Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll I agree with 58 and 59 on this one. I wasn't exactly impressed with 46 either, though I kept my thoughts to myself when I originally read it. This is exactly why I lean towards native programming languages rather than interpreted ones more than often

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll I agree with 58 and 59 on this one. I wasn't exactly impressed with 46 either, though I kept my thoughts to myself when I originally read it. This is exactly why I lean towards native programming languages rather than interpreted ones more than often

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: New BPCSharedComponent.dll I truly wish people here would spend less time acting like they know everything, and spend more time learning what they don't know. It's okay to say you don't know something or aren't sure of it. But making claims that a language can't do something, when

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: New BPCSharedComponent.dll The amount of false information and invalid content shrouded in opinion and negative experience is really pretty astounding. Of course matters are bound to get somewhat salty when discussing our favorite languages, it's the inevitable apples and oranges

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: New BPCSharedComponent.dll The amount of false information and invalid content shrouded in opinion and negative experience is really pretty astounding. Of course matters are bound to get somewhat salty when discussing our favorite languages, it's the inevitable apples and oranges

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll @51, yeah, I see what you mean. That might actually work. I'll see what I can do about porting Tolk over. URL: http://forum.audiogames.net/post/399729/#p399729 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll Munawar, I just ran to a problem or probably something that I don't know how to solve. I want a moving sound. Assume a car that is moving. Its sound of course updates as the car moves. I want to know how to update my sound position with the dsound class. From

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: New BPCSharedComponent.dll I have a project which is built using pyinstaller and cython and all works fine, so I don't really see what you're complaining about.After you cythonize your files you will get .pyd files and .c files. You copy pyd files. Those are threated as python modules

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: New BPCSharedComponent.dll that's why .pyd files come in your help URL: http://forum.audiogames.net/post/399700/#p399700 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: New BPCSharedComponent.dll 2pauliyobo. Cython is really a bitch to work with. Because if you cythonize your code, tools like pyinstaller wont pick up your dependencies you imported (since it's all in c) and therefore will give you a broken exe. URL: http://forum.audiogames.net/post

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: New BPCSharedComponent.dll With this post, I don't want to force my way of thinking, nor I want to say that what you think is stupidat post 29Munawar wrote:In Python you never had to worry about encoding and decoding to bytes and to string and it's one of my major stickers

Re: New BPCSharedComponent.dll

2018-12-19 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At Ethin, do you know how do I call a function from a dll? like NVDA dll or SAPI for that matter. The code examples I get on google are beyond me. IF you could explain me a bit I may be able to write just a handful of functions to provide speech output

Re: New BPCSharedComponent.dll

2018-12-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll @nathon, true, Go would be perfect for an audio game. The problem is that making libraries that work with go (written in C) is incredibly hard to do. And the reverse is equally true. Go has a lot of checking that C doesn't, and so when your writing C modules

Re: New BPCSharedComponent.dll

2018-12-19 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll As you'll see if you check out the change log, it already uses NuGet to download the SharpDX libraries...I have no desire to put the actual BPCSharedComponent.dll up on NuGet because if the fact that it's a specialized library, and honestly, it's easy enough

Re: New BPCSharedComponent.dll

2018-12-19 Thread AudioGames . net Forum — Developers room : francipvb via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,As I told you some time ago, it would be nice if you separate this component to another project and reference it using NuGet.It would be more confortable to add from NuGet browser directly from Visual Studio.Cheers, URL: http://forum.audiogames.net/post

Re: New BPCSharedComponent.dll

2018-12-15 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,Golang is fast and compiles to native code which is why it's in my programming languages list. However, golang doesnt have libraries like tolk and universal speech, (which isn't hard to make for somebody who knows C thanks to the CGO), But unfortunately

Re: New BPCSharedComponent.dll

2018-12-15 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,Golang is fast and compiles to native code which is why it's in my programming languages list. However, golang doesnt have libraries like tolk and universal speech, (which isn't hard to make for somebody who knows C thanks to the CGO), But unfortunately

Re: New BPCSharedComponent.dll

2018-12-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll Yeah, protecting your assembly won't stop a determined hacker who wants access to your code. Which is why if you want that, you should (obviously) write the entire project in a different language that, when reverse engineered, makes actually figuring out

Re: New BPCSharedComponent.dll

2018-12-15 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll If by "save" you mean protect your code against reverse-engineering, I wouldn't bother with any sort of protection against reverse-engineering if I were you. I make an argument against this sort of practice on my Treasure Hunt GitHub. Ke

Re: New BPCSharedComponent.dll

2018-12-15 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll @munawar what did you use for decompyling that game? Since I develop in python as well I'm asking it, Maybe there will be a way for me to save my code URL: http://forum.audiogames.net/post/398849/#p398849 -- Audiogames-reflector mailing list Audiogames

Re: New BPCSharedComponent.dll

2018-12-14 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At Munawar, yes python can be decompiled very easily. But I was talking about iron python. See, it compiles to IL code like dot net, but wont be the resulting IL code a mess thanks to the fact that python data types and other python stuff gets mixed

Re: New BPCSharedComponent.dll

2018-12-14 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll @kianoosh You're welcome! I'm glad it worked @nathon Python bytecode can also be decompiled easily. I recently produced full working source from the game Oh Shit, just to prove to myself it can be done. All I had was the OhShit.exe executable the developer

Re: New BPCSharedComponent.dll

2018-12-14 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll thank you munawar, That fixed it. Lol i wanted such a key handling system for C# for a while and now i got it. Thanks again URL: http://forum.audiogames.net/post/398622/#p398622 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: New BPCSharedComponent.dll

2018-12-14 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,God knows then lol. But So far I've found that if I want to install it I need to install a pip version around 9 or 8. INstall the pythonnet package using --egg option and then reinstall latest pip again.Here is the error (researching on google suggests

Re: New BPCSharedComponent.dll

2018-12-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll I've never heard of that... virtualenv is always a nice little tool though. URL: http://forum.audiogames.net/post/398593/#p398593 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: New BPCSharedComponent.dll

2018-12-14 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: New BPCSharedComponent.dll And that is why I love pipenv. URL: http://forum.audiogames.net/post/398592/#p398592 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll I have an older version of pip? Really? According to my pip version, I have pip 18.1. I think it is you who has the old version. URL: http://forum.audiogames.net/post/398573/#p398573 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At ethin no. But I know the answer now.IT worked for you because you have an older version of pip. In newer versions the --egg option is removed which is needed to make it install correctly. And you don't need to type the --egg manually when you install

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: New BPCSharedComponent.dll I think i might just as well give up for a while on this URL: http://forum.audiogames.net/post/398566/#p398566 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll Ah, dam. And I thought one of my packages had the answer wait, I think I know now, it just came to me: install the git version while in the visual studio command prompt if your not doing that. That should (hopefully?) get it to work.@Munawar, that's your

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At Ethin, I installed those 269 packages. All of them. Yet pythonnet doesn't want to install. Anyway, I think I will use iron python for games and a mix of golang with python 3 for everything else- thank you for your efforts though. I appreciate it.Iron

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: New BPCSharedComponent.dll u, i love these espaces, for any languaje.But, muna why did you need so many times use bytecodeStrings instead simple strings?I used them only when i want to encrypt and decrypt some data for send through a request, but in other times, I don't need any time

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll @kianoosh, you'll get this error if you hook the keyboard before you bring your main window to the foreground. Try .show() before you use DInputInit.@Ethin, many things are still using Python 2 so I doubt it's going away any time soon, even

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll @Munawar, there are reasons for that. Python 2 has a lot of issues, notably the fact that it has a ASCII and UTF-8 string. Du you like typing u'this' and u'that' in your code everywhere? That's extra boilerplate. So no, not much of a true advantage

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll @Munawar, there are reasons for that. Python 2 has a lot of issues, notably the fact that it has a ASCII and UTF-8 string. Du you like typing u'this' and u'that' in your code everywhere? That's extra boilerplate. So no, not much of a true advantage

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll yeah i'm already doing that munawar. I pas this.handle as the pointer. And it gives me access is dinide error URL: http://forum.audiogames.net/post/398457/#p398457 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll @kianoosh, you should pass the pointer to the main game form.Are you getting any error messages?In Python you never had to worry about encoding and decoding to bytes and to string and it's one of my major stickers with the language. I hate that practically

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll Sharp dx doesn't want to initialize. I'm sure i passed the correct handle and i'm initializing it within my form_load function, but when i start the application it gives me an access is dinide error. Don't know what's wrong with it URL: http

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll That's quite odd, especially since Python 2 will be reaching EOL within a very short time. If you want some convincing arguments, check out https://hackaday.com/2018/08/15/stop-us … -python-3. I've stated many reasons why not to use Python 2 before

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll Python 3 introduces a lot of boilerplate code and takes away from the Python philosophy of "it just works." All this with no real gain in performance (in fact, it's the reverse due to its many still-existing compatibility issues.) Python 2 any day o

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll It does. I've pip freeze'd my pip install, here are all the packages I have on my Python install. Pick and choose:absl-py==0.6.1agate==1.6.1agate-dbf==0.2.0agate-excel==0.2.2agate-sql==0.5.3aiohttp==3.4.4alabaster==0.7.12altgraph==0.16.1aniso8601==4.0.1ansi

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hello,But python 3 doesn't let me install pythonnet URL: http://forum.audiogames.net/post/398263/#p398263 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll Don't use python 2 or iron python, use python 3. Please! URL: http://forum.audiogames.net/post/398257/#p398257 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,If you download the source and build the BPCSharedComponent package, it'll pull in all the dlls it needs. I'm using NuGet to get SharpDX, so just build the BPCSharedComponent project and you'll be good to go. You don't need to download the binaries URL

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At first I also used that post 10 link, but somehow I think that dll is actually the old dll. So what I did was to just download tdv again, (not the source code)- just the executable players would want to get. Then, I copied all the dlls  from

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,At first I also used that post 10 link, but somehow I think that dll is actually the old dll. So what I did was to just download tdv again, (not the source code)- just the executable players would want to get. Then, I copied all the dlls  from

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll Ok something's wrong. As munawar said this version of BPC shared component is using sharp DX version 4.2.0 but when i try to compile with that version of sharp DX it  says BPC shared component is using sharp dx v 3.1.0. My dll has a size of 48 kb

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll Nicklas consider checking the pythonnet library package. And, meh! I have to get byneries, God they're so big lol URL: http://forum.audiogames.net/post/398235/#p398235 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New BPCSharedComponent.dll

2018-12-11 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: New BPCSharedComponent.dll I really want to use this from the normal python. URL: http://forum.audiogames.net/post/398192/#p398192 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: New BPCSharedComponent.dll

2018-12-11 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hello,Ah. That's why it wasn't working. To get the latest dll package, download the binaries from Munawar's tdv repo. You will get all the dll files you need from there. URL: http://forum.audiogames.net/post/398187/#p398187 -- Audiogames-reflector

Re: New BPCSharedComponent.dll

2018-12-11 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll Make sure you do use loadSound3d not the normal loadSound functionAnd munawar, I couldn't find sharpDX.input or whatever that is so the dll failes to work. I even downloaded tdv's sourcecode again but it wasn't there either URL: http://forum.audiogames.net

Re: New BPCSharedComponent.dll

2018-12-11 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hello,Actually the DSound.PlaySound(source,False,False) works, but the PlaySound3d doesn't work with the same sound. URL: http://forum.audiogames.net/post/398163/#p398163 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New BPCSharedComponent.dll

2018-12-11 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi,Make sure the sound is in mono. Other than that, I can't see anything wrong with your implementation. URL: http://forum.audiogames.net/post/398029/#p398029 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: New BPCSharedComponent.dll

2018-12-11 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hello,I tried to use the dll like this:Sound.PlaySound3d(source,False,False,1,0,0)But I got an error saying no such interface supported. Could you please help me a bit? I don't understand what I'm missing. URL: http://forum.audiogames.net/post/397966

Re: New BPCSharedComponent.dll

2018-12-10 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector
Re: New BPCSharedComponent.dll Hello,At 11, you can use it with iron python if you would like to use it with python. I've tested the dll and it works. Just put the dll in ironpython27/dlls directory; you will be able to import and use it like any other python module easily. URL: http

Re: New BPCSharedComponent.dll

2018-12-10 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi Munawar and others.Would it be possible to make / generate a wrapper for this dll in in python, so we could use the functionality from this dll in Python?- NIcklasMCHD URL: http://forum.audiogames.net/post/397774/#p397774 -- Audiogames-reflector

Re: New BPCSharedComponent.dll

2018-12-07 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll I've released TDV 2.24 which includes the new BPCSharedComponent.dll. You can get it here: https://github.com/munawarb/Three-D-Vel … ponent.dllDeveloper documentation is a work in progress but most of the methods are self-explanatory. I'm writing xml comments

Re: New BPCSharedComponent.dll

2018-12-06 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll No. URL: http://forum.audiogames.net/post/397121/#p397121 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New BPCSharedComponent.dll

2018-12-05 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: New BPCSharedComponent.dll hello Muna,I was talking about xaudio2-7 or abobe ,that are the implementations of xaudio for directx 11 and abobe, used in windows 10 or other things.These support hrtf, and other things URL: http://forum.audiogames.net/post/396986/#p396986

Re: New BPCSharedComponent.dll

2018-12-05 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll Hi @sanslash332, I used to use XAudio for Ogg Vorbis playback but have been wanting to move away from it for a long time because XNA is deprecated by Microsoft. So the DLL uses DirectSound and DirectSound3D and does not use XAudio at all. URL: http

Re: New BPCSharedComponent.dll

2018-12-05 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: New BPCSharedComponent.dll oo! awesome!thanks @ for the dllMunawar.A small question, have a implementation for the new apis of xaudio compatible with hrtf? or only the old direct3d for multichannel support ¡thanks! URL: http://forum.audiogames.net/post/396950/#p396950

Re: New BPCSharedComponent.dll

2018-12-04 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll I do plan to document it at some point. A lot of the methods already have documentation but a whole host of them don't.It won't work with BGT even if someone tried. It's a .NET dll and links against other .NET assemblies like SharpDX. URL: http

Re: New BPCSharedComponent.dll

2018-12-04 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: New BPCSharedComponent.dll I do plan to document it at some point. A lot of the methods already have documentation but a whole host of them don't. URL: http://forum.audiogames.net/post/396831/#p396831 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: New BPCSharedComponent.dll

2018-12-04 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll @3, you can't use it with BGT, its a .NET assembly. URL: http://forum.audiogames.net/post/396830/#p396830 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: New BPCSharedComponent.dll

2018-12-04 Thread AudioGames . net Forum — Developers room : zenothrax via Audiogames-reflector
Re: New BPCSharedComponent.dll Yes please. It needs proper documentation. And for the love of God don't use it with BGT. URL: http://forum.audiogames.net/post/396821/#p396821 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: New BPCSharedComponent.dll

2018-12-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: New BPCSharedComponent.dll Is there any way you can write documentation for this component? If you don't want to, I'd be happy to do so. URL: http://forum.audiogames.net/post/396670/#p396670 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https