Re: Opinions on The Gate

2018-04-10 Thread AudioGames . net Forum — General Game Discussion : Quasar via Audiogames-reflector


  


Re: Opinions on The Gate

I just started replaying the gate, and the Spiders seem to be fixed. On Easy it stunned me for a while and attacked several times. I still lost almost half my health but it was definitely survivable. As for dealing with the early game statues on higher difficulties, they will start swinging before they get in range and they keep a rhythm, so you could learn to jump, get a few attacks in, and do it again.

URL: http://forum.audiogames.net/viewtopic.php?pid=359216#p359216




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Opinions on The Gate

It'd take at least 30 sells to come close to breaking even on the cheaper-developed VGStorm titles, given their prices, assuming I didn't misplace a 0 somewhere. In a bigger market, where 1000 sales could be relied upon, that'd be an excuse to put more resources into development, or reduce the price. In this market? We're hitting the same barrier as everything disability-related, which is, we cannot benefit from economy of scale, like, at all.No, no, no, don't say good quality can be gotten for cheap. A mainstream game that can compete—ok, a low-budget-but-high-quality indie game that can compete at the top of its league—is still going to have a development pricetag in the low millions, barring some downright exceptional luck and dedication—the kind you find in emergency relief volunteers more than game developers, for what I hope are obvious reasons. Even if you are the master of networking and charm and finding the most hard-workingest people for cheap, the time that goes into that is going to cost money on travel, food, and whatever witchcraft you're using to amass such a team. For an audio game, we can cut out a lot of that, because we don't need graphics or super realistic physics engines (for some reason), or a marketing budget. So let's be kind and go for half the minimum big indie budget, then cut that down to a quarter because of all the parts we don't need.That's still 250 times the cost of audio games on this tier. I didn't catch the total cost of AHC, but it's well over an order of magnitude greater.Is it possible to get high quality games for cheap? Sure. It's also possible to fund the next summer blockbuster for less than a college education in the US, but in practice those are usually a thousand times more expensive, at least. So, while I agree that The Gate is overpriced, I can't fault Aaron for going with that price, given the economic reality of audio games.[edit]And you should say, then, "what about Swamp and the Japanese games?" Puting aside that I really have no idea what the financial situation for Japanese developers is like, let's recall that Aprone focused on game design first and foremost, and it wasn't until castaways that people started volunteering commercial class resources to the cause—after people begged for a way to pay for it, I might add. The Aprone method is probably the ideal way to go for this sort of thing, but it's not as easy as it appears (I mean, has anyone else pulled it off?). By all means, more Aprones would be wonderful. Even though the community has always demanded more of the expensive stuff.[/edit]

URL: http://forum.audiogames.net/viewtopic.php?pid=356348#p356348





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Opinions on The Gate

It'd take at least 30 sells to come close to breaking even on the cheaper-developed VGStorm titles, given their prices, assuming I didn't misplace a 0 somewhere. In a bigger market, where 1000 sales could be relied upon, that'd be an excuse to put more resources into development, or reduce the price. In this market? We're hitting the same barrier as everything disability-related, which is, we cannot benefit from economy of scale, like, at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=356348#p356348





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Opinions on The Gate

Excellent points CAE.

URL: http://forum.audiogames.net/viewtopic.php?pid=356572#p356572





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector


  


Re: Opinions on The Gate

Hi Dark. I bought the Gate a few days after its release, and I enjoyed it enough to pay for it. I made a lot of posts/rants in the original Gate thread, but let me summarize.First on difficulty because that's what you asked about. I personally didn't find the game's difficulty to be excessive on easy after getting the sword. I think the Grey Lady should be scaled back a little, though I like the idea of her being a teaching tool. I was always too scared of her to compare her to other enemies. Problem is, the Grey Lady is so fast and powerful that the strategies she encourages really only seem to make sense after you've spent some time with the enemies you meet after defeating her. A lot of the game is indeed cheaply difficult, but I have the patience to be okay with that. I know a lot of people don't.Speaking of difficult, I can almost hear Aaron saying this through most of the game. "let's do this here, because I know it'll frustrate you or at the very least elicit some kind of amusing knee-jerk reaction." It certainly borders on unfair in my opinion, but not so unfair as to be comically impossible. I never found luck to be a significant factor. Though I've had unlucky moments that killed me, I found them to be rare. I've come to find some sadistic enjoyment in those challenges. You get a fair number of that stuff like that throughout the game, in addition to very strategically-placed enemies and traps which make those sections hellish. But nothing that's terribly impossible. Admittedly it's been ages since i've played, so maybe I'll want to take back some of my relaxed judgment on the difficulty after I've played it. LolIn any case, I think those parts of the game help define its tone in a strange way. If you want realism, this game isn't it, and those cheap spawns, the subpar voice acting etc. just drive that home. That's my opinion anyway.One thing you probably fear by now because it's been said over and over in this thread is that the final boss of the Gate is freaking brutal. On easy I can do it sort of composed, but not enough to make me want to play it again. Ah well, the game is super long, so at least I have time both in-game and in my head to prepare. On easy especially, if you stock up on everything, avoid death as much as absolutely possible, and treat your items like a glass of water in the desert, you'll have plenty when you arrive at Hades. Just try not to die too much during the battle because when you die, much of his health is restored and so you'll probably waste a lot of arrows.I did beat Hades on medium once, but only just, and that was after almost throwing my tower off the roof of my house in frustration. I consider myself average, or maybe even a little better than average at these sorts of games, but I tend to get overwhelmed easily in heavy situations so my performance suffers. Frankly I'm surprised I could beat medium!Harder difficulties imho are cheap. I admit I haven't even dared try hard. I really don't have the desire to put myself through that. From limited experience I have with higher difficulties, all that changes is enemies hit harder and require more hits to kill. They may be a little faster too or be different in other ways but I've never allowed myself to find out. I think honestly the decision on whether to buy the game comes at least partly down to expectations. I grew up with the likes of Super Liam which at the time was a huge novelty not only for 11-year-old me, but a lot of gamers at the time. But unlike a lot of people, my expectations didn't really move on too much. Yeah I think Super Liam is easy and one of these days I swear I will do a no-hit run (excluding the spaceship level since I think that one would be impossible). But on the other hand I still think it was a cool game for its time, and hasn't aged too badly. I don't expect every side-scroller I play to be miles ahead of it; that's just not my nature. I am willing to sit back and get a feel for a game and try to enjoy it on its turf. I sometimes wonder if the advertised horror, the professional voice acting etc. was meant as some sort of cheesy joke. After all IIRC the game was released around Halloween, so the way I see it, it could've been meant either way, or possibly even a combination of the two. I do believe the decision to market it that way wasn't a good one, and the price certainly didn't do it favors either.Speaking of price, I don't think the game is worth the asking price no matter how you spin it. But I don't think it's bad enough not to pay for. I can think of things adding up to even $50 that I would've traded for this game because at least this game works.I believe Philip, and probably Aaron too, invest a lot of time and resources into these games out of pocket. Royalty free SFX libraries and music are expensive, at least from what I've seen. Building BGT and Elias probably was no small matter either and perhaps a lot of money was spent on

Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Opinions on The Gate

It'd take at least 30 sells to come close to breaking even on the cheaper-developed VGStorm titles, given their prices, assuming I didn't misplace a 0 somewhere. In a bigger market, where 1000 sales could be relied upon, that'd be an excuse to put more resources into development, or reduce the price. In this market? We're hitting the same barrier as everything disability-related, which is, we cannot benefit from economy of scale, like, at all.No, no, no, don't say good quality can be gotten for cheap. A mainstream game that can compete—ok, a low-budget-but-high-quality indie game that can compete at the top of its league—is still going to have a development pricetag in the low millions, barring some downright exceptional luck and dedication—the kind you find in emergency relief volunteers more than game developers, for what I hope are obvious reasons. Even if you are the master of networking and charm and finding the most hard-workingest people for cheap, the time that goes into that is going to cost money on travel, food, and whatever witchcraft you're using to amass such a team. For an audio game, we can cut out a lot of that, because we don't need graphics or super realistic physics engines (for some reason), or a marketing budget. So let's be kind and go for half the minimum big indie budget, then cut that down to a quarter because of all the parts we don't need.That's still 250 times the cost of audio games on this tier. I didn't catch the total cost of AHC, but it's well over an order of magnitude greater.Is it possible to get high quality games for cheap? Sure. It's also possible to fund the next summer blockbuster for less than a college education in the US, but in practice those are usually a thousand times more expensive, at least. So, while I agree that The Gate is overpriced, I can't fault Aaron for going with that price, given the economic reality of audio games.

URL: http://forum.audiogames.net/viewtopic.php?pid=356348#p356348





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Opinions on The Gate

It feels pretty innovative to me, but I never played Super Liam. $30 worth of innovative, not so much, but it's pretty distinct from Battle Zone, BK2/3, Q9, and AAC, FWICT.

URL: http://forum.audiogames.net/viewtopic.php?pid=356120#p356120





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Opinions on The Gate

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : Hrvoje via Audiogames-reflector


  


Re: Opinions on The Gate

Ive completed The Gate twice, once when I was doing my own playthrough and the second time when I was recording playthrough for our local group for audio gaming.What to say? I didn't have much problem with the gray lady, in fact I've managed to beat her in 30 seconds. Don't believe me? Well then listen to this recording: https://www.dropbox.com/s/8kg1r92pkk8ad … 9.mp3?dl=1Of course, it took some training, but I got it. I don't know, may be I'm hyperactive or something, may be I have a nice-trained concentration because I'm doing stuff such as programming and audio work, but now gray lady is a piece of cake for me.However, I had serious problems with beating final boss even on easy, which is to be expected anyway especially when we take the fact that already a first bos is an insta-killer. If I didn't have 30 extra lives before the final fight, I would probably never beat him. The thing that I was never able to avoid are those damn wind gusts that he's throwing at me.What I hate the most is a falling rock placed immediately onto the square next to the one where the hole in the floor is located. I can't remember on which level it was.For me, this game is not boring, but it also doesn't have any replayability, only more difficulties, however in The Gate even easy difficulty is hard enough.Although I've purchased all of Aaron's games, I agree that Manamon is his best title ever made so far. In Paladin, I like the story and the bosses. AAC is also good, but I was unable to complete the game after Windows folder, because I was just too lazy to replay entire level from the beginning. Those delete rays are really getting on my nervs .And if we talk about sidescrollers, at least for me, nothing beats BK3 in terms of replayability and content. The only two boring levels in BK3 are Stages 15 and 16 except bosses, because you just go BoomBoomBoomBoom all the time until you destroy all this enemy crap, but everything else in this game is just great!

URL: http://forum.audiogames.net/viewtopic.php?pid=356159#p356159





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Opinions on The Gate

2018-03-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Opinions on The Gate

@Ronand, that was precisely my point, though some of the Gate's difficulty is artificial, ie due to factors you can't do anything about, this is not true of all! the gate's difficulty, EG while one hit kill from those devil spiders and short range on the sword seems a bit harsh, I did notice that ghosts and the grey lady were easier to handle with experience and knolidge of the distances involved, which is precisely why I'm thinking about getting the game, though I'll likely have to wait until after the start of April for boring financial reasons.

URL: http://forum.audiogames.net/viewtopic.php?pid=356084#p356084





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-18 Thread AudioGames . net Forum — General Game Discussion : Ronand via Audiogames-reflector


  


Re: Opinions on The Gate

I think you did better the second time you played the demo because you were already familiar with it. Seems obvious I know but your familiarity with the game seems to be the only thing that has changed. I agree that the cheap deaths are just annoying and the short range makes it so easy to die!

URL: http://forum.audiogames.net/viewtopic.php?pid=356034#p356034





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-18 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Opinions on The Gate

Just want to put one thing to bed, actually. If you've got a fairly good team - admittedly not the easiest thing to put together - you don't need hours upon hours of endless grinding. You'll need a little here and there, but I can finish a manamon playthrough in something like 14 hours if I'm going for speed.

URL: http://forum.audiogames.net/viewtopic.php?pid=356024#p356024





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Opinions on The Gate

I didn't noticed panning issues myself in the gate Jayde, though I did notice you needed to be very precise in terms of running under those rocks because your movement speed is comparatively slow relative to the games' scrolling and the movement of enemies, especially as compared to something like superliam, where even though obstacles like the lasers weren't any slower than the rocks in the gate, you moved relatively faster. One thing I  did admire in the gate was how much easier even a small amount of  practice made the game. My first go through the grey lady was near impossible and I only got her after many tries, this time when I downloded the demo I defeated her on my third attempt on easy, ditto with those devil spiders. while I do still tend to think things like stunlock devil spiders, instant kill ghosts and the obsurdly short attack range with your knife are somewhat unfair, I probably will give the game a try regardless. Btw, I still need to finish paladin, and manamon come to that, with paladin I lost my first save at one stage which is a shame as I was on the heaven towers, while  I tend to get mildly put off by the grind grind grind even when using your walkthru, that and the fact that the multiplayer you need to complete the manepedia or even just evolve your manamon is so bloody broken you need to be a tech genius to get it to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=355984#p355984





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-17 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Opinions on The Gate

Dark, best of luck.I don't mind tight, semi-difficult platforming if it's consistent. The thing about the games you cite is that they were almost surgically precise. It's how people could speedrun them and stuff. It's not really luck-based. With The Gate, there's a lot of luck. Enemies don't appear in precisely the same places and whatnot, and sounds don't pan properly, as I've said. I can't tell you how many times I've tried to jump a projectile or sludge wave, based on its speed and trajectory, only to get hit when it came down even with the sound clearly not centered. Paladin of the Sky had a similar issue with those stupid banging boards in the first tower in the Heaven area. Admittedly, Manamon did better here.So yeah. For me, not worth it, not even close. You may feel differently.

URL: http://forum.audiogames.net/viewtopic.php?pid=355893#p355893





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Opinions on The Gate

@Jayde, thumbs up for being able to give a negative opinion about the game in a rational fashion without breaking out the flame throwers or speculation, this is exactly the sort of opinion I wanted about the game. On difficulty, one thing I will note is that The Gate seems to have been built with something of a 1980's arcade pricniple in mind. Back in those days your games had! to be hard and addictive, and as someone who has spent hours playing the mega man series, not to mention games like Ghouls n ghosts I appreciate difficulty if that difficulty is fairly distributed. My worry in the case of the gate is a lot of mechanics seemed to verge into the unfair, that is mechanics which artificially disadvantage the player. the grey lady I didn't mind as I saw her as a tough difficulty test, but those devil spiders  literally take away half of your health through stunlock, and disease causing enemies that require items to get around seemed a little beyond for me, asdid the relative attack range until you get the sword. I think though on reflection I shal buy the gate, though whether i end up giving up in discust we'll see :d.

URL: http://forum.audiogames.net/viewtopic.php?pid=355874#p355874





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-17 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: Opinions on The Gate

Just as a btw, you can beat the Renfield zombie boss on hard, but you need 5 angel's breaths and about 17 arrow pouches to do it. Luckily you do have enough lives that you can conserve your angel's breaths, but the manual doesn't say this anywhere, so you could easily find yourself short. Still, there's no real point in playing on higher difficulties, as it only gets worse from there. And Renfield is only about halfway through the game. There's a really crazy corridor later on that spawns ghosts about every 5 seconds, and you can't even kill them that fast because it takes two hits of your sword t kill them and there are spiders and sludge waves coming at you from the other way as well as winds that often blow you right on to the ghosts or into the pits, making the task even worse.

URL: http://forum.audiogames.net/viewtopic.php?pid=355868#p355868





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-16 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Opinions on The Gate

I personally never find Hades hard to beat at all, unless I play on hard or something since he usually takes like forever to beat and has tank hp, lol. I just wanna see someone do it on nightmare.

URL: http://forum.audiogames.net/viewtopic.php?pid=355831#p355831





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-16 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Opinions on The Gate

My findings on this game are fairly consistent with a lot of what's been put forward before. I won't waste time regarding other games, or Aaron's dev strategy, or anything else.1. I felt like the difficulty ramped up stupidly fast. Ghosts being a one-shot kill I'm generally okay with, but the Gray Lady herself being a one-shot kill? That...was difficult. It's doable, but for a boss early in the game, I think it's a bit much. Devil Spiders being able to stun-lock you, and zombies being able to plague you when you might very well not have gotten an item to cure it. This is on easy, btw.2. Enemies and mobile hazards like rocks appearing from literally nowhere, and often not properly tracking positioning. I heard this on a playthrough I listened to with headphones; sometimes a guy would make a jump and a rock which hadn't been there before would suddenly fall out of nowhere and hit him. You can't predict that. And sometimes a rock which he'd jumped past, and was clearly on one side or the other, would still hit him. Ditto the bombs; I've seen a bomb dropped, then remain centered even though the character was running hard in one direction, which is just weird. Panning isn't quite working as advertised, and in a game like this, that's crucial.3. I personally wasn't impressed with the game's depth, voice-acting or premise. And given the walkthrough I listened to, I decided to keep my roughly forty Canadian dollars in my pocket.These things combine, for me at least, to make this a game not worth buying. SuperLiam may have been too easy, but The Gate is far too random and inaccurate for my taste.

URL: http://forum.audiogames.net/viewtopic.php?pid=355827#p355827





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-16 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Opinions on The Gate

Not impossible, just very, very hard. Perhaps needlessly hard, I will agree.

URL: http://forum.audiogames.net/viewtopic.php?pid=355810#p355810





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-16 Thread AudioGames . net Forum — General Game Discussion : zuckuss via Audiogames-reflector


  


Re: Opinions on The Gate

This game is just OK to me. The bosses are needlessly hard, and some of the enemies and obstacles are needlessly hard, but I think that's the way games are in VG Storm. The final boss is impossible to beat.

URL: http://forum.audiogames.net/viewtopic.php?pid=355786#p355786





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-14 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Opinions on The Gate

LOL ok.

URL: http://forum.audiogames.net/viewtopic.php?pid=355542#p355542





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Opinions on The Gate

@Mata, yep, I've noticed the game runs on the double dragon principle, that is the fewer enemies on screen the better, so scroll as slowly as possible .@Bryan, since this is a world where horror films exist, but people are riding around on horses and medical aid is less than available, I can only assume this is some post apocalyptic world where wood is in very short supply, possibly due  most of the earth's trees dying of radiation poisoning, so Patric has a bow, but has to hoard arrows. The castle however seems devoid of furniture, so we can only assume the various nasties converted wooden furnishings into arrows to better cope with the vampire girl should she ever escape her dungeon. it is also for the reason of this radioacdtive wasteland that you randomly get pools of water that restore all patric's health, indeed I wonder if Patric is actually a mutant and all the people in the castle are really the  diseased remnants of the real human population of the worldd that patric as a mutant actually sees as horrible monsters. This is why the white coted doctors scare patric so badly since if they can inject him with radio subpressent he will die, likelwise why anti radiactive drugs are delivered by small drones, or by guards carrying spray guns. Fortunately, Patric finds lots of radioactive things to eat on his slaughter fest through the castle,  that is the lab I should say, especially after he kills the head nurse who is really tired of her job hence why she's complaining about time so much, even though she's still not willing to let Patric leave so he must kill her.See, it all makes sense! .

URL: http://forum.audiogames.net/viewtopic.php?pid=355450#p355450





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Opinions on The Gate

One thing that makes absolutely no sense to me is that you start with a bow but no arrows for it. Why would someone grab a bow when leaving their house but not a quiver of arrows?

URL: http://forum.audiogames.net/viewtopic.php?pid=355449#p355449





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Opinions on The Gate

My trick usually involves stepping all the way back, let stuff follow me and take them one by one. I don't lose my life often, and I don't mind walking half stage just to get to healing spring. Saves my angle's breath that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=355447#p355447





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Opinions on The Gate

Are the bombs you speak of the ones dropped by the bird bomber quasar? I let one plant a bomb once but it killed me even though I was some distance away. If they can damage other enemies that might be a good way to relieve the difficulty of a few sections such as the attack by a hole pack of demon dogs towards the end of stage three and is good evidence for difficulty in the game becoming a bit less unfair than I thought, - after all I have no problems with games that give you tactical options (that is what good games are made for), it's just games that ramp up the unfairness which mildly irritate me. This is why I didn't mind the grey lady, even though I did have to practice a while first time around until I got her speed and distances down.

URL: http://forum.audiogames.net/viewtopic.php?pid=355435#p355435





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Opinions on The Gate

Are the bombs you speak of the ones dropped by the bird bomber quasar? I let one plant a bomb once but it killed me even though I was some distance away. If they can damage other enemies that might be a good way to relieve the difficulty of a few sections such as the attack by a hole pack of demon dogs towards the end of stage three and is good evidence for difficulty in the game becoming a bit less unfair than I thought, - after all I have no problems with games that give you tactical options (that is what good games are made for), it's just games that ramp up the unfairness which mildly irritate me.

URL: http://forum.audiogames.net/viewtopic.php?pid=355435#p355435





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : Quasar via Audiogames-reflector


  


Re: Opinions on The Gate

While the difficulty curve may be slightly off in the early game, as mentioned previously, things even out markedly once the sword is acquired. As far as dealing with ghosts and the gray lady in the early game, judicious use of arrows goes a long way. Later in the game, you can use some enemies' attacks to your advantage. There is an enemy that places bombs which can be used to blow up other enemies. One tactic I have fun with is letting that enemy follow me until I collect a bunch of other enemies following me, then let it drop a bomb and run while the other enemies get blown away. There's also a wind enemy that does minor damage and blows you several steps away. This can actually be used to your advantage if you get surrounded.

URL: http://forum.audiogames.net/viewtopic.php?pid=355434#p355434





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Opinions on The Gate

Thumbs up to Sterlock here, frankly I confess this topic has been depressing me since I was despairing of anyone being able to express a critical opinion without condemnation. Any game has good or bad points, but bad points don't mean the developer is the spawn of satan or some money grubbing attention hog or whatever. IN my personal experience very few games are utter and total awful from stem to stern, or completely lovely all the way through, there's always a mix of good and bad and that indeed is why I posted this topic, to get people's opinions on said mix in The Gate, which has nothing to do with any speculations about Aaron's character, motivations, game creation process etc. So in that vane, a thumbs up to Conor and Simba giving me the sort of info without starting up the flame throwers. As regards the gate and tactics as I said above, it seems that the Grey lady is almost a teaching tool rather like the uba encounter in The Ensign. As such I didn't mind her too much myself, indeed when I downloaded the demo this time around I only lost two lives to her before doing her in. My concerns with difficulty are more about the other monsters such as those devil spiders and instant attack ghosts since from a pure mechanics perspective I do not like the fact that basically enemies do not  have actual attacks that you can avoid, they simply have a chance of damaging you when your in range, which effectively means you need to be damnably lucky with the knife (as well as abuse your spacebar as Pulsseman said), until you get the sword. So more critical opinions welcome, though please go easy on the rants and flaming .

URL: http://forum.audiogames.net/viewtopic.php?pid=355431#p355431





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Opinions on The Gate

Hey and good morning everyone.Hmm, honestly, and I am serious about that, i didn't really have problems with the gray lady, sure, for a first boss, for some it might be a bit to hard, but personally speaking, i found her pritty entertaining as a first boss.Before you go at me, it's perfectly ok if some people have problems with something, like an enemy, where others just go through like it's nothing. Everyone has ihis or her strong points or weaknesses, but hey, we are here to help, aren't we?Regarding the gameplay and the game itself, I didn't find it to be really entertaining and couldn't keep me adicted for very long. The gameplay seams just dull and boring to me, we have the same jumpscares over and over, when you walk and there is nothing there for the last 10 seconds or so, you can guess with a 90 percent chance that there is a ... oh, there is a bunch of enemys again, couldn't have guessed that beforehand, irony off.The atmosfere is also not really good in my opinion, the dynamic music that he used here and in psycho strike is an interesting idea, but I have the feeling that it hasn't been used to it's full potential.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=355426#p355426





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-13 Thread AudioGames . net Forum — General Game Discussion : aryamansingh via Audiogames-reflector


  


Re: Opinions on The Gate

hi guise can some one help me to assist how can I play the gait nicely. I have downloaded the game but in the starting I am dying while I am trying to play the game

URL: http://forum.audiogames.net/viewtopic.php?pid=355419#p355419





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Opinions on The Gate

Two things I don't like about the gate:- Nightmare difficulty is a hell mode where nearly, nearly nothing but the first three goblins are beatable. No more dreaming of ghost. it comes, you can call your next instakill.- There's a room where you're suppose to help someone there in the level with the zombie boss, and there're like loads of unreasonable mobs inside that even if you play easy, you have no chance to beat them.I agree about the gray lady being too hard to be the first boss, even though I can manage her without losing a life. Morgana is way easier, tbh.

URL: http://forum.audiogames.net/viewtopic.php?pid=355407#p355407





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Opinions on The Gate

@8 and 10: I agree with both of you.Add the fact that enemies feel like they are floating, because it was decided their cries would completely replace their footsteps.And of course it culminates in the bosses shouting the same sentences over and over again, as if some of them weren't annoying enough already.And the predictable ending, and the fact that besides higher difficulties and survival mode you don't have much more to continue the experience, compared to some other games.The fact you can't anticipate attacks is a mixed bag for me. I like the surprise effect but when you have the sword you always do the same things to avoid attacks and kill the enemies. And you would better have that sword over that VGStorm knife, no range, no startup time, no recovery time, and no way my space bar deservs such a treatment.

URL: http://forum.audiogames.net/viewtopic.php?pid=355400#p355400





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Opinions on The Gate

here's my honest opinions on all of aaron's games, and I'm not going to sugar cote or exadurate any of this. If people don't like what I have to say, then that's fine, so here we go.AAC, I really enjoyed. It was nice and retro-sounding, there were some interesting challenges while playing through it along with the puzzles and various achievements, you actually had a sense of accomplishment when you finally finished it, plus there is some replayability with the difficulty levels and such. This goes without even mentioning the abilities of the stage creator, and stages like remnent put this to great use and showed just what could be done with it. To be honest remnent could have almost been considered a seperat game in its own right. Paladin was sort of a disappointment. I guess it just kind of... worked, no more than it had to. It could have really used some more sounds, at least footsteps and a few battle sounds. The battles in general felt very empty and generic. Enemy descriptions and spell descriptions would really have been nice. Also the story seams to just be full of random things glewed together in strange combinations. For example, there seams to be a decent security presents around on the paladin, however they apparently aren't compitent enough to clear out the casino, they overlook a teleporter leading to a gangster hideout, and they totally miss the huge drug making operations being conducted right under their noses. When transitioning to a new area, it often felt like the story was randomly being thought of as the game was developed. Whenever new areas were needed aaron would just slap on a new random piece to the story and hope it fits together.Psycho strike is mostly a lot of unused potential. Mark my words when I say that if done right, it could have gone so so so many places. It was a really fun thing to pass the time with when it first came out, and if you're playing it for the first time it can be quite cool to discover all the weapons and try things. However, there's so much it could have done, but ended up not doing. It was originally advertized as a first person game, which is not correct. But consider how awesome the game would have been if it were first person with actual objects you could run into and destroy rather than a simple side scroler. If not a first person view, a truely 2d game would have been awesome. You wanna escape the police for a bit? Go jump over the counter in the bar and take cover. Need a better position to snipe from? Climb onto an abandoned tractor in the farm. There was enough content in place for you to do things like a campagne mode. There is the system of setting a goal but a sort of story would have been a lot better. Overall, i think it should have focussed a little more on the gangster part, not on the senselessly killing part. How about drug runs? Kidnappings for ransum? Database hacking for liquid assets? Also, psycho strike's feature list talked about you having to manage your base. That is not actually a thing. Perhaps your base could periodically come under attack, and you'd have to defend it. You could do this yourself and also place things like mines or sentry guns to make it harder for invaders. From what I know, there were a grand total of 0 updates released for the game, even though when it first came out aaron announced more content being in the works. That content never came. Lastly, the AI is pretty easy to fool. There's a really simple trick that works most of the time. All you have to do is make sure there's an item near the entrance of whatever area you're in. Then when a cop comes in, you have to jump behind them. For some reason, if you're behind police, their AI will prioritize the item as long as its in their sight range, and will stop caring about you until they've picked it up. This gives you ample time to shoot them in the back while they carelessly run for the item, letting you stay alive a lot longer. For obvious reasons this is most effective when going solo because group members can get in your way and then things probably will get hairy quite quickly.The gate was in my opinion a rip-off. I have a few gripes about it, notably the story. In the beginning, you had one. However, as soon as you got past the vampire girl Whose name I forget, it just sort of stops until you reach the final boss and it just becomes an endless killing fest. There's no *real* strategy involved for most of the enemies. For the majority, after you get the sword its usually go right/left towards them, hit them as often as you can, then jump back, rince and repeat till they go away. There's no randomness to the levels, meaning that once you've played through it on easy or perhaps normal, you're basically done unless you play infinit mode. Speaking of difficulty, its very, very unbalanced. The gray lady shouldn't be the first boss in my opinion. It scares a lot of people off who might want to buy the game if the very first

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Opinions on The Gate

So I feel I need to clear up a misconception here. Aaron is not "working" for leasey. It was a one off contract job and nothing more, from what I can tell. It seems like this topic is getting a little too much on the flamey side. Let's cool it down a tad please.

URL: http://forum.audiogames.net/viewtopic.php?pid=355386#p355386





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Opinions on The Gate

PsychoStrike was released first, but AFAIK we know little to nothing about the development process, and PsychoStrike could have been a quick collaboration using what Aaron was already working on for The Gate to save time, or something of that nature.

URL: http://forum.audiogames.net/viewtopic.php?pid=355379#p355379





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Opinions on The Gate

I don't know all that he's done for them, but that My Country Place is definitely only available on Leasey. Too bad, because it don't sound like a bad little game. Ah wel, if I never see another game from him, it won't bother me much. I probably wouldn't buy it, I felt ripped off at Psycho strike, Manamon is fun though, if you don't mind how much it basically ripped off pokemon.@11 I'd tend to agree.@12 Psycho Strike was first.

URL: http://forum.audiogames.net/viewtopic.php?pid=355371#p355371





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Opinions on The Gate

I like the game, although I will certainly not deny that certain points can be brutally unfair, I'm looking at you, corridor of ghosts. I made it as far as the final boss but I had to quit because I spent as much time cursing and swearing as anything else. I never beat the game. I'm sure I'll pick it back up at some point but not at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=355368#p355368





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Opinions on The Gate

I wouldn't disagree that psycho strike probably reused game code from the gate, but in terms of gameplay I do find enough differences, e.g Psycho strike is far more based on multiple weaker  and button mashing, while the gate has fewer stronger enemies. All I wondered about was the difficulty curve, though Quaser does seem to be right from wht I played of the demo that things get masively easier when you pickup the sword. The grey lady actually I sort of like in a "wag!" factor. Yes, she'll take several attempts to win, but on the other hand she's almost a teaching tool, since the process of keeping at a distance, getting a hit, jumping over and then repeating is almost the way you seem to need to deal with most weaker enemies in the game from what I gathered. Voice acting could be better. Btw I didn't know that Aaron was now working for Leasy, if so that is a black mark at least from me, though we'll see when his next release comes out.

URL: http://forum.audiogames.net/viewtopic.php?pid=355356#p355356





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : Lucas1853 via Audiogames-reflector


  


Re: Opinions on The Gate

Hi,To be completely honest, I think Psycho Strike and The Gate were conceived from the same base project and taken in their different directions to release two games between the two big rpgs instead of just 1 side scroller. I do think The Gate came first not Psycho Strike (I could be wrong) but yes htere seems to be alot of shared code between the two projects, with Psycho strike having the rpg portion added to it and the gate the different enemy attacks and such.

URL: http://forum.audiogames.net/viewtopic.php?pid=355353#p355353





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Opinions on The Gate

Dark, I tried Palodin but got turned off by the unrealistic sound effects, ding for a wall, boop for a desk, bop for that and beep for this. If you want to sell me an immersive game, at least do me the courtesy of creating sound effects that at least try to make me feel like I'm actually there, instead of in some 80 retro video game!

URL: http://forum.audiogames.net/viewtopic.php?pid=355351#p355351





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Opinions on The Gate

Hmm well, Manamon doesn't really borrow anything from pokemon, it sneaks up behind it, clubs it in the back of the head and robs it blind while it is unconscious.OK, the gate, in a sentence, its a frogging pile. The combat feels exactly like Psycho Strike. The voice acting is terrible. The levels lack ambiance, feeling mostly empty except for spots of random action. You will literally spend a lot of time with one finger down over the right arrow. The first boss is way too hard to be the first boss. I did get past her, but it took like 2 dozen attempts. I never completed it due to boredom with it, It couldn't even hold my interest long enough for me to reach um, what's her name, the second boss, Morgana or something?What it all comes down to is that the game feels extremely empty. If you're not gonna have enemies coming at you from all sides, that's fine, but make me feel the impending doom or the foreboding prescience that something is gonna happen. Give me sounds that sort of come to life in front of me, give me spots in the floor that creek as I walk over them. Give me jump scares, ghosts and ghouls, and other stuff  that just pops out in front of me. Yeah I will agree that jump scares are over rated and over used, but its harder to sort of build fear in other ways.When you couple that with the price, when there is no professional voice acting, and the combat code is copy pasta right from psycho strike, its over priced and arrogant to be asking that much money for the content, and mostly lack of it that is there. Well, I think we can determine that game dev is just a money grab for this developer, look at how he jumped at the chance to make games for Leasey, the most money grabbing scheme out there as far as audio gaming is concerned.My opinion of the developer in question is rather low though, so take this with a grain of salt.

URL: http://forum.audiogames.net/viewtopic.php?pid=355346#p355346





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Opinions on The Gate

Actually Orko I have all of Vgstorm's other games. Paladin of the skies is a great first draught. Yes, the battle system has it's lacks and  waaay too easy, also the story can be a  simplistic in places, but the locations, music and weird items give me enough for a good game, actually I've been considering replaying paladin.Psychostrike caused a huge controversy when it was first released with people calling it violent and evil and all sorts of other things, or complaining that it's not a propper game. The thing is Psychostrike never pretends to be anything other than what it is, a violent stress reliever. If you go in expecting basically an excuse to beat people up, grab weapons and go sort of nuts, you won't be disappointed. manamon is by far their best game. yes, it borrows a lot from Pokemon, however that isn't really a reason not to appreciate it. The writing has improved telling a story that has it's dark sides and unique characters (actually far darker than Pokemon's story), as have battle mechanics. My only problem with manamon is the enforced grinding to level your creatures, and the fact that the battle system is a bit opaque to those not familiar with pokemon at the beginning, and that you require a lot of grinding in places to level your creatures up. Then again, what do you expect from a creature rpg. it's partly because I have appreciated their work that I'm considering buying the gate, that and the fact that I was in an action/side scroller mood  played most everything in Crazy party and having just finished superliam, while not really wanting to start anything as overloading as bk3 (where I seem to be stuck on the flying level anyway).If you want a single recommendation, I'd suggest Manamon, though I would recommend checking out jayde's guide just to get a good overview of the system.Of course, I also need to get stuck in to A hero's call, but as when I tried I found the movement system a bit confusing I probably need to wait until I have the time and energy for that one.

URL: http://forum.audiogames.net/viewtopic.php?pid=355341#p355341





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Opinions on The Gate

I played The Gate in demo mode on easy and could not get past the Grey Lady no matter what I tried, so I chose to keep my $30 in my pocket. Not only did the price seem a bit high, as all VG Storm games seem, why pay for a game that is so difficult even on easy that you'll never get to play the rest of the game?After my frustrating experience with The Gate, and seeing that all of VG Storm's games seem a bit over priced, I deleted the shortcut to their web site from my favorites, I don't plan to be buying anything from them any time soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=355337#p355337





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Opinions on The Gate

The gate is actually 29 usd not 40. This is a relatively high  price it is true, though I'm afraid just saying "it is boring and the coder could've done better" doesn't explain much to me, EG is it boring due to uninteresting monster attacks or what? I do notice the levels are larger sizes, but hay the same was true of Superliam.

URL: http://forum.audiogames.net/viewtopic.php?pid=355333#p355333





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: Opinions on The Gate

Oh, you know? the gate! this game is really, really really boaring. For me, it is. Like AAC, but AAC seems eeven 10 times better with it's content, difficulty, and voice acting? no, not that but the story, oh yeah. The price is unreasanably high! 40 dollars for that? no. EEven manamons price is too high for it. Saying things like i worked for it and bla bla, doesn't help it. It's my opinion, it's harshe i guess, but that's my thorts. The gate is boaring, really high priced game and eeven the mid bgt coder could do that witih no problems. who would argue?

URL: http://forum.audiogames.net/viewtopic.php?pid=355331#p355331





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Opinions on The Gate

@Quasar, I agree about the sword it makes life s much easier it's not funny, that is what I mean about attack range, especially since most enemies don't seem to have an attack sound or any way of actually avoiding their attacks, just a random chance of their attack triggering and damaging you when your in range meaning that the only way to stay out of trouble is effectively stay out of range which either means the sword or spamming arrows. Actually this was why I found The Gate preferable to AAC, though in AAc I got a little tired of how much I needed to hammer the spacebar for even basic enemies, that and the fact that some of the stages obstacles seemed a little whacky, though admitedly I probably need to sit down and spend a little more time with AAC than I have. In terms of ambience etc, there is a lot more that could be done even in terms of a haunted castle (castlevania anyone?),, but I will say I like the number of enemies and the fact that  your introduced to said enemies successively meaning there are things to discover as time goes on. Btw, I admit I probably ought to spend a little more time and patience on games generally. Super castlevania took me literally weeks of trying each world before I finished it, especially the final ascending clock tower, ditto with several of the Mega man games.

URL: http://forum.audiogames.net/viewtopic.php?pid=355324#p355324





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-11 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Opinions on The Gate

The ease of dying makes it feel like an old-school arcade or NES game, IMO. Granted, I've only played on easy so far, and have yet to spare the patience necessary to beat the final boss. But that's basically how a lot of old-school games that I wanted to own-not-rent went.Still, the price compared to the content seems high. Considering the fully-voiced scenes, menus, stats, etc, and the general audio and gameplay, that feels a little unfair, but it feels like it's lacking a certain something that Super Mario Bros has, with its five level styles, 3 color schemes, indoor and outdoor, day and night, and random bits of scattered scenery. Stuff which I kinda feel like Adventure at C: comes closer to emulating. But, since AAC is free, I feel OK with paying so much for The Gate anyway.(Admitedly, The Gate is set entirely in a haunted castle. There's a limit to what you can do with that, in terms of the figurative CSS.)

URL: http://forum.audiogames.net/viewtopic.php?pid=355301#p355301





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-11 Thread AudioGames . net Forum — General Game Discussion : Quasar via Audiogames-reflector


  


Re: Opinions on The Gate

I own and have played the gate multiple times. Overall it's a fun game. The difficulty curve smooths out some once you get the sword. There are some difficult, and possibly somewhat cheap sections, but they don't really detract from the whole game.

URL: http://forum.audiogames.net/viewtopic.php?pid=355298#p355298





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Opinions on The Gate

2018-03-11 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Opinions on The Gate

My biggest problem with the game is the multitude of cheap ways to die, like the rocks appearing out of nowhere that you have to jump over. On a slow system, those could be an instant kill for you, and on a reasonable machine they're just annoying, not even difficult just annoying to deal with.

URL: http://forum.audiogames.net/viewtopic.php?pid=355289#p355289





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector