Re: Ping Pong 5D

2017-08-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Ping Pong 5D

When an app crash on IOS, you are not getting any error at all. The game just crash and you are thrown back to the home screen. So that's why you can't tell any errors after the game stop working on IOS. I can't speak for Android though.

URL: http://forum.audiogames.net/viewtopic.php?pid=323668#p323668





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Re: Ping Pong 5D

2017-08-09 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: Ping Pong 5D

Open AL for handle better sound positioning could help. And a GUI for menus works great too. Maybe instead of a recorded voice for announcing the scores you use the android's speech library, forcing the current voice to speak instead. Still having a lot of fun in this game, tomorrow i'll be playing with my friends to see how the multiplayer system works.

URL: http://forum.audiogames.net/viewtopic.php?pid=323626#p323626





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Re: Ping Pong 5D

2017-08-09 Thread AudioGames . net Forum — New releases room : sasharp via Audiogames-reflector


  


Re: Ping Pong 5D

meiffert wrote:sory, but I don't known what is after stop game, because my visually impaired friend can't see what is on the screen. Stereo is not good, because it must be wider. And when you play fast, stereo is as mono. And What I said, on android you have not stereo.Ok. The game will be tested to find why it stops. Stereo will be better in next versions. Thanky you for your feedback!

URL: http://forum.audiogames.net/viewtopic.php?pid=323553#p323553





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Re: Ping Pong 5D

2017-08-09 Thread AudioGames . net Forum — New releases room : meiffert via Audiogames-reflector


  


Re: Ping Pong 5D

sory, but I don't known what is after stop game, because my visually impaired friend can't see what is on the screen. Stereo is not good, because it must be wider. And when you play fast, stereo is as mono. And What I said, on android you have not stereo.

URL: http://forum.audiogames.net/viewtopic.php?pid=323552#p323552





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Re: Ping Pong 5D

2017-08-09 Thread AudioGames . net Forum — New releases room : sasharp via Audiogames-reflector


  


Re: Ping Pong 5D

What do you mean "stereo is not very good"? Can you describe this please? We must know what is shown on the screens after the game stops.

URL: http://forum.audiogames.net/viewtopic.php?pid=323551#p323551





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Re: Ping Pong 5D

2017-08-09 Thread AudioGames . net Forum — New releases room : meiffert via Audiogames-reflector


  


Re: Ping Pong 5D

I tested this game only on android and iphone and i heart difference betwin stereo on android and ios. But even on ios this stereo is not very good. We have problem when we play multiplayer, but when I play single player all is ok. I don't know what was happened when game stopped.

URL: http://forum.audiogames.net/viewtopic.php?pid=323550#p323550





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Re: Ping Pong 5D

2017-08-09 Thread AudioGames . net Forum — New releases room : sasharp via Audiogames-reflector


  


Re: Ping Pong 5D

Hello. Stereo is the same on all 3 platforms. It can't be different. Can you describe please what happens when game stopped again? Devices?Single or multiplayer?Can anybody tell what is shown on displays after the game is stopped?

URL: http://forum.audiogames.net/viewtopic.php?pid=323546#p323546





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Re: Ping Pong 5D

2017-08-09 Thread AudioGames . net Forum — New releases room : meiffert via Audiogames-reflector


  


Re: Ping Pong 5D

hello again. Me and my friends we have problem. This game a lot of times doesn't work, we can play by minute or 2 minutes, and later game stopped work. And I noticed on android we have not stereo and on iphone we have stereo. But even on iphone this stereo is a beat strange. If it is possible, you will improve it.

URL: http://forum.audiogames.net/viewtopic.php?pid=323544#p323544





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Re: Ping Pong 5D

2017-08-08 Thread AudioGames . net Forum — New releases room : meiffert via Audiogames-reflector


  


Re: Ping Pong 5D

sasharp wrote:meiffert wrote:hello, I played multiplayer with my friend, and first of all, talkback and voice over read only single game but other options no. When we want to play multiplayer, we must ask normal people about help. The second, this game is a beat  simply, we can play by 20 seconds 1 actions. I think you must add short game, for example you win when you get 5 points no 11. Idea is good, and I hope you will iprove this game. ps, when we play long time, game sometimes doesn't work. I don't no why.Hello. There is only a single game accessible because another options could be to difficult to navigate. Maybe multiplayer will added in next update. Standard rules are 11 points. It is simple not for all. One of you should lose  Maybe you are losin
 g connection when you play long time.Hmmm I think you should choose what type of game do you want? short or normal 11 points. I weit on update:) My internet connection is ok.

URL: http://forum.audiogames.net/viewtopic.php?pid=323495#p323495





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Re: Ping Pong 5D

2017-08-08 Thread AudioGames . net Forum — New releases room : sasharp via Audiogames-reflector


  


Re: Ping Pong 5D

meiffert wrote:hello, I played multiplayer with my friend, and first of all, talkback and voice over read only single game but other options no. When we want to play multiplayer, we must ask normal people about help. The second, this game is a beat  simply, we can play by 20 seconds 1 actions. I think you must add short game, for example you win when you get 5 points no 11. Idea is good, and I hope you will iprove this game. ps, when we play long time, game sometimes doesn't work. I don't no why.Hello. There is only a single game accessible because another options could be to difficult to navigate. Maybe multiplayer will added in next update. Standard rules are 11 points. It is simple not for all. One of you should lose  Maybe you are losing connection when you play long time.

URL: http://forum.audiogames.net/viewtopic.php?pid=323492#p323492





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Re: Ping Pong 5D

2017-08-08 Thread AudioGames . net Forum — New releases room : meiffert via Audiogames-reflector


  


Re: Ping Pong 5D

hello, I played multiplayer with my friend, and first of all, talkback and voice over read only single game but other options no. When we want to play multiplayer, we must ask normal people about help. The second, this game is a beat  simply, we can play by 20 seconds 1 actions. I think you must add short game, for example you win when you get 5 points no 11. Idea is good, and I hope you will iprove this game. ps, when we play long time, game sometimes doesn't work. I don't no why.

URL: http://forum.audiogames.net/viewtopic.php?pid=323488#p323488





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Re: Ping Pong 5D

2017-08-08 Thread AudioGames . net Forum — New releases room : meiffert via Audiogames-reflector


  


Re: Ping Pong 5D

hello, I played multiplayer with my friend, and first of all, talkback and voice over read only single game but other options no. When we want to play multiplayer, we must ask normal people about help. The second, this game is too simply, we can play by 30 seconds 1 actions. I think you must add short game, for example you win when you get 5 points no 11. Idea is good, and I hope you will iprove this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=323488#p323488





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Re: Ping Pong 5D

2017-08-08 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: Ping Pong 5D

First I tought that we can play it using game center, but that's it. Good game despite this.

URL: http://forum.audiogames.net/viewtopic.php?pid=323473#p323473





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Re: Ping Pong 5D

2017-08-08 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: Ping Pong 5D

I really like the game, but would be nice if you add normal buttons instead of edit field, like both ok and cancel options that pops when you try exiting during the game. But anyway i had a lot of fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=323458#p323458





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Re: Ping Pong 5D

2017-08-08 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: Ping Pong 5D

Regarding the multiplayer, there is possible to play it with others? It is a multiplayer game? I am asking this because in the main menu, I can find only the single game but what I saw in the site was that it is online.

URL: http://forum.audiogames.net/viewtopic.php?pid=323445#p323445





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Re: Ping Pong 5D

2017-08-08 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: Ping Pong 5D

Hello. I also was able to start the game after some playing with the interface and it is kool. I like the sound effects and as the  other poster says, we can access only the single game.

URL: http://forum.audiogames.net/viewtopic.php?pid=323384#p323384





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Re: Ping Pong 5D

2017-08-08 Thread AudioGames . net Forum — New releases room : sasharp via Audiogames-reflector


  


Re: Ping Pong 5D

Hello hannes. Could you start and play the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=323379#p323379





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Re: Ping Pong 5D

2017-08-07 Thread AudioGames . net Forum — New releases room : hannes via Audiogames-reflector


  


Re: Ping Pong 5D

Hi the game works fine on IOS, but voice over only picks up the single game option at the moment and shews you the difficulty levels once you selected it and typed in your name, i just thought i should let you know.Keep up the good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=323349#p323349





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Re: Ping Pong 5D

2017-08-07 Thread AudioGames . net Forum — New releases room : sasharp via Audiogames-reflector


  


Re: Ping Pong 5D

As described. Move your Phone like a Racket at right time.

URL: http://forum.audiogames.net/viewtopic.php?pid=323311#p323311





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Re: Ping Pong 5D

2017-08-07 Thread AudioGames . net Forum — New releases room : wiam-s via Audiogames-reflector


  


Re: Ping Pong 5D

It works fine with TalkBack on android . But I don't  know how to play it .

URL: http://forum.audiogames.net/viewtopic.php?pid=323310#p323310





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Re: Ping Pong 5D

2017-08-07 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: Ping Pong 5D

Hi. It seems that is not accessible with voice over. To be honest, I don't know how to navigate here.

URL: http://forum.audiogames.net/viewtopic.php?pid=323298#p323298





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Re: Ping Pong 5D

2017-08-07 Thread AudioGames . net Forum — New releases room : sasharp via Audiogames-reflector


  


Re: Ping Pong 5D

Hello. A new version of the game is accessible. Please note, that it uses input fields insteat of buttons. You should double click on input fields, because the SDK do not suppots buttons. Try it out: http://pp5d.com

URL: http://forum.audiogames.net/viewtopic.php?pid=323295#p323295





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Re: Ping Pong 5D

2017-07-25 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Ping Pong 5D

I like how everyone is trying to help the dev make this accessible, keep up the team work guys

URL: http://forum.audiogames.net/viewtopic.php?pid=320899#p320899





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Re: Ping Pong 5D

2017-07-25 Thread AudioGames . net Forum — New releases room : mahdi via Audiogames-reflector


  


Re: Ping Pong 5D

audiogame hub is a android game?

URL: http://forum.audiogames.net/viewtopic.php?pid=320890#p320890





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Re: Ping Pong 5D

2017-07-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Ping Pong 5D

Hi.You can download the Audio game hub to see how those self voiced menus works. They works very well.

URL: http://forum.audiogames.net/viewtopic.php?pid=320873#p320873





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Ping Pong 5D

Hi. There are actually several ways you can create self voicing menus, depending upon your preference. The most common way is to mimic the gesture based system voiceover uses (this is another reason why you might want to experiment with Voiceover yourself even if you cannot  integrate it specifically). If you used this  a player would swipe left and right on the screen to move through the menu items successively, with each item being spoken. So the ap would start and the player could swipe right to get to "single player" right again to "multiplayer" and right again to "options" Double tapping on the screen with one finger would activate each menu item.Another way is to use the corners of the screen. So when the ap starts the player would be told "hit the top right corner to start single player game, bottom left for multiplayer, bottom right for options" and would be able to do so. This h
 as the advantage of being a bit quicker than the swipe method, but the disadvantage of the player having to sit through and be told what each corner of the screen does, plus obviously you can only  have a maximum of four menu choices if your using screen corners.The third method I've seen is to use tapping with various fingers to activate items, eeg "touch the screen with one finger to scroll the menu, with three fingers to activate" This is similar to the swipe method, but a little more clunky, especially in terms of activating items.hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=320820#p320820





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: Ping Pong 5D

You may use the builtin libraries for accessing the device's tts engine, so you won't need to record the voice for every menu items yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=320810#p320810





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : sasharp via Audiogames-reflector


  


Re: Ping Pong 5D

Thank your all for support. Yes, the problem is, that Corona SDK draws buttons with OpenGL and the phone can't detect they. The best solution for this is self-voicing menus. But there is few possibilities to navigate menus. Can you give me varios examples for this?

URL: http://forum.audiogames.net/viewtopic.php?pid=320807#p320807





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Ping Pong 5D

Hi and welcome on the forums!If you are coding using unity you could be interested in the Unity accessibility plugin, you can find more here:https://www.assetstore.unity3d.com/en/#!/content/87935

URL: http://forum.audiogames.net/viewtopic.php?pid=320775#p320775





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Ping Pong 5D

Hi and welcome on the forums!If yu are coding using unity you could be interested in the Unity accessibility plugin, you can find more here:https://www.assetstore.unity3d.com/en/#!/content/87935

URL: http://forum.audiogames.net/viewtopic.php?pid=320775#p320775





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Ping Pong 5D

If the game is working on Unity engine, it may be a little more difficult to add native API support of iOS or Android SDK.

URL: http://forum.audiogames.net/viewtopic.php?pid=320774#p320774





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Ping Pong 5D

I don't think the language used for the game works well with voiceover was his point. Yeah my advice if VO isn't possible would be self-voicing menus.

URL: http://forum.audiogames.net/viewtopic.php?pid=320768#p320768





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Ping Pong 5D

Hi Sasharp and welcome to the forum.Before you turn on Voiceover to check out how it works, you need to go into the settings, generel, accessibility, scroll down to the very last item which is accessibility shortcut, and set that to VOiceover. Then you can press the home button three times as Dark mentioned. If you turn on Voiceover without doing that, you can't turn it off again, unless you know how the screenreader works.You mention that the SDK is not accessible, like you can't make it to work with Voiceover. For this reason, you might need to add your own gestures as you say. If that's the case, then I'll highly recommend you to contact some of the other developers who have made their games accessible to blind people. One of the developers have made the game called Crafting Kingdom, which you'll find a huge topic about in the new releases room here on the forum.There are many iPhone users on the website called: www.applevis.com which also have a huge forum. There are a lot of active developers there as well.Maybe you already have read this page when you're developing for IOS, but Apple have made a huge page about making apps accessible for everyone:https://developer.apple.com/accessibility/ios/I hope you'll be able to make your game accessible. Then I would love to give it a try.

URL: http://forum.audiogames.net/viewtopic.php?pid=320762#p320762





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Ping Pong 5D

@sasharp welcome to the forum. Certainly we're always interested in having more accessible games available, and the haptic ability of devices like the IPhone make them perfect for pinpong like games, which can be a lot of fun if the sounds work.As Aaron said, unfortunately most people will not be able to even start the game without screen reader support in the menu since people will have no idea where the "start game" button is on the screen or a way of tapping it. I would suggest perhaps you turn off your phone screen and  see if it is possible first to navigate the game menu, then to play the game without seeing the screen, that will give you an idea of the experience people are getting with the game and what accessibility features might need adding. If testing on Ios I would recommend you hit the home button three times to activate voiceover and then triple tap the screen with three fingers to turn the screen display off. You
  will then be able to have an idea of the experience blind people will get playing your game and what might need to be added, indeed for Ios development since Voiceover is built into the os Apple actually have fields when creating ap controls for text for voiceover, though any standard text labels could work. Also having the screen off will then let you investigate the game itself and see if it can be played just using the sounds and not the graphics. Good luck, and I definitely hope to play this one myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=320740#p320740





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector


  


Re: Ping Pong 5D

Yes, but I am interested in this tipe of game for android.

URL: http://forum.audiogames.net/viewtopic.php?pid=320736#p320736





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Ping Pong 5D

A lot of us here are totally blind, so the menus and things will have to be accessible because some of us don't have anyone who can help us.

URL: http://forum.audiogames.net/viewtopic.php?pid=320735#p320735





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : sasharp via Audiogames-reflector


  


Re: Ping Pong 5D

Thank you for feedback. Unfortunately there is no accesibility in menu. The SDK of game doesn't suports this, therefore I have to create voices and gestures myself.But after you start the game, you should move your phone like a ping pong paddle at right time to hit the ball and you will hear when you serve, lose, win and scores. There is 3 modes: Single game, Championship and Local multiplayer.Maybe can somebody start with you the Local multiplayer over WiFi. Then you can play it together.If some people in the forum find it interesting I will decide to create accesibility for this.

URL: http://forum.audiogames.net/viewtopic.php?pid=320734#p320734





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Ping Pong 5D

I quickly tested the game, but I had to say that the game was completely inaccessible. First, please add screen-reader support or self-voicing. We cannot even start the game without such kind of accessibility support.After running the app, I was placed on a game or menu screen where nothing could be recognized by voiceover. I turned off VO and randomly tapped around the screen and succeeded in making a text field appear, but I didn't know what it was for and how I could procede further.

URL: http://forum.audiogames.net/viewtopic.php?pid=320727#p320727





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Re: Ping Pong 5D

2017-07-24 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Ping Pong 5D

I quickly tested the game, but I had to say that the game was completely inaccessible. First, please add screen-reader support or self-voicing. We cannot even start the game without such kind of accessibility support.

URL: http://forum.audiogames.net/viewtopic.php?pid=320727#p320727





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