms this will be able to compile for. From what I'm reading, it seems to be targeting mobile, which is kind of interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=235787#p235787





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Re: Microsoft Bringing Clang to Windoze

2015-10-22 Thread AudioGames . net Forum — Developers room : Sebby via Audiogames-reflector


  


Re: Microsoft Bringing Clang to Windoze

Well at a guess I'd say it's because clang is the best choice for everything. Android was GCC or Clang, iOS is Clang, and MS is MSVC, which doesn't run on either of the other two platforms. And for desktop platforms the story is basically the same since the development environments parallel the child OSes: Mac for iOS, anything for Java, and MSVC for Windows hosts. This is just MS stepping into line, picking up decent standardisation and incidentally being in a much better place to dwarf the competition by providing tools to cross-compile your stuff on anything.Which, honestly, as long as there continues to be choice, is a very good thing. It could of course simply lead to MS once again towering over its competitors, though, which would not.

URL: http://forum.audiogames.net/viewtopic.php?pid=235805#p235805





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Re: Microsoft Bringing Clang to Windoze

2015-10-22 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Microsoft Bringing Clang to Windoze

But here's the problem with that. If their porting clang to windows, they better port the entire LLVM system over. If they don't, I'd have to build the missing components, and CMake is a bitch.

URL: http://forum.audiogames.net/viewtopic.php?pid=235847#p235847





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