Re: SoniFight v1.0 now available

2020-01-31 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Oh... MMM... ya... thanks.That was . very ... embarrassing

URL: https://forum.audiogames.net/post/497460/#p497460




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Re: SoniFight v1.0 now available

2020-01-30 Thread AudioGames . net Forum — New releases room : Aron Leppik via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@firefly82:you have to run the x86 bat file to get the other configurations to appear

URL: https://forum.audiogames.net/post/497317/#p497317




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Re: SoniFight v1.0 now available

2020-01-29 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Hi.i think tthey are on the site where you got it from as well, it has been quite some time till I played with it.did the KI scripts get any sort of update? I'm getting back into the game, so a working script would be a nice thing to have.Greetings Moritz.

URL: https://forum.audiogames.net/post/497126/#p497126




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Re: SoniFight v1.0 now available

2020-01-28 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I have downloaded the newest build of sonifight 1.4. But there is only the config file for killerinstinct. Do i have to download the other scripts from another place?

URL: https://forum.audiogames.net/post/496795/#p496795




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Re: SoniFight v1.0 now available

2019-02-02 Thread AudioGames . net Forum — New releases room : Tensoon the Kandra via Audiogames-reflector


  


Re: SoniFight v1.0 now available

In short, unfortunately not.  Sonifight does not allow you to change/reset  values, all it does is notify you when a number reaches or crosses a certain value.  For example, when your health goes below 20% it will let you know your health is low.  In theory, what you suggest is possible with cheat engine, however, it would be far too difficult to isolate camera values like that.  Cheat engine works best with known values that you can read on the screen like timers, ammo counts, health bars etc.

URL: https://forum.audiogames.net/post/408956/#p408956




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Re: SoniFight v1.0 now available

2019-02-02 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: SoniFight v1.0 now available

hi everyone,I don't know the actual status of sonifight, but i'd like to ask something.actually, i'm playing resident evil 2 remake on pc, with nvda's ocr, it is ... not accessible, but doable with patience, the only problem i have, is the cammera.the game has a resset cammera function. when you move the cammera, you can press r3 if using a controller, or mouse weel if you use keyboard and mouse, and the cammera will reset to it's deffault possition. but, if you move the cammera, then move your character, even if you aim, if you press r3 to resset it to default, the cammera will not be at the same possition it was before moving the character.i'm wondering, is there a way to save the initial values of the cammera so we can use a function or something to resset it to those values even if you moved your character or cammera?i think if we could do that, the game would be terribly easier for memorizing paths to locations, etc.

URL: https://forum.audiogames.net/post/408939/#p408939




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Re: SoniFight v1.0 now available

2018-03-10 Thread AudioGames . net Forum — New releases room : Tensoon the Kandra via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@SLJ There is no need to be rude.  I was just trying to help.  You said that you can't find menu items when searching for the strings.  I was just clarifying that there are other ways of doing it.  Something I assumed you would have known had you watched the tutorial videos which is why I referred you to them.I know finding pointer chains are difficult without sighted help.  I have not even attempted making a game accessible because I do not have the time and motivation to do so.  I do understand the theory well enough though which is why I try to help where I can when I can.I am sorry if you do not find my advice helpful, but the video on finding the pointer chains for menus explain what to do far better than I can in a brief board post.If you are serious about making games accessible and finding pointer chains I suggest you start where I did when first trying to learn how to do this.  Get the games for which there are already configs and try to recreate R3dux's configs.  See if you can find the same pointer chains he did.  this way you can teach yourself how to do this properly.  If you cannot you are doing something wrong.  It is a reality that some games will be impossible to find pointer chains for.  So if you at least know that everything you are doing should work and it does not you can move on to a different game.

URL: http://forum.audiogames.net/viewtopic.php?pid=355138#p355138





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Re: SoniFight v1.0 now available

2018-03-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Tensoon the Kandra wrote:Menus are not necessarily in string values.  It depends on the game.  Just watch R3dux's tutorial videos.  He does show how some games' menus work with numbers.  So you have to just increase and decrease numbers as you move the cursor up and down.May I ask you: What games have you made accessible so far? You sounds like: Just watch the tutorials, and it is just that easy. So, I would like to hear what games you have made accessible, without sighted help. I find it very difficult to find the right numbers and have given up on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=355047#p355047





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Re: SoniFight v1.0 now available

2018-03-08 Thread AudioGames . net Forum — New releases room : Tensoon the Kandra via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Menus are not necessarily in string values.  It depends on the game.  Just watch R3dux's tutorial videos.  He does show how some games' menus work with numbers.  So you have to just increase and decrease numbers as you move the cursor up and down.

URL: http://forum.audiogames.net/viewtopic.php?pid=354969#p354969





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Re: SoniFight v1.0 now available

2018-03-07 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: SoniFight v1.0 now available

so you mean, i need to find the option start game, then enter it and find the option new game press back and find start game again? but here's the problem, when i change it to string, it can't find  any values, empty

URL: http://forum.audiogames.net/viewtopic.php?pid=354811#p354811





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Re: SoniFight v1.0 now available

2018-03-06 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

it depends on the game but for menus the best way is to know what one of the items says, do a text search for it then scan for a changed value and move to another menu item then scan again. this should bring your results rite down. after that though you need to find the pointer chains which I'm still having trouble with. the guide does have tips on that though and there are links in it to tutorial videos in which he describes it pretty well.

URL: http://forum.audiogames.net/viewtopic.php?pid=354716#p354716





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Re: SoniFight v1.0 now available

2018-03-06 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: SoniFight v1.0 now available

hello, i need some help first, i wanna make some games accessible, i could find the values for weapons ammos,  and..., but,   2 questions i have, how can i find values for menues? what do i need to type?   and the other question, how can i find the value for health bar example health bar on GTA SA or mortal kombat. because there's any number typed there can i do something  so if player press  a key, it read's ammo amount and how?

URL: http://forum.audiogames.net/viewtopic.php?pid=354704#p354704





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Re: SoniFight v1.0 now available

2018-01-25 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@r3dux: thanks that script works a treet now.still playing with pointers but i'll let you know how I get on. if you want to talk about your idea for doing some kind of remote connection or something, pm me your Skype info or I can send you mine and we can talk about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=349315#p349315





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Re: SoniFight v1.0 now available

2018-01-24 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@SirBadger - That alt+tilda doesn't work?! Here's a version I've just modified to use alt and the plus slash equals key. So along the top row of numbers (not the keypad), it goes 7 8 9 0 minus plus. THAT plus key is the one you want to hold alt and push to swap active windows within Cheat Engine.Here's the link to the modified lua script - right click and save rather than just clicking (as it opened the lua text in the browser when I tried): https://www.dropbox.com/s/3ziqhpepdt7qp … s.lua?dl=0Oh, and probably remove the original one - both might work or it might get confused, I don't know. Probably easier to remove the original script.You're right that there may be issues between fullscreen and windowed modes in games changing memory addresses - for example, I've had to find equivalent pointer trails for the menus in Day of the Tentacle for full and windowed - they just aren't the same otherwise (although the matching criteria is obviously the same to announce the options).In terms of finding pointers, there could be so much going on that I just even guess what the issue is - but, if we could catch up on some kind of screen-sharing thing I could help you to find a few pointers and we could record the entire process - I don't know, would that be helpful? It's genuinely not rocket-science, I just think the tools are a bit of a nuisance at the moment and a little more guidance on how to approach the entire process would help a lot.Thoughts always welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=349188#p349188





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Re: SoniFight v1.0 now available

2018-01-24 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@SirBadger - That alt+tilda doesn't work?! Here's a version I've just modified to use alt and the plus slash equals key. So along the top row of numbers (not the keypad), it goes 7 8 9 0 minus plus. THAT plus key is the one you want to hold alt and push to swap active windows within Cheat Engine.Here's the link to the modified lua script: https://www.dropbox.com/s/3ziqhpepdt7qp … s.lua?dl=0You're right that there may be issues between fullscreen and windowed modes in games changing memory addresses - for example, I've had to find equivalent pointer trails for the menus in Day of the Tentacle for full and windowed - they just aren't the same otherwise (although the matching criteria is obviously the same to announce the options).In terms of finding pointers, there could be so much going on that I just even guess what the issue is - but, if we could catch up on some kind of screen-sharing thing I could help you to find a few pointers and we could record the entire process - I don't know, would that be helpful? It's genuinely not rocket-science, I just think the tools are a bit of a nuisance at the moment and a little more guidance on how to approach the entire process would help a lot.Thoughts always welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=349188#p349188





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Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

tried the script you uploaded. looks the same as the one I'd made copying from the cheat engine forum. don't work though. dunno why. it's in the rite place and everything. wonder if it's because UK keyboards have the ~ key in a different place and you have to hold shift with it. tried that too and didn't work either. nor does the ` key which looks from the code like it should.

URL: http://forum.audiogames.net/viewtopic.php?pid=347850#p347850





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Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: SoniFight v1.0 now available

yeah i tried that too

URL: http://forum.audiogames.net/viewtopic.php?pid=347711#p347711





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Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@arturminyazev - The SF4 config works by matching the subtext (i.e. smaller text describing each menu option). Could you perhaps get sighted assistance to confirm that on the very top level menu, when you have "Arcade" selected the first 33 characters of the submenu text is "Fight against the CPU in this single", and when you have "Versus" selected the first 33 characters of the submenu text is "Choose your character, select a s".While the menu options are identified by the submenu text, the character selections are identified by numerical values (0 is Ryu, 1 is Ken, 2 is Chun-Li etc). As such, are the in-game notifications working? Like those about health or super or ultra gauge status?@SirBadger - So the MK4 config is working in Windows 7, but the SF4 menus aren't? I'm perplexed...I've uploaded the lua script to change sub-windows in cheat engine 6.7 for you here - hit Alt+tilda with any subwindows open and it'll cycle through them (place in C:\Program Files (x86)\Cheat Engine 6.7\autorun):https://www.dropbox.com/s/1f0rfcswd03k6 … s.lua?dl=0@AlirezaNosrati - I'm really sorry it's not working for you. I'm completely out of ideas as to why this might be. Just as an aside, you can select the MK config in SoniFight and click the [Run Selected Config] button - and it will sit there looking for the MKKE process until it finds it or you click stop - when it locates the process it'll kick off the sonification. So what I'm saying is you don't have to launch the game then Alt-Tab back to SoniFight and start the config and then Alt-Tab back to the game - but seeing as SoniFight doesn't seem to be working for you at all that's not especially helpful, is it?I really wish I knew what the problem was... have you tried briefly disabling any anti-virus or anti-malware software that might interfere with the SoniFight process accessing another processes memory?

URL: http://forum.audiogames.net/viewtopic.php?pid=347705#p347705





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Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@arturminyazev - The SF4 config works by matching the subtext (i.e. smaller text describing each menu option). Could you perhaps get sighted assistance to confirm that on the very top level menu, when you have "Arcade" selected the first 33 characters of the submenu text is "Fight against the CPU in this single", and when you have "Versus" selected the first 33 characters of the submenu text is "Choose your character, select a s".@SirBadger - So the MK4 config is working in Windows 7, but the SF4 menus aren't? I'm perplexed...I've uploaded the lua script to change sub-windows in cheat engine 6.7 for you here - hit Alt+tilda with any subwindows open and it'll cycle through them (place in C:\Program Files (x86)\Cheat Engine 6.7\autorun):https://www.dropbox.com/s/1f0rfcswd03k6 … s.lua?dl=0@AlirezaNosrati - I'm really sorry it's not working for you. I'm completely out of ideas as to why this might be. Just as an aside, you can select the MK config in SoniFight and click the [Run Selected Config] button - and it will sit there looking for the MKKE process until it finds it or you click stop - when it locates the process it'll kick off the sonification. So what I'm saying is you don't have to launch the game then Alt-Tab back to SoniFight and start the config and then Alt-Tab back to the game - but seeing as SoniFight doesn't seem to be working for you at all that's not especially helpful, is it?I really wish I knew what the problem was... have you tried briefly disabling any anti-virus or anti-malware software that might interfere with the SoniFight process accessing another processes memory?

URL: http://forum.audiogames.net/viewtopic.php?pid=347705#p347705





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Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@arturminyazev - The SF4 config works by matching the subtext (i.e. smaller text describing each menu option). Could you perhaps get sighted assistance to confirm that on the very top level menu, when you have "Arcade" selected the first 33 characters of the submenu text is "Fight against the CPU in this single", and when you have "Versus" selected the first 33 characters of the submenu text is "Choose your character, select a s".@SirBadger - So the MK4 config is working in Windows 7, but the SF4 menus aren't? I'm perplexed...I've uploaded the lua script to change sub-windows in cheat engine 6.7 for you here:https://www.dropbox.com/s/1f0rfcswd03k6 … s.lua?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=347705#p347705





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Re: SoniFight v1.0 now available

2018-01-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

actually I can't get that code to work. saved it as a .LUA file but doesn't seem to do anything. can you chuck it in drop box and send me a link if you have it working? I guess I buggered something up.and @181, I have the same issue with sf4. we think it's because windows 7 and 10 use different addresses or pointers which is what I'm playing about with fixing but still not getting very far.

URL: http://forum.audiogames.net/viewtopic.php?pid=347647#p347647





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Re: SoniFight v1.0 now available

2018-01-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

actually I can't get that code to work. saved it as a .LUA file but doesn't seem to do anything. can you chuck it in drop box and send me a link if you have it working? I guess I buggered something up.

URL: http://forum.audiogames.net/viewtopic.php?pid=347647#p347647





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Re: SoniFight v1.0 now available

2018-01-14 Thread AudioGames . net Forum — New releases room : arturminyazev via Audiogames-reflector


  


Re: SoniFight v1.0 now available

hello, i have a problem. When i launch sony fight, and then run the config, after i run USF4 it reads only the names of the characters.i know, that i have an english version of ultra street fighterplease help

URL: http://forum.audiogames.net/viewtopic.php?pid=347588#p347588





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Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: SoniFight v1.0 now available

i have win 10 X64 fall creators

URL: http://forum.audiogames.net/viewtopic.php?pid=347486#p347486





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Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : Tensoon the Kandra via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@arturminyazev  Besides that fact that piracy is illegal and you should not ever get games from torrent trackers, even if you did they will most likely not work with Sonifight.  Most pirated games are not the latest versions available and they use cracks which require you to replace the games exe file which is what sonifight uses to check all the values in the game.  So it stands to reason that if that file is changed the values the process uses might change which means that Sonifight will try reading information from all the wrong places.Version differences change all the values in the game.  That is why Day of the Tentacle's config only works with the steam version and not the GOG version.  So a cracked version would also differ from the original steam version of a game and would therefore not work with Sonifight.I hope this makes sense.

URL: http://forum.audiogames.net/viewtopic.php?pid=347487#p347487





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Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : arturminyazev via Audiogames-reflector


  


Re: SoniFight v1.0 now available

can't you download games from torrent trackers?r3dux

URL: http://forum.audiogames.net/viewtopic.php?pid=347469#p347469





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Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector


  


Re: SoniFight v1.0 now available

It possible to uncheck the box in the installer with a screen reader. You just have to use something like object nav and/or OCR in NVDA to get at it. You're right though, it can be a pain.

URL: http://forum.audiogames.net/viewtopic.php?pid=347466#p347466





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Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

interestingly as well, although I doubt they'll bother changing it, the installer for cheat engine 6.7 doesn't let you tab to the checkbox for the bloteware it tries to install. I tried it with jaws and nvda and couldn't uncheck it. had to use windows magnifier which was still bloody orquard and not available to people with no vision at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=347446#p347446





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Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

cool. i'll try it. and weirdly, I'm using windows 7 64 bit as well and my mortal kombat works fine. it's just the sf4 that doesn't read menus which is why I'm trying to see if I can fix the pointers.strange my mk works though and somebody elses doesn't when we're both on 7.

URL: http://forum.audiogames.net/viewtopic.php?pid=347442#p347442





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Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@AlirezaNosrati - Hmm. Are you using Windows 7 or Windows 8/8.1 by any chance? It certainly works with Windows 10.@arturminyazev - 1.) To change the game language in steam you need to right-click on the game and bring up the Properties window, then in the game properties window go to the Language tab and change the game language from the drop down menu to "English".2.) When SoniFight is running it will give you audio feedback on menu options, character selections as well as some in-game cues about health, super and ultra bar statuses for you and the opponent. It doesn't cover everything, but it has a fair amount of triggers to make life a lot easier for the visually impaired.3.) Unfortunately I only have the Steam version of the game so am not able to create a config for a non-steam version at this time.@SirBadger - I've tried out the script and it works great. Just copy and paste the code into a new file with a dot L U A extension, so maybe call it window_switcher.lua or something. Then save the file and copy and paste it into the autorun folder of Cheat Engine. If you installed Cheat Engine in the default location (and assuming you have version 6.7) then this will be:C:\Program Files (x86)\Cheat Engine 6.7\autorunThen, when you run Cheat Engine and do a pointer scan and it opens a pointer scan results window, you'll be able to "Alt+Tab" between Cheat Engine's windows by using Alt+Tilda (tilda being the key just to the left of the 1 key on wester keyboards).

URL: http://forum.audiogames.net/viewtopic.php?pid=347439#p347439





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Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@r3dux thanks for that let's hope they come up with something. somebody already posted a reply with some code to try but I'm dubious about trying it out because I don't quite understand it.

URL: http://forum.audiogames.net/viewtopic.php?pid=347433#p347433





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Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : arturminyazev via Audiogames-reflector


  


Re: SoniFight v1.0 now available

hello.i have some questions1: how change language in the ultra street fighter?2: can i make that all things screan reader voiced?3: can you do, that configs worked without steam game version?

URL: http://forum.audiogames.net/viewtopic.php?pid=347364#p347364





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Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: SoniFight v1.0 now available

it's the same version.

URL: http://forum.audiogames.net/viewtopic.php?pid=347325#p347325





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Re: SoniFight v1.0 now available

2018-01-12 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@SirBadger - You're absolutely right - that's a nuisance. I tried finding software to cycle subwindows but without much success, so I've raised an issue on the Cheat Engine github page about it. Hopefully it's something that can be remedied. GitHub issue url: https://github.com/cheat-engine/cheat-engine/issues/289@AlirezaNosrati - I'm so sorry but I have no idea why the Mortal Kombat config isn't working for you. The exact version of Mortal Kombat Komplete Edition that the config was created for is the most recent version on Steam, which when you right-click and select properties on the game shows in the lower-left corner: "Current content buildID 344915" - however it's unlikely a screen reader will say this to you - the MKKE.exe file is 11,352,064 bytes if you look at its properties in file explorer.If that's not the version you have, then that could be the reason why the MK config isn't working for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=347280#p347280





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Re: SoniFight v1.0 now available

2018-01-12 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: SoniFight v1.0 now available

problem is, i  start the app,   launch mkke,     start config, but  i can't heare screenreader or something to make the game accessible.my windows is 64 bit and i'm using 32 bit version

URL: http://forum.audiogames.net/viewtopic.php?pid=347200#p347200





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Re: SoniFight v1.0 now available

2018-01-12 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

nope, alt tab won't take me to the main cheat engine window and if I minimize the pointer window I can't get back to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=347185#p347185





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Re: SoniFight v1.0 now available

2018-01-12 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@Lirin - To flush an object in DoTT bring up the inventory (when using a mouse that can be done by clicking the middle mouse button), then right click on the object you want and select 'Use', then click on either 'Chron-O-John' or 'Toilet' (either will work) and it'll be ready to be picked up by a different character. I don't think Hoagie can flush anything until his Chron-O-John is powered up.@SirBadger - Yeah, the pointer window needs to stay open. It's a nuisance. Alt-Tab not helping?@AlirezaNosrati - I don't get why it would say no configs when the log shows that it's found the config directories, it finds NVDA, it finds a valid (DirectSound 8) sound driver - and the Mortal Kombat 9 config was started. Could you explain the issue you're experiencing again, please?

URL: http://forum.audiogames.net/viewtopic.php?pid=347153#p347153





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Re: SoniFight v1.0 now available

2018-01-03 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I've got a problem with cheat engine. when I scan for pointers, I can't switch back to the main window without closing the pointer screen which is making life rather complicated trying to find changed addresses with the same pointers. does anybody know a way round this?

URL: http://forum.audiogames.net/viewtopic.php?pid=345552#p345552





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Re: SoniFight v1.0 now available

2018-01-03 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Question for people who played Day of the tentacle:How to use items on objects around? I need to flush back to the professor but no idea how to access and use my inventory to use item on something.

URL: http://forum.audiogames.net/viewtopic.php?pid=345430#p345430





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Re: SoniFight v1.0 now available

2018-01-02 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: SoniFight v1.0 now available

hello, sorry for being late,i did what you said to get the log.txt, but when i ran the game from command prompt, it said no configs in config directory. and i editted sonifightx86.bat like thiscd .\bin\x86.\SoniFight_x86.exe > log.txtand my log file,The current culture is: The current UI culture is: en-USReturned dir: Beneath a Steel Sky (v0.0372 cd)Returned dir: Day of the Tentacle Remastered (Steam - Build ID 1377745)Returned dir: DiveKick (Steam - Build ID 779573)Returned dir: Mortal Kombat 9Returned dir: Ultra Street Fighter IV Arcade Edition v2.0.0.93908About to read config: .\Configs\Mortal Kombat 9\config.xmlAttempting to connect to process: MKKE.Tolk: The active screen reader driver is: NVDATolk: This screen reader driver supports speech.Tolk: This screen reader driver supports braille.Sonification stopped.Sonification stopped.Returned dir: Beneath a Steel Sky (v0.0372 cd)Returned dir: Day of the Tentacle Remastered (Steam - Build ID 1377745)Returned dir: DiveKick (Steam - Build ID 779573)Returned dir: Mortal Kombat 9Returned dir: Ultra Street Fighter IV Arcade Edition v2.0.0.93908Returned dir: Beneath a Steel Sky (v0.0372 cd)Returned dir: Day of the Tentacle Remastered (Steam - Build ID 1377745)Returned dir: DiveKick (Steam - Build ID 779573)Returned dir: Mortal Kombat 9Returned dir: Ultra Street Fighter IV Arcade Edition v2.0.0.93908About to read config: .\Configs\Mortal Kombat 9\config.xmlAttempting to connect to process: MKKETolk: The active screen reader driver is: NVDATolk: This screen reader driver supports speech.Tolk: This screen reader driver supports braille.Found process base address at hex address: 40Loading normal sample: Health-Half.mp3Loading normal sample: Health-Quarter.mp3Loading normal sample: Health-Low.mp3Loading normal sample: Clock-45.mp3Loading normal sample: Clock-10.mp3Loading normal sample: Enhanced.mp3Loading normal sample: Breaker.mp3Loading normal sample: X-Ray.mp3Loading normal sample: Health-Half-P2.mp3Loading normal sample: Health-Quarter-P2.mp3Loading normal sample: Health-Low-P2.mp3Loading normal sample: Enhanced-P2.mp3Loading normal sample: Breaker-P2.mp3Loading normal sample: X-Ray-P2.mp3irrKlang sound library version 1.5.0Loaded plugin: ikpflac_32.dllLoaded plugin: ikpmp3_32.dllUsing DirectSound8 driverirrKlang sound library version 1.5.0Loaded plugin: ikpflac_32.dllLoaded plugin: ikpmp3_32.dllUsing DirectSound8 driverirrKlang sound library version 1.5.0Loaded plugin: ikpflac_32.dllLoaded plugin: ikpmp3_32.dllUsing DirectSound8 driverirrKlang sound library version 1.5.0Loaded plugin: ikpflac_32.dllLoaded plugin: ikpmp3_32.dllUsing DirectSound8 driverirrKlang sound library version 1.5.0Loaded plugin: ikpflac_32.dllLoaded plugin: ikpmp3_32.dllUsing DirectSound8 driverirrKlang sound library version 1.5.0Loaded plugin: ikpflac_32.dllLoaded plugin: ikpmp3_32.dllUsing DirectSound8 driverirrKlang sound library version 1.5.0Loaded plugin: ikpflac_32.dllLoaded plugin: ikpmp3_32.dllUsing DirectSound8 driverirrKlang sound library version 1.5.0Loaded plugin: ikpflac_32.dllLoaded plugin: ikpmp3_32.dllUsing DirectSound8 driverirrKlang sound library version 1.5.0Loaded plugin: ikpflac_32.dllLoaded plugin: ikpmp3_32.dllUsing DirectSound8 driver

URL: http://forum.audiogames.net/viewtopic.php?pid=345411#p345411





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Re: SoniFight v1.0 now available

2018-01-02 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

interestingly, the string variables seem to stay the same without having to track down pointers. now I just need to figure how to use them. lol. getting there though.

URL: http://forum.audiogames.net/viewtopic.php?pid=345376#p345376





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Re: SoniFight v1.0 now available

2018-01-02 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I'm having a play with the pointer chains for sf4 for windows 7 because I'm running that as well. can't promis anything but now I got the hang of pointers, or kind of, I should be able to do something with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=345362#p345362





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Re: SoniFight v1.0 now available

2017-12-12 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@SirBadger - That's exactly what's happening! Each time the game loads the current state of your PC's memory is slightly different, and there are also other aspects that affect the memory layout - so essentially every time you load the game the memory addresses for health or ammo or whatever are different. There isn't anything that you can do to change this - it's just how it all works. This is why SoniFight uses pointer chains as a 'series of hops' to locate the values of interest in a manner which allows it to consistently work across different runs/reboots/PCs.So unless your cheat engine .CHT files contain pointers to the values, instead of just where the values happen to be on the specific run of the game when you found them then they're unlikely to be of much use, unfortunately.@Atlan - I replied to you in the user trial thread, and yeah - it could be that Windows 7 is loading things slightly different and breaking the pointer chains. If the SF4 config doesn't work for you in Windows 7 then it's quite likely it doesn't work for anyone in Windows 7. I can try to look into it. It would be great if someone other than me was able to create a modified Windows 7 version of the SF4 config, considering that the values to be found will all exist in the existing config (i.e. it's just the watch pointer chains that would need to be updated), but if not I'll see what I can do - although I won't be able to get to it right away.

URL: http://forum.audiogames.net/viewtopic.php?pid=341809#p341809





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Re: SoniFight v1.0 now available

2017-12-09 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

hadn't thought of that. I'm running windows 7 as well. wonder if it's just people with 7 having problems with sf4?

URL: http://forum.audiogames.net/viewtopic.php?pid=341591#p341591





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Re: SoniFight v1.0 now available

2017-12-09 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: SoniFight v1.0 now available

hi,a friend has windows 7 and sonifight doesnt work with sf4 i turn steam on english but nothing.maybe the problem is windows 7?

URL: http://forum.audiogames.net/viewtopic.php?pid=341552#p341552





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Re: SoniFight v1.0 now available

2017-12-07 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I noticed a while ago that when I use cheat engine and find the addresses and values I want, everything works fine. but if I save my cht file, when I close cheat engine and the game then launch them both the cht file doesn't find the same values and I have to do it all manually again.is my system changing memory addresses for programs each time I run them? and if so, why and can I stop it.reason I'm wondering is it may explain why certain features in sonifight configs don'w work for me. it's looking in the wrong places for the values it needs if that makes sence.

URL: http://forum.audiogames.net/viewtopic.php?pid=341395#p341395





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Re: SoniFight v1.0 now available

2017-12-06 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@Stewie - Unfortunately nothing highlights in-game when you mouse over the VCR buttons. As you say, they're all in a straight line and from left to right are: Eject, Rewind, Play, Fast-Forward, Record, and finally Stop. Just to the right of the Stop button is the Standard Play / Extended Play toggle switch.To solve the puzzle you'll need something to record... rather than putting spoilers here I've written up some hints that should point you in the right direction. You can find the hints at the following address:https://pastebin.com/raw/ZBbAV3qs

URL: http://forum.audiogames.net/viewtopic.php?pid=341219#p341219





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Re: SoniFight v1.0 now available

2017-12-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I tried the new config. The play mode switch works, however I still can't complete the puzzle without having the others labeled. They seem to be all in  a straight line, but no combination for me is working.

URL: http://forum.audiogames.net/viewtopic.php?pid=340993#p340993





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Re: SoniFight v1.0 now available

2017-11-30 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@Stewie, when you talk to people it should say speech option x, where x is a value between 0 and 3. If there's only one speech option then obviously only speech option 0 will be available.I've just added an updated DoTT config which add a trigger for the Standard / Extended play modes of the VCR (which is a verticle toggle switch on the right hand side of the controls). This will act as the slow-motion toggle - but I've yet to get the game to the point where it's recording anything. Also, I can't seem to locate what buttons are being pressed as nothing gets highlighted on mouse-over - I haven't tried using a joypad for it yet though, perhaps that'll help me track it down.With regards to the safe combination, I'm pretty sure it's hard-coded as it uses a sequence of drawn frames to display the combination, so you might just be able to look it up if it's being a nuisance.The new DoTT config can be found at the SoniFightConfigs repo. Just download and extract the zip and copy the DoTT config.xml over the one in your sonifight folder, then start/restart SoniFight and it should be available.I thought that safe would turn out to be trouble - unfortunately I was right.@hadi.gsf - Yeah, just ping me an email through the forum and I'll get back to you.With regard to using a hex editor, one of the simple features of one is that it can find and replace text without breaking the executable if you do it correctly. Probably easier if I have a go at making "discoengine.exe" and I can ping it to you if it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=340503#p340503





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Re: SoniFight v1.0 now available

2017-11-30 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Day of the Tentacle SpoilersBernard inputs the combination himself after he sees it. I'm busy right now but I can look at the config later.End Spoilers

URL: http://forum.audiogames.net/viewtopic.php?pid=340506#p340506





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Re: SoniFight v1.0 now available

2017-11-30 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@r3dux is there a way to contact you off the forum? Is sending a mail to your forum mail fine?

URL: http://forum.audiogames.net/viewtopic.php?pid=340483#p340483





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Re: SoniFight v1.0 now available

2017-11-29 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: SoniFight v1.0 now available

ok i turn the language to english and it works but not in german hm but for sf its okthanks for the good work

URL: http://forum.audiogames.net/viewtopic.php?pid=340342#p340342





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Re: SoniFight v1.0 now available

2017-11-29 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: SoniFight v1.0 now available

hi i downloaded both test exe files and tryed it but the game isnt speaking. i use german language.

URL: http://forum.audiogames.net/viewtopic.php?pid=340340#p340340





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: SoniFight v1.0 now available

So I'm relatively far through Day of the Tentacle, as of now though you currently can't complete it due to one puzzle having a configuration issue.SpoilersWhen you access the VCR to try to view the combination, the VCR buttons don't speak when you move over them. I can't find the button to slow it down.End spoilers

URL: http://forum.audiogames.net/viewtopic.php?pid=340296#p340296





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

mine's reading when I move over objects and some other stuff but I don't know enough about the game to know what it isn't reading. I know on the intro now it says opened a lot when it's changing scenes and things and I can examine and walk about a bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=340279#p340279





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Day of the Tentacle Remastered (on steam) does not seem to be speaking for me. I'm using 64 bit Windows 10. When I start it I hear "speech option 0" but moving through the menu reads nothing.(edit)In game it reads when I mouse over an object.(/edit)

URL: http://forum.audiogames.net/viewtopic.php?pid=340278#p340278





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Day of the Tentacle Remastered (on steam) does not seem to be speaking for me. I'm using 64 bit Windows 10. When I start it I hear "speech option 0" but moving through the menu reads nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=340278#p340278





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Hey,What do i have to do exactly? ? I've never  used a hex editor.Does it allow me to rename the cheatengine.exe process in the memory?

URL: http://forum.audiogames.net/viewtopic.php?pid=340256#p340256





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

ok tested latest 2 exe files and still doesn't read menus in sf4. only reads carictor selection screen and some output during game: low health etc.day of the tentacle is reading stuff now though.steam actually have full throttle remastered up there as well now. that could be a fun one if you can make a config for it. it's on offer at the moment as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=340257#p340257





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

ok tested latest 2 exe files and still doesn't read menus in sf4. only reads carictor selection screen and some output during game: low health etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=340257#p340257





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Hey,What's the exact process that i will have to do? I've never  used a hex editor.Does it allow me to rename the cheatengine.exe process in the memory?

URL: http://forum.audiogames.net/viewtopic.php?pid=340256#p340256





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@hadi.gsf - Have you tried "discoengine"? i.e. Use a hex editor to replace all occurances of "cheat" with another 5 letter word in the "cheatengine" exe?Also, SFV exits immediately if you start it with CE running. I didn't try starting it later, but it's probably the same, and I didn't try discoengine (although I like the concept).

URL: http://forum.audiogames.net/viewtopic.php?pid=340249#p340249





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@hadi.gsf - Have you tried "discoengine"? i.e. Use a hex edittor to replace all occurances of "cheat" with another 5 letter word in the "cheatengine" exe?

URL: http://forum.audiogames.net/viewtopic.php?pid=340249#p340249





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: SoniFight v1.0 now available

lol, now i see why everyone hates Denuvo's guts.So injustice 2 will not run with cheat engine. even if you launch it midway it'll give you an error and the game exits.I fear lots of new games are going to have this issue. The only fix is when  crackers  remove denuvo from a game.

URL: http://forum.audiogames.net/viewtopic.php?pid=340248#p340248





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: SoniFight v1.0 now available

lol, now i see why everyone hate Denuvo's guts.So injustice 2 will not run with cheat engine. even if you launch it midway it'll give you an error and the game exits.I fear lots of new games are going to have this issue. The only fix is when  crackers  remove denuvo.

URL: http://forum.audiogames.net/viewtopic.php?pid=340248#p340248





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Hi Lirin,Well, I'm certainly hoping the config for the Steam version of DoTT works for other people, but just like you I'd like some feedback about it. There's been issues previously where things like the SF4 config haven't worked properly on peoples machines where their OS language isn't set to English - but I've tried to address that in the most recent v1.1.2 version of SoniFight. However I haven't received any feedback as to whether it works or not, so your guess is as good as mine.In terms of mini-games, the only one I remember (considering it was a long time ago when I played and finished the original version of DoTT) is a part where you had to get the combination to a safe, and while the information to do so was there visually I don't recall if it was also there as text or spoken. It's possible that there are a small number of mini-game elements as I haven't played through the entire game with the config running - just the first 30 to 40 mins of it. If anyone's gone further than that or got stuck at something they think is due to the config not handling something they feel is a visual element then if you let me know I'd be happy to look into it.Worst case you could likely look something up in a walkthrough on gamefaqs.com or something.Update: Ah, brilliant! So glad it works for you! Occasionally you need to walk to the left or right of the screen so that it scrolls and other items and things turn up to interact with. Hope you enjoy! 

URL: http://forum.audiogames.net/viewtopic.php?pid=340195#p340195





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Okay, I can confirm the steam version is fully working with the config.It's actually 66% off on Steam.Thank you for making this! really, I am huge fan of classic point and click adventure games and I am appreciating this a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=340194#p340194





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Also, I have a question: I don't know  day of the tentacle. In many adventure games like Broken sword there are mini games based on visual where you need to turn / flip things etc to run some kind of mechanics and so on. Is it the same about DOTT?

URL: http://forum.audiogames.net/viewtopic.php?pid=340188#p340188





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Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Someone tested it with DOTT steam version? there's huge discount so I am thinking to get it or not.That will be cool if broken sword series could be playable or the broken age.

URL: http://forum.audiogames.net/viewtopic.php?pid=340184#p340184





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Re: SoniFight v1.0 now available

2017-11-25 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@RTT - without having played it I can't say for sure sorry. I've played prevous tell-tale games like the Sam and Max series, but haven't tried to make configs for them. It's possible that multiple QTEs use the same addresses, but without digging into it I wouldn't know, sorry. Some TellTale games have "mini-games" which would have to be catered for separately from the standard "Get this" / "Use that" options. This would be a lot of work.@hadi.gsf - Sorry, bro - it's hard going, especially when CheatEngine is difficult to manage. We should catch up online and work out FIFA 98 or something as proof of concept. Then the same techniques can be used for later games - unless they obfuscate internal values (at which point the only way to track them is by attaching a debugger to the process so you can follow the registers).My best guess would be that Injustice 2 obfuscates internals very much.

URL: http://forum.audiogames.net/viewtopic.php?pid=339807#p339807





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Re: SoniFight v1.0 now available

2017-11-24 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@r3dux haven't tried the latest thing posted but I thought I had posted about my tests with the things you put out last week. one was able to read chars for sf4 but still not the menus. but sill nothing with day of the tentacle. i'll give those new fixes a try but all of my games say they're in US English now and only one that works properly is mk9. I have wondered about video card conflicts etc but they shouldn't cause problems with memory addresses and if that was the case, wouldn't explain why mk9 works and the rest don't.my machine is a custom built mongrel I guess but I can't see how there would be problems with is using the wrong addresses.2gb ATI 5450 video card, 4ghz devil's cannion I7 processor, 32gb ram etc. all runs like a dream but for some reason, not these configs.

URL: http://forum.audiogames.net/viewtopic.php?pid=339755#p339755





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Re: SoniFight v1.0 now available

2017-11-24 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I'm curious, would it be possible to make a Star Traders: Frontiers config for this thing? It's on early access on Steam.

URL: http://forum.audiogames.net/viewtopic.php?pid=339754#p339754





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Re: SoniFight v1.0 now available

2017-11-22 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@SirBadger - if you can't give me a yay or nay on the refined versions I can't help any further.@death - I may actually just say sorry, because while it was 9 dollars cheaper for you to get the GoG version (which is perfectly understandable), if the memory layout is different it would cost me the price of the game AND a few hours work to create a non-steam config. I'm hammered making a more adjustable / adaptable version of SoniFight atm, so I don't think I'll get it done before christmas.The DoTT re-map might be a nice project for someone though, considering all the values are mapped in the original DoTT config, but the offsets are obviously slightly different.

URL: http://forum.audiogames.net/viewtopic.php?pid=339510#p339510





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Re: SoniFight v1.0 now available

2017-11-20 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Yeah I get something about speach0 and then it stops speaking completely. Only reason I got it from gog was because it was about 9 dollars cheaper.  If you can figure it out I'd appreciate it, but if you can't no worries.

URL: http://forum.audiogames.net/viewtopic.php?pid=339291#p339291





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Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Hi all,If any of you were experiencing issues with the SF4 config when your system isn't in English, I've uploaded a zip archive with two test versions of SoniFight which now force InvariantCulture string comparisons (these refine the previous test versions provided last week).If you want to try them out then the zip is just two executables and can be found here: https://www.dropbox.com/s/8ilovqz5woftz … s.zip?dl=0.To use them, extract the archive, copy the exes into your main SoniFight bin\x86 folder and then run either version directly and try the SF4 config. In theory it should now work as well as for people running their OS in English (as long as SF4 is set to run in English from within Steam!) - but without your feedback I have no way to be sure.Hopefully at least one of these versions will work to provide correct menu sonification for SF4 via the standard string-matching config.

URL: http://forum.audiogames.net/viewtopic.php?pid=339245#p339245





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Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@Game Man - I'll look into this now and get back to you. I didn't actually know you could use a controller and that it would snap to objects, that's pretty cool!Okay, an update - when you start off with Hogie you'll be next to the chronojohns, and there's an Inn you can walk to. When you walk to the Inn, you'll have another item visible there which is a carriage (like an old horse and cart carriage). The problem is that when you walk to the carriage, the screen doesn't scroll enough to the left for the items on the left of the screen to become visible. Rather than snapping to the left (where there's nothing to snap to), just left-click somewhere towards the left of the screen and Hogie will walk there, which scrolls the screen and you'll find there's a mailbox with a mail flag and a door which can be used to enter the mansion.@death - have you tried it to see if it already does works with the non-steam version? Because the watch values are very likely to be the same, but the memory layout might be a touch different it probably wouldn't be that much work for me to create a separate version for the non-steam DoTT. I'll see what I can do. This isn't something I plan on doing for all games though.@ashleygrobley04 - I don't know if the MK9 config will work with a non-steam version because the steam version's the only one I have available. If anyone can confirm that it works or doesn't that would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=339229#p339229





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Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@Game Man - I'll look into this now and get back to you. I didn't actually know you could use a controller and that it would snap to objects, that's pretty cool!@death - have you tried it to see if it already does works with the non-steam version? Because the watch values are very likely to be the same, but the memory layout might be a touch different it probably wouldn't be that much work for me to create a separate version for the non-steam DoTT. I'll see what I can do. This isn't something I plan on doing for all games though.@ashleygrobley04 - I don't know if the MK9 config will work with a non-steam version because the steam version's the only one I have available. If anyone can confirm that it works or doesn't that would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=339229#p339229





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Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@r3dux Not sure if it's a SoniFight issue or something else but when I'm playing as Hoagie and trying to go to the house, I can't seem to find the door to go in and the mailbox. the only thing SoniFight reads is Inn and fields. I'm using a controller to play because it's easier and more accessible than moving the mouse on a touchpad. with the controller, I can snap to each object. If you can look into this, that would be great.Thanks again.

URL: http://forum.audiogames.net/viewtopic.php?pid=339181#p339181





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Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@r3dux when a new game load, NVDA says some random stuff and I get an windows error sound. Looks like it works fine now after that cut scene finishes. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=339154#p339154





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Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Hi, this sounds dam amazing, i like the idea. i want to know, is the mortal combat config only for steam releases?

URL: http://forum.audiogames.net/viewtopic.php?pid=339093#p339093





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Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@GameMan - SoniFight crashes when you start a new game of DoTT? Is there a MessageBox that pops up saying what the error is? I've just restarted a new game of DoTT with SoniFight running and apart from some non-sensical stuff when the intro was running it works fine for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=339092#p339092





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Re: SoniFight v1.0 now available

2017-11-18 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I just bought DOTT and Sonifight reads the main menu but errors out when a new game is loaded.Any help with this is appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=338997#p338997





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Re: SoniFight v1.0 now available

2017-11-16 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@firefly82 - SoniFight works with processes, and it doesn't care if that process is a game, an emulator or a spreadsheet program! So yeah, it will work with emulators - but because emulators are commonly updated quite often, it may mean that any configs written for a specific emulator stop working when the emulator is updated if the internal memory layout used by the emulator changes.As such, I'm working on a way to identify a 'fixed point' in memory which will mean that configs aimed at emulated games will work regardless of the emulator or emulator version the game is running on. I don't have a timeline for incorporating this into SoniFight, but I'd like to have it done by around Christmas or New Year.

URL: http://forum.audiogames.net/viewtopic.php?pid=338715#p338715





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Re: SoniFight v1.0 now available

2017-11-15 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@r3dux: So sonifight is able now to work with emulators? Or is ScumVM different? What about dosbox?

URL: http://forum.audiogames.net/viewtopic.php?pid=338515#p338515





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

talking about steam though, I just reinstalled it because I'd been messing about with my video drivers and things. downloaded all my games again and for some reason grand theft auto 3, which worked fine before is saying I don't have enough video ram to play it. of all things it's saying I need at least 12mb of video ram. my card has 2gb onboard and my computer has 32 gb system ram. I can't get my head round that. everything else seems to work though.

URL: http://forum.audiogames.net/viewtopic.php?pid=338417#p338417





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

steam is pretty useable with jaws as well. if you go to properties on your steam shortcut and change the target jaws cursor works pretty well on it. best to have steam not automatically launch with windows though as it won't pick up on that change.here's an example, with the log in details changed to example obviously because I am not going to give my steam ID out. lol"C:\Program Files (x86)\Steam\Steam.exe" -login exampleUsername examplePassord -no-dwriteso in properties, just add all the stuff after the quotes with your actual log in name and password and that extra string at the end.should let you launch steam and automatically log in and I'm not exactly sure what the other bit does but it does make jaws work much better with it. hope that helps and hope I explained it properly.

URL: http://forum.audiogames.net/viewtopic.php?pid=338415#p338415





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@GameMan - So that's how the NVDA OCR works! Thanks so much for the clarification - at least that means that Steam can be made somewhat usable!@SirBadger - Well, at least that's progress and we've narrowed down that the InvariantCulture option helps. Now I know that, I think a further thing I can do is to make a number of value comparisons perform in an InvariantCulture manner, which may possibly fix up the rest of it. I'll try implement that today and upload another test build so you can see if it helps.@firefly82 / death - Regarding older / GoG games, I've made a start on a config for Beneath a Steel Sky, which is free on GoG. Internally it actually uses ScummVM rather than being a 'pure' updated version. As such, I might just try grabbing the latest ScummVM, hook in BaSS and then build the config from that. I'm hoping it'll turn out to be fully playable, but there are some parts where you move from the foreground to the background of the screen you're on, and different items are highlighted depending on where you are. I may be able to find a watch that announces things like "Move to foreground plane" and "Move to background plane", we'll just have to wait and see what can be worked out.In theory it should be relatively straight forward to create functional configs for Full Throttle, Simon the Sorcerer, and the Monkey Island games - but the devil's always in the details. For example, while the main gist of the game might be just announcing objects and actions etc, if the game contained mini-games then these would likely need to be catered for in a series of 'special case' watches & triggers, which increases the complexity of the config and hence the development time and effort.

URL: http://forum.audiogames.net/viewtopic.php?pid=338411#p338411





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I was wondering about games like simon the sauceror as well. I have a copy of that remastered I got off gog. if it could take the input from the thing at the bottom that changes to say what things are when you arrow over them and read it out, could be doable. I think full throttle could be made to work too.

URL: http://forum.audiogames.net/viewtopic.php?pid=338389#p338389





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Have always wanted to play the Monkey island games myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=338386#p338386





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I've had a quick play and using the second test on sf is speaking more than it was but still not reading most of the menu options. dott still not reading anything but i'll play with it some more.

URL: http://forum.audiogames.net/viewtopic.php?pid=338377#p338377





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Steam is still not all that accessible but NVDA OCR works pretty well with it. When you OCR each screen by pressing NVDA-r and you want to interact with an item, navigate, use normal navigation keys e.g. control-left arrow/right arrow to move by word, and make sure you're on the item. Press NVDA-shift-m to route the mouse to it. Then left click (NVDA-left bracket on laptops,) to activate the item or right click (NVDA-right bracket) on the item to activate the pop-up menu.Hope this helps everyone using Steam. Maybe someone can write a Steam add-on for NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=338360#p338360





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Steam is still not all that accessible but NVDA OCR works pretty well with it. When you OCR each screen by pressing NVDA-r and you want to interact with an item, navigate, use normal navigation keys e.g. control-left arrow/right arrow to move by word, and make sure you're on the item. Press NVDA-shift-m to route the mouse to it. Then left click (NVDA-left bracket on laptops,) to activate the item or right click (NVDA-right bracket) on the item to activate the pop-up menu.Hope this helps everyone using Steam. Maybe someone can write a Steam plugin for NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=338360#p338360





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Steam is still not all that accessible but NVDA OCR works pretty well with it. When you OCR each screen by pressing NVDA-r and you want to interact with an item, navigate, use normal navigation keys e.g. control-left arrow/right arrow to move by word, and make sure you're on the item. Press NVDA-shift-m to route the mouse to it. Then left click (NVDA-left bracket on laptops,) to activate the item or right click (NVDa-right bracket) on the item to activate the pop-up menu.Hope this helps everyone using Steam. Maybe someone can write a Steam plugin for NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=338360#p338360





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Hi r3dux!Maybe you could create a configuration for a game on gog?

URL: http://forum.audiogames.net/viewtopic.php?pid=338342#p338342





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Sorry to hear it's not working - but I might possibly know why... I've created some modified versions of the SoniFight_x86 executable to test the theory that it's down to me not fixing the SF thread culture. There's a couple of steps to this, so only have a crack when you have the time.Step 1 - grab the following test versions of SoniFight from https://www.dropbox.com/s/66j6aiw8xte7k … s.zip?dl=0 and extract. There's just two versions of the exe in the zip which extracts to a "SoniFight_Test_Versions" folder. There's one where I lock SF's thread and UI culture to english, and another where I lock it to Culture.InvariantCulture (which should be the same as locking to english, but I'm not 100% sure so I included both versions just in case).Step 2 - copy both exe's into the bin\x86 folder of wherever your version of sonifight lives and launch one of them directly from the exe (not the batch file in the SoniFight folder as that's linking to the standard, non-modified version).Step 3 - launch steam and go to a game that isn't sonifying properly (SF4, DoTT etc) and right-click on the game then select the Properties option from the pop-up menu. This opens a " - Properties" window, from which we need to go to the Language tab and make sure the dropdown saying "Select the language to play this game in" has the option "English" selected and then click the close button and launch the game.Unfortunately it's likely you'll need sighted assistance for this as Steam's such a PoS for accessibility (which is absolutely ludicrous). I'll try and avoid steam versions of games in the future. I just thought it would keep everyone's game versions in sync to avoid any different-configs-for-different-versions hassles - but it's just so awful for screen readers to work with that it replaces potential version problems with its own problems.Step 4 - Try a relevant config and check if it provides correct sonification now. If it still doesn't work then try the other test version.I tried launching SF4 in french mode and the 'string-matching' pointer chain that sonifies the menus grabs the french text without any issues, which means that in theory a french version of the config could be made by simply changing the 'match-text' criteria and the tolk output of what to say when the match is made. So that's nice to know, but if neither of these test exe's work for you then I'm completely out of ideas as to why that might be.Fingers mightily crossed!!Final thought: When you say that both games show "American English" in the properties, you mean the properties that show up when you right-click the executable and choose properties in file explorer, yeah? My SSFIV.exe shows "Language Neutral" in the details tab of that, while DoTT.exe shows "English (United States)" as the language - but these are likely the default languages, not necessarily the languages that will be used. To specify that, make sure the in-game language as specified by Steam's properties | language setting is set to English as detailed above.

URL: http://forum.audiogames.net/viewtopic.php?pid=338321#p338321





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Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Sorry to hear it's not working - but I might possibly know why... I've created some modified versions of the SoniFight_x86 executable to test the theory that it's down to me not fixing the SF thread culture. There's a couple of steps to this, so only have a crack when you have the time.Step 1 - grab the following test versions of SoniFight from https://www.dropbox.com/s/66j6aiw8xte7k … s.zip?dl=0 and extract. There's just two versions of the exe in the zip which extracts to a "SoniFight_Test_Versions" folder. There's one where I lock SF's thread and UI culture to english, and another where I lock it to Culture.InvariantCulture (which should be the same as locking to english, but I'm not 100% sure so I included both versions just in case).Step 2 - copy both exe's into the bin\x86 folder of wherever your version of sonifight lives and launch one of them directly from the exe (not the batch file in the SoniFight folder as that's linking to the standard, non-modified version).Step 3 - launch steam and go to a game that isn't sonifying properly (SF4, DoTT etc) and right-click on the game then select the Properties option from the pop-up menu. This opens a " - Properties" window, from which we need to go to the Language tab and make sure the dropdown saying "Select the language to play this game in" has the option "English" selected and then click the close button and launch the game.Unfortunately it's likely you'll need sighted assistance for this as Steam's such a PoS for accessibility (which is absolutely ludicrous). I'll try and avoid steam versions of games in the future. I just thought it would keep everyone's game versions in sync to avoid any different-configs-for-different-versions hassles - but it's just so awful for screen readers to work with that it replaces potential version problems with its own problems.Step 4 - Try a relevant config and check if it provides correct sonification now. If it still doesn't work then try the other test version.I tried launching SF4 in french mode and the 'string-matching' pointer chain that sonifies the menus grabs the french text without any issues, which means that in theory a french version of the config could be made by simply changing the 'match-text' criteria and the tolk output of what to say when the match is made. So that's nice to know, but if neither of these test exe's work for you then I'm completely out of ideas as to why that might be.Fingers mightily crossed!!

URL: http://forum.audiogames.net/viewtopic.php?pid=338321#p338321





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Re: SoniFight v1.0 now available

2017-11-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

ok tried new config and still no joy. I'm baffled. also, just to make life even more complicated, I just bought and installed day of the tentickle remastered and that one isn't reading anything either. no idea what's going on. the only one that reads anything to me is mortal kombat complete which workds fantasticly. both dott and mk are showing as American English in the properties.

URL: http://forum.audiogames.net/viewtopic.php?pid=338294#p338294





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Re: SoniFight v1.0 now available

2017-11-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I haven't tried the new config properly yet but with the main sf config, I tried making a log file and all the stuff that should have been there was. stranger and stranger. I am wondering if mine is an international version though because when I check the executable in the steam apps folder, the details say language, nutral.

URL: http://forum.audiogames.net/viewtopic.php?pid=338291#p338291





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Re: SoniFight v1.0 now available

2017-11-12 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@SirBadger - I've added a new config called "SirBadger_USFIVAE_Numerical_Menu_Test" to the SoniFightConfigs repo. As the title suggests, it uses a different series of watches to try to numerically identify which menu screen we're on and provide some relevant sonification for the menus.I've only added the main and arcade menu screens at present, have a go and see if it works for you when you have time.@BlindJedi + blindndangerous - Yeah, dark souls would be a real stretch. The problem with the pointer chain technique is that it's a massive pain in the neck, even for simple things like menus, because we don't know the game's data structures. This doesn't mean we can't know them, it just means that it's difficult. I'm a lot more hopeful for simpler games, or at least games with relatively simple structures or only a small number of things to track.For example, the Day of the Tentacle config I've been working on has only 6 watches and about 30 triggers - and I reckon that it's not far off being able to let you play the entire game. You'd have to sweep the mouse over the screen some to get an idea of the objects in the scene, but you can interact with each and it'll tell you what actions you can peform. So if this or something like it turns out be viable for point and click adventures, and as point and click adventures all tend to more or less work the same way,  then it could mean that it's not too tricky to make pretty much any game in the genre playable.If you're interested, there's a few minutes of demo footage of DoTT available here: https://www.youtube.com/watch?v=6p62y1-BLtQ. In the game, when you move the mouse over an object it says the name, you can left-click on the object to perform the default action, or right click on it to bring up a circular series of icons based on the actions you can perform with that item. When it says stuff like "Open something, Pull something, push something" I'm just sweeping the mouse around the available options - once you know where each icon is one 'wheel' then you could go directly to the one you wanted without having to hear multiple options.

URL: http://forum.audiogames.net/viewtopic.php?pid=338174#p338174





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Re: SoniFight v1.0 now available

2017-11-12 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: SoniFight v1.0 now available

I think Dark souls would be way to complex to even think about making a config for this. How would you do navigation first of all?

URL: http://forum.audiogames.net/viewtopic.php?pid=338157#p338157





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